Files
libreoffice/sd/source/ui/inc/animobjs.hxx
Michael Stahl 5a18ea20b4 AnimationWindow: remove pBitmapEx member
... as it is just the current bitmap in the list.  Also remove
unnecessary position parameter to UpdateControl, which is always the
current position in the list.

Change-Id: Ib4cc19ecd15e144676764cfe3e728e340b58b742
2012-08-14 21:33:27 +02:00

191 lines
5.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef SD_ANIMOBJS_HXX
#define SD_ANIMOBJS_HXX
#include <sfx2/dockwin.hxx>
#include <vcl/fixed.hxx>
#include <svtools/stdctrl.hxx>
#include <vcl/group.hxx>
#include <sfx2/ctrlitem.hxx>
#include <vcl/button.hxx>
#include <vcl/field.hxx>
#include <svx/dlgctrl.hxx>
#include <sfx2/progress.hxx>
#include <vcl/lstbox.hxx>
#include "sdresid.hxx"
#include "misc/scopelock.hxx"
class SdDrawDocument;
class BitmapEx;
namespace sd {
class AnimationControllerItem;
class View;
//------------------------------------------------------------------------
enum BitmapAdjustment
{
BA_LEFT_UP,
BA_LEFT,
BA_LEFT_DOWN,
BA_UP,
BA_CENTER,
BA_DOWN,
BA_RIGHT_UP,
BA_RIGHT,
BA_RIGHT_DOWN
};
//------------------------------------------------------------------------
class SdDisplay : public Control
{
private:
BitmapEx aBitmapEx;
Fraction aScale;
public:
SdDisplay( ::Window* pWin, SdResId Id );
~SdDisplay();
virtual void Paint( const Rectangle& rRect );
void SetBitmapEx( BitmapEx* pBmpEx );
void SetScale( const Fraction& rFrac );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
};
//------------------------------------------------------------------------
class AnimationWindow : public SfxDockingWindow
{
friend class AnimationChildWindow;
friend class AnimationControllerItem;
public:
AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW,
::Window* pParent, const SdResId& rSdResId );
virtual ~AnimationWindow();
void AddObj( ::sd::View& rView );
void CreateAnimObj( ::sd::View& rView );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
protected:
virtual sal_Bool Close();
virtual void Resize();
virtual void FillInfo( SfxChildWinInfo& ) const;
private:
SdDisplay aCtlDisplay;
ImageButton aBtnFirst;
ImageButton aBtnReverse;
ImageButton aBtnStop;
ImageButton aBtnPlay;
ImageButton aBtnLast;
NumericField aNumFldBitmap;
TimeField aTimeField;
ListBox aLbLoopCount;
FixedLine aGrpBitmap;
ImageButton aBtnGetOneObject;
ImageButton aBtnGetAllObjects;
ImageButton aBtnRemoveBitmap;
ImageButton aBtnRemoveAll;
FixedText aFtCount;
FixedInfo aFiCount;
FixedLine aGrpAnimation;
RadioButton aRbtGroup;
RadioButton aRbtBitmap;
FixedText aFtAdjustment;
ListBox aLbAdjustment;
PushButton aBtnCreateGroup;
::Window* pWin;
::std::vector< ::std::pair<BitmapEx*, Time*> > m_FrameList;
static const size_t EMPTY_FRAMELIST = ULONG_MAX;
size_t m_nCurrentFrame;
SdDrawDocument* pMyDoc;
Size aSize;
Size aFltWinSize;
Size aDisplaySize;
Size aBmpSize;
sal_Bool bMovie;
sal_Bool bAllObjects;
SfxBindings* pBindings;
AnimationControllerItem* pControllerItem;
ScopeLock maPlayLock;
//------------------------------------
DECL_LINK( ClickFirstHdl, void * );
DECL_LINK( ClickStopHdl, void * );
DECL_LINK( ClickPlayHdl, void * );
DECL_LINK( ClickLastHdl, void * );
DECL_LINK( ClickGetObjectHdl, void * );
DECL_LINK( ClickRemoveBitmapHdl, void * );
DECL_LINK( ClickRbtHdl, void * );
DECL_LINK( ClickCreateGroupHdl, void * );
DECL_LINK( ModifyBitmapHdl, void * );
DECL_LINK( ModifyTimeHdl, void * );
void UpdateControl(bool bDisableCtrls = false);
void ResetAttrs();
void WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
SfxProgress* pStbMgr ) const;
Fraction GetScale();
};
/*************************************************************************
|*
|* ControllerItem fuer Animator
|*
\************************************************************************/
class AnimationControllerItem : public SfxControllerItem
{
public:
AnimationControllerItem( sal_uInt16, AnimationWindow*, SfxBindings* );
protected:
virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
const SfxPoolItem* pState );
private:
AnimationWindow* pAnimationWin;
};
} // end of namespace sd
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */