... as it is just the current bitmap in the list. Also remove unnecessary position parameter to UpdateControl, which is always the current position in the list. Change-Id: Ib4cc19ecd15e144676764cfe3e728e340b58b742
191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef SD_ANIMOBJS_HXX
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#define SD_ANIMOBJS_HXX
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#include <sfx2/dockwin.hxx>
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#include <vcl/fixed.hxx>
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#include <svtools/stdctrl.hxx>
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#include <vcl/group.hxx>
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#include <sfx2/ctrlitem.hxx>
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#include <vcl/button.hxx>
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#include <vcl/field.hxx>
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#include <svx/dlgctrl.hxx>
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#include <sfx2/progress.hxx>
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#include <vcl/lstbox.hxx>
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#include "sdresid.hxx"
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#include "misc/scopelock.hxx"
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class SdDrawDocument;
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class BitmapEx;
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namespace sd {
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class AnimationControllerItem;
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class View;
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//------------------------------------------------------------------------
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enum BitmapAdjustment
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{
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BA_LEFT_UP,
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BA_LEFT,
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BA_LEFT_DOWN,
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BA_UP,
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BA_CENTER,
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BA_DOWN,
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BA_RIGHT_UP,
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BA_RIGHT,
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BA_RIGHT_DOWN
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};
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//------------------------------------------------------------------------
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class SdDisplay : public Control
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{
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private:
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BitmapEx aBitmapEx;
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Fraction aScale;
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public:
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SdDisplay( ::Window* pWin, SdResId Id );
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~SdDisplay();
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virtual void Paint( const Rectangle& rRect );
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void SetBitmapEx( BitmapEx* pBmpEx );
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void SetScale( const Fraction& rFrac );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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};
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//------------------------------------------------------------------------
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class AnimationWindow : public SfxDockingWindow
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{
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friend class AnimationChildWindow;
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friend class AnimationControllerItem;
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public:
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AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW,
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::Window* pParent, const SdResId& rSdResId );
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virtual ~AnimationWindow();
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void AddObj( ::sd::View& rView );
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void CreateAnimObj( ::sd::View& rView );
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virtual void DataChanged( const DataChangedEvent& rDCEvt );
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protected:
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virtual sal_Bool Close();
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virtual void Resize();
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virtual void FillInfo( SfxChildWinInfo& ) const;
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private:
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SdDisplay aCtlDisplay;
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ImageButton aBtnFirst;
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ImageButton aBtnReverse;
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ImageButton aBtnStop;
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ImageButton aBtnPlay;
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ImageButton aBtnLast;
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NumericField aNumFldBitmap;
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TimeField aTimeField;
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ListBox aLbLoopCount;
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FixedLine aGrpBitmap;
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ImageButton aBtnGetOneObject;
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ImageButton aBtnGetAllObjects;
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ImageButton aBtnRemoveBitmap;
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ImageButton aBtnRemoveAll;
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FixedText aFtCount;
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FixedInfo aFiCount;
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FixedLine aGrpAnimation;
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RadioButton aRbtGroup;
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RadioButton aRbtBitmap;
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FixedText aFtAdjustment;
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ListBox aLbAdjustment;
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PushButton aBtnCreateGroup;
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::Window* pWin;
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::std::vector< ::std::pair<BitmapEx*, Time*> > m_FrameList;
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static const size_t EMPTY_FRAMELIST = ULONG_MAX;
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size_t m_nCurrentFrame;
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SdDrawDocument* pMyDoc;
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Size aSize;
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Size aFltWinSize;
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Size aDisplaySize;
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Size aBmpSize;
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sal_Bool bMovie;
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sal_Bool bAllObjects;
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SfxBindings* pBindings;
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AnimationControllerItem* pControllerItem;
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ScopeLock maPlayLock;
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//------------------------------------
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DECL_LINK( ClickFirstHdl, void * );
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DECL_LINK( ClickStopHdl, void * );
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DECL_LINK( ClickPlayHdl, void * );
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DECL_LINK( ClickLastHdl, void * );
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DECL_LINK( ClickGetObjectHdl, void * );
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DECL_LINK( ClickRemoveBitmapHdl, void * );
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DECL_LINK( ClickRbtHdl, void * );
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DECL_LINK( ClickCreateGroupHdl, void * );
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DECL_LINK( ModifyBitmapHdl, void * );
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DECL_LINK( ModifyTimeHdl, void * );
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void UpdateControl(bool bDisableCtrls = false);
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void ResetAttrs();
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void WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
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SfxProgress* pStbMgr ) const;
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Fraction GetScale();
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};
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/*************************************************************************
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|*
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|* ControllerItem fuer Animator
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|*
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\************************************************************************/
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class AnimationControllerItem : public SfxControllerItem
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{
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public:
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AnimationControllerItem( sal_uInt16, AnimationWindow*, SfxBindings* );
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protected:
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virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
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const SfxPoolItem* pState );
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private:
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AnimationWindow* pAnimationWin;
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};
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} // end of namespace sd
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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