Files
libreoffice/vcl/ios/source/gdi/salgdicommon.cxx
Tor Lillqvist 83ba7b4e8f Copy and adapt current state of Norbert's CoreText work for iOS
Compiles, but I obviously have no idea how it works yet.

Yes, eventually we should factor out common parts from the iOS and
MacOSX code.
2012-04-15 11:56:47 +02:00

1582 lines
49 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <sal/types.h>
#include <osl/file.hxx>
#include "basegfx/polygon/b2dpolygon.hxx"
#include "ios/salbmp.h"
#include "ios/salgdi.h"
#include "fontsubset.hxx"
#include "region.h"
#include "sft.hxx"
using namespace vcl;
//typedef unsigned char Boolean; // copied from MacTypes.h, should be properly included
typedef std::vector<unsigned char> ByteVector;
static const basegfx::B2DPoint aHalfPointOfs ( 0.5, 0.5 );
static void AddPolygonToPath( CGMutablePathRef xPath,
const ::basegfx::B2DPolygon& rPolygon,
bool bClosePath, bool bPixelSnap, bool bLineDraw )
{
// short circuit if there is nothing to do
const int nPointCount = rPolygon.count();
if( nPointCount <= 0 )
{
return;
}
(void)bPixelSnap; // TODO
const CGAffineTransform* pTransform = NULL;
const bool bHasCurves = rPolygon.areControlPointsUsed();
for( int nPointIdx = 0, nPrevIdx = 0;; nPrevIdx = nPointIdx++ )
{
int nClosedIdx = nPointIdx;
if( nPointIdx >= nPointCount )
{
// prepare to close last curve segment if needed
if( bClosePath && (nPointIdx == nPointCount) )
{
nClosedIdx = 0;
}
else
{
break;
}
}
::basegfx::B2DPoint aPoint = rPolygon.getB2DPoint( nClosedIdx );
if( bPixelSnap)
{
// snap device coordinates to full pixels
aPoint.setX( basegfx::fround( aPoint.getX() ) );
aPoint.setY( basegfx::fround( aPoint.getY() ) );
}
if( bLineDraw )
{
aPoint += aHalfPointOfs;
}
if( !nPointIdx )
{
// first point => just move there
CGPathMoveToPoint( xPath, pTransform, aPoint.getX(), aPoint.getY() );
continue;
}
bool bPendingCurve = false;
if( bHasCurves )
{
bPendingCurve = rPolygon.isNextControlPointUsed( nPrevIdx );
bPendingCurve |= rPolygon.isPrevControlPointUsed( nClosedIdx );
}
if( !bPendingCurve ) // line segment
{
CGPathAddLineToPoint( xPath, pTransform, aPoint.getX(), aPoint.getY() );
}
else // cubic bezier segment
{
basegfx::B2DPoint aCP1 = rPolygon.getNextControlPoint( nPrevIdx );
basegfx::B2DPoint aCP2 = rPolygon.getPrevControlPoint( nClosedIdx );
if( bLineDraw )
{
aCP1 += aHalfPointOfs;
aCP2 += aHalfPointOfs;
}
CGPathAddCurveToPoint( xPath, pTransform, aCP1.getX(), aCP1.getY(),
aCP2.getX(), aCP2.getY(), aPoint.getX(), aPoint.getY() );
}
}
if( bClosePath )
{
CGPathCloseSubpath( xPath );
}
}
static void AddPolyPolygonToPath( CGMutablePathRef xPath,
const ::basegfx::B2DPolyPolygon& rPolyPoly,
bool bPixelSnap, bool bLineDraw )
{
// short circuit if there is nothing to do
const int nPolyCount = rPolyPoly.count();
if( nPolyCount <= 0 )
{
return;
}
for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
{
const ::basegfx::B2DPolygon rPolygon = rPolyPoly.getB2DPolygon( nPolyIdx );
AddPolygonToPath( xPath, rPolygon, true, bPixelSnap, bLineDraw );
}
}
sal_Bool IosSalGraphics::CreateFontSubset( const rtl::OUString& rToFile,
const ImplFontData* pFontData,
long* pGlyphIDs, sal_uInt8* pEncoding,
sal_Int32* pGlyphWidths, int nGlyphCount,
FontSubsetInfo& rInfo )
{
// TODO: move more of the functionality here into the generic subsetter code
// prepare the requested file name for writing the font-subset file
rtl::OUString aSysPath;
if( osl_File_E_None != osl_getSystemPathFromFileURL( rToFile.pData, &aSysPath.pData ) )
return sal_False;
const rtl_TextEncoding aThreadEncoding = osl_getThreadTextEncoding();
const rtl::OString aToFile( rtl::OUStringToOString( aSysPath, aThreadEncoding ) );
// get the raw-bytes from the font to be subset
ByteVector aBuffer;
bool bCffOnly = false;
if( !GetRawFontData( pFontData, aBuffer, &bCffOnly ) )
return sal_False;
// handle CFF-subsetting
if( bCffOnly )
{
// provide the raw-CFF data to the subsetter
ByteCount nCffLen = aBuffer.size();
rInfo.LoadFont( FontSubsetInfo::CFF_FONT, &aBuffer[0], nCffLen );
// NOTE: assuming that all glyphids requested on Ios are fully translated
// make the subsetter provide the requested subset
FILE* pOutFile = fopen( aToFile.getStr(), "wb" );
bool bRC = rInfo.CreateFontSubset( FontSubsetInfo::TYPE1_PFB, pOutFile, NULL,
pGlyphIDs, pEncoding, nGlyphCount, pGlyphWidths );
fclose( pOutFile );
return bRC;
}
// TODO: modernize psprint's horrible fontsubset C-API
// this probably only makes sense after the switch to another SCM
// that can preserve change history after file renames
// prepare data for psprint's font subsetter
TrueTypeFont* pSftFont = NULL;
int nRC = ::OpenTTFontBuffer( (void*)&aBuffer[0], aBuffer.size(), 0, &pSftFont);
if( nRC != SF_OK )
return sal_False;
// get details about the subsetted font
TTGlobalFontInfo aTTInfo;
::GetTTGlobalFontInfo( pSftFont, &aTTInfo );
rInfo.m_nFontType = FontSubsetInfo::SFNT_TTF;
rInfo.m_aPSName = String( aTTInfo.psname, RTL_TEXTENCODING_UTF8 );
rInfo.m_aFontBBox = Rectangle( Point( aTTInfo.xMin, aTTInfo.yMin ),
Point( aTTInfo.xMax, aTTInfo.yMax ) );
rInfo.m_nCapHeight = aTTInfo.yMax; // Well ...
rInfo.m_nAscent = aTTInfo.winAscent;
rInfo.m_nDescent = aTTInfo.winDescent;
// mac fonts usually do not have an OS2-table
// => get valid ascent/descent values from other tables
if( !rInfo.m_nAscent )
rInfo.m_nAscent = +aTTInfo.typoAscender;
if( !rInfo.m_nAscent )
rInfo.m_nAscent = +aTTInfo.ascender;
if( !rInfo.m_nDescent )
rInfo.m_nDescent = +aTTInfo.typoDescender;
if( !rInfo.m_nDescent )
rInfo.m_nDescent = -aTTInfo.descender;
// subset glyphs and get their properties
// take care that subset fonts require the NotDef glyph in pos 0
int nOrigCount = nGlyphCount;
sal_uInt16 aShortIDs[ 256 ];
sal_uInt8 aTempEncs[ 256 ];
int nNotDef = -1;
for( int i = 0; i < nGlyphCount; ++i )
{
aTempEncs[i] = pEncoding[i];
sal_uInt32 nGlyphIdx = pGlyphIDs[i] & GF_IDXMASK;
if( pGlyphIDs[i] & GF_ISCHAR )
{
bool bVertical = (pGlyphIDs[i] & GF_ROTMASK) != 0;
nGlyphIdx = ::MapChar( pSftFont, static_cast<sal_uInt16>(nGlyphIdx), bVertical );
if( nGlyphIdx == 0 && pFontData->IsSymbolFont() )
{
// #i12824# emulate symbol aliasing U+FXXX <-> U+0XXX
nGlyphIdx = pGlyphIDs[i] & GF_IDXMASK;
nGlyphIdx = (nGlyphIdx & 0xF000) ? (nGlyphIdx & 0x00FF) : (nGlyphIdx | 0xF000 );
nGlyphIdx = ::MapChar( pSftFont, static_cast<sal_uInt16>(nGlyphIdx), bVertical );
}
}
aShortIDs[i] = static_cast<sal_uInt16>( nGlyphIdx );
if( !nGlyphIdx )
if( nNotDef < 0 )
nNotDef = i; // first NotDef glyph found
}
if( nNotDef != 0 )
{
// add fake NotDef glyph if needed
if( nNotDef < 0 )
nNotDef = nGlyphCount++;
// NotDef glyph must be in pos 0 => swap glyphids
aShortIDs[ nNotDef ] = aShortIDs[0];
aTempEncs[ nNotDef ] = aTempEncs[0];
aShortIDs[0] = 0;
aTempEncs[0] = 0;
}
DBG_ASSERT( nGlyphCount < 257, "too many glyphs for subsetting" );
// TODO: where to get bVertical?
const bool bVertical = false;
// fill the pGlyphWidths array
// while making sure that the NotDef glyph is at index==0
TTSimpleGlyphMetrics* pGlyphMetrics =
::GetTTSimpleGlyphMetrics( pSftFont, aShortIDs, nGlyphCount, bVertical );
if( !pGlyphMetrics )
return sal_False;
sal_uInt16 nNotDefAdv = pGlyphMetrics[0].adv;
pGlyphMetrics[0].adv = pGlyphMetrics[nNotDef].adv;
pGlyphMetrics[nNotDef].adv = nNotDefAdv;
for( int i = 0; i < nOrigCount; ++i )
pGlyphWidths[i] = pGlyphMetrics[i].adv;
free( pGlyphMetrics );
// write subset into destination file
nRC = ::CreateTTFromTTGlyphs( pSftFont, aToFile.getStr(), aShortIDs,
aTempEncs, nGlyphCount, 0, NULL, 0 );
::CloseTTFont(pSftFont);
return (nRC == SF_OK);
}
static inline void alignLinePoint( const SalPoint* i_pIn, float& o_fX, float& o_fY )
{
o_fX = static_cast<float>(i_pIn->mnX ) + 0.5;
o_fY = static_cast<float>(i_pIn->mnY ) + 0.5;
}
void IosSalGraphics::copyBits( const SalTwoRect *pPosAry, SalGraphics *pSrcGraphics )
{
if( !pSrcGraphics )
{
pSrcGraphics = this;
}
//from unix salgdi2.cxx
//[FIXME] find a better way to prevent calc from crashing when width and height are negative
if( pPosAry->mnSrcWidth <= 0
|| pPosAry->mnSrcHeight <= 0
|| pPosAry->mnDestWidth <= 0
|| pPosAry->mnDestHeight <= 0 )
{
return;
}
// accelerate trivial operations
/*const*/ IosSalGraphics* pSrc = static_cast<IosSalGraphics*>(pSrcGraphics);
const bool bSameGraphics = (this == pSrc) ||
(mbWindow && mpFrame && pSrc->mbWindow && (mpFrame == pSrc->mpFrame));
if( bSameGraphics &&
(pPosAry->mnSrcWidth == pPosAry->mnDestWidth) &&
(pPosAry->mnSrcHeight == pPosAry->mnDestHeight))
{
// short circuit if there is nothing to do
if( (pPosAry->mnSrcX == pPosAry->mnDestX) &&
(pPosAry->mnSrcY == pPosAry->mnDestY))
return;
// use copyArea() if source and destination context are identical
copyArea( pPosAry->mnDestX, pPosAry->mnDestY, pPosAry->mnSrcX, pPosAry->mnSrcY,
pPosAry->mnSrcWidth, pPosAry->mnSrcHeight, 0 );
return;
}
ApplyXorContext();
pSrc->ApplyXorContext();
DBG_ASSERT( pSrc->mxLayer!=NULL, "IosSalGraphics::copyBits() from non-layered graphics" );
const CGPoint aDstPoint = { +pPosAry->mnDestX - pPosAry->mnSrcX, pPosAry->mnDestY - pPosAry->mnSrcY };
if( (pPosAry->mnSrcWidth == pPosAry->mnDestWidth &&
pPosAry->mnSrcHeight == pPosAry->mnDestHeight) &&
(!mnBitmapDepth || (aDstPoint.x + pSrc->mnWidth) <= mnWidth) ) // workaround a Quartz crasher
{
// in XOR mode the drawing context is redirected to the XOR mask
// if source and target are identical then copyBits() paints onto the target context though
CGContextRef xCopyContext = mrContext;
if( mpXorEmulation && mpXorEmulation->IsEnabled() )
{
if( pSrcGraphics == this )
{
xCopyContext = mpXorEmulation->GetTargetContext();
}
}
CGContextSaveGState( xCopyContext );
const CGRect aDstRect = { {pPosAry->mnDestX, pPosAry->mnDestY}, {pPosAry->mnDestWidth, pPosAry->mnDestHeight} };
CGContextClipToRect( xCopyContext, aDstRect );
// draw at new destination
// NOTE: flipped drawing gets disabled for this, else the subimage would be drawn upside down
if( pSrc->IsFlipped() )
{
CGContextTranslateCTM( xCopyContext, 0, +mnHeight ); CGContextScaleCTM( xCopyContext, +1, -1 );
}
// TODO: pSrc->size() != this->size()
::CGContextDrawLayerAtPoint( xCopyContext, aDstPoint, pSrc->mxLayer );
CGContextRestoreGState( xCopyContext );
// mark the destination rectangle as updated
RefreshRect( aDstRect );
}
else
{
SalBitmap* pBitmap = pSrc->getBitmap( pPosAry->mnSrcX, pPosAry->mnSrcY,
pPosAry->mnSrcWidth, pPosAry->mnSrcHeight );
if( pBitmap )
{
SalTwoRect aPosAry( *pPosAry );
aPosAry.mnSrcX = 0;
aPosAry.mnSrcY = 0;
drawBitmap( &aPosAry, *pBitmap );
delete pBitmap;
}
}
}
static void DrawPattern50( void*, CGContextRef rContext )
{
static const CGRect aRects[2] = { { {0,0}, { 2, 2 } }, { { 2, 2 }, { 2, 2 } } };
CGContextAddRects( rContext, aRects, 2 );
CGContextFillPath( rContext );
}
static void getBoundRect( sal_uLong nPoints, const SalPoint *pPtAry, long &rX, long& rY, long& rWidth, long& rHeight )
{
long nX1 = pPtAry->mnX;
long nX2 = nX1;
long nY1 = pPtAry->mnY;
long nY2 = nY1;
for( sal_uLong n = 1; n < nPoints; n++ )
{
if( pPtAry[n].mnX < nX1 )
{
nX1 = pPtAry[n].mnX;
}
else if( pPtAry[n].mnX > nX2 )
{
nX2 = pPtAry[n].mnX;
}
if( pPtAry[n].mnY < nY1 )
{
nY1 = pPtAry[n].mnY;
}
else if( pPtAry[n].mnY > nY2 )
{
nY2 = pPtAry[n].mnY;
}
}
rX = nX1;
rY = nY1;
rWidth = nX2 - nX1 + 1;
rHeight = nY2 - nY1 + 1;
}
static SalColor ImplGetROPSalColor( SalROPColor nROPColor )
{
SalColor nSalColor;
if ( nROPColor == SAL_ROP_0 )
{
nSalColor = MAKE_SALCOLOR( 0, 0, 0 );
}
else
{
nSalColor = MAKE_SALCOLOR( 255, 255, 255 );
}
return nSalColor;
}
// apply the XOR mask to the target context if active and dirty
void IosSalGraphics::ApplyXorContext()
{
if( !mpXorEmulation )
{
return;
}
if( mpXorEmulation->UpdateTarget() )
{
RefreshRect( 0, 0, mnWidth, mnHeight ); // TODO: refresh minimal changerect
}
}
void IosSalGraphics::copyArea( long nDstX, long nDstY,long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight, sal_uInt16 /*nFlags*/ )
{
ApplyXorContext();
DBG_ASSERT( mxLayer!=NULL, "IosSalGraphics::copyArea() for non-layered graphics" );
// in XOR mode the drawing context is redirected to the XOR mask
// copyArea() always works on the target context though
CGContextRef xCopyContext = mrContext;
if( mpXorEmulation && mpXorEmulation->IsEnabled() )
{
xCopyContext = mpXorEmulation->GetTargetContext();
}
// drawing a layer onto its own context causes trouble on OSX => copy it first
// TODO: is it possible to get rid of this unneeded copy more often?
// e.g. on OSX>=10.5 only this situation causes problems:
// mnBitmapDepth && (aDstPoint.x + pSrc->mnWidth) > mnWidth
CGLayerRef xSrcLayer = mxLayer;
// TODO: if( mnBitmapDepth > 0 )
{
const CGSize aSrcSize = { nSrcWidth, nSrcHeight };
xSrcLayer = ::CGLayerCreateWithContext( xCopyContext, aSrcSize, NULL );
const CGContextRef xSrcContext = CGLayerGetContext( xSrcLayer );
CGPoint aSrcPoint = { -nSrcX, -nSrcY };
if( IsFlipped() )
{
::CGContextTranslateCTM( xSrcContext, 0, +nSrcHeight );
::CGContextScaleCTM( xSrcContext, +1, -1 );
aSrcPoint.y = (nSrcY + nSrcHeight) - mnHeight;
}
::CGContextDrawLayerAtPoint( xSrcContext, aSrcPoint, mxLayer );
}
// draw at new destination
const CGPoint aDstPoint = { +nDstX, +nDstY };
::CGContextDrawLayerAtPoint( xCopyContext, aDstPoint, xSrcLayer );
// cleanup
if( xSrcLayer != mxLayer )
{
CGLayerRelease( xSrcLayer );
}
// mark the destination rectangle as updated
RefreshRect( nDstX, nDstY, nSrcWidth, nSrcHeight );
}
void IosSalGraphics::copyResolution( IosSalGraphics& rGraphics )
{
if( !rGraphics.mnRealDPIY && rGraphics.mbWindow && rGraphics.mpFrame )
{
rGraphics.initResolution( rGraphics.mpFrame->mpWindow );
}
mnRealDPIX = rGraphics.mnRealDPIX;
mnRealDPIY = rGraphics.mnRealDPIY;
mfFakeDPIScale = rGraphics.mfFakeDPIScale;
}
bool IosSalGraphics::drawAlphaBitmap( const SalTwoRect& rTR,
const SalBitmap& rSrcBitmap,
const SalBitmap& rAlphaBmp )
{
// An image mask can't have a depth > 8 bits (should be 1 to 8 bits)
if( rAlphaBmp.GetBitCount() > 8 )
{
return false;
}
// are these two tests really necessary? (see vcl/unx/source/gdi/salgdi2.cxx)
// horizontal/vertical mirroring not implemented yet
if( rTR.mnDestWidth < 0 || rTR.mnDestHeight < 0 )
{
return false;
}
const IosSalBitmap& rSrcSalBmp = static_cast<const IosSalBitmap&>(rSrcBitmap);
const IosSalBitmap& rMaskSalBmp = static_cast<const IosSalBitmap&>(rAlphaBmp);
CGImageRef xMaskedImage = rSrcSalBmp.CreateWithMask( rMaskSalBmp, rTR.mnSrcX,
rTR.mnSrcY, rTR.mnSrcWidth,
rTR.mnSrcHeight );
if( !xMaskedImage )
{
return false;
}
if ( CheckContext() )
{
const CGRect aDstRect = {{rTR.mnDestX, rTR.mnDestY}, {rTR.mnDestWidth, rTR.mnDestHeight}};
CGContextDrawImage( mrContext, aDstRect, xMaskedImage );
RefreshRect( aDstRect );
}
CGImageRelease(xMaskedImage);
return true;
}
bool IosSalGraphics::drawAlphaRect( long nX, long nY, long nWidth,
long nHeight, sal_uInt8 nTransparency )
{
if( !CheckContext() )
{
return true;
}
// save the current state
CGContextSaveGState( mrContext );
CGContextSetAlpha( mrContext, (100-nTransparency) * (1.0/100) );
CGRect aRect = {{nX,nY},{nWidth-1,nHeight-1}};
if( IsPenVisible() )
{
aRect.origin.x += 0.5;
aRect.origin.y += 0.5;
}
CGContextBeginPath( mrContext );
CGContextAddRect( mrContext, aRect );
CGContextDrawPath( mrContext, kCGPathFill );
// restore state
CGContextRestoreGState(mrContext);
RefreshRect( aRect );
return true;
}
void IosSalGraphics::drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap )
{
if( !CheckContext() )
{
return;
}
const IosSalBitmap& rBitmap = static_cast<const IosSalBitmap&>(rSalBitmap);
CGImageRef xImage = rBitmap.CreateCroppedImage( (int)pPosAry->mnSrcX, (int)pPosAry->mnSrcY,
(int)pPosAry->mnSrcWidth, (int)pPosAry->mnSrcHeight );
if( !xImage )
{
return;
}
const CGRect aDstRect = {{pPosAry->mnDestX, pPosAry->mnDestY},
{pPosAry->mnDestWidth, pPosAry->mnDestHeight}};
CGContextDrawImage( mrContext, aDstRect, xImage );
CGImageRelease( xImage );
RefreshRect( aDstRect );
}
void IosSalGraphics::drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap,SalColor )
{
OSL_FAIL("not implemented for color masking!");
drawBitmap( pPosAry, rSalBitmap );
}
void IosSalGraphics::drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap )
{
if( !CheckContext() )
{
return;
}
const IosSalBitmap& rBitmap = static_cast<const IosSalBitmap&>(rSalBitmap);
const IosSalBitmap& rMask = static_cast<const IosSalBitmap&>(rTransparentBitmap);
CGImageRef xMaskedImage( rBitmap.CreateWithMask( rMask, pPosAry->mnSrcX, pPosAry->mnSrcY,
pPosAry->mnSrcWidth, pPosAry->mnSrcHeight ) );
if( !xMaskedImage )
{
return;
}
const CGRect aDstRect = {{pPosAry->mnDestX, pPosAry->mnDestY},
{pPosAry->mnDestWidth, pPosAry->mnDestHeight}};
CGContextDrawImage( mrContext, aDstRect, xMaskedImage );
CGImageRelease( xMaskedImage );
RefreshRect( aDstRect );
}
sal_Bool IosSalGraphics::drawEPS( long /*nX*/, long /*nY*/, long /*nWidth*/, long /*nHeight*/,
void* /*pEpsData*/, sal_uLong /*nByteCount*/ )
{
return sal_False;
}
void IosSalGraphics::drawLine( long nX1, long nY1, long nX2, long nY2 )
{
if( nX1 == nX2 && nY1 == nY2 )
{
// #i109453# platform independent code expects at least one pixel to be drawn
drawPixel( nX1, nY1 );
return;
}
if( !CheckContext() )
{
return;
}
CGContextBeginPath( mrContext );
CGContextMoveToPoint( mrContext, static_cast<float>(nX1)+0.5, static_cast<float>(nY1)+0.5 );
CGContextAddLineToPoint( mrContext, static_cast<float>(nX2)+0.5, static_cast<float>(nY2)+0.5 );
CGContextDrawPath( mrContext, kCGPathStroke );
Rectangle aRefreshRect( nX1, nY1, nX2, nY2 );
}
void IosSalGraphics::drawMask( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor )
{
if( !CheckContext() )
{
return;
}
const IosSalBitmap& rBitmap = static_cast<const IosSalBitmap&>(rSalBitmap);
CGImageRef xImage = rBitmap.CreateColorMask( pPosAry->mnSrcX, pPosAry->mnSrcY,
pPosAry->mnSrcWidth, pPosAry->mnSrcHeight,
nMaskColor );
if( !xImage )
{
return;
}
const CGRect aDstRect = {{pPosAry->mnDestX, pPosAry->mnDestY},
{pPosAry->mnDestWidth, pPosAry->mnDestHeight}};
CGContextDrawImage( mrContext, aDstRect, xImage );
CGImageRelease( xImage );
RefreshRect( aDstRect );
}
void IosSalGraphics::drawPixel( long nX, long nY )
{
// draw pixel with current line color
ImplDrawPixel( nX, nY, maLineColor );
}
void IosSalGraphics::drawPixel( long nX, long nY, SalColor nSalColor )
{
const RGBAColor aPixelColor( nSalColor );
ImplDrawPixel( nX, nY, aPixelColor );
}
bool IosSalGraphics::drawPolyLine( const ::basegfx::B2DPolygon& rPolyLine,
double fTransparency,
const ::basegfx::B2DVector& rLineWidths,
basegfx::B2DLineJoin eLineJoin )
{
// short circuit if there is nothing to do
const int nPointCount = rPolyLine.count();
if( nPointCount <= 0 )
{
return true;
}
// reject requests that cannot be handled yet
if( rLineWidths.getX() != rLineWidths.getY() )
{
return false;
}
// #i101491# Ios does not support B2DLINEJOIN_NONE; return false to use
// the fallback (own geometry preparation)
// #i104886# linejoin-mode and thus the above only applies to "fat" lines
if( (basegfx::B2DLINEJOIN_NONE == eLineJoin) &&
(rLineWidths.getX() > 1.3) )
{
return false;
}
// setup line attributes
CGLineJoin aCGLineJoin = kCGLineJoinMiter;
switch( eLineJoin )
{
case ::basegfx::B2DLINEJOIN_NONE: aCGLineJoin = /*TODO?*/kCGLineJoinMiter; break;
case ::basegfx::B2DLINEJOIN_MIDDLE: aCGLineJoin = /*TODO?*/kCGLineJoinMiter; break;
case ::basegfx::B2DLINEJOIN_BEVEL: aCGLineJoin = kCGLineJoinBevel; break;
case ::basegfx::B2DLINEJOIN_MITER: aCGLineJoin = kCGLineJoinMiter; break;
case ::basegfx::B2DLINEJOIN_ROUND: aCGLineJoin = kCGLineJoinRound; break;
}
// setup poly-polygon path
CGMutablePathRef xPath = CGPathCreateMutable();
AddPolygonToPath( xPath, rPolyLine, rPolyLine.isClosed(), !getAntiAliasB2DDraw(), true );
const CGRect aRefreshRect = CGPathGetBoundingBox( xPath );
#ifndef NO_I97317_WORKAROUND
// #i97317# workaround for Quartz having problems with drawing small polygons
if( ! ((aRefreshRect.size.width <= 0.125) && (aRefreshRect.size.height <= 0.125)) )
#endif
{
// use the path to prepare the graphics context
CGContextSaveGState( mrContext );
CGContextAddPath( mrContext, xPath );
// draw path with antialiased line
CGContextSetShouldAntialias( mrContext, true );
CGContextSetAlpha( mrContext, 1.0 - fTransparency );
CGContextSetLineJoin( mrContext, aCGLineJoin );
CGContextSetLineWidth( mrContext, rLineWidths.getX() );
CGContextDrawPath( mrContext, kCGPathStroke );
CGContextRestoreGState( mrContext );
// mark modified rectangle as updated
RefreshRect( aRefreshRect );
}
CGPathRelease( xPath );
return true;
}
sal_Bool IosSalGraphics::drawPolyLineBezier( sal_uLong, const SalPoint*, const sal_uInt8* )
{
return sal_False;
}
bool IosSalGraphics::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly,
double fTransparency )
{
// short circuit if there is nothing to do
const int nPolyCount = rPolyPoly.count();
if( nPolyCount <= 0 )
{
return true;
}
// ignore invisible polygons
if( (fTransparency >= 1.0) || (fTransparency < 0) )
{
return true;
}
// setup poly-polygon path
CGMutablePathRef xPath = CGPathCreateMutable();
for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
{
const ::basegfx::B2DPolygon rPolygon = rPolyPoly.getB2DPolygon( nPolyIdx );
AddPolygonToPath( xPath, rPolygon, true, !getAntiAliasB2DDraw(), IsPenVisible() );
}
const CGRect aRefreshRect = CGPathGetBoundingBox( xPath );
#ifndef NO_I97317_WORKAROUND
// #i97317# workaround for Quartz having problems with drawing small polygons
if( ! ((aRefreshRect.size.width <= 0.125) && (aRefreshRect.size.height <= 0.125)) )
#endif
{
// use the path to prepare the graphics context
CGContextSaveGState( mrContext );
CGContextBeginPath( mrContext );
CGContextAddPath( mrContext, xPath );
// draw path with antialiased polygon
CGContextSetShouldAntialias( mrContext, true );
CGContextSetAlpha( mrContext, 1.0 - fTransparency );
CGContextDrawPath( mrContext, kCGPathEOFillStroke );
CGContextRestoreGState( mrContext );
// mark modified rectangle as updated
RefreshRect( aRefreshRect );
}
CGPathRelease( xPath );
return true;
}
void IosSalGraphics::drawPolyPolygon( sal_uLong nPolyCount, const sal_uLong *pPoints, PCONSTSALPOINT *ppPtAry )
{
if( nPolyCount <= 0 )
return;
if( !CheckContext() )
return;
// find bound rect
long leftX = 0, topY = 0, maxWidth = 0, maxHeight = 0;
getBoundRect( pPoints[0], ppPtAry[0], leftX, topY, maxWidth, maxHeight );
for( sal_uLong n = 1; n < nPolyCount; n++ )
{
long nX = leftX, nY = topY, nW = maxWidth, nH = maxHeight;
getBoundRect( pPoints[n], ppPtAry[n], nX, nY, nW, nH );
if( nX < leftX )
{
maxWidth += leftX - nX;
leftX = nX;
}
if( nY < topY )
{
maxHeight += topY - nY;
topY = nY;
}
if( nX + nW > leftX + maxWidth )
{
maxWidth = nX + nW - leftX;
}
if( nY + nH > topY + maxHeight )
{
maxHeight = nY + nH - topY;
}
}
// prepare drawing mode
CGPathDrawingMode eMode;
if( IsBrushVisible() && IsPenVisible() )
{
eMode = kCGPathEOFillStroke;
}
else if( IsPenVisible() )
{
eMode = kCGPathStroke;
}
else if( IsBrushVisible() )
{
eMode = kCGPathEOFill;
}
else
{
return;
}
// convert to CGPath
CGContextBeginPath( mrContext );
if( IsPenVisible() )
{
for( sal_uLong nPoly = 0; nPoly < nPolyCount; nPoly++ )
{
const sal_uLong nPoints = pPoints[nPoly];
if( nPoints > 1 )
{
const SalPoint *pPtAry = ppPtAry[nPoly];
float fX, fY;
alignLinePoint( pPtAry, fX, fY );
CGContextMoveToPoint( mrContext, fX, fY );
pPtAry++;
for( sal_uLong nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ )
{
alignLinePoint( pPtAry, fX, fY );
CGContextAddLineToPoint( mrContext, fX, fY );
}
CGContextClosePath(mrContext);
}
}
}
else
{
for( sal_uLong nPoly = 0; nPoly < nPolyCount; nPoly++ )
{
const sal_uLong nPoints = pPoints[nPoly];
if( nPoints > 1 )
{
const SalPoint *pPtAry = ppPtAry[nPoly];
CGContextMoveToPoint( mrContext, pPtAry->mnX, pPtAry->mnY );
pPtAry++;
for( sal_uLong nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ )
{
CGContextAddLineToPoint( mrContext, pPtAry->mnX, pPtAry->mnY );
}
CGContextClosePath(mrContext);
}
}
}
CGContextDrawPath( mrContext, eMode );
RefreshRect( leftX, topY, maxWidth, maxHeight );
}
void IosSalGraphics::drawPolygon( sal_uLong nPoints, const SalPoint *pPtAry )
{
if( nPoints <= 1 )
return;
if( !CheckContext() )
return;
long nX = 0, nY = 0, nWidth = 0, nHeight = 0;
getBoundRect( nPoints, pPtAry, nX, nY, nWidth, nHeight );
CGPathDrawingMode eMode;
if( IsBrushVisible() && IsPenVisible() )
{
eMode = kCGPathEOFillStroke;
}
else if( IsPenVisible() )
{
eMode = kCGPathStroke;
}
else if( IsBrushVisible() )
{
eMode = kCGPathEOFill;
}
else
{
return;
}
CGContextBeginPath( mrContext );
if( IsPenVisible() )
{
float fX, fY;
alignLinePoint( pPtAry, fX, fY );
CGContextMoveToPoint( mrContext, fX, fY );
pPtAry++;
for( sal_uLong nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ )
{
alignLinePoint( pPtAry, fX, fY );
CGContextAddLineToPoint( mrContext, fX, fY );
}
}
else
{
CGContextMoveToPoint( mrContext, pPtAry->mnX, pPtAry->mnY );
pPtAry++;
for( sal_uLong nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ )
{
CGContextAddLineToPoint( mrContext, pPtAry->mnX, pPtAry->mnY );
}
}
CGContextDrawPath( mrContext, eMode );
RefreshRect( nX, nY, nWidth, nHeight );
}
sal_Bool IosSalGraphics::drawPolygonBezier( sal_uLong, const SalPoint*, const sal_uInt8* )
{
return sal_False;
}
sal_Bool IosSalGraphics::drawPolyPolygonBezier( sal_uLong, const sal_uLong*,
const SalPoint* const*, const sal_uInt8* const* )
{
return sal_False;
}
void IosSalGraphics::drawRect( long nX, long nY, long nWidth, long nHeight )
{
if( !CheckContext() )
{
return;
}
CGRect aRect( CGRectMake(nX, nY, nWidth, nHeight) );
if( IsPenVisible() )
{
aRect.origin.x += 0.5;
aRect.origin.y += 0.5;
aRect.size.width -= 1;
aRect.size.height -= 1;
}
if( IsBrushVisible() )
{
CGContextFillRect( mrContext, aRect );
}
if( IsPenVisible() )
{
CGContextStrokeRect( mrContext, aRect );
}
RefreshRect( nX, nY, nWidth, nHeight );
}
void IosSalGraphics::drawPolyLine( sal_uLong nPoints, const SalPoint *pPtAry )
{
if( nPoints < 1 )
{
return;
}
if( !CheckContext() )
{
return;
}
long nX = 0, nY = 0, nWidth = 0, nHeight = 0;
getBoundRect( nPoints, pPtAry, nX, nY, nWidth, nHeight );
float fX, fY;
CGContextBeginPath( mrContext );
alignLinePoint( pPtAry, fX, fY );
CGContextMoveToPoint( mrContext, fX, fY );
pPtAry++;
for( sal_uLong nPoint = 1; nPoint < nPoints; nPoint++, pPtAry++ )
{
alignLinePoint( pPtAry, fX, fY );
CGContextAddLineToPoint( mrContext, fX, fY );
}
CGContextDrawPath( mrContext, kCGPathStroke );
RefreshRect( nX, nY, nWidth, nHeight );
}
sal_uInt16 IosSalGraphics::GetBitCount() const
{
sal_uInt16 nBits = mnBitmapDepth ? mnBitmapDepth : 32;//24;
return nBits;
}
SalBitmap* IosSalGraphics::getBitmap( long nX, long nY, long nDX, long nDY )
{
DBG_ASSERT( mxLayer, "IosSalGraphics::getBitmap() with no layer" );
ApplyXorContext();
IosSalBitmap* pBitmap = new IosSalBitmap;
if( !pBitmap->Create( mxLayer, mnBitmapDepth, nX, nY, nDX, nDY, !mbWindow ) )
{
delete pBitmap;
pBitmap = NULL;
}
return pBitmap;
}
SystemGraphicsData IosSalGraphics::GetGraphicsData() const
{
SystemGraphicsData aRes;
aRes.nSize = sizeof(aRes);
aRes.rCGContext = mrContext;
return aRes;
}
long IosSalGraphics::GetGraphicsWidth() const
{
long w = 0;
if( mrContext && (mbWindow || mbVirDev) )
{
w = mnWidth;
}
if( w == 0 )
{
if( mbWindow && mpFrame )
{
w = mpFrame->maGeometry.nWidth;
}
}
return w;
}
SalColor IosSalGraphics::getPixel( long nX, long nY )
{
// return default value on printers or when out of bounds
if( !mxLayer || (nX < 0) || (nX >= mnWidth) ||
(nY < 0) || (nY >= mnHeight))
{
return COL_BLACK;
}
// prepare creation of matching a CGBitmapContext
CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace;
CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Big;
#if __BIG_ENDIAN__
struct{ unsigned char b, g, r, a; } aPixel;
#else
struct{ unsigned char a, r, g, b; } aPixel;
#endif
// create a one-pixel bitmap context
// TODO: is it worth to cache it?
CGContextRef xOnePixelContext =
::CGBitmapContextCreate( &aPixel, 1, 1, 8, sizeof(aPixel),
aCGColorSpace, aCGBmpInfo );
// update this graphics layer
ApplyXorContext();
// copy the requested pixel into the bitmap context
if( IsFlipped() )
{
nY = mnHeight - nY;
}
const CGPoint aCGPoint = {-nX, -nY};
CGContextDrawLayerAtPoint( xOnePixelContext, aCGPoint, mxLayer );
CGContextRelease( xOnePixelContext );
SalColor nSalColor = MAKE_SALCOLOR( aPixel.r, aPixel.g, aPixel.b );
return nSalColor;
}
void IosSalGraphics::GetResolution( long& rDPIX, long& rDPIY )
{
if( !mnRealDPIY )
{
initResolution( (mbWindow && mpFrame) ? mpFrame->mpWindow : nil );
}
rDPIX = static_cast<long>(mfFakeDPIScale * mnRealDPIX);
rDPIY = static_cast<long>(mfFakeDPIScale * mnRealDPIY);
}
void IosSalGraphics::ImplDrawPixel( long nX, long nY, const RGBAColor& rColor )
{
if( !CheckContext() )
{
return;
}
// overwrite the fill color
CGContextSetFillColor( mrContext, rColor.AsArray() );
// draw 1x1 rect, there is no pixel drawing in Quartz
CGRect aDstRect = {{nX,nY,},{1,1}};
CGContextFillRect( mrContext, aDstRect );
RefreshRect( aDstRect );
// reset the fill color
CGContextSetFillColor( mrContext, maFillColor.AsArray() );
}
void IosSalGraphics::initResolution( UIWindow* )
{
// #i100617# read DPI only once; there is some kind of weird caching going on
// if the main screen changes
// FIXME: this is really unfortunate and needs to be investigated
SalData* pSalData = GetSalData();
if( pSalData->mnDPIX == 0 || pSalData->mnDPIY == 0 )
{
UIScreen* pScreen = [UIScreen mainScreen];
mnRealDPIX = mnRealDPIY = 160;
if( pScreen )
{
mnRealDPIX *= [pScreen scale];
mnRealDPIY *= [pScreen scale];
}
else
{
OSL_FAIL( "no screen found" );
}
pSalData->mnDPIX = mnRealDPIX;
pSalData->mnDPIY = mnRealDPIY;
}
else
{
mnRealDPIX = pSalData->mnDPIX;
mnRealDPIY = pSalData->mnDPIY;
}
mfFakeDPIScale = 1.0;
}
void IosSalGraphics::invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags )
{
if ( CheckContext() )
{
CGRect aCGRect = CGRectMake( nX, nY, nWidth, nHeight);
CGContextSaveGState(mrContext);
if ( nFlags & SAL_INVERT_TRACKFRAME )
{
const float dashLengths[2] = { 4.0, 4.0 }; // for drawing dashed line
CGContextSetBlendMode( mrContext, kCGBlendModeDifference );
CGContextSetRGBStrokeColor ( mrContext, 1.0, 1.0, 1.0, 1.0 );
CGContextSetLineDash ( mrContext, 0, dashLengths, 2 );
CGContextSetLineWidth( mrContext, 2.0);
CGContextStrokeRect ( mrContext, aCGRect );
}
else if ( nFlags & SAL_INVERT_50 )
{
//CGContextSetAllowsAntialiasing( mrContext, false );
CGContextSetBlendMode(mrContext, kCGBlendModeDifference);
CGContextAddRect( mrContext, aCGRect );
Pattern50Fill();
}
else // just invert
{
CGContextSetBlendMode(mrContext, kCGBlendModeDifference);
CGContextSetRGBFillColor ( mrContext,1.0, 1.0, 1.0 , 1.0 );
CGContextFillRect ( mrContext, aCGRect );
}
CGContextRestoreGState( mrContext);
RefreshRect( aCGRect );
}
}
void IosSalGraphics::invert( sal_uLong nPoints, const SalPoint* pPtAry, SalInvert nSalFlags )
{
CGPoint* CGpoints ;
if ( CheckContext() )
{
CGContextSaveGState(mrContext);
CGpoints = makeCGptArray(nPoints,pPtAry);
CGContextAddLines ( mrContext, CGpoints, nPoints );
if ( nSalFlags & SAL_INVERT_TRACKFRAME )
{
const float dashLengths[2] = { 4.0, 4.0 }; // for drawing dashed line
CGContextSetBlendMode( mrContext, kCGBlendModeDifference );
CGContextSetRGBStrokeColor ( mrContext, 1.0, 1.0, 1.0, 1.0 );
CGContextSetLineDash ( mrContext, 0, dashLengths, 2 );
CGContextSetLineWidth( mrContext, 2.0);
CGContextStrokePath ( mrContext );
}
else if ( nSalFlags & SAL_INVERT_50 )
{
CGContextSetBlendMode(mrContext, kCGBlendModeDifference);
Pattern50Fill();
}
else // just invert
{
CGContextSetBlendMode( mrContext, kCGBlendModeDifference );
CGContextSetRGBFillColor( mrContext, 1.0, 1.0, 1.0, 1.0 );
CGContextFillPath( mrContext );
}
const CGRect aRefreshRect = CGContextGetClipBoundingBox(mrContext);
CGContextRestoreGState( mrContext);
delete [] CGpoints;
RefreshRect( aRefreshRect );
}
}
void IosSalGraphics::Pattern50Fill()
{
static const float aFillCol[4] = { 1,1,1,1 };
static const CGPatternCallbacks aCallback = { 0, &DrawPattern50, NULL };
if( ! GetSalData()->mxP50Space )
{
GetSalData()->mxP50Space = CGColorSpaceCreatePattern( GetSalData()->mxRGBSpace );
}
if( ! GetSalData()->mxP50Pattern )
{
GetSalData()->mxP50Pattern = CGPatternCreate( NULL, CGRectMake( 0, 0, 4, 4 ),
CGAffineTransformIdentity, 4, 4,
kCGPatternTilingConstantSpacing,
false, &aCallback );
}
CGContextSetFillColorSpace( mrContext, GetSalData()->mxP50Space );
CGContextSetFillPattern( mrContext, GetSalData()->mxP50Pattern, aFillCol );
CGContextFillPath( mrContext );
}
void IosSalGraphics::ResetClipRegion()
{
// release old path and indicate no clipping
if( mxClipPath )
{
CGPathRelease( mxClipPath );
mxClipPath = NULL;
}
if( CheckContext() )
{
SetState();
}
}
void IosSalGraphics::SetLineColor()
{
maLineColor.SetAlpha( 0.0 ); // transparent
if( CheckContext() )
{
CGContextSetStrokeColor( mrContext, maLineColor.AsArray() );
}
}
void IosSalGraphics::SetLineColor( SalColor nSalColor )
{
maLineColor = RGBAColor( nSalColor );
if( CheckContext() )
{
CGContextSetStrokeColor( mrContext, maLineColor.AsArray() );
}
}
void IosSalGraphics::SetFillColor()
{
maFillColor.SetAlpha( 0.0 ); // transparent
if( CheckContext() )
{
CGContextSetFillColor( mrContext, maFillColor.AsArray() );
}
}
void IosSalGraphics::SetFillColor( SalColor nSalColor )
{
maFillColor = RGBAColor( nSalColor );
if( CheckContext() )
{
CGContextSetFillColor( mrContext, maFillColor.AsArray() );
}
}
bool IosSalGraphics::supportsOperation( OutDevSupportType eType ) const
{
bool bRet = false;
switch( eType )
{
case OutDevSupport_TransparentRect:
case OutDevSupport_B2DClip:
case OutDevSupport_B2DDraw:
bRet = true;
break;
default: break;
}
return bRet;
}
bool IosSalGraphics::setClipRegion( const Region& i_rClip )
{
// release old clip path
if( mxClipPath )
{
CGPathRelease( mxClipPath );
mxClipPath = NULL;
}
mxClipPath = CGPathCreateMutable();
// set current path, either as polypolgon or sequence of rectangles
if( i_rClip.HasPolyPolygon() )
{
basegfx::B2DPolyPolygon aClip( const_cast<Region&>(i_rClip).ConvertToB2DPolyPolygon() );
AddPolyPolygonToPath( mxClipPath, aClip, !getAntiAliasB2DDraw(), false );
}
else
{
long nX, nY, nW, nH;
ImplRegionInfo aInfo;
bool bRegionRect = i_rClip.ImplGetFirstRect(aInfo, nX, nY, nW, nH );
while( bRegionRect )
{
if( nW && nH )
{
CGRect aRect = {{nX,nY}, {nW,nH}};
CGPathAddRect( mxClipPath, NULL, aRect );
}
bRegionRect = i_rClip.ImplGetNextRect( aInfo, nX, nY, nW, nH );
}
}
// set the current path as clip region
if( CheckContext() )
{
SetState();
}
return true;
}
void IosSalGraphics::SetROPFillColor( SalROPColor nROPColor )
{
if( ! mbPrinter )
SetFillColor( ImplGetROPSalColor( nROPColor ) );
}
void IosSalGraphics::SetROPLineColor( SalROPColor nROPColor )
{
if( ! mbPrinter )
SetLineColor( ImplGetROPSalColor( nROPColor ) );
}
void IosSalGraphics::SetXORMode( bool bSet, bool bInvertOnly )
{
// return early if XOR mode remains unchanged
if( mbPrinter )
{
return;
}
if( ! bSet && mnXorMode == 2 )
{
CGContextSetBlendMode( mrContext, kCGBlendModeNormal );
mnXorMode = 0;
return;
}
else if( bSet && bInvertOnly && mnXorMode == 0)
{
CGContextSetBlendMode( mrContext, kCGBlendModeDifference );
mnXorMode = 2;
return;
}
if( (mpXorEmulation == NULL) && !bSet )
{
return;
}
if( (mpXorEmulation != NULL) && (bSet == mpXorEmulation->IsEnabled()) )
{
return;
}
if( !CheckContext() )
{
return;
}
// prepare XOR emulation
if( !mpXorEmulation )
{
mpXorEmulation = new XorEmulation();
mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer );
}
// change the XOR mode
if( bSet )
{
mpXorEmulation->Enable();
mrContext = mpXorEmulation->GetMaskContext();
mnXorMode = 1;
}
else
{
mpXorEmulation->UpdateTarget();
mpXorEmulation->Disable();
mrContext = mpXorEmulation->GetTargetContext();
mnXorMode = 0;
}
}
void IosSalGraphics::updateResolution()
{
DBG_ASSERT( mbWindow, "updateResolution on inappropriate graphics" );
initResolution( (mbWindow && mpFrame) ? mpFrame->mpWindow : nil );
}
// -----------------------------------------------------------
XorEmulation::XorEmulation()
: m_xTargetLayer( NULL )
, m_xTargetContext( NULL )
, m_xMaskContext( NULL )
, m_xTempContext( NULL )
, m_pMaskBuffer( NULL )
, m_pTempBuffer( NULL )
, m_nBufferLongs( 0 )
, m_bIsEnabled( false )
{}
XorEmulation::~XorEmulation()
{
Disable();
SetTarget( 0, 0, 0, NULL, NULL );
}
void XorEmulation::SetTarget( int nWidth, int nHeight, int nTargetDepth,
CGContextRef xTargetContext, CGLayerRef xTargetLayer )
{
// prepare to replace old mask+temp context
if( m_xMaskContext )
{
// cleanup the mask context
CGContextRelease( m_xMaskContext );
delete[] m_pMaskBuffer;
m_xMaskContext = NULL;
m_pMaskBuffer = NULL;
// cleanup the temp context if needed
if( m_xTempContext )
{
CGContextRelease( m_xTempContext );
delete[] m_pTempBuffer;
m_xTempContext = NULL;
m_pTempBuffer = NULL;
}
}
// return early if there is nothing more to do
if( !xTargetContext )
{
return;
}
// retarget drawing operations to the XOR mask
m_xTargetLayer = xTargetLayer;
m_xTargetContext = xTargetContext;
// prepare creation of matching CGBitmaps
CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace;
CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst;
int nBitDepth = nTargetDepth;
if( !nBitDepth )
{
nBitDepth = 32;
}
int nBytesPerRow = (nBitDepth == 16) ? 2 : 4;
const size_t nBitsPerComponent = (nBitDepth == 16) ? 5 : 8;
if( nBitDepth <= 8 )
{
aCGColorSpace = GetSalData()->mxGraySpace;
aCGBmpInfo = kCGImageAlphaNone;
nBytesPerRow = 1;
}
nBytesPerRow *= nWidth;
m_nBufferLongs = (nHeight * nBytesPerRow + sizeof(sal_uLong)-1) / sizeof(sal_uLong);
// create a XorMask context
m_pMaskBuffer = new sal_uLong[ m_nBufferLongs ];
m_xMaskContext = ::CGBitmapContextCreate( m_pMaskBuffer,
nWidth, nHeight,
nBitsPerComponent, nBytesPerRow,
aCGColorSpace, aCGBmpInfo );
// reset the XOR mask to black
memset( m_pMaskBuffer, 0, m_nBufferLongs * sizeof(sal_uLong) );
// a bitmap context will be needed for manual XORing
// create one unless the target context is a bitmap context
if( nTargetDepth )
m_pTempBuffer = (sal_uLong*)CGBitmapContextGetData( m_xTargetContext );
if( !m_pTempBuffer )
{
// create a bitmap context matching to the target context
m_pTempBuffer = new sal_uLong[ m_nBufferLongs ];
m_xTempContext = ::CGBitmapContextCreate( m_pTempBuffer,
nWidth, nHeight,
nBitsPerComponent, nBytesPerRow,
aCGColorSpace, aCGBmpInfo );
}
// initialize XOR mask context for drawing
CGContextSetFillColorSpace( m_xMaskContext, aCGColorSpace );
CGContextSetStrokeColorSpace( m_xMaskContext, aCGColorSpace );
CGContextSetShouldAntialias( m_xMaskContext, false );
// improve the XorMask's XOR emulation a litte
// NOTE: currently only enabled for monochrome contexts
if( aCGColorSpace == GetSalData()->mxGraySpace )
{
CGContextSetBlendMode( m_xMaskContext, kCGBlendModeDifference );
}
// intialize the transformation matrix to the drawing target
const CGAffineTransform aCTM = CGContextGetCTM( xTargetContext );
CGContextConcatCTM( m_xMaskContext, aCTM );
if( m_xTempContext )
{
CGContextConcatCTM( m_xTempContext, aCTM );
}
// initialize the default XorMask graphics state
CGContextSaveGState( m_xMaskContext );
}
bool XorEmulation::UpdateTarget()
{
if( !IsEnabled() )
{
return false;
}
// update the temp bitmap buffer if needed
if( m_xTempContext )
{
CGContextDrawLayerAtPoint( m_xTempContext, CGPointZero, m_xTargetLayer );
}
// do a manual XOR with the XorMask
// this approach suffices for simple color manipulations
// and also the complex-clipping-XOR-trick used in metafiles
const sal_uLong* pSrc = m_pMaskBuffer;
sal_uLong* pDst = m_pTempBuffer;
for( int i = m_nBufferLongs; --i >= 0;)
{
*(pDst++) ^= *(pSrc++);
}
// write back the XOR results to the target context
if( m_xTempContext )
{
CGImageRef xXorImage = CGBitmapContextCreateImage( m_xTempContext );
const int nWidth = (int)CGImageGetWidth( xXorImage );
const int nHeight = (int)CGImageGetHeight( xXorImage );
// TODO: update minimal changerect
const CGRect aFullRect = {{0,0},{nWidth,nHeight}};
CGContextDrawImage( m_xTargetContext, aFullRect, xXorImage );
CGImageRelease( xXorImage );
}
// reset the XorMask to black again
// TODO: not needed for last update
memset( m_pMaskBuffer, 0, m_nBufferLongs * sizeof(sal_uLong) );
// TODO: return FALSE if target was not changed
return true;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */