We're creating the bitmap to exactly match our output size - so why rounding off total transformation again, incurring another expensive bitmap scale down in the canvas?
Helper C++ classes for [[canvas]], plus a GDIMetaFile-to-XCanvas converter.
We're creating the bitmap to exactly match our output size - so why rounding off total transformation again, incurring another expensive bitmap scale down in the canvas?
Helper C++ classes for [[canvas]], plus a GDIMetaFile-to-XCanvas converter.