List was defined as std::vector< Node* >; but calling it List is confusing since you don't know what type of list it is. Also it's just asking for compile issues since we also use std::List, a custom List<>, & a class List. I also removed Node::Children() since it wasn't used.
127 lines
4.2 KiB
C++
127 lines
4.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef ADC_DISPLAY_OUT_NODE_HXX
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#define ADC_DISPLAY_OUT_NODE_HXX
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namespace output
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{
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/** @resp
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Represents a tree of names where each node can have only one parent,
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but a list of children.
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@see Position
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@see Tree
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*/
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class Node
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{
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public:
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typedef std::vector< Node* > NodeList;
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typedef UINT32 relative_id;
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// LIFECYCLE
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enum E_NullObject { null_object };
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Node();
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explicit Node( E_NullObject );
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~Node();
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// OPERATORS
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bool operator==( const Node& i_node ) const
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{ return pParent == i_node.pParent AND sName == i_node.sName; }
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bool operator!=( const Node& i_node ) const
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{ return NOT operator==(i_node); }
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// OPERATIONS
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/// Seek, and if not existent, create.
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Node& Provide_Child( const String& i_name );
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/// Seek, and if not existent, create.
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Node& Provide_Child( const StringVector& i_path )
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{ return provide_Child(i_path.begin(), i_path.end()); }
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// INQUIRY
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intt Depth() const { return nDepth; }
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const String & Name() const { return sName; }
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/// @return Id of a namespace or class etc. this directory represents.
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relative_id RelatedNameRoom() const { return nNameRoomId; }
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/// @return No delimiter at start, with delimiter at end.
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void Get_Path(
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StreamStr & o_result,
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intt i_maxDepth = -1
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) const;
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void Get_Chain(
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StringVector & o_result,
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intt i_maxDepth = -1
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) const;
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// ACCESS
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void Set_RelatedNameRoom( relative_id i_nNameRoomId )
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{ nNameRoomId = i_nNameRoomId; }
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Node* Parent() { return pParent; }
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Node* Child( const String& i_name )
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{ return find_Child(i_name); }
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/// @return a reference to a Node with Depth() == -1.
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static Node& Null_();
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private:
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// Local
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Node(
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const String& i_name,
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Node& i_parent
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);
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Node* find_Child( const String& i_name );
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Node& add_Child( const String& i_name );
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Node& provide_Child(
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StringVector::const_iterator i_next,
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StringVector::const_iterator i_end
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);
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// Data
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String sName;
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Node* pParent;
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NodeList aChildren;
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intt nDepth;
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relative_id nNameRoomId;
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};
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} // namespace output
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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