List was defined as std::vector< Node* >; but calling it List is confusing since you don't know what type of list it is. Also it's just asking for compile issues since we also use std::List, a custom List<>, & a class List. I also removed Node::Children() since it wasn't used.
192 lines
4.3 KiB
C++
192 lines
4.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include <precomp.h>
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#include <toolkit/out_node.hxx>
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// NOT FULLY DEFINED SERVICES
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#include <algorithm>
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namespace output
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{
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namespace
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{
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struct Less_NodePtr
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{
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bool operator()(
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Node * p1,
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Node * p2 ) const
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{ return p1->Name() < p2->Name(); }
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};
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struct Less_NodePtr C_Less_NodePtr;
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Node C_aNullNode(Node::null_object);
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} // namepace anonymous
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//********************** Node ***************************//
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Node::Node()
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: sName(),
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pParent(0),
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aChildren(),
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nDepth(0),
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nNameRoomId(0)
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{
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}
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Node::Node( E_NullObject )
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: sName(),
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pParent(0),
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aChildren(),
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nDepth(-1),
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nNameRoomId(0)
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{
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}
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Node::Node(
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const String & i_name,
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Node & i_parent
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) :
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sName(i_name),
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pParent(&i_parent),
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aChildren(),
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nDepth(i_parent.Depth()+1),
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nNameRoomId(0)
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{
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}
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Node::~Node()
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{
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for ( NodeList::iterator it = aChildren.begin();
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it != aChildren.end();
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++it )
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{
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delete *it;
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}
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}
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Node& Node::Provide_Child( const String & i_name )
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{
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Node* ret = find_Child(i_name);
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if (ret != 0)
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return *ret;
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return add_Child(i_name);
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}
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void Node::Get_Path(
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StreamStr& o_result,
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intt i_maxDepth
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) const
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{
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// Intentionally 'i_maxDepth != 0', so max_Depth == -1 sets no limit:
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if (i_maxDepth != 0)
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{
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if (pParent != 0)
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pParent->Get_Path(o_result, i_maxDepth-1);
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o_result << sName << '/';
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}
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}
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void Node::Get_Chain(
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StringVector & o_result,
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intt i_maxDepth
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) const
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{
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if (i_maxDepth != 0)
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{
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// This is called also for the toplevel Node,
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// but there happens nothing:
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if (pParent != 0)
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{
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pParent->Get_Chain(o_result, i_maxDepth-1);
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o_result.push_back(sName);
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}
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}
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}
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Node* Node::find_Child( const String & i_name )
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{
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Node aSearch;
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aSearch.sName = i_name;
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NodeList::const_iterator
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ret = std::lower_bound( aChildren.begin(),
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aChildren.end(),
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&aSearch,
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C_Less_NodePtr );
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if ( ret != aChildren.end() ? (*ret)->Name() == i_name : false )
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return *ret;
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return 0;
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}
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Node& Node::add_Child( const String & i_name )
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{
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DYN Node* pNew = new Node(i_name,*this);
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aChildren.insert( std::lower_bound( aChildren.begin(),
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aChildren.end(),
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pNew,
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C_Less_NodePtr ),
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pNew );
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return *pNew;
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}
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Node& Node::provide_Child(
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StringVector::const_iterator i_next,
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StringVector::const_iterator i_end
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)
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{
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if (i_next == i_end)
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return *this;
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return Provide_Child(*i_next).provide_Child(i_next+1,i_end);
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}
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Node& Node::Null_()
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{
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return C_aNullNode;
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}
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} // namespace output
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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