the text hightlighting feature was implemented backed on to the vcl TextFillColor feature. TextFillColor fills the background of the bounds of the text with that color Likely either the same problem or similar as tdf#93789 Change-Id: Iace62cedc49e5f5844ac35d3caa23249b6cb4bc1 Reviewed-on: https://gerrit.libreoffice.org/55629 Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
86 lines
3.8 KiB
C++
86 lines
3.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
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#define INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
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#include <action.hxx>
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#include <cppcanvas/canvas.hxx>
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#include <cppcanvas/renderer.hxx>
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class VirtualDevice;
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class Point;
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class Size;
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class Color;
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/* Definition of internal::TextActionFactory */
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namespace cppcanvas
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{
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namespace internal
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{
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struct OutDevState;
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/** Creates encapsulated converters between GDIMetaFile and
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XCanvas. The Canvas argument is deliberately placed at the
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constructor, to force reconstruction of this object for a
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new canvas. This considerably eases internal state
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handling, since a lot of the internal state (e.g. fonts,
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text layout) is Canvas-dependent.
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*/
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namespace TextActionFactory
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{
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/** Create text action, optionally shadow/relief effect
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Note that this method accepts all coordinates in
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logical coordinates.
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@param pDXArray
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Pointer to array of logical character offsets (or NULL)
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@param bSubsettable
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When this parameter is set to true, the generated
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action might consume slightly more memory, but is
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subsettable (Action::render( Subset ) works on
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characters)
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*/
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std::shared_ptr<Action> createTextAction( const ::Point& rStartPoint,
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const ::Size& rReliefOffset,
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const ::Color& rReliefColor,
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const ::Size& rShadowOffset,
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const ::Color& rShadowColor,
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const ::Color& rTextFillColor,
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const OUString& rText,
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sal_Int32 nStartPos,
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sal_Int32 nLen,
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const long* pDXArray,
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VirtualDevice& rVDev,
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const CanvasSharedPtr& rCanvas,
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const OutDevState& rState,
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const Renderer::Parameters& rParms,
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bool bSubsettable );
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}
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}
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}
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#endif // INCLUDED_CPPCANVAS_SOURCE_MTFRENDERER_TEXTACTION_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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