When RenderState is constructed (and all capability states get constructed) the OpenGL context may not be available yet, so we just set the state to whatever value (false) and make sure we sync with the actual state right away when we have OpenGL context set up and ready. Change-Id: I65a669ab76c1834775007d62efe3d6ac061d6f21 Reviewed-on: https://gerrit.libreoffice.org/31278 Reviewed-by: David Tardon <dtardon@redhat.com> Tested-by: David Tardon <dtardon@redhat.com>