163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include "svx/svdstr.hrc"
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#include "svx/svdglob.hxx"
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#include <svx/svdmodel.hxx>
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#include <svx/svdpage.hxx>
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#include "svx/globl3d.hxx"
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#include <svx/sphere3d.hxx>
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#include <svx/svxids.hrc>
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#include <svx/svx3ditems.hxx>
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#include <svx/sdr/properties/e3dsphereproperties.hxx>
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#include <basegfx/vector/b3dvector.hxx>
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#include <basegfx/point/b3dpoint.hxx>
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#include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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//////////////////////////////////////////////////////////////////////////////
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// DrawContact section
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sdr::contact::ViewContact* E3dSphereObj::CreateObjectSpecificViewContact()
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{
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return new sdr::contact::ViewContactOfE3dSphere(*this);
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}
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//////////////////////////////////////////////////////////////////////////////
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sdr::properties::BaseProperties* E3dSphereObj::CreateObjectSpecificProperties()
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{
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return new sdr::properties::E3dSphereProperties(*this);
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}
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//////////////////////////////////////////////////////////////////////////////
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TYPEINIT1(E3dSphereObj, E3dCompoundObject);
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// Build Sphere from polygon facets in latitude and longitude
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E3dSphereObj::E3dSphereObj(E3dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize)
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: E3dCompoundObject(rDefault)
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{
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// Set defaults
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SetDefaultAttributes(rDefault);
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aCenter = rCenter;
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aSize = r3DSize;
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}
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// Create Sphere without creating the Polygons within
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// This call is from the 3D Object Factory (objfac3d.cxx) and only when loading
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// of documents. Here you do not need CreateSphere call, since the real number
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// of segments is not even known yet. This was until 10.02.1997 a (small)
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// memory leak.
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E3dSphereObj::E3dSphereObj(int /*dummy*/)
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// the parameters it needs to be able to distinguish which
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// constructors of the two is meant. The above is the default.
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{
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// Set defaults
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E3dDefaultAttributes aDefault;
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SetDefaultAttributes(aDefault);
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}
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void E3dSphereObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
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{
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// Set defaults
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aCenter = rDefault.GetDefaultSphereCenter();
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aSize = rDefault.GetDefaultSphereSize();
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}
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sal_uInt16 E3dSphereObj::GetObjIdentifier() const
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{
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return E3D_SPHEREOBJ_ID;
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}
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// Convert the object into a group object consisting of n polygons
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SdrObject *E3dSphereObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
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{
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return NULL;
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}
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E3dSphereObj* E3dSphereObj::Clone() const
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{
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return CloneHelper< E3dSphereObj >();
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}
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// Set local parameters with geometry re-creating
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void E3dSphereObj::SetCenter(const basegfx::B3DPoint& rNew)
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{
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if(aCenter != rNew)
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{
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aCenter = rNew;
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ActionChanged();
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}
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}
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void E3dSphereObj::SetSize(const basegfx::B3DVector& rNew)
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{
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if(aSize != rNew)
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{
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aSize = rNew;
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ActionChanged();
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}
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}
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// Get the name of the object (singular)
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void E3dSphereObj::TakeObjNameSingul(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNameSingulSphere3d);
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String aName( GetName() );
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if(aName.Len())
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{
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rName += sal_Unicode(' ');
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rName += sal_Unicode('\'');
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rName += aName;
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rName += sal_Unicode('\'');
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}
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}
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// Get the name of the object (plural)
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void E3dSphereObj::TakeObjNamePlural(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNamePluralSphere3d);
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}
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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