Files
libreoffice/svx/source/engine3d/cube3d.cxx

200 lines
5.4 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "svdstr.hrc"
#include "svdglob.hxx"
#include <svx/cube3d.hxx>
#include "globl3d.hxx"
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <svx/sdr/contact/viewcontactofe3dcube.hxx>
//////////////////////////////////////////////////////////////////////////////
// #110094# DrawContact section
sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfE3dCube(*this);
}
TYPEINIT1(E3dCubeObj, E3dCompoundObject);
/*************************************************************************
|*
|* Konstruktor: |
|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
|* (abhaengig von bPosIsCenter) /
|*
\************************************************************************/
E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize)
: E3dCompoundObject(rDefault)
{
// Defaults setzen
SetDefaultAttributes(rDefault);
// uebergebene drueberbuegeln
aCubePos = aPos;
aCubeSize = r3DSize;
}
E3dCubeObj::E3dCubeObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
aCubePos = rDefault.GetDefaultCubePos();
aCubeSize = rDefault.GetDefaultCubeSize();
nSideFlags = rDefault.GetDefaultCubeSideFlags();
bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
UINT16 E3dCubeObj::GetObjIdentifier() const
{
return E3D_CUBEOBJ_ID;
}
/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
|*
\************************************************************************/
SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
{
return NULL;
}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dCubeObj::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dCompoundObject::operator=(rObj);
// weitere Parameter kopieren
const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
aCubePos = r3DObj.aCubePos;
aCubeSize = r3DObj.aCubeSize;
bPosIsCenter = r3DObj.bPosIsCenter;
nSideFlags = r3DObj.nSideFlags;
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew)
{
if(aCubePos != rNew)
{
aCubePos = rNew;
ActionChanged();
}
}
void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
{
if(aCubeSize != rNew)
{
aCubeSize = rNew;
ActionChanged();
}
}
void E3dCubeObj::SetPosIsCenter(BOOL bNew)
{
if(bPosIsCenter != bNew)
{
bPosIsCenter = bNew;
ActionChanged();
}
}
void E3dCubeObj::SetSideFlags(UINT16 nNew)
{
if(nSideFlags != nNew)
{
nSideFlags = nNew;
ActionChanged();
}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulCube3d);
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralCube3d);
}
// eof