200 lines
5.4 KiB
C++
200 lines
5.4 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svx.hxx"
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#include "svdstr.hrc"
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#include "svdglob.hxx"
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#include <svx/cube3d.hxx>
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#include "globl3d.hxx"
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <svx/sdr/contact/viewcontactofe3dcube.hxx>
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//////////////////////////////////////////////////////////////////////////////
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// #110094# DrawContact section
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sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact()
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{
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return new sdr::contact::ViewContactOfE3dCube(*this);
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}
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TYPEINIT1(E3dCubeObj, E3dCompoundObject);
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/*************************************************************************
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|*
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|* Konstruktor: |
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|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
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|* (abhaengig von bPosIsCenter) /
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|*
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\************************************************************************/
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E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize)
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: E3dCompoundObject(rDefault)
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{
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// Defaults setzen
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SetDefaultAttributes(rDefault);
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// uebergebene drueberbuegeln
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aCubePos = aPos;
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aCubeSize = r3DSize;
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}
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E3dCubeObj::E3dCubeObj()
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: E3dCompoundObject()
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{
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// Defaults setzen
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E3dDefaultAttributes aDefault;
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SetDefaultAttributes(aDefault);
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}
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void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
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{
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aCubePos = rDefault.GetDefaultCubePos();
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aCubeSize = rDefault.GetDefaultCubeSize();
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nSideFlags = rDefault.GetDefaultCubeSideFlags();
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bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
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}
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/*************************************************************************
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|*
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|* Identifier zurueckgeben
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|*
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\************************************************************************/
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UINT16 E3dCubeObj::GetObjIdentifier() const
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{
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return E3D_CUBEOBJ_ID;
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}
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/*************************************************************************
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|*
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|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
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|*
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\************************************************************************/
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SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
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{
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return NULL;
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}
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/*************************************************************************
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|*
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|* Zuweisungsoperator
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|*
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\************************************************************************/
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void E3dCubeObj::operator=(const SdrObject& rObj)
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{
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// erstmal alle Childs kopieren
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E3dCompoundObject::operator=(rObj);
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// weitere Parameter kopieren
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const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
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aCubePos = r3DObj.aCubePos;
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aCubeSize = r3DObj.aCubeSize;
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bPosIsCenter = r3DObj.bPosIsCenter;
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nSideFlags = r3DObj.nSideFlags;
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}
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/*************************************************************************
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|*
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|* Lokale Parameter setzen mit Geometrieneuerzeugung
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|*
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\************************************************************************/
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void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew)
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{
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if(aCubePos != rNew)
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{
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aCubePos = rNew;
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ActionChanged();
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}
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}
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void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
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{
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if(aCubeSize != rNew)
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{
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aCubeSize = rNew;
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ActionChanged();
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}
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}
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void E3dCubeObj::SetPosIsCenter(BOOL bNew)
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{
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if(bPosIsCenter != bNew)
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{
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bPosIsCenter = bNew;
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ActionChanged();
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}
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}
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void E3dCubeObj::SetSideFlags(UINT16 nNew)
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{
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if(nSideFlags != nNew)
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{
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nSideFlags = nNew;
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ActionChanged();
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}
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}
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/*************************************************************************
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|*
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|* Get the name of the object (singular)
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|*
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\************************************************************************/
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void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNameSingulCube3d);
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String aName( GetName() );
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if(aName.Len())
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{
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rName += sal_Unicode(' ');
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rName += sal_Unicode('\'');
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rName += aName;
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rName += sal_Unicode('\'');
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}
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}
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/*************************************************************************
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|*
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|* Get the name of the object (plural)
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|*
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\************************************************************************/
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void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNamePluralCube3d);
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}
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// eof
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