2008/04/01 12:48:40 thb 1.8.368.2: #i85898# Stripping all external header guards 2008/03/31 14:21:44 rt 1.8.368.1: #i87441# Change license header to LPGL v3.
197 lines
5.7 KiB
C++
197 lines
5.7 KiB
C++
/*************************************************************************
|
|
*
|
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
*
|
|
* Copyright 2008 by Sun Microsystems, Inc.
|
|
*
|
|
* OpenOffice.org - a multi-platform office productivity suite
|
|
*
|
|
* $RCSfile: e3dundo.cxx,v $
|
|
* $Revision: 1.9 $
|
|
*
|
|
* This file is part of OpenOffice.org.
|
|
*
|
|
* OpenOffice.org is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License version 3
|
|
* only, as published by the Free Software Foundation.
|
|
*
|
|
* OpenOffice.org is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License version 3 for more details
|
|
* (a copy is included in the LICENSE file that accompanied this code).
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* version 3 along with OpenOffice.org. If not, see
|
|
* <http://www.openoffice.org/license.html>
|
|
* for a copy of the LGPLv3 License.
|
|
*
|
|
************************************************************************/
|
|
|
|
// MARKER(update_precomp.py): autogen include statement, do not remove
|
|
#include "precompiled_svx.hxx"
|
|
#include <svx/e3dundo.hxx>
|
|
#include <svx/svdmodel.hxx>
|
|
#include <svx/outlobj.hxx>
|
|
#include <svx/view3d.hxx>
|
|
#include <svx/scene3d.hxx>
|
|
|
|
/************************************************************************/
|
|
|
|
TYPEINIT1(E3dUndoAction, SfxUndoAction);
|
|
|
|
/************************************************************************\
|
|
|*
|
|
|* Destruktor der Basisklasse
|
|
|*
|
|
\************************************************************************/
|
|
E3dUndoAction::~E3dUndoAction ()
|
|
{
|
|
}
|
|
|
|
/************************************************************************\
|
|
|*
|
|
|* Repeat gibt es nicht
|
|
|*
|
|
\************************************************************************/
|
|
BOOL E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
/************************************************************************/
|
|
|
|
TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
|
|
|
|
/************************************************************************
|
|
|
|
E3dRotateUndoAction
|
|
|
|
************************************************************************/
|
|
|
|
/************************************************************************\
|
|
|*
|
|
|* Undodestruktor fuer 3D-Rotation
|
|
|*
|
|
\************************************************************************/
|
|
E3dRotateUndoAction::~E3dRotateUndoAction ()
|
|
{
|
|
}
|
|
|
|
/************************************************************************\
|
|
|*
|
|
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|
|
|*
|
|
\************************************************************************/
|
|
void E3dRotateUndoAction::Undo ()
|
|
{
|
|
pMy3DObj->SetTransform(aMyOldRotation);
|
|
pMy3DObj->GetScene()->CorrectSceneDimensions();
|
|
}
|
|
|
|
/************************************************************************\
|
|
|*
|
|
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|
|
|*
|
|
\************************************************************************/
|
|
void E3dRotateUndoAction::Redo ()
|
|
{
|
|
pMy3DObj->SetTransform(aMyNewRotation);
|
|
pMy3DObj->GetScene()->CorrectSceneDimensions();
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* E3dAttributesUndoAction
|
|
|*
|
|
\************************************************************************/
|
|
|
|
TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Konstruktor
|
|
|*
|
|
\************************************************************************/
|
|
E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
|
|
E3dView* p3dView,
|
|
E3dObject* pInObject,
|
|
const SfxItemSet& rNewSet,
|
|
const SfxItemSet& rOldSet,
|
|
BOOL bUseSubObj)
|
|
: SdrUndoAction( rModel ),
|
|
pObject ( pInObject ),
|
|
pView ( p3dView ),
|
|
bUseSubObjects(bUseSubObj),
|
|
aNewSet ( rNewSet ),
|
|
aOldSet ( rOldSet )
|
|
{
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Destruktor
|
|
|*
|
|
\************************************************************************/
|
|
E3dAttributesUndoAction::~E3dAttributesUndoAction()
|
|
{
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Undo()
|
|
|* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
|
|
|* Stelle pflegen zu muessen!
|
|
|*
|
|
\************************************************************************/
|
|
void E3dAttributesUndoAction::Undo()
|
|
{
|
|
//pObject->SetItemSetAndBroadcast(aOldSet);
|
|
pObject->SetMergedItemSetAndBroadcast(aOldSet);
|
|
|
|
if(pObject->ISA(E3dObject))
|
|
{
|
|
E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
|
|
if(pScene)
|
|
pScene->CorrectSceneDimensions();
|
|
}
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Redo()
|
|
|*
|
|
\************************************************************************/
|
|
void E3dAttributesUndoAction::Redo()
|
|
{
|
|
//pObject->SetItemSetAndBroadcast(aNewSet);
|
|
pObject->SetMergedItemSetAndBroadcast(aNewSet);
|
|
|
|
if(pObject->ISA(E3dObject))
|
|
{
|
|
E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
|
|
if(pScene)
|
|
pScene->CorrectSceneDimensions();
|
|
}
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Mehrfaches Undo nicht moeglich
|
|
|*
|
|
\************************************************************************/
|
|
BOOL E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Mehrfaches Undo nicht moeglich
|
|
|*
|
|
\************************************************************************/
|
|
void E3dAttributesUndoAction::Repeat()
|
|
{
|
|
}
|
|
|