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libreoffice/svx/source/engine3d/deflt3d.cxx
Rüdiger Timm 03f0451d8b INTEGRATION: CWS changefileheader (1.9.368); FILE MERGED
2008/04/01 12:48:40 thb 1.9.368.2: #i85898# Stripping all external header guards
2008/03/31 14:21:44 rt 1.9.368.1: #i87441# Change license header to LPGL v3.
2008-04-10 23:41:08 +00:00

93 lines
2.8 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: deflt3d.cxx,v $
* $Revision: 1.10 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/deflt3d.hxx>
#include <svx/cube3d.hxx>
#ifndef _SVX_SVXIDS_HRC
#include <svx/svxids.hrc>
#endif
#include <svx/colritem.hxx>
#include <svx/e3ditem.hxx>
/*************************************************************************
|*
|* Klasse zum verwalten der 3D-Default Attribute
|*
\************************************************************************/
// Konstruktor
E3dDefaultAttributes::E3dDefaultAttributes()
{
Reset();
}
void E3dDefaultAttributes::Reset()
{
// Compound-Objekt
bDefaultCreateNormals = TRUE;
bDefaultCreateTexture = TRUE;
bDefaultUseDifferentBackMaterial = FALSE;
// Cube-Objekt
aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
nDefaultCubeSideFlags = CUBE_FULL;
bDefaultCubePosIsCenter = FALSE;
// Sphere-Objekt
aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
// Lathe-Objekt
nDefaultLatheEndAngle = 3600;
bDefaultLatheSmoothed = TRUE;
bDefaultLatheSmoothFrontBack = FALSE;
bDefaultLatheCharacterMode = FALSE;
bDefaultLatheCloseFront = TRUE;
bDefaultLatheCloseBack = TRUE;
// Extrude-Objekt
bDefaultExtrudeSmoothed = TRUE;
bDefaultExtrudeSmoothFrontBack = FALSE;
bDefaultExtrudeCharacterMode = FALSE;
bDefaultExtrudeCloseFront = TRUE;
bDefaultExtrudeCloseBack = TRUE;
// Scene-Objekt
bDefaultDither = TRUE;
}
// eof