2008/04/01 15:50:57 thb 1.23.366.3: #i85898# Stripping all external header guards 2008/04/01 12:48:40 thb 1.23.366.2: #i85898# Stripping all external header guards 2008/03/31 14:21:44 rt 1.23.366.1: #i87441# Change license header to LPGL v3.
397 lines
12 KiB
C++
397 lines
12 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: extrud3d.cxx,v $
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* $Revision: 1.24 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svx.hxx"
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#include "svdstr.hrc"
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#include "svdglob.hxx"
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#include <svx/svdpage.hxx>
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#include "globl3d.hxx"
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#include <svx/extrud3d.hxx>
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#include <svx/scene3d.hxx>
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#ifndef _SVX_SVXIDS_HRC
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#include <svx/svxids.hrc>
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#endif
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#include <svx/xpoly.hxx>
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#include <svx/svdopath.hxx>
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#include <svx/svdmodel.hxx>
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#include <svx/svx3ditems.hxx>
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#include <svx/sdr/properties/e3dextrudeproperties.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b3dpolygontools.hxx>
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//////////////////////////////////////////////////////////////////////////////
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sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties()
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{
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return new sdr::properties::E3dExtrudeProperties(*this);
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}
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//////////////////////////////////////////////////////////////////////////////
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TYPEINIT1(E3dExtrudeObj, E3dCompoundObject);
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/*************************************************************************
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|*
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|* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1)
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|* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon
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|*
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\************************************************************************/
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E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth)
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: E3dCompoundObject(rDefault),
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maExtrudePolygon(rPP)
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{
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// since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
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basegfx::B2DHomMatrix aMirrorY;
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aMirrorY.scale(1.0, -1.0);
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maExtrudePolygon.transform(aMirrorY);
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// Defaults setzen
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SetDefaultAttributes(rDefault);
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// set extrude depth
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GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
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// Geometrie erzeugen
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CreateGeometry();
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}
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E3dExtrudeObj::E3dExtrudeObj()
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: E3dCompoundObject()
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{
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// Defaults setzen
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E3dDefaultAttributes aDefault;
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SetDefaultAttributes(aDefault);
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}
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void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
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{
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GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed()));
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GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack()));
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GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode()));
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GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront()));
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GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack()));
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// Bei extrudes defaultmaessig StdTexture in X und Y
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GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1));
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GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1));
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}
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/*************************************************************************
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|*
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|* Geometrieerzeugung
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|*
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\************************************************************************/
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basegfx::B3DPolyPolygon E3dExtrudeObj::GetFrontSide()
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{
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basegfx::B3DPolyPolygon aRetval;
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if(maExtrudePolygon.count())
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{
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basegfx::B2DPolyPolygon aTemp(maExtrudePolygon);
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aTemp.removeDoublePoints();
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aTemp = basegfx::tools::correctOrientations(aTemp);
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const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L));
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if(basegfx::ORIENTATION_POSITIVE == aOrient)
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{
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aTemp.flip();
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}
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aRetval = basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aTemp);
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}
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return aRetval;
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}
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basegfx::B3DPolyPolygon E3dExtrudeObj::GetBackSide(const basegfx::B3DPolyPolygon& rFrontSide)
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{
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basegfx::B3DPolyPolygon aBackSide(rFrontSide);
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if(GetExtrudeDepth() != 0)
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{
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// eventuell Skalieren
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if(GetPercentBackScale() != 100)
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{
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// #i74056#
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aBackSide = ImpScalePoly(aBackSide, (double)GetPercentBackScale() / 100.0);
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}
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// Verschieben
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basegfx::B3DHomMatrix aTrans;
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aTrans.translate(0.0, 0.0, (double)GetExtrudeDepth());
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aBackSide.transform(aTrans);
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}
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return aBackSide;
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}
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/*************************************************************************
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|*
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|* Give out simple line geometry
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|*
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\************************************************************************/
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basegfx::B3DPolyPolygon E3dExtrudeObj::Get3DLineGeometry() const
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{
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return maLinePolyPolygon;
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}
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void E3dExtrudeObj::CreateGeometry()
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{
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// Start der Geometrieerzeugung ankuendigen
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StartCreateGeometry();
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// #78972# prepare new line geometry creation
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maLinePolyPolygon.clear();
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// Polygon als Grundlage holen
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basegfx::B3DPolyPolygon aFrontSide(GetFrontSide());
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if(aFrontSide.count())
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{
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if(GetExtrudeDepth() != 0)
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{
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// Hinteres Polygon erzeugen
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basegfx::B3DPolyPolygon aBackSide(GetBackSide(aFrontSide));
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// Was muss erzeugt werden?
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if(!aFrontSide.isClosed())
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{
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GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
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}
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double fTextureDepth(1.0);
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double fTextureStart(0.0);
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// Texturen erzeugen?
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if(!GetCreateTexture())
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{
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fTextureStart = fTextureDepth = 0.0;
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}
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// Falls Texturen erzeugen Randbreite fuer diese bestimmen
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double fSurroundFactor(1.0);
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if(GetCreateTexture())
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{
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const basegfx::B3DPolygon aFirstPolygon(aFrontSide.getB3DPolygon(0L));
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const double fLength(basegfx::tools::getLength(aFirstPolygon));
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const double fArea(basegfx::tools::getArea(aFirstPolygon));
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fSurroundFactor = fLength / sqrt(fArea);
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fSurroundFactor = (double)((long)(fSurroundFactor - 0.5));
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if(fSurroundFactor == 0.0)
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fSurroundFactor = 1.0;
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}
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// #i28528#
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basegfx::B3DPolyPolygon aFrontLines;
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basegfx::B3DPolyPolygon aBackLines;
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basegfx::B3DPolyPolygon aInBetweenLines;
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// Segment erzeugen
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ImpCreateSegment(
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aFrontSide,
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aBackSide,
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0L,
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0L,
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GetCloseFront(), // #107245# bExtrudeCloseFront,
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GetCloseBack(), // #107245# bExtrudeCloseBack,
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(double)GetPercentDiagonal() / 200.0,
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GetSmoothNormals(), // #107245# GetExtrudeSmoothed(),
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GetSmoothNormals(), // #107245# GetExtrudeSmoothed(),
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GetSmoothLids(), // #107245# GetExtrudeSmoothFrontBack(),
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fSurroundFactor,
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fTextureStart,
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fTextureDepth,
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GetCreateNormals(),
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GetCreateTexture(),
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GetCharacterMode(), // #107245# bExtrudeCharacterMode,
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FALSE,
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// #78972#
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&aFrontLines,
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&aBackLines,
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&aInBetweenLines);
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// #78972#
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// Simply add them for Extrudes
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maLinePolyPolygon.append(aFrontLines);
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maLinePolyPolygon.append(aInBetweenLines);
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maLinePolyPolygon.append(aBackLines);
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}
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else
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{
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// nur ein Polygon erzeugen
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GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
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// Fuer evtl. selbst erzeugte Normalen
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basegfx::B3DPolyPolygon aNormalsFront(ImpCreateByPattern(aFrontSide));
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// Extrudevektor bilden
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basegfx::B3DVector aNormal(0.0, 0.0, (double)GetExtrudeDepth());
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// Normalen und Vorderseite selbst erzeugen
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aNormalsFront = ImpAddFrontNormals(aNormalsFront, aNormal);
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ImpCreateFront(aFrontSide, aNormalsFront, GetCreateNormals(), GetCreateTexture());
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// #78972#
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maLinePolyPolygon.append(aFrontSide);
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}
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// #i28528#
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if(!GetReducedLineGeometry())
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{
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basegfx::B3DPolyPolygon aNewPolyPoly(ImpCompleteLinePolygon(maLinePolyPolygon, aFrontSide.count(), sal_False));
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// append horizontal lines
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maLinePolyPolygon.append(aNewPolyPoly);
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}
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//ImpCorrectLinePolygon(maLinePolyPolygon, aFrontSide.count());
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}
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// call parent
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E3dCompoundObject::CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Identifier zurueckgeben
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|*
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\************************************************************************/
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UINT16 E3dExtrudeObj::GetObjIdentifier() const
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{
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return E3D_EXTRUDEOBJ_ID;
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}
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/*************************************************************************
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|*
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|* Zuweisungsoperator
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|*
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\************************************************************************/
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void E3dExtrudeObj::operator=(const SdrObject& rObj)
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{
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// erstmal alle Childs kopieren
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E3dCompoundObject::operator=(rObj);
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// weitere Parameter kopieren
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const E3dExtrudeObj& r3DObj = (const E3dExtrudeObj&)rObj;
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maExtrudePolygon = r3DObj.maExtrudePolygon;
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// #95519# copy LinePolygon info, too
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maLinePolyPolygon = r3DObj.maLinePolyPolygon;
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}
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/*************************************************************************
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|*
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|* Lokale Parameter setzen mit Geometrieneuerzeugung
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|*
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\************************************************************************/
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void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew)
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{
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if(maExtrudePolygon != rNew)
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{
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maExtrudePolygon = rNew;
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bGeometryValid = FALSE;
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}
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}
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/*************************************************************************
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|*
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|* Get the name of the object (singular)
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|*
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\************************************************************************/
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void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNameSingulExtrude3d);
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String aName( GetName() );
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if(aName.Len())
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{
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rName += sal_Unicode(' ');
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rName += sal_Unicode('\'');
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rName += aName;
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rName += sal_Unicode('\'');
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}
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}
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/*************************************************************************
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|*
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|* Get the name of the object (plural)
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|*
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\************************************************************************/
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void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNamePluralExtrude3d);
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}
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/*************************************************************************
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|*
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|* Aufbrechen
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|*
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\************************************************************************/
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BOOL E3dExtrudeObj::IsBreakObjPossible()
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{
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return TRUE;
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}
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SdrAttrObj* E3dExtrudeObj::GetBreakObj()
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{
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// create PathObj
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basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(GetBackSide(GetFrontSide()));
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SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly);
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if(pPathObj)
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{
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// Attribute setzen
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SfxItemSet aSet(GetObjectItemSet());
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// Linien aktivieren, um Objekt garantiert sichtbar zu machen
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aSet.Put(XLineStyleItem(XLINE_SOLID));
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pPathObj->SetMergedItemSet(aSet);
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}
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return pPathObj;
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}
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// eof
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