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libreoffice/svx/source/engine3d/extrud3d.cxx
Rüdiger Timm a0c110b438 INTEGRATION: CWS changefileheader (1.23.366); FILE MERGED
2008/04/01 15:50:57 thb 1.23.366.3: #i85898# Stripping all external header guards
2008/04/01 12:48:40 thb 1.23.366.2: #i85898# Stripping all external header guards
2008/03/31 14:21:44 rt 1.23.366.1: #i87441# Change license header to LPGL v3.
2008-04-10 23:41:55 +00:00

397 lines
12 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: extrud3d.cxx,v $
* $Revision: 1.24 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "svdstr.hrc"
#include "svdglob.hxx"
#include <svx/svdpage.hxx>
#include "globl3d.hxx"
#include <svx/extrud3d.hxx>
#include <svx/scene3d.hxx>
#ifndef _SVX_SVXIDS_HRC
#include <svx/svxids.hrc>
#endif
#include <svx/xpoly.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/sdr/properties/e3dextrudeproperties.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
//////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dExtrudeProperties(*this);
}
//////////////////////////////////////////////////////////////////////////////
TYPEINIT1(E3dExtrudeObj, E3dCompoundObject);
/*************************************************************************
|*
|* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1)
|* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon
|*
\************************************************************************/
E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth)
: E3dCompoundObject(rDefault),
maExtrudePolygon(rPP)
{
// since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
basegfx::B2DHomMatrix aMirrorY;
aMirrorY.scale(1.0, -1.0);
maExtrudePolygon.transform(aMirrorY);
// Defaults setzen
SetDefaultAttributes(rDefault);
// set extrude depth
GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
// Geometrie erzeugen
CreateGeometry();
}
E3dExtrudeObj::E3dExtrudeObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed()));
GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack()));
GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode()));
GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront()));
GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack()));
// Bei extrudes defaultmaessig StdTexture in X und Y
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1));
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1));
}
/*************************************************************************
|*
|* Geometrieerzeugung
|*
\************************************************************************/
basegfx::B3DPolyPolygon E3dExtrudeObj::GetFrontSide()
{
basegfx::B3DPolyPolygon aRetval;
if(maExtrudePolygon.count())
{
basegfx::B2DPolyPolygon aTemp(maExtrudePolygon);
aTemp.removeDoublePoints();
aTemp = basegfx::tools::correctOrientations(aTemp);
const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L));
if(basegfx::ORIENTATION_POSITIVE == aOrient)
{
aTemp.flip();
}
aRetval = basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aTemp);
}
return aRetval;
}
basegfx::B3DPolyPolygon E3dExtrudeObj::GetBackSide(const basegfx::B3DPolyPolygon& rFrontSide)
{
basegfx::B3DPolyPolygon aBackSide(rFrontSide);
if(GetExtrudeDepth() != 0)
{
// eventuell Skalieren
if(GetPercentBackScale() != 100)
{
// #i74056#
aBackSide = ImpScalePoly(aBackSide, (double)GetPercentBackScale() / 100.0);
}
// Verschieben
basegfx::B3DHomMatrix aTrans;
aTrans.translate(0.0, 0.0, (double)GetExtrudeDepth());
aBackSide.transform(aTrans);
}
return aBackSide;
}
/*************************************************************************
|*
|* Give out simple line geometry
|*
\************************************************************************/
basegfx::B3DPolyPolygon E3dExtrudeObj::Get3DLineGeometry() const
{
return maLinePolyPolygon;
}
void E3dExtrudeObj::CreateGeometry()
{
// Start der Geometrieerzeugung ankuendigen
StartCreateGeometry();
// #78972# prepare new line geometry creation
maLinePolyPolygon.clear();
// Polygon als Grundlage holen
basegfx::B3DPolyPolygon aFrontSide(GetFrontSide());
if(aFrontSide.count())
{
if(GetExtrudeDepth() != 0)
{
// Hinteres Polygon erzeugen
basegfx::B3DPolyPolygon aBackSide(GetBackSide(aFrontSide));
// Was muss erzeugt werden?
if(!aFrontSide.isClosed())
{
GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
}
double fTextureDepth(1.0);
double fTextureStart(0.0);
// Texturen erzeugen?
if(!GetCreateTexture())
{
fTextureStart = fTextureDepth = 0.0;
}
// Falls Texturen erzeugen Randbreite fuer diese bestimmen
double fSurroundFactor(1.0);
if(GetCreateTexture())
{
const basegfx::B3DPolygon aFirstPolygon(aFrontSide.getB3DPolygon(0L));
const double fLength(basegfx::tools::getLength(aFirstPolygon));
const double fArea(basegfx::tools::getArea(aFirstPolygon));
fSurroundFactor = fLength / sqrt(fArea);
fSurroundFactor = (double)((long)(fSurroundFactor - 0.5));
if(fSurroundFactor == 0.0)
fSurroundFactor = 1.0;
}
// #i28528#
basegfx::B3DPolyPolygon aFrontLines;
basegfx::B3DPolyPolygon aBackLines;
basegfx::B3DPolyPolygon aInBetweenLines;
// Segment erzeugen
ImpCreateSegment(
aFrontSide,
aBackSide,
0L,
0L,
GetCloseFront(), // #107245# bExtrudeCloseFront,
GetCloseBack(), // #107245# bExtrudeCloseBack,
(double)GetPercentDiagonal() / 200.0,
GetSmoothNormals(), // #107245# GetExtrudeSmoothed(),
GetSmoothNormals(), // #107245# GetExtrudeSmoothed(),
GetSmoothLids(), // #107245# GetExtrudeSmoothFrontBack(),
fSurroundFactor,
fTextureStart,
fTextureDepth,
GetCreateNormals(),
GetCreateTexture(),
GetCharacterMode(), // #107245# bExtrudeCharacterMode,
FALSE,
// #78972#
&aFrontLines,
&aBackLines,
&aInBetweenLines);
// #78972#
// Simply add them for Extrudes
maLinePolyPolygon.append(aFrontLines);
maLinePolyPolygon.append(aInBetweenLines);
maLinePolyPolygon.append(aBackLines);
}
else
{
// nur ein Polygon erzeugen
GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
// Fuer evtl. selbst erzeugte Normalen
basegfx::B3DPolyPolygon aNormalsFront(ImpCreateByPattern(aFrontSide));
// Extrudevektor bilden
basegfx::B3DVector aNormal(0.0, 0.0, (double)GetExtrudeDepth());
// Normalen und Vorderseite selbst erzeugen
aNormalsFront = ImpAddFrontNormals(aNormalsFront, aNormal);
ImpCreateFront(aFrontSide, aNormalsFront, GetCreateNormals(), GetCreateTexture());
// #78972#
maLinePolyPolygon.append(aFrontSide);
}
// #i28528#
if(!GetReducedLineGeometry())
{
basegfx::B3DPolyPolygon aNewPolyPoly(ImpCompleteLinePolygon(maLinePolyPolygon, aFrontSide.count(), sal_False));
// append horizontal lines
maLinePolyPolygon.append(aNewPolyPoly);
}
//ImpCorrectLinePolygon(maLinePolyPolygon, aFrontSide.count());
}
// call parent
E3dCompoundObject::CreateGeometry();
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
UINT16 E3dExtrudeObj::GetObjIdentifier() const
{
return E3D_EXTRUDEOBJ_ID;
}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dExtrudeObj::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dCompoundObject::operator=(rObj);
// weitere Parameter kopieren
const E3dExtrudeObj& r3DObj = (const E3dExtrudeObj&)rObj;
maExtrudePolygon = r3DObj.maExtrudePolygon;
// #95519# copy LinePolygon info, too
maLinePolyPolygon = r3DObj.maLinePolyPolygon;
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew)
{
if(maExtrudePolygon != rNew)
{
maExtrudePolygon = rNew;
bGeometryValid = FALSE;
}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulExtrude3d);
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralExtrude3d);
}
/*************************************************************************
|*
|* Aufbrechen
|*
\************************************************************************/
BOOL E3dExtrudeObj::IsBreakObjPossible()
{
return TRUE;
}
SdrAttrObj* E3dExtrudeObj::GetBreakObj()
{
// create PathObj
basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(GetBackSide(GetFrontSide()));
SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly);
if(pPathObj)
{
// Attribute setzen
SfxItemSet aSet(GetObjectItemSet());
// Linien aktivieren, um Objekt garantiert sichtbar zu machen
aSet.Put(XLineStyleItem(XLINE_SOLID));
pPathObj->SetMergedItemSet(aSet);
}
return pPathObj;
}
// eof