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libreoffice/svx/source/engine3d/lathe3d.cxx
Rüdiger Timm fc910b1590 INTEGRATION: CWS changefileheader (1.25.366); FILE MERGED
2008/04/01 15:50:57 thb 1.25.366.3: #i85898# Stripping all external header guards
2008/04/01 12:48:41 thb 1.25.366.2: #i85898# Stripping all external header guards
2008/03/31 14:21:45 rt 1.25.366.1: #i87441# Change license header to LPGL v3.
2008-04-10 23:43:00 +00:00

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19 KiB
C++

/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: lathe3d.cxx,v $
* $Revision: 1.26 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "svdstr.hrc"
#include "svdglob.hxx"
#include <tools/poly.hxx>
#include <svx/svdpage.hxx>
#include <svx/xoutx.hxx>
#include "globl3d.hxx"
#include <svx/lathe3d.hxx>
#include <svx/xpoly.hxx>
#ifndef _SVX_SVXIDS_HRC
#include <svx/svxids.hrc>
#endif
#include <svx/svdopath.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/sdr/properties/e3dlatheproperties.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
//////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties* E3dLatheObj::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dLatheProperties(*this);
}
//////////////////////////////////////////////////////////////////////////////
TYPEINIT1(E3dLatheObj, E3dCompoundObject);
/*************************************************************************
|*
|* Konstruktor aus 3D-Polygon, Scale gibt den Umrechnungsfaktor fuer
|* die Koordinaten an
|*
\************************************************************************/
E3dLatheObj::E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D)
: E3dCompoundObject(rDefault),
maPolyPoly2D(rPoly2D)
{
// since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
basegfx::B2DHomMatrix aMirrorY;
aMirrorY.scale(1.0, -1.0);
maPolyPoly2D.transform(aMirrorY);
// Defaults setzen
SetDefaultAttributes(rDefault);
// Ueberfluessige Punkte entfernen, insbesondere doppelte
// Start- und Endpunkte verhindern
maPolyPoly2D.removeDoublePoints();
if(maPolyPoly2D.count())
{
const basegfx::B2DPolygon rPoly(maPolyPoly2D.getB2DPolygon(0L));
sal_uInt32 nSegCnt(rPoly.count());
if(nSegCnt && !rPoly.isClosed())
{
nSegCnt -= 1;
}
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
}
// Geometrie erzeugen
CreateGeometry();
}
/*************************************************************************
|*
|* Leer-Konstruktor
|*
\************************************************************************/
E3dLatheObj::E3dLatheObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dLatheObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultLatheSmoothed()));
GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultLatheSmoothFrontBack()));
GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultLatheCharacterMode()));
GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultLatheCloseFront()));
GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultLatheCloseBack()));
}
/*************************************************************************
|*
|* Give out simple line geometry
|*
\************************************************************************/
basegfx::B3DPolyPolygon E3dLatheObj::Get3DLineGeometry() const
{
return maLinePolyPolygon;
}
/*************************************************************************
|*
|* Die eigentliche Konstruktionmethode, erzeugt einen Koerper durch
|* Rotation des uebergebenen Polygons um die senkrechte Y-Achse. Wenn
|* nEndAngle < 3600 ist, werden ausserdem zwei Deckelflaechen-Polygone
|* erzeugt, die den Koerper abschliessen. Das Polygon sollte in der
|* XY-Ebene liegen, mit X-Koordinaten >= 0; wenn die Anfangs- und End-
|* X-Koordinaten nicht 0 sind, sollte das Polygon geschlossen sein.
|* Wenn bDblSided TRUE ist, werden die Rotationsflaechen doppelseitig
|* angelegt und keine Deckelflaechen erzeugt.
|*
\************************************************************************/
// Geometrieerzeugung
void E3dLatheObj::CreateGeometry()
{
// Start der Geometrieerzeugung ankuendigen
StartCreateGeometry();
// #78972#
maLinePolyPolygon.clear();
if(maPolyPoly2D.count())
{
// Polygon erzeugen
// Eventuelle Anpassung der Segmentanzahlen
basegfx::B2DPolyPolygon aLathePoly2D(CreateLathePolyPoly(maPolyPoly2D, GetVerticalSegments()));
aLathePoly2D = basegfx::tools::correctOrientations(aLathePoly2D);
const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aLathePoly2D.getB2DPolygon(0L));
if(basegfx::ORIENTATION_NEGATIVE == aOrient)
{
aLathePoly2D.flip();
}
// #i28528#
basegfx::B3DPolyPolygon aFrontLines;
basegfx::B3DPolyPolygon aBackLines;
basegfx::B3DPolyPolygon aInBetweenLines;
basegfx::B3DPolyPolygon aLathePoly3D(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aLathePoly2D));
// Spezialfall Einzelnes Polygon erzeugen
BOOL bSinglePoly = (GetEndAngle() == 0 || GetHorizontalSegments() == 0);
if(bSinglePoly)
{
// nur ein Polygon erzeugen
GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
// Fuer evtl. selbst erzeugte Normalen
basegfx::B3DPolyPolygon aNormalsFront(ImpCreateByPattern(aLathePoly3D));
// Normalen und Vorderseite selbst erzeugen
aNormalsFront = ImpAddFrontNormals(aNormalsFront, basegfx::B3DVector(0.0, 0.0, 1.0));
ImpCreateFront(aLathePoly3D, aNormalsFront, GetCreateNormals(), GetCreateTexture());
// #i28528#
aInBetweenLines.append(aLathePoly3D);
}
else
{
// Eventuell doppelseitig erzeugen?
if(!aLathePoly3D.isClosed())
{
GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
}
// Seiten genenrieren?
BOOL bCreateSides = ((GetEndAngle() < 3600 && !GetDoubleSided()) || (GetBackScale() != 100));
// Polygone vorbereiten
basegfx::B3DPolyPolygon aPrev, aFront, aBack, aNext;
// Rotation vorbereiten
double fAng = DEG2RAD(double(GetEndAngle()) / 10);
basegfx::B3DHomMatrix aRotMat;
// Skalierung vorbereiten
double fScalePerStep(1.0);
if(GetBackScale() != 100)
{
fScalePerStep = (((double)GetBackScale() - 100.0) / 100.0) / (double)GetHorizontalSegments();
}
// Texturen erzeugen?
double fTextureDepth(1.0);
double fTextureStart(0.0);
if(!GetCreateTexture())
{
fTextureStart = fTextureDepth = 0.0;
}
// aPrev bis aBack ausfuellen als Startvorbereitung
aRotMat.rotate(0.0, -(fAng / (double)GetHorizontalSegments()), 0.0);
aPrev = aLathePoly3D;
aPrev.transform(aRotMat);
if(GetBackScale() != 100)
{
// #i74056#
aPrev = ImpScalePoly(aPrev, 1.0 - fScalePerStep);
}
aRotMat.identity();
aRotMat.rotate(0.0, fAng / (double)GetHorizontalSegments(), 0.0);
aFront = aLathePoly3D;
aBack = aLathePoly3D;
aBack.transform(aRotMat);
if(GetBackScale() != 100)
{
// #i74056#
aBack = ImpScalePoly(aBack, 1.0 + fScalePerStep);
}
// Werte fuer Textur-Zwischensegmenterzeugung berechnen
double fTmpStart(0.0);
double fTmpLength(fTextureDepth / (double)GetHorizontalSegments());
sal_uInt16 nUpperBound((sal_uInt16)GetHorizontalSegments());
for(UINT16 a=0;a<nUpperBound;a++)
{
// Naechstes Polygon vorbereiten
aNext = aLathePoly3D;
// Rotieren
if(!(a+2 == nUpperBound && GetEndAngle() == 3600))
{
aRotMat.identity();
aRotMat.rotate(0.0, (fAng * (double)(a+2))/ (double)nUpperBound, 0.0);
aNext.transform(aRotMat);
}
// Skalieren
if(GetBackScale() != 100)
{
// #i74056#
aNext = ImpScalePoly(aNext, 1.0 + (fScalePerStep * (double)(a+2)));
}
// Jetzt Segment erzeugen
ImpCreateSegment(
aFront,
aBack,
&aPrev,
&aNext,
(a == 0) && bCreateSides && GetCloseFront(), // #107245# bLatheCloseFront,
(a == nUpperBound-1) && bCreateSides && GetCloseBack(), // #107245# bLatheCloseBack,
((double)GetPercentDiagonal() / 200.0)
* (double(nUpperBound) / 6.0),
GetSmoothNormals(), // #107245# GetLatheSmoothed(),
GetSmoothNormals(), // #107245# GetLatheSmoothed(),
GetSmoothLids(), // #107245# GetLatheSmoothFrontBack(),
1.0,
fTmpStart,
fTmpLength,
GetCreateTexture(),
GetCreateNormals(),
GetCharacterMode(), // #107245# GetLatheCharacterMode(),
TRUE,
// #78972#
&aFrontLines,
&aBackLines,
&aInBetweenLines);
// naechsten Schritt vorbereiten
fTmpStart += fTmpLength;
aPrev = aFront;
aFront = aBack;
aBack = aNext;
}
}
// #78972#
// Simply add them for preparing line geometry
maLinePolyPolygon.append(aFrontLines);
maLinePolyPolygon.append(aInBetweenLines);
maLinePolyPolygon.append(aBackLines);
// #i28528#
sal_Bool bClosedLines((3600 == GetEndAngle()) && (100 == GetBackScale()));
basegfx::B3DPolyPolygon aNewPolyPoly(ImpCompleteLinePolygon(maLinePolyPolygon, aLathePoly3D.count(), bClosedLines));
if(GetReducedLineGeometry())
{
// replace vertical with horizontal lines
maLinePolyPolygon = aNewPolyPoly;
// append front lines
maLinePolyPolygon.append(aFrontLines);
// append back lines
maLinePolyPolygon.append(aBackLines);
}
else
{
// append horizontal lines
maLinePolyPolygon.append(aNewPolyPoly);
}
//ImpCorrectLinePolygon(maLinePolyPolygon, aLathePoly3D.count());
}
// call parent
E3dCompoundObject::CreateGeometry();
}
basegfx::B2DPolyPolygon E3dLatheObj::CreateLathePolyPoly(const basegfx::B2DPolyPolygon& rPolyPoly2D, sal_uInt32 nVSegs)
{
basegfx::B2DPolyPolygon aRetval(rPolyPoly2D);
const sal_uInt32 nCnt(aRetval.count());
const basegfx::B2DPolygon aFirstOriginal(aRetval.getB2DPolygon(0L));
sal_uInt32 nOrigSegmentCnt(aFirstOriginal.count());
if(nOrigSegmentCnt && !aFirstOriginal.isClosed())
{
nOrigSegmentCnt -= 1;
}
if(nVSegs && nVSegs != nOrigSegmentCnt)
{
// make sure minimum is not too small, 3 edges for closed
// and 2 edges for open obects
sal_uInt32 nMinVSegs(aFirstOriginal.isClosed() ? 3L : 2L);
if(nVSegs <= nMinVSegs)
{
nVSegs = nMinVSegs;
}
if(nVSegs != nOrigSegmentCnt)
{
// Erstes Polygon anpassen
aRetval.setB2DPolygon(0L, CreateLathePoly(aRetval.getB2DPolygon(0L), nVSegs));
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));
// andere Polygone im richtigen Verhaeltnis anpassen,
// aber nur, wenn Wert fuer erstes angepasst werden musste
for(sal_uInt32 i(1L); i < nCnt; i++ )
{
basegfx::B2DPolygon aPoly2D(aRetval.getB2DPolygon(i));
sal_uInt32 nSegCnt(aPoly2D.count());
if(nSegCnt && !aPoly2D.isClosed())
{
nSegCnt -= 1;
}
sal_uInt32 nNewVSegs((nSegCnt * nVSegs) / nOrigSegmentCnt);
// make sure min is not too small for subpolys, too
if(nNewVSegs <= nMinVSegs)
{
nNewVSegs = nMinVSegs;
}
if(nNewVSegs && nNewVSegs != nSegCnt)
{
aRetval.setB2DPolygon(i, CreateLathePoly(aPoly2D, nNewVSegs));
}
}
}
}
return aRetval;
}
basegfx::B2DPolygon E3dLatheObj::CreateLathePoly(const basegfx::B2DPolygon& rPoly2D, sal_uInt32 nVSegs)
{
// attention: Here number of SEGMENTS is given, while GetExpandedPolygon()
// takes number of points. Calc PntNum first
sal_uInt32 nNumPts(rPoly2D.isClosed() ? nVSegs : nVSegs + 1L);
if(nNumPts && rPoly2D.count() && nNumPts != rPoly2D.count())
{
// create a expanded or compresssed poly with exactly nNum Points
basegfx::B2DPolygon aRetval;
const double fLength(basegfx::tools::getLength(rPoly2D));
const double fDivisor(rPoly2D.isClosed() ? ((double)nNumPts) : ((double)(nNumPts - 1L)));
for(sal_uInt32 a(0L); a < nNumPts; a++)
{
const double fRelativePos((double)a / fDivisor); // 0.0 .. 1.0 for open, less for closed (without 1.0 e.g. last point)
const basegfx::B2DPoint aNewPoint(basegfx::tools::getPositionRelative(rPoly2D, fRelativePos, fLength));
aRetval.append(aNewPoint);
}
// copy closed flag
aRetval.setClosed(rPoly2D.isClosed());
return aRetval;
}
return rPoly2D;
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
UINT16 E3dLatheObj::GetObjIdentifier() const
{
return E3D_LATHEOBJ_ID;
}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dLatheObj::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dCompoundObject::operator=(rObj);
// weitere Parameter kopieren
const E3dLatheObj& r3DObj = (const E3dLatheObj&)rObj;
maPolyPoly2D = r3DObj.maPolyPoly2D;
// #95519# copy LinePolygon info, too
maLinePolyPolygon = r3DObj.maLinePolyPolygon;
}
/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen
|*
\************************************************************************/
SdrObject *E3dLatheObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
{
return NULL;
}
/*************************************************************************
|*
|* Neue Segmentierung (Beschreibung siehe Header-File)
|*
\************************************************************************/
void E3dLatheObj::ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs)
{
if ((nHSegs != GetHorizontalSegments() || nVSegs != GetVerticalSegments()) &&
(nHSegs != 0 || nVSegs != 0))
{
GetProperties().SetObjectItemDirect(Svx3DHorizontalSegmentsItem(nHSegs));
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));
bGeometryValid = FALSE;
}
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dLatheObj::SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew)
{
if(maPolyPoly2D != rNew)
{
maPolyPoly2D = rNew;
maPolyPoly2D.removeDoublePoints();
if(maPolyPoly2D.count())
{
const basegfx::B2DPolygon rPoly(maPolyPoly2D.getB2DPolygon(0L));
sal_uInt32 nSegCnt(rPoly.count());
if(nSegCnt && !rPoly.isClosed())
{
nSegCnt -= 1;
}
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
}
bGeometryValid = FALSE;
}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dLatheObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulLathe3d);
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dLatheObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralLathe3d);
}
/*************************************************************************
|*
|* Aufbrechen
|*
\************************************************************************/
BOOL E3dLatheObj::IsBreakObjPossible()
{
return TRUE;
}
SdrAttrObj* E3dLatheObj::GetBreakObj()
{
// create PathObj
basegfx::B3DPolyPolygon aLathePoly3D(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(maPolyPoly2D));
basegfx::B2DPolyPolygon aTransPoly(TransformToScreenCoor(aLathePoly3D));
SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aTransPoly);
if(pPathObj)
{
// Attribute setzen
SfxItemSet aSet(GetObjectItemSet());
// Linien aktivieren, um Objekt garantiert sichtbar zu machen
aSet.Put(XLineStyleItem(XLINE_SOLID));
pPathObj->SetMergedItemSet(aSet);
}
return pPathObj;
}
// eof