2008/04/01 15:50:57 thb 1.25.366.3: #i85898# Stripping all external header guards 2008/04/01 12:48:41 thb 1.25.366.2: #i85898# Stripping all external header guards 2008/03/31 14:21:45 rt 1.25.366.1: #i87441# Change license header to LPGL v3.
586 lines
19 KiB
C++
586 lines
19 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: lathe3d.cxx,v $
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* $Revision: 1.26 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svx.hxx"
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#include "svdstr.hrc"
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#include "svdglob.hxx"
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#include <tools/poly.hxx>
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#include <svx/svdpage.hxx>
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#include <svx/xoutx.hxx>
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#include "globl3d.hxx"
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#include <svx/lathe3d.hxx>
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#include <svx/xpoly.hxx>
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#ifndef _SVX_SVXIDS_HRC
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#include <svx/svxids.hrc>
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#endif
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#include <svx/svdopath.hxx>
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#include <svx/svdmodel.hxx>
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#include <svx/svx3ditems.hxx>
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#include <svx/sdr/properties/e3dlatheproperties.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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//////////////////////////////////////////////////////////////////////////////
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sdr::properties::BaseProperties* E3dLatheObj::CreateObjectSpecificProperties()
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{
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return new sdr::properties::E3dLatheProperties(*this);
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}
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//////////////////////////////////////////////////////////////////////////////
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TYPEINIT1(E3dLatheObj, E3dCompoundObject);
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/*************************************************************************
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|*
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|* Konstruktor aus 3D-Polygon, Scale gibt den Umrechnungsfaktor fuer
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|* die Koordinaten an
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|*
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\************************************************************************/
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E3dLatheObj::E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon rPoly2D)
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: E3dCompoundObject(rDefault),
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maPolyPoly2D(rPoly2D)
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{
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// since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
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basegfx::B2DHomMatrix aMirrorY;
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aMirrorY.scale(1.0, -1.0);
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maPolyPoly2D.transform(aMirrorY);
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// Defaults setzen
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SetDefaultAttributes(rDefault);
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// Ueberfluessige Punkte entfernen, insbesondere doppelte
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// Start- und Endpunkte verhindern
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maPolyPoly2D.removeDoublePoints();
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if(maPolyPoly2D.count())
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{
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const basegfx::B2DPolygon rPoly(maPolyPoly2D.getB2DPolygon(0L));
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sal_uInt32 nSegCnt(rPoly.count());
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if(nSegCnt && !rPoly.isClosed())
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{
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nSegCnt -= 1;
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}
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GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
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}
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// Geometrie erzeugen
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CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Leer-Konstruktor
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|*
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\************************************************************************/
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E3dLatheObj::E3dLatheObj()
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: E3dCompoundObject()
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{
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// Defaults setzen
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E3dDefaultAttributes aDefault;
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SetDefaultAttributes(aDefault);
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}
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void E3dLatheObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
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{
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GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultLatheSmoothed()));
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GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultLatheSmoothFrontBack()));
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GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultLatheCharacterMode()));
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GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultLatheCloseFront()));
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GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultLatheCloseBack()));
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}
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/*************************************************************************
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|*
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|* Give out simple line geometry
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|*
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\************************************************************************/
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basegfx::B3DPolyPolygon E3dLatheObj::Get3DLineGeometry() const
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{
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return maLinePolyPolygon;
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}
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/*************************************************************************
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|*
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|* Die eigentliche Konstruktionmethode, erzeugt einen Koerper durch
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|* Rotation des uebergebenen Polygons um die senkrechte Y-Achse. Wenn
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|* nEndAngle < 3600 ist, werden ausserdem zwei Deckelflaechen-Polygone
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|* erzeugt, die den Koerper abschliessen. Das Polygon sollte in der
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|* XY-Ebene liegen, mit X-Koordinaten >= 0; wenn die Anfangs- und End-
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|* X-Koordinaten nicht 0 sind, sollte das Polygon geschlossen sein.
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|* Wenn bDblSided TRUE ist, werden die Rotationsflaechen doppelseitig
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|* angelegt und keine Deckelflaechen erzeugt.
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|*
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\************************************************************************/
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// Geometrieerzeugung
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void E3dLatheObj::CreateGeometry()
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{
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// Start der Geometrieerzeugung ankuendigen
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StartCreateGeometry();
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// #78972#
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maLinePolyPolygon.clear();
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if(maPolyPoly2D.count())
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{
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// Polygon erzeugen
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// Eventuelle Anpassung der Segmentanzahlen
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basegfx::B2DPolyPolygon aLathePoly2D(CreateLathePolyPoly(maPolyPoly2D, GetVerticalSegments()));
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aLathePoly2D = basegfx::tools::correctOrientations(aLathePoly2D);
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const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aLathePoly2D.getB2DPolygon(0L));
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if(basegfx::ORIENTATION_NEGATIVE == aOrient)
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{
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aLathePoly2D.flip();
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}
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// #i28528#
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basegfx::B3DPolyPolygon aFrontLines;
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basegfx::B3DPolyPolygon aBackLines;
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basegfx::B3DPolyPolygon aInBetweenLines;
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basegfx::B3DPolyPolygon aLathePoly3D(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aLathePoly2D));
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// Spezialfall Einzelnes Polygon erzeugen
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BOOL bSinglePoly = (GetEndAngle() == 0 || GetHorizontalSegments() == 0);
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if(bSinglePoly)
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{
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// nur ein Polygon erzeugen
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GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
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// Fuer evtl. selbst erzeugte Normalen
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basegfx::B3DPolyPolygon aNormalsFront(ImpCreateByPattern(aLathePoly3D));
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// Normalen und Vorderseite selbst erzeugen
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aNormalsFront = ImpAddFrontNormals(aNormalsFront, basegfx::B3DVector(0.0, 0.0, 1.0));
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ImpCreateFront(aLathePoly3D, aNormalsFront, GetCreateNormals(), GetCreateTexture());
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// #i28528#
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aInBetweenLines.append(aLathePoly3D);
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}
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else
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{
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// Eventuell doppelseitig erzeugen?
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if(!aLathePoly3D.isClosed())
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{
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GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE));
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}
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// Seiten genenrieren?
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BOOL bCreateSides = ((GetEndAngle() < 3600 && !GetDoubleSided()) || (GetBackScale() != 100));
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// Polygone vorbereiten
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basegfx::B3DPolyPolygon aPrev, aFront, aBack, aNext;
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// Rotation vorbereiten
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double fAng = DEG2RAD(double(GetEndAngle()) / 10);
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basegfx::B3DHomMatrix aRotMat;
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// Skalierung vorbereiten
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double fScalePerStep(1.0);
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if(GetBackScale() != 100)
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{
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fScalePerStep = (((double)GetBackScale() - 100.0) / 100.0) / (double)GetHorizontalSegments();
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}
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// Texturen erzeugen?
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double fTextureDepth(1.0);
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double fTextureStart(0.0);
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if(!GetCreateTexture())
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{
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fTextureStart = fTextureDepth = 0.0;
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}
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// aPrev bis aBack ausfuellen als Startvorbereitung
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aRotMat.rotate(0.0, -(fAng / (double)GetHorizontalSegments()), 0.0);
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aPrev = aLathePoly3D;
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aPrev.transform(aRotMat);
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if(GetBackScale() != 100)
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{
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// #i74056#
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aPrev = ImpScalePoly(aPrev, 1.0 - fScalePerStep);
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}
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aRotMat.identity();
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aRotMat.rotate(0.0, fAng / (double)GetHorizontalSegments(), 0.0);
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aFront = aLathePoly3D;
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aBack = aLathePoly3D;
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aBack.transform(aRotMat);
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if(GetBackScale() != 100)
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{
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// #i74056#
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aBack = ImpScalePoly(aBack, 1.0 + fScalePerStep);
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}
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// Werte fuer Textur-Zwischensegmenterzeugung berechnen
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double fTmpStart(0.0);
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double fTmpLength(fTextureDepth / (double)GetHorizontalSegments());
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sal_uInt16 nUpperBound((sal_uInt16)GetHorizontalSegments());
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for(UINT16 a=0;a<nUpperBound;a++)
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{
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// Naechstes Polygon vorbereiten
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aNext = aLathePoly3D;
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// Rotieren
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if(!(a+2 == nUpperBound && GetEndAngle() == 3600))
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{
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aRotMat.identity();
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aRotMat.rotate(0.0, (fAng * (double)(a+2))/ (double)nUpperBound, 0.0);
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aNext.transform(aRotMat);
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}
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// Skalieren
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if(GetBackScale() != 100)
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{
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// #i74056#
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aNext = ImpScalePoly(aNext, 1.0 + (fScalePerStep * (double)(a+2)));
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}
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// Jetzt Segment erzeugen
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ImpCreateSegment(
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aFront,
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aBack,
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&aPrev,
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&aNext,
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(a == 0) && bCreateSides && GetCloseFront(), // #107245# bLatheCloseFront,
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(a == nUpperBound-1) && bCreateSides && GetCloseBack(), // #107245# bLatheCloseBack,
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((double)GetPercentDiagonal() / 200.0)
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* (double(nUpperBound) / 6.0),
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GetSmoothNormals(), // #107245# GetLatheSmoothed(),
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GetSmoothNormals(), // #107245# GetLatheSmoothed(),
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GetSmoothLids(), // #107245# GetLatheSmoothFrontBack(),
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1.0,
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fTmpStart,
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fTmpLength,
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GetCreateTexture(),
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GetCreateNormals(),
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GetCharacterMode(), // #107245# GetLatheCharacterMode(),
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TRUE,
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// #78972#
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&aFrontLines,
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&aBackLines,
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&aInBetweenLines);
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// naechsten Schritt vorbereiten
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fTmpStart += fTmpLength;
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aPrev = aFront;
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aFront = aBack;
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aBack = aNext;
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}
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}
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// #78972#
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// Simply add them for preparing line geometry
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maLinePolyPolygon.append(aFrontLines);
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maLinePolyPolygon.append(aInBetweenLines);
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maLinePolyPolygon.append(aBackLines);
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// #i28528#
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sal_Bool bClosedLines((3600 == GetEndAngle()) && (100 == GetBackScale()));
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basegfx::B3DPolyPolygon aNewPolyPoly(ImpCompleteLinePolygon(maLinePolyPolygon, aLathePoly3D.count(), bClosedLines));
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if(GetReducedLineGeometry())
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{
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// replace vertical with horizontal lines
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maLinePolyPolygon = aNewPolyPoly;
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// append front lines
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maLinePolyPolygon.append(aFrontLines);
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// append back lines
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maLinePolyPolygon.append(aBackLines);
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}
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else
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{
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// append horizontal lines
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maLinePolyPolygon.append(aNewPolyPoly);
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}
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//ImpCorrectLinePolygon(maLinePolyPolygon, aLathePoly3D.count());
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}
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// call parent
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E3dCompoundObject::CreateGeometry();
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}
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basegfx::B2DPolyPolygon E3dLatheObj::CreateLathePolyPoly(const basegfx::B2DPolyPolygon& rPolyPoly2D, sal_uInt32 nVSegs)
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{
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basegfx::B2DPolyPolygon aRetval(rPolyPoly2D);
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const sal_uInt32 nCnt(aRetval.count());
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const basegfx::B2DPolygon aFirstOriginal(aRetval.getB2DPolygon(0L));
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sal_uInt32 nOrigSegmentCnt(aFirstOriginal.count());
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if(nOrigSegmentCnt && !aFirstOriginal.isClosed())
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{
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nOrigSegmentCnt -= 1;
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}
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if(nVSegs && nVSegs != nOrigSegmentCnt)
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{
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// make sure minimum is not too small, 3 edges for closed
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// and 2 edges for open obects
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sal_uInt32 nMinVSegs(aFirstOriginal.isClosed() ? 3L : 2L);
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if(nVSegs <= nMinVSegs)
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{
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nVSegs = nMinVSegs;
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}
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if(nVSegs != nOrigSegmentCnt)
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{
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// Erstes Polygon anpassen
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aRetval.setB2DPolygon(0L, CreateLathePoly(aRetval.getB2DPolygon(0L), nVSegs));
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GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));
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// andere Polygone im richtigen Verhaeltnis anpassen,
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// aber nur, wenn Wert fuer erstes angepasst werden musste
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for(sal_uInt32 i(1L); i < nCnt; i++ )
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{
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basegfx::B2DPolygon aPoly2D(aRetval.getB2DPolygon(i));
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sal_uInt32 nSegCnt(aPoly2D.count());
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if(nSegCnt && !aPoly2D.isClosed())
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{
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nSegCnt -= 1;
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}
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sal_uInt32 nNewVSegs((nSegCnt * nVSegs) / nOrigSegmentCnt);
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// make sure min is not too small for subpolys, too
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if(nNewVSegs <= nMinVSegs)
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{
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nNewVSegs = nMinVSegs;
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}
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if(nNewVSegs && nNewVSegs != nSegCnt)
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{
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aRetval.setB2DPolygon(i, CreateLathePoly(aPoly2D, nNewVSegs));
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}
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}
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}
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}
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return aRetval;
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}
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basegfx::B2DPolygon E3dLatheObj::CreateLathePoly(const basegfx::B2DPolygon& rPoly2D, sal_uInt32 nVSegs)
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{
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// attention: Here number of SEGMENTS is given, while GetExpandedPolygon()
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// takes number of points. Calc PntNum first
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sal_uInt32 nNumPts(rPoly2D.isClosed() ? nVSegs : nVSegs + 1L);
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if(nNumPts && rPoly2D.count() && nNumPts != rPoly2D.count())
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{
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// create a expanded or compresssed poly with exactly nNum Points
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basegfx::B2DPolygon aRetval;
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const double fLength(basegfx::tools::getLength(rPoly2D));
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const double fDivisor(rPoly2D.isClosed() ? ((double)nNumPts) : ((double)(nNumPts - 1L)));
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for(sal_uInt32 a(0L); a < nNumPts; a++)
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{
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const double fRelativePos((double)a / fDivisor); // 0.0 .. 1.0 for open, less for closed (without 1.0 e.g. last point)
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const basegfx::B2DPoint aNewPoint(basegfx::tools::getPositionRelative(rPoly2D, fRelativePos, fLength));
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aRetval.append(aNewPoint);
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}
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// copy closed flag
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aRetval.setClosed(rPoly2D.isClosed());
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return aRetval;
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}
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return rPoly2D;
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}
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/*************************************************************************
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|*
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|* Identifier zurueckgeben
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|*
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\************************************************************************/
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UINT16 E3dLatheObj::GetObjIdentifier() const
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{
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return E3D_LATHEOBJ_ID;
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}
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/*************************************************************************
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|*
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|* Zuweisungsoperator
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|*
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\************************************************************************/
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void E3dLatheObj::operator=(const SdrObject& rObj)
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{
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// erstmal alle Childs kopieren
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E3dCompoundObject::operator=(rObj);
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// weitere Parameter kopieren
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const E3dLatheObj& r3DObj = (const E3dLatheObj&)rObj;
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maPolyPoly2D = r3DObj.maPolyPoly2D;
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// #95519# copy LinePolygon info, too
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maLinePolyPolygon = r3DObj.maLinePolyPolygon;
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}
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/*************************************************************************
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|*
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|* Wandle das Objekt in ein Gruppenobjekt bestehend aus n Polygonen
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|*
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\************************************************************************/
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SdrObject *E3dLatheObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
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{
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return NULL;
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}
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/*************************************************************************
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|*
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|* Neue Segmentierung (Beschreibung siehe Header-File)
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|*
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\************************************************************************/
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void E3dLatheObj::ReSegment(sal_uInt32 nHSegs, sal_uInt32 nVSegs)
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{
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if ((nHSegs != GetHorizontalSegments() || nVSegs != GetVerticalSegments()) &&
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(nHSegs != 0 || nVSegs != 0))
|
|
{
|
|
GetProperties().SetObjectItemDirect(Svx3DHorizontalSegmentsItem(nHSegs));
|
|
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nVSegs));
|
|
|
|
bGeometryValid = FALSE;
|
|
}
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|
|
|*
|
|
\************************************************************************/
|
|
|
|
void E3dLatheObj::SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew)
|
|
{
|
|
if(maPolyPoly2D != rNew)
|
|
{
|
|
maPolyPoly2D = rNew;
|
|
maPolyPoly2D.removeDoublePoints();
|
|
|
|
if(maPolyPoly2D.count())
|
|
{
|
|
const basegfx::B2DPolygon rPoly(maPolyPoly2D.getB2DPolygon(0L));
|
|
sal_uInt32 nSegCnt(rPoly.count());
|
|
|
|
if(nSegCnt && !rPoly.isClosed())
|
|
{
|
|
nSegCnt -= 1;
|
|
}
|
|
|
|
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
|
|
}
|
|
|
|
bGeometryValid = FALSE;
|
|
}
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Get the name of the object (singular)
|
|
|*
|
|
\************************************************************************/
|
|
|
|
void E3dLatheObj::TakeObjNameSingul(XubString& rName) const
|
|
{
|
|
rName=ImpGetResStr(STR_ObjNameSingulLathe3d);
|
|
|
|
String aName( GetName() );
|
|
if(aName.Len())
|
|
{
|
|
rName += sal_Unicode(' ');
|
|
rName += sal_Unicode('\'');
|
|
rName += aName;
|
|
rName += sal_Unicode('\'');
|
|
}
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Get the name of the object (plural)
|
|
|*
|
|
\************************************************************************/
|
|
|
|
void E3dLatheObj::TakeObjNamePlural(XubString& rName) const
|
|
{
|
|
rName=ImpGetResStr(STR_ObjNamePluralLathe3d);
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Aufbrechen
|
|
|*
|
|
\************************************************************************/
|
|
|
|
BOOL E3dLatheObj::IsBreakObjPossible()
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
SdrAttrObj* E3dLatheObj::GetBreakObj()
|
|
{
|
|
// create PathObj
|
|
basegfx::B3DPolyPolygon aLathePoly3D(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(maPolyPoly2D));
|
|
basegfx::B2DPolyPolygon aTransPoly(TransformToScreenCoor(aLathePoly3D));
|
|
SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aTransPoly);
|
|
|
|
if(pPathObj)
|
|
{
|
|
// Attribute setzen
|
|
SfxItemSet aSet(GetObjectItemSet());
|
|
|
|
// Linien aktivieren, um Objekt garantiert sichtbar zu machen
|
|
aSet.Put(XLineStyleItem(XLINE_SOLID));
|
|
|
|
pPathObj->SetMergedItemSet(aSet);
|
|
}
|
|
|
|
return pPathObj;
|
|
}
|
|
|
|
// eof
|