2008/04/01 15:51:38 thb 1.12.368.2: #i85898# Stripping all external header guards 2008/03/31 14:23:30 rt 1.12.368.1: #i87441# Change license header to LPGL v3.
511 lines
17 KiB
C++
511 lines
17 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: svdglue.cxx,v $
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* $Revision: 1.13 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svx.hxx"
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#include <tools/debug.hxx>
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#include <svx/svdglue.hxx>
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#include <svx/svdobj.hxx>
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#include <svx/svdtrans.hxx>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void SdrGluePoint::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
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{
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if ( bReallyAbsolute != bOn )
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{
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if ( bOn )
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{
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aPos=GetAbsolutePos(rObj);
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bReallyAbsolute=bOn;
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}
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else
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{
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bReallyAbsolute=bOn;
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Point aPt(aPos);
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SetAbsolutePos(aPt,rObj);
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}
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}
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}
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Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const
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{
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if (bReallyAbsolute) return aPos;
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Rectangle aSnap(rObj.GetSnapRect());
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Rectangle aBound(rObj.GetSnapRect());
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Point aPt(aPos);
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Point aOfs(aSnap.Center());
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switch (GetHorzAlign()) {
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case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
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case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
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}
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switch (GetVertAlign()) {
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case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
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case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
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}
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if (!bNoPercent) {
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long nXMul=aSnap.Right()-aSnap.Left();
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long nYMul=aSnap.Bottom()-aSnap.Top();
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long nXDiv=10000;
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long nYDiv=10000;
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if (nXMul!=nXDiv) {
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aPt.X()*=nXMul;
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aPt.X()/=nXDiv;
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}
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if (nYMul!=nYDiv) {
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aPt.Y()*=nYMul;
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aPt.Y()/=nYDiv;
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}
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}
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aPt+=aOfs;
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// Und nun auf's BoundRect des Objekts begrenzen
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if (aPt.X()<aBound.Left ()) aPt.X()=aBound.Left ();
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if (aPt.X()>aBound.Right ()) aPt.X()=aBound.Right ();
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if (aPt.Y()<aBound.Top ()) aPt.Y()=aBound.Top ();
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if (aPt.Y()>aBound.Bottom()) aPt.Y()=aBound.Bottom();
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return aPt;
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}
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void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj)
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{
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if (bReallyAbsolute) {
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aPos=rNewPos;
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return;
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}
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Rectangle aSnap(rObj.GetSnapRect());
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Point aPt(rNewPos);
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Point aOfs(aSnap.Center());
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switch (GetHorzAlign()) {
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case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
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case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
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}
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switch (GetVertAlign()) {
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case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
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case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
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}
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aPt-=aOfs;
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if (!bNoPercent) {
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long nXMul=aSnap.Right()-aSnap.Left();
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long nYMul=aSnap.Bottom()-aSnap.Top();
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if (nXMul==0) nXMul=1;
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if (nYMul==0) nYMul=1;
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long nXDiv=10000;
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long nYDiv=10000;
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if (nXMul!=nXDiv) {
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aPt.X()*=nXDiv;
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aPt.X()/=nXMul;
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}
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if (nYMul!=nYDiv) {
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aPt.Y()*=nYDiv;
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aPt.Y()/=nYMul;
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}
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}
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aPos=aPt;
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}
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long SdrGluePoint::GetAlignAngle() const
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{
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switch (nAlign) {
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case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid!
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case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0;
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case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP : return 4500;
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case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP : return 9000;
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case SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP : return 13500;
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case SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER: return 18000;
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case SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM: return 22500;
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case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000;
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case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500;
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} // switch
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return 0;
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}
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void SdrGluePoint::SetAlignAngle(long nWink)
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{
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nWink=NormAngle360(nWink);
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if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER;
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else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP ;
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else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP ;
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else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP ;
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else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER;
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else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM;
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else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM;
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else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM;
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}
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long SdrGluePoint::EscDirToAngle(USHORT nEsc) const
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{
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switch (nEsc) {
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case SDRESC_RIGHT : return 0;
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case SDRESC_TOP : return 9000;
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case SDRESC_LEFT : return 18000;
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case SDRESC_BOTTOM: return 27000;
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} // switch
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return 0;
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}
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USHORT SdrGluePoint::EscAngleToDir(long nWink) const
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{
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nWink=NormAngle360(nWink);
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if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT;
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if (nWink<13500) return SDRESC_TOP;
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if (nWink<22500) return SDRESC_LEFT;
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if (nWink<31500) return SDRESC_BOTTOM;
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return 0;
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}
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void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
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{
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Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
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RotatePoint(aPt,rRef,sn,cs);
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// Bezugskante drehen
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if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
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{
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SetAlignAngle(GetAlignAngle()+nWink);
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}
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// Austrittsrichtungen drehen
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USHORT nEscDir0=nEscDir;
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USHORT nEscDir1=0;
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if ((nEscDir0&SDRESC_LEFT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT )+nWink);
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if ((nEscDir0&SDRESC_TOP )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP )+nWink);
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if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink);
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if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink);
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nEscDir=nEscDir1;
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if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
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}
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void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
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{
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Point aPt(rRef2); aPt-=rRef1;
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long nWink=GetAngle(aPt);
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Mirror(rRef1,rRef2,nWink,pObj);
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}
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void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
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{
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Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
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MirrorPoint(aPt,rRef1,rRef2);
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// Bezugskante spiegeln
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if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
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{
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long nAW=GetAlignAngle();
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nAW+=2*(nWink-nAW);
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SetAlignAngle(nAW);
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}
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// Austrittsrichtungen spiegeln
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USHORT nEscDir0=nEscDir;
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USHORT nEscDir1=0;
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if ((nEscDir0&SDRESC_LEFT)!=0) {
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long nEW=EscDirToAngle(SDRESC_LEFT);
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nEW+=2*(nWink-nEW);
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nEscDir1|=EscAngleToDir(nEW);
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}
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if ((nEscDir0&SDRESC_TOP)!=0) {
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long nEW=EscDirToAngle(SDRESC_TOP);
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nEW+=2*(nWink-nEW);
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nEscDir1|=EscAngleToDir(nEW);
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}
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if ((nEscDir0&SDRESC_RIGHT)!=0) {
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long nEW=EscDirToAngle(SDRESC_RIGHT);
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nEW+=2*(nWink-nEW);
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nEscDir1|=EscAngleToDir(nEW);
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}
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if ((nEscDir0&SDRESC_BOTTOM)!=0) {
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long nEW=EscDirToAngle(SDRESC_BOTTOM);
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nEW+=2*(nWink-nEW);
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nEscDir1|=EscAngleToDir(nEW);
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}
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nEscDir=nEscDir1;
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if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
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}
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void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, FASTBOOL bVShear, const SdrObject* pObj)
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{
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Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
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ShearPoint(aPt,rRef,tn,bVShear);
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if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
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}
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void SdrGluePoint::Draw(OutputDevice& rOut, const SdrObject* pObj) const
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{
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Color aBackPenColor(COL_WHITE);
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Color aForePenColor(COL_LIGHTBLUE);
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bool bMapMerk=rOut.IsMapModeEnabled();
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Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
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aPt=rOut.LogicToPixel(aPt);
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rOut.EnableMapMode(FALSE);
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long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
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rOut.SetLineColor( aBackPenColor );
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rOut.DrawLine(Point(x-2,y-3),Point(x+3,y+2));
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rOut.DrawLine(Point(x-3,y-2),Point(x+2,y+3));
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rOut.DrawLine(Point(x-3,y+2),Point(x+2,y-3));
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rOut.DrawLine(Point(x-2,y+3),Point(x+3,y-2));
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if (bNoPercent)
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{
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switch (GetHorzAlign())
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{
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case SDRHORZALIGN_LEFT : rOut.DrawLine(Point(x-3,y-1),Point(x-3,y+1)); break;
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case SDRHORZALIGN_RIGHT : rOut.DrawLine(Point(x+3,y-1),Point(x+3,y+1)); break;
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}
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switch (GetVertAlign())
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{
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case SDRVERTALIGN_TOP : rOut.DrawLine(Point(x-1,y-3),Point(x+1,y-3)); break;
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case SDRVERTALIGN_BOTTOM: rOut.DrawLine(Point(x-1,y+3),Point(x+1,y+3)); break;
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}
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}
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rOut.SetLineColor( aForePenColor );
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rOut.DrawLine(Point(x-2,y-2),Point(x+2,y+2));
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rOut.DrawLine(Point(x-2,y+2),Point(x+2,y-2));
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rOut.EnableMapMode(bMapMerk);
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}
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void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const
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{
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bool bMapMerk=rWin.IsMapModeEnabled();
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Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
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aPt=rWin.LogicToPixel(aPt);
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rWin.EnableMapMode(FALSE);
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long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
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// #111096#
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// do not erase background, that causes flicker (!)
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rWin.Invalidate(Rectangle(Point(x-3,y-3),Point(x+3,y+3)), INVALIDATE_NOERASE);
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rWin.EnableMapMode(bMapMerk);
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}
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FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
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{
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Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
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Size aSiz=rOut.PixelToLogic(Size(3,3));
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Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
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return aRect.IsInside(rPnt);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void SdrGluePointList::Clear()
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{
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USHORT nAnz=GetCount();
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for (USHORT i=0; i<nAnz; i++) {
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delete GetObject(i);
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}
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aList.Clear();
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}
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void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
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{
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if (GetCount()!=0) Clear();
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USHORT nAnz=rSrcList.GetCount();
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for (USHORT i=0; i<nAnz; i++) {
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Insert(rSrcList[i]);
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}
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}
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// Die Id's der Klebepunkte in der Liste sind stets streng monoton steigend!
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// Ggf. wird dem neuen Klebepunkt eine neue Id zugewiesen (wenn diese bereits
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// vergeben ist). Die Id 0 ist reserviert.
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USHORT SdrGluePointList::Insert(const SdrGluePoint& rGP)
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{
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SdrGluePoint* pGP=new SdrGluePoint(rGP);
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USHORT nId=pGP->GetId();
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USHORT nAnz=GetCount();
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USHORT nInsPos=nAnz;
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USHORT nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
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DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz");
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FASTBOOL bHole=nLastId>nAnz;
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if (nId<=nLastId) {
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if (!bHole || nId==0) {
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nId=nLastId+1;
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} else {
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FASTBOOL bBrk=FALSE;
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for (USHORT nNum=0; nNum<nAnz && !bBrk; nNum++) {
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const SdrGluePoint* pGP2=GetObject(nNum);
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USHORT nTmpId=pGP2->GetId();
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if (nTmpId==nId) {
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nId=nLastId+1; // bereits vorhanden
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bBrk=TRUE;
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}
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if (nTmpId>nId) {
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nInsPos=nNum; // Hier einfuegen (einsortieren)
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bBrk=TRUE;
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}
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}
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}
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pGP->SetId(nId);
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}
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aList.Insert(pGP,nInsPos);
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return nInsPos;
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}
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void SdrGluePointList::DrawAll(OutputDevice& rOut, const SdrObject* pObj) const
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{
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USHORT nAnz=GetCount();
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if (nAnz!=0)
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{
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Color aBackPenColor(COL_WHITE);
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bool bMapMerk=rOut.IsMapModeEnabled();
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rOut.SetLineColor( aBackPenColor );
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USHORT nNum;
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for (nNum=0; nNum<nAnz; nNum++)
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{
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const SdrGluePoint* pGP=GetObject(nNum);
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Point aPt(pObj!=NULL ? pGP->GetAbsolutePos(*pObj) : pGP->GetPos());
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aPt=rOut.LogicToPixel(aPt);
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rOut.EnableMapMode(FALSE);
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long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
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rOut.DrawLine(Point(x-2,y-3),Point(x+3,y+2));
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rOut.DrawLine(Point(x-3,y-2),Point(x+2,y+3));
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rOut.DrawLine(Point(x-3,y+2),Point(x+2,y-3));
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rOut.DrawLine(Point(x-2,y+3),Point(x+3,y-2));
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if (!pGP->IsPercent())
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{
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switch (pGP->GetHorzAlign())
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{
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case SDRHORZALIGN_LEFT : rOut.DrawLine(Point(x-3,y-1),Point(x-3,y+1)); break;
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case SDRHORZALIGN_RIGHT : rOut.DrawLine(Point(x+3,y-1),Point(x+3,y+1)); break;
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}
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switch (pGP->GetVertAlign())
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{
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case SDRVERTALIGN_TOP : rOut.DrawLine(Point(x-1,y-3),Point(x+1,y-3)); break;
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case SDRVERTALIGN_BOTTOM: rOut.DrawLine(Point(x-1,y+3),Point(x+1,y+3)); break;
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}
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}
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rOut.EnableMapMode(bMapMerk);
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}
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for (nNum=0; nNum<nAnz; nNum++)
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{
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const SdrGluePoint* pGP=GetObject(nNum);
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// #i38892#
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rOut.SetLineColor( pGP->IsUserDefined() ? COL_LIGHTBLUE : COL_BLACK );
|
|
|
|
Point aPt(pObj!=NULL ? pGP->GetAbsolutePos(*pObj) : pGP->GetPos());
|
|
aPt=rOut.LogicToPixel(aPt);
|
|
rOut.EnableMapMode(FALSE);
|
|
long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
|
|
rOut.DrawLine(Point(x-2,y-2),Point(x+2,y+2));
|
|
rOut.DrawLine(Point(x-2,y+2),Point(x+2,y-2));
|
|
rOut.EnableMapMode(bMapMerk);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const
|
|
{
|
|
USHORT nAnz=GetCount();
|
|
for (USHORT nNum=0; nNum<nAnz; nNum++) {
|
|
GetObject(nNum)->Invalidate(rWin,pObj);
|
|
}
|
|
}
|
|
|
|
USHORT SdrGluePointList::FindGluePoint(USHORT nId) const
|
|
{
|
|
// Hier noch einen optimaleren Suchalgorithmus implementieren.
|
|
// Die Liste sollte stets sortiert sein!!!!
|
|
USHORT nAnz=GetCount();
|
|
USHORT nRet=SDRGLUEPOINT_NOTFOUND;
|
|
for (USHORT nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
|
|
const SdrGluePoint* pGP=GetObject(nNum);
|
|
if (pGP->GetId()==nId) nRet=nNum;
|
|
}
|
|
return nRet;
|
|
}
|
|
|
|
USHORT SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack, FASTBOOL bNext, USHORT nId0) const
|
|
{
|
|
USHORT nAnz=GetCount();
|
|
USHORT nRet=SDRGLUEPOINT_NOTFOUND;
|
|
USHORT nNum=bBack ? 0 : nAnz;
|
|
while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
|
|
if (!bBack) nNum--;
|
|
const SdrGluePoint* pGP=GetObject(nNum);
|
|
if (bNext) {
|
|
if (pGP->GetId()==nId0) bNext=FALSE;
|
|
} else {
|
|
if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum;
|
|
}
|
|
if (bBack) nNum++;
|
|
}
|
|
return nRet;
|
|
}
|
|
|
|
void SdrGluePointList::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
|
|
{
|
|
USHORT nAnz=GetCount();
|
|
for (USHORT nNum=0; nNum<nAnz; nNum++) {
|
|
GetObject(nNum)->SetReallyAbsolute(bOn,rObj);
|
|
}
|
|
}
|
|
|
|
void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
|
|
{
|
|
USHORT nAnz=GetCount();
|
|
for (USHORT nNum=0; nNum<nAnz; nNum++) {
|
|
GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj);
|
|
}
|
|
}
|
|
|
|
void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
|
|
{
|
|
Point aPt(rRef2); aPt-=rRef1;
|
|
long nWink=GetAngle(aPt);
|
|
Mirror(rRef1,rRef2,nWink,pObj);
|
|
}
|
|
|
|
void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
|
|
{
|
|
USHORT nAnz=GetCount();
|
|
for (USHORT nNum=0; nNum<nAnz; nNum++) {
|
|
GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj);
|
|
}
|
|
}
|
|
|
|
void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* pObj)
|
|
{
|
|
USHORT nAnz=GetCount();
|
|
for (USHORT nNum=0; nNum<nAnz; nNum++) {
|
|
GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj);
|
|
}
|
|
}
|
|
|
|
// eof
|