204 lines
5.7 KiB
C++
204 lines
5.7 KiB
C++
/* -*- Mode: C++; eval:(c-set-style "bsd"); tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2002 by Sun Microsystems, Inc.
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* 2011 Lionel Elie Mamane <lionel@mamane.lu>
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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************************************************************************/
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#ifndef _PQ_ALLOCATOR_
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#define _PQ_ALLOCATOR_
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#include <cstddef>
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#include "sal/types.h"
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#include "pq_common.hxx"
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/** jbu: This source has been copied from sal/inc/internal/allocator.hxx,
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because it is not a public interface. Thx a lot for figuring this
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out.
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*/
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//######################################################
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// This is no general purpose STL allocator but one
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// necessary to use STL for some implementation but
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// avoid linking sal against the STLPort library!!!
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// For more information on when and how to define a
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// custom stl allocator have a look at Scott Meyers:
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// "Effective STL", Nicolai M. Josuttis:
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// "The C++ Standard Library - A Tutorial and Reference"
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// and at http://www.josuttis.com/cppcode/allocator.html
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namespace pq_sdbc_driver {
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template<class T>
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class Allocator
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{
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public:
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typedef T value_type;
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typedef T* pointer;
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typedef const T* const_pointer;
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typedef T& reference;
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typedef const T& const_reference;
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typedef ::std::size_t size_type;
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typedef ::std::ptrdiff_t difference_type;
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//-----------------------------------------
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template<class U>
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struct rebind
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{
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typedef Allocator<U> other;
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};
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//-----------------------------------------
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pointer address (reference value) const
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{
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return &value;
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}
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//-----------------------------------------
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const_pointer address (const_reference value) const
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{
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return &value;
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}
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//-----------------------------------------
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Allocator() SAL_THROW(())
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{}
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//-----------------------------------------
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template<class U>
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Allocator (const Allocator<U>&) SAL_THROW(())
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{}
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//-----------------------------------------
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Allocator(const Allocator&) SAL_THROW(())
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{}
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//-----------------------------------------
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~Allocator() SAL_THROW(())
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{}
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//-----------------------------------------
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size_type max_size() const SAL_THROW(())
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{
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return size_type(-1)/sizeof(T);
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}
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//-----------------------------------------
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/* Normally the code for allocate should
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throw a std::bad_alloc exception if the
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requested memory could not be allocated:
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(C++ standard 20.4.1.1):
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pointer allocate (size_type n, const void* hint = 0)
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{
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pointer p = reinterpret_cast<pointer>(
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rtl_allocateMemory(sal_uInt32(n * sizeof(T))));
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if (NULL == p)
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throw ::std::bad_alloc();
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return p;
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}
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but some compilers do not compile it if exceptions
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are not enabled, e.g. GCC under Linux and it is
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in general not desired to compile sal with exceptions
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enabled. */
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pointer allocate (size_type n, const void* UNUSED(hint) = 0)
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{
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return reinterpret_cast<pointer>(
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rtl_allocateMemory(sal_uInt32(n * sizeof(T))));
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}
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//-----------------------------------------
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void deallocate (pointer p, size_type UNUSED(n))
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{
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rtl_freeMemory(p);
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}
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//-----------------------------------------
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void construct (pointer p, const T& value)
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{
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new ((void*)p)T(value);
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}
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// LEM: GNU libstdc++ vectors expect this one to exist,
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// at least if one intends to create vectors by giving
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// only a size and no initialising value.
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//-----------------------------------------
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void construct (pointer p)
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{
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new ((void*)p)T;
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}
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//-----------------------------------------
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void destroy (pointer p)
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{
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p->~T();
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}
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};
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//######################################################
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// Custom STL allocators must be stateless (see
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// references above) that's why the operators below
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// return always true or false
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template<class T, class U>
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inline bool operator== (const Allocator<T>&, const Allocator<U>&) SAL_THROW(())
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{
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return true;
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}
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template<class T, class U>
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inline bool operator!= (const Allocator<T>&, const Allocator<U>&) SAL_THROW(())
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{
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return false;
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}
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} /* namespace sal */
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//######################################################
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/* REQUIRED BY STLPort (see stlport '_alloc.h'):
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Hack for compilers that do not support member
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template classes (e.g. MSVC 6) */
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#if defined (_MSC_VER)
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#if (_MSC_VER < 1400) // MSVC 6
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namespace _STL
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{
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#endif
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#endif
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template<class T, class U>
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inline pq_sdbc_driver::Allocator<U> & __stl_alloc_rebind (
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pq_sdbc_driver::Allocator<T> & a, U const *)
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{
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return (pq_sdbc_driver::Allocator<U>&)(a);
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}
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#if defined (_MSC_VER)
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#if (_MSC_VER < 1400) // MSVC 6
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}
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#endif
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#endif
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#endif /* _PQ_ALLOCATOR_ */
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