178 lines
6.3 KiB
C++
178 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef SD_FRAMEWORK_PANE_HXX
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#define SD_FRAMEWORK_PANE_HXX
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#include "MutexOwner.hxx"
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#include <com/sun/star/drawing/framework/XPane.hpp>
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#include <com/sun/star/drawing/framework/XPane2.hpp>
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#include <com/sun/star/drawing/framework/TabBarButton.hpp>
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#include <com/sun/star/lang/XUnoTunnel.hpp>
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#include <cppuhelper/compbase3.hxx>
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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class Window;
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namespace css = ::com::sun::star;
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namespace cssu = ::com::sun::star::uno;
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namespace {
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typedef ::cppu::WeakComponentImplHelper3 <
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::com::sun::star::drawing::framework::XPane,
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::com::sun::star::drawing::framework::XPane2,
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::com::sun::star::lang::XUnoTunnel
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> PaneInterfaceBase;
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} // end of anonymous namespace.
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namespace sd { namespace framework {
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/** A pane is a wrapper for a window and possibly for a tab bar (for view
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switching). Panes are unique resources.
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This class has two responsibilities:
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1. It implements the XPane interface. This is the most important
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interface of this class for API based views (of which there not that
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many yet) because it gives access to the XWindow.
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2. It gives access to the underlying VCL Window by implementing the
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XUnoTunnel interface. This is necessary at the moment and in the
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foreseeable future because many parts of the Draw and Impress views rely
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on direct access on the Window class.
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*/
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class Pane
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: protected MutexOwner,
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public PaneInterfaceBase
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{
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public:
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/** Create a new Pane object that wrapps the given window.
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@param rsPaneURL
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The URL that is used by the configuration to identify the pane.
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The given URL has to be valid.
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@param pWindow
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The VCL Window (usually this really is an sd::Window) that is
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wrapped by the new Pane object. The given pointer must not be
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NULL.
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*/
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Pane (
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const ::com::sun::star::uno::Reference<
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com::sun::star::drawing::framework::XResourceId>& rxPaneId,
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::Window* pWindow)
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throw ();
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virtual ~Pane (void) throw();
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virtual void SAL_CALL disposing (void);
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static const ::com::sun::star::uno::Sequence<sal_Int8>& getUnoTunnelId (void);
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/** This method is typically used together with the XUnoTunnel to obtain
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a Window pointer from an XPane object.
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*/
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virtual ::Window* GetWindow (void);
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//----- XPane -------------------------------------------------------------
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/** For a UNO API based implementation of a view this may the most
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important method of this class because the view is only interested
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in the window of the pane.
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*/
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virtual cssu::Reference<css::awt::XWindow>
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SAL_CALL getWindow (void)
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throw (cssu::RuntimeException);
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virtual cssu::Reference<css::rendering::XCanvas>
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SAL_CALL getCanvas (void)
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throw (cssu::RuntimeException);
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//----- XPane2 -------------------------------------------------------------
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virtual sal_Bool SAL_CALL isVisible (void)
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throw (cssu::RuntimeException);
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virtual void SAL_CALL setVisible (sal_Bool bIsVisible)
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throw (cssu::RuntimeException);
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virtual cssu::Reference<css::accessibility::XAccessible> SAL_CALL getAccessible (void)
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throw (cssu::RuntimeException);
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virtual void SAL_CALL setAccessible (
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const cssu::Reference<css::accessibility::XAccessible>& rxAccessible)
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throw (cssu::RuntimeException);
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//----- XResource ---------------------------------------------------------
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virtual ::com::sun::star::uno::Reference<com::sun::star::drawing::framework::XResourceId>
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SAL_CALL getResourceId (void)
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throw (::com::sun::star::uno::RuntimeException);
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/** For the typical pane it makes no sense to be dislayed without a
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view. Therefore this default implementation returns always <TRUE/>.
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*/
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virtual sal_Bool SAL_CALL isAnchorOnly (void)
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throw (com::sun::star::uno::RuntimeException);
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//----- XUnoTunnel --------------------------------------------------------
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virtual sal_Int64 SAL_CALL getSomething (const com::sun::star::uno::Sequence<sal_Int8>& rId)
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throw (com::sun::star::uno::RuntimeException);
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protected:
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::com::sun::star::uno::Reference<com::sun::star::drawing::framework::XResourceId> mxPaneId;
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::Window* mpWindow;
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::com::sun::star::uno::Reference<com::sun::star::awt::XWindow> mxWindow;
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::com::sun::star::uno::Reference<com::sun::star::rendering::XCanvas> mxCanvas;
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/** Overload this method, not getCanvas(), when you want to provide a
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different canvas.
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*/
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virtual ::com::sun::star::uno::Reference<com::sun::star::rendering::XCanvas>
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CreateCanvas (void)
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throw (::com::sun::star::uno::RuntimeException);
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/** Throw DisposedException when the object has already been disposed or
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is currently being disposed. Otherwise this method returns
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normally.
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*/
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void ThrowIfDisposed (void) const
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throw (::com::sun::star::lang::DisposedException);
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};
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} } // end of namespace sd::framework
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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