2005/03/03 14:17:29 thb 1.2.6.2: #i43927# Slightly changed the way updateScreen() is handled: since just lately, there were several places introduced which had to call View::updateScreen() manually (RehearsetimtinActivity, WaitSymbol, etc.). Together with the recent change regarding #i42499#, this resulted in the unfortunate situation that LayerManager::update() was not called before updateScreen(). Now, the view update is centrally handled by the EventMultiplexer (which also knows the LayerManager), I've therefore changed all direct calls to View::updateScreen() to EventMultiplexer::updateScreenContent()
2005/02/15 12:45:10 thb 1.2.6.1: #i42440# Moved sprite-growing code to slideshow, we already handle the case there for update areas of antialiased shapes; Improved/reformatted documentation; (Hopefully) fixed the problem that sometimes, the first effect preview did not work. The reason there was presumably the clearing of the EventQueue before every slide, and the fact that EventMultiplexer only generated new tick events when it thought ticking was switched off.