Thanks to Thorsten. Change-Id: I9b5435d2326e9ebf340e88025eeea25ff6388ea2 Reviewed-on: https://gerrit.libreoffice.org/2946 Reviewed-by: Thorsten Behrens <tbehrens@suse.com> Tested-by: Thorsten Behrens <tbehrens@suse.com>
133 lines
4.5 KiB
C++
133 lines
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <rtl/instance.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace attribute
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{
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class ImpSdrShadowAttribute
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{
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public:
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// shadow definitions
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basegfx::B2DVector maOffset; // shadow offset 1/100th mm
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double mfTransparence; // [0.0 .. 1.0], 0.0==no transp.
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basegfx::BColor maColor; // color of shadow
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ImpSdrShadowAttribute(
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const basegfx::B2DVector& rOffset,
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double fTransparence,
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const basegfx::BColor& rColor)
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: maOffset(rOffset),
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mfTransparence(fTransparence),
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maColor(rColor)
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{
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}
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ImpSdrShadowAttribute()
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: maOffset(basegfx::B2DVector()),
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mfTransparence(0.0),
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maColor(basegfx::BColor())
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{
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}
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// data read access
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const basegfx::B2DVector& getOffset() const { return maOffset; }
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double getTransparence() const { return mfTransparence; }
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const basegfx::BColor& getColor() const { return maColor; }
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bool operator==(const ImpSdrShadowAttribute& rCandidate) const
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{
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return (getOffset() == rCandidate.getOffset()
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&& getTransparence() == rCandidate.getTransparence()
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&& getColor() == rCandidate.getColor());
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}
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};
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namespace
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{
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struct theGlobalDefault :
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public rtl::Static< SdrShadowAttribute::ImplType, theGlobalDefault > {};
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}
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SdrShadowAttribute::SdrShadowAttribute(
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const basegfx::B2DVector& rOffset,
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double fTransparence,
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const basegfx::BColor& rColor)
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: mpSdrShadowAttribute(ImpSdrShadowAttribute(
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rOffset, fTransparence, rColor))
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{
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}
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SdrShadowAttribute::SdrShadowAttribute()
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: mpSdrShadowAttribute(theGlobalDefault::get())
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{
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}
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SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate)
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: mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute)
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{
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}
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SdrShadowAttribute::~SdrShadowAttribute()
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{
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}
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bool SdrShadowAttribute::isDefault() const
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{
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return mpSdrShadowAttribute.same_object(theGlobalDefault::get());
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}
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SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate)
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{
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mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute;
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return *this;
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}
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bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const
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{
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return mpSdrShadowAttribute == rCandidate.mpSdrShadowAttribute;
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}
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const basegfx::B2DVector& SdrShadowAttribute::getOffset() const
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{
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return mpSdrShadowAttribute->getOffset();
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}
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double SdrShadowAttribute::getTransparence() const
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{
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return mpSdrShadowAttribute->getTransparence();
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}
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const basegfx::BColor& SdrShadowAttribute::getColor() const
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{
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return mpSdrShadowAttribute->getColor();
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}
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} // end of namespace attribute
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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