Files
libreoffice/drawinglayer/source/attribute/sdrshadowattribute.cxx
Thomas Arnhold 62fca307fc fdo#62525: use cow_wrapper for SdrShadowAttribute
Thanks to Thorsten.

Change-Id: I9b5435d2326e9ebf340e88025eeea25ff6388ea2
Reviewed-on: https://gerrit.libreoffice.org/2946
Reviewed-by: Thorsten Behrens <tbehrens@suse.com>
Tested-by: Thorsten Behrens <tbehrens@suse.com>
2013-03-23 20:06:16 +00:00

133 lines
4.5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/color/bcolor.hxx>
#include <rtl/instance.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class ImpSdrShadowAttribute
{
public:
// shadow definitions
basegfx::B2DVector maOffset; // shadow offset 1/100th mm
double mfTransparence; // [0.0 .. 1.0], 0.0==no transp.
basegfx::BColor maColor; // color of shadow
ImpSdrShadowAttribute(
const basegfx::B2DVector& rOffset,
double fTransparence,
const basegfx::BColor& rColor)
: maOffset(rOffset),
mfTransparence(fTransparence),
maColor(rColor)
{
}
ImpSdrShadowAttribute()
: maOffset(basegfx::B2DVector()),
mfTransparence(0.0),
maColor(basegfx::BColor())
{
}
// data read access
const basegfx::B2DVector& getOffset() const { return maOffset; }
double getTransparence() const { return mfTransparence; }
const basegfx::BColor& getColor() const { return maColor; }
bool operator==(const ImpSdrShadowAttribute& rCandidate) const
{
return (getOffset() == rCandidate.getOffset()
&& getTransparence() == rCandidate.getTransparence()
&& getColor() == rCandidate.getColor());
}
};
namespace
{
struct theGlobalDefault :
public rtl::Static< SdrShadowAttribute::ImplType, theGlobalDefault > {};
}
SdrShadowAttribute::SdrShadowAttribute(
const basegfx::B2DVector& rOffset,
double fTransparence,
const basegfx::BColor& rColor)
: mpSdrShadowAttribute(ImpSdrShadowAttribute(
rOffset, fTransparence, rColor))
{
}
SdrShadowAttribute::SdrShadowAttribute()
: mpSdrShadowAttribute(theGlobalDefault::get())
{
}
SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate)
: mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute)
{
}
SdrShadowAttribute::~SdrShadowAttribute()
{
}
bool SdrShadowAttribute::isDefault() const
{
return mpSdrShadowAttribute.same_object(theGlobalDefault::get());
}
SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate)
{
mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute;
return *this;
}
bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const
{
return mpSdrShadowAttribute == rCandidate.mpSdrShadowAttribute;
}
const basegfx::B2DVector& SdrShadowAttribute::getOffset() const
{
return mpSdrShadowAttribute->getOffset();
}
double SdrShadowAttribute::getTransparence() const
{
return mpSdrShadowAttribute->getTransparence();
}
const basegfx::BColor& SdrShadowAttribute::getColor() const
{
return mpSdrShadowAttribute->getColor();
}
} // end of namespace attribute
} // end of namespace drawinglayer
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */