Files
libreoffice/slideshow/source/engine/OGLTrans/unx/OGLTrans_TransitionImpl.cxx
Tor Lillqvist b51d0ec93d Make the OpenGL transition code buildable for Windows
Whether it works at run-time is another question;)

Use the same source files as for X11, with relevant conditional
coding.

The Windows OpenGL import library corresponds to OpenGL 1.2, so we
can't directly use APIs from OpenGL 1.3 or newer. (Even if they as
such are present in the "Mesa" headers we use.) So look up also
glActivetexture() dynamically.

Change-Id: I2280e2ad7e190356e9409cc28142fa9fc33e078b
2013-01-10 23:53:41 +02:00

1670 lines
62 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <utility>
#include <boost/make_shared.hpp>
#include "OGLTrans_TransitionImpl.hxx"
#include "OGLTrans_Shaders.hxx"
#include <GL/gl.h>
#include <math.h>
using boost::make_shared;
using boost::shared_ptr;
using std::max;
using std::min;
using std::vector;
TransitionScene::TransitionScene(TransitionScene const& rOther)
: maLeavingSlidePrimitives(rOther.maLeavingSlidePrimitives)
, maEnteringSlidePrimitives(rOther.maEnteringSlidePrimitives)
, maOverallOperations(rOther.maOverallOperations)
, maSceneObjects(rOther.maSceneObjects)
{
}
TransitionScene& TransitionScene::operator=(const TransitionScene& rOther)
{
TransitionScene aTmp(rOther);
swap(aTmp);
return *this;
}
void TransitionScene::swap(TransitionScene& rOther)
{
using std::swap;
swap(maLeavingSlidePrimitives, rOther.maLeavingSlidePrimitives);
swap(maEnteringSlidePrimitives, rOther.maEnteringSlidePrimitives);
swap(maOverallOperations, rOther.maOverallOperations);
swap(maSceneObjects, rOther.maSceneObjects);
}
OGLTransitionImpl::~OGLTransitionImpl()
{
}
void OGLTransitionImpl::setScene(TransitionScene const& rScene)
{
maScene = rScene;
}
void OGLTransitionImpl::prepare( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex )
{
const SceneObjects_t& rSceneObjects(maScene.getSceneObjects());
for(unsigned int i(0); i != rSceneObjects.size(); ++i) {
rSceneObjects[i]->prepare();
}
prepareTransition_( glLeavingSlideTex, glEnteringSlideTex );
}
void OGLTransitionImpl::finish()
{
const SceneObjects_t& rSceneObjects(maScene.getSceneObjects());
for(unsigned int i(0); i != rSceneObjects.size(); ++i) {
rSceneObjects[i]->finish();
}
finishTransition_();
}
static void blendSlide( double depth )
{
double showHeight = -1 + depth*2;
GLfloat reflectionColor[] = {0, 0, 0, 0.25};
glDisable( GL_DEPTH_TEST );
glBegin( GL_QUADS );
glColor4fv( reflectionColor );
glVertex3f( -1, -1, 0 );
glColor4f( 0, 0, 0, 1 );
glVertex3f(-1, showHeight, 0 );
glVertex3f( 1, showHeight, 0 );
glColor4fv( reflectionColor );
glVertex3f( 1, -1, 0 );
glEnd();
glBegin( GL_QUADS );
glColor4f( 0, 0, 0, 1 );
glVertex3f( -1, showHeight, 0 );
glVertex3f( -1, 1, 0 );
glVertex3f( 1, 1, 0 );
glVertex3f( 1, showHeight, 0 );
glEnd();
glEnable( GL_DEPTH_TEST );
}
static void slideShadow( double nTime, const Primitive& primitive, double sw, double sh )
{
double reflectionDepth = 0.3;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LIGHTING);
glPushMatrix();
primitive.applyOperations( nTime, sw, sh );
blendSlide( reflectionDepth );
glPopMatrix();
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
}
void OGLTransitionImpl::prepare_( double, double, double, double, double )
{
}
void OGLTransitionImpl::prepareTransition_( ::sal_Int32, ::sal_Int32 )
{
}
void OGLTransitionImpl::finishTransition_()
{
}
void OGLTransitionImpl::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glEnable(GL_TEXTURE_2D);
displaySlide( nTime, glLeavingSlideTex, maScene.getLeavingSlide(), SlideWidthScale, SlideHeightScale );
displaySlide( nTime, glEnteringSlideTex, maScene.getEnteringSlide(), SlideWidthScale, SlideHeightScale );
}
void OGLTransitionImpl::display( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
{
const double SlideWidthScale = SlideWidth/DispWidth;
const double SlideHeightScale = SlideHeight/DispHeight;
prepare_( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
glPushMatrix();
displaySlides_( nTime, glLeavingSlideTex, glEnteringSlideTex, SlideWidthScale, SlideHeightScale );
displayScene( nTime, SlideWidth, SlideHeight, DispWidth, DispHeight );
glPopMatrix();
}
void OGLTransitionImpl::applyOverallOperations( double nTime, double SlideWidthScale, double SlideHeightScale )
{
const Operations_t& rOverallOperations(maScene.getOperations());
for(unsigned int i(0); i != rOverallOperations.size(); ++i)
rOverallOperations[i]->interpolate(nTime,SlideWidthScale,SlideHeightScale);
}
void
OGLTransitionImpl::displaySlide(
const double nTime,
const ::sal_Int32 glSlideTex, const Primitives_t& primitives,
double SlideWidthScale, double SlideHeightScale )
{
//TODO change to foreach
glBindTexture(GL_TEXTURE_2D, glSlideTex);
// display slide reflection
// note that depth test is turned off while blending the shadow
// so the slides has to be rendered in right order, see rochade as example
if( maSettings.mbReflectSlides ) {
double surfaceLevel = -0.04;
/* reflected slides */
glPushMatrix();
glScaled( 1, -1, 1 );
glTranslated( 0, 2 - surfaceLevel, 0 );
glCullFace(GL_FRONT);
for(unsigned int i(0); i < primitives.size(); ++i)
primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
glCullFace(GL_BACK);
slideShadow( nTime, primitives[0], SlideWidthScale, SlideHeightScale );
glPopMatrix();
}
for(unsigned int i(0); i < primitives.size(); ++i)
primitives[i].display(nTime, SlideWidthScale, SlideHeightScale);
}
void OGLTransitionImpl::displayScene( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight )
{
const SceneObjects_t& rSceneObjects(maScene.getSceneObjects());
glEnable(GL_TEXTURE_2D);
for(unsigned int i(0); i != rSceneObjects.size(); ++i)
rSceneObjects[i]->display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
}
void Primitive::display(double nTime, double WidthScale, double HeightScale) const
{
glPushMatrix();
applyOperations( nTime, WidthScale, HeightScale );
glEnableClientState( GL_VERTEX_ARRAY );
if(!Normals.empty())
{
glNormalPointer( GL_DOUBLE , 0 , &Normals[0] );
glEnableClientState( GL_NORMAL_ARRAY );
}
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_DOUBLE, 0, &TexCoords[0] );
glVertexPointer( 3, GL_DOUBLE, 0, &Vertices[0] );
glDrawArrays( GL_TRIANGLES, 0, Vertices.size() );
glPopMatrix();
}
void Primitive::applyOperations(double nTime, double WidthScale, double HeightScale) const
{
for(unsigned int i(0); i < Operations.size(); ++i)
Operations[i]->interpolate( nTime ,WidthScale,HeightScale);
glScaled(WidthScale,HeightScale,1);
}
void SceneObject::display(double nTime, double /* SlideWidth */, double /* SlideHeight */, double DispWidth, double DispHeight ) const
{
for(unsigned int i(0); i < maPrimitives.size(); ++i) {
// fixme: allow various model spaces, now we make it so that
// it is regular -1,-1 to 1,1, where the whole display fits in
glPushMatrix();
if (DispHeight > DispWidth)
glScaled(DispHeight/DispWidth, 1, 1);
else
glScaled(1, DispWidth/DispHeight, 1);
maPrimitives[i].display(nTime, 1, 1);
glPopMatrix();
}
}
void SceneObject::pushPrimitive(const Primitive &p)
{
maPrimitives.push_back(p);
}
SceneObject::SceneObject()
: maPrimitives()
{
}
SceneObject::~SceneObject()
{
}
Iris::Iris()
: SceneObject ()
{
}
void Iris::display(double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight ) const
{
glBindTexture(GL_TEXTURE_2D, maTexture);
SceneObject::display(nTime, SlideWidth, SlideHeight, DispWidth, DispHeight);
}
void Iris::prepare()
{
static GLubyte img[3] = { 80, 80, 80 };
glGenTextures(1, &maTexture);
glBindTexture(GL_TEXTURE_2D, maTexture);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, img);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
}
void Iris::finish()
{
glDeleteTextures(1, &maTexture);
}
namespace
{
class SimpleTransition : public OGLTransitionImpl
{
public:
SimpleTransition()
: OGLTransitionImpl()
{
}
SimpleTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{
}
};
shared_ptr<OGLTransitionImpl>
makeSimpleTransition()
{
return make_shared<SimpleTransition>();
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const Operations_t& rOverallOperations,
const SceneObjects_t& rSceneObjects,
const TransitionSettings& rSettings = TransitionSettings())
{
return make_shared<SimpleTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives, rOverallOperations, rSceneObjects),
rSettings)
;
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const Operations_t& rOverallOperations,
const TransitionSettings& rSettings = TransitionSettings())
{
return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, rOverallOperations, SceneObjects_t(), rSettings);
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const SceneObjects_t& rSceneObjects,
const TransitionSettings& rSettings = TransitionSettings())
{
return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, Operations_t(), rSceneObjects, rSettings);
}
shared_ptr<OGLTransitionImpl>
makeSimpleTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings = TransitionSettings())
{
return makeSimpleTransition(rLeavingSlidePrimitives, rEnteringSlidePrimitives, Operations_t(), SceneObjects_t(), rSettings);
}
}
boost::shared_ptr<OGLTransitionImpl> makeOutsideCubeFaceToLeft()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),90,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,-1),-90,true,0.0,1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations);
}
boost::shared_ptr<OGLTransitionImpl> makeInsideCubeFaceToLeft()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),-90,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,1),90,true,0.0,1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations);
}
boost::shared_ptr<OGLTransitionImpl> makeFallLeaving()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVector(0,-1,0), 90,true,0.0,1.0));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapEntering = false;
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeTurnAround()
{
Primitive Slide;
TransitionSettings aSettings;
aSettings.mbReflectSlides = true;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0),-180,false,0.0,1.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
Operations_t aOperations;
aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5));
aOperations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1));
aOperations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3DVector(0, 0, 0), -180, true, 0.0, 1.0));
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aOperations, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeTurnDown()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back(Slide);
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0));
Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), -90, true, 0.0, 1.0));
Slide.Operations.push_back(makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0), 90, false, -1.0, 0.0));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back(Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = false;
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeIris()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aEnteringPrimitives;
aEnteringPrimitives.push_back (Slide);
Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0));
Slide.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1));
Primitives_t aLeavingPrimitives;
aLeavingPrimitives.push_back (Slide);
Primitive irisPart, part;
int i, nSteps = 24, nParts = 7;
double t = 1.0/nSteps, cx, cy, lcx, lcy, lx = 1, ly = 0, x, y, cxo, cyo, lcxo, lcyo, of=2.2, f=1.42;
for (i=1; i<=nSteps; i++) {
x = cos ((3*2*M_PI*t)/nParts);
y = -sin ((3*2*M_PI*t)/nParts);
cx = (f*x + 1)/2;
cy = (f*y + 1)/2;
lcx = (f*lx + 1)/2;
lcy = (f*ly + 1)/2;
cxo = (of*x + 1)/2;
cyo = (of*y + 1)/2;
lcxo = (of*lx + 1)/2;
lcyo = (of*ly + 1)/2;
irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy),
basegfx::B2DVector (lcxo, lcyo),
basegfx::B2DVector (cx, cy));
irisPart.pushTriangle (basegfx::B2DVector (cx, cy),
basegfx::B2DVector (lcxo, lcyo),
basegfx::B2DVector (cxo, cyo));
lx = x;
ly = y;
t += 1.0/nSteps;
}
shared_ptr<Iris> pIris = make_shared<Iris>();
double angle = 87;
for (i = 0; i < nParts; i++) {
irisPart.Operations.clear ();
double rx, ry;
rx = cos ((2*M_PI*i)/nParts);
ry = sin ((2*M_PI*i)/nParts);
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), angle, true, 0.0, 0.5));
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry, 0), -angle, true, 0.5, 1));
if (i > 0) {
irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0));
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, 0), i*360.0/nParts, false, -1, 0));
irisPart.Operations.push_back (makeSTranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0));
}
irisPart.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0));
irisPart.Operations.push_back (makeSRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0, 0), -30, false, -1, 0));
pIris->pushPrimitive (irisPart);
}
SceneObjects_t aSceneObjects;
aSceneObjects.push_back (pIris);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeSimpleTransition(aLeavingPrimitives, aEnteringPrimitives, aSceneObjects, aSettings);
}
namespace
{
class RochadeTransition : public OGLTransitionImpl
{
public:
RochadeTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
};
void RochadeTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glEnable(GL_TEXTURE_2D);
if( nTime > .5) {
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
} else {
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
}
}
shared_ptr<OGLTransitionImpl>
makeRochadeTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<RochadeTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeRochade()
{
Primitive Slide;
TransitionSettings aSettings;
aSettings.mbReflectSlides = true;
double w, h;
w = 2.2;
h = 10;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.25, -0.25, true, 0, 1));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back(Slide);
Slide.Operations.clear();
Slide.Operations.push_back(makeSEllipseTranslate(w, h, 0.75, 0.25, true, 0, 1));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), -45, true, 0, 1));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVector(0,0,0), 45, false, -1, 0));
Primitives_t aEnteringSlide;
aEnteringSlide.push_back(Slide);
return makeRochadeTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
// TODO(Q3): extract to basegfx
inline basegfx::B2DVector clamp(const basegfx::B2DVector& v)
{
return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0),
min(max(v.getY(),-1.0),1.0));
}
// TODO(Q3): extract to basegfx
inline basegfx::B3DVector clamp(const basegfx::B3DVector& v)
{
return basegfx::B3DVector(min(max(v.getX(),-1.0),1.0),
min(max(v.getY(),-1.0),1.0),
min(max(v.getZ(),-1.0),1.0));
}
inline double randFromNeg1to1()
{
return ( ( static_cast<double>( rand() ) / static_cast<double>( RAND_MAX ) ) * 2.0 ) - 1.0;
}
// TODO(Q3): extract to basegfx
inline basegfx::B3DVector randNormVectorInXYPlane()
{
basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0);
return toReturn/toReturn.getLength();
}
boost::shared_ptr<OGLTransitionImpl> makeRevolvingCircles( ::sal_uInt16 nCircles , ::sal_uInt16 nPointsOnCircles )
{
double dAngle(2*3.1415926/static_cast<double>( nPointsOnCircles ));
if(nCircles < 2 || nPointsOnCircles < 4)
{
makeNByMTileFlip(1,1);
return makeSimpleTransition();
}
double Radius(1.0/static_cast<double>( nCircles ));
double dRadius(Radius);
double LastRadius(0.0);
double NextRadius(2*Radius);
/// now we know there is at least two circles
/// the first will always be a full circle
/// the last will always be the outer shell of the slide with a circle hole
//add the full circle
vector<basegfx::B2DVector> unScaledTexCoords;
double TempAngle(0.0);
for(unsigned int Point(0); Point < nPointsOnCircles; ++Point)
{
unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3.1415926/2.0) ) );
TempAngle += dAngle;
}
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
{
Primitive EnteringSlide;
Primitive LeavingSlide;
for(int Point(0); Point + 1 < nPointsOnCircles; ++Point)
{
EnteringSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
LeavingSlide.pushTriangle( basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point ] / 2.0 + basegfx::B2DVector( 0.5, 0.5) );
}
EnteringSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ nPointsOnCircles - 1 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.5 ) );
LeavingSlide.pushTriangle( basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
basegfx::B3DVector axis(randNormVectorInXYPlane());
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
LastRadius = Radius;
Radius = NextRadius;
NextRadius += dRadius;
}
for(int i(1); i < nCircles - 1; ++i)
{
Primitive LeavingSlide;
Primitive EnteringSlide;
for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
{
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
}
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(Radius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
basegfx::B3DVector axis(randNormVectorInXYPlane());
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radius/2.0 , (NextRadius + 1)/2.0 ) );
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
LastRadius = Radius;
Radius = NextRadius;
NextRadius += dRadius;
}
{
Radius = sqrt(2.0);
Primitive LeavingSlide;
Primitive EnteringSlide;
for(int Side(0); Side < nPointsOnCircles - 1; ++Side)
{
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[Side])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[Side + 1])/2.0 + basegfx::B2DVector(0.5,0.5) );
}
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
EnteringSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) );
LeavingSlide.pushTriangle(clamp(Radius*unScaledTexCoords[nPointsOnCircles - 1])/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , clamp(Radius*unScaledTexCoords[0])/2.0 + basegfx::B2DVector(0.5,0.5) );
basegfx::B3DVector axis(randNormVectorInXYPlane());
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
LeavingSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (LastRadius + dRadius)/2.0 , 1.0 ) );
EnteringSlide.Operations.push_back( makeSRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.0,1.0) );
aEnteringSlide.push_back(EnteringSlide);
aLeavingSlide.push_back(LeavingSlide);
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
boost::shared_ptr<OGLTransitionImpl> makeHelix( ::sal_uInt16 nRows )
{
double invN(1.0/static_cast<double>(nRows));
double iDn = 0.0;
double iPDn = invN;
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
for(unsigned int i(0); i < nRows; ++i)
{
Primitive Tile;
Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iPDn ));
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 ,
true,min(max(static_cast<double>(i - nRows/2.0)*invN/2.0,0.0),1.0),
min(max(static_cast<double>(i + nRows/2.0)*invN/2.0,0.0),1.0) ) );
aLeavingSlide.push_back(Tile);
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180 , false,0.0,1.0) );
aEnteringSlide.push_back(Tile);
iDn += invN;
iPDn += invN;
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
boost::shared_ptr<OGLTransitionImpl> makeNByMTileFlip( ::sal_uInt16 n, ::sal_uInt16 m )
{
double invN(1.0/static_cast<double>(n));
double invM(1.0/static_cast<double>(m));
double iDn = 0.0;
double iPDn = invN;
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
for(unsigned int i(0); i < n; ++i)
{
double jDm = 0.0;
double jPDm = invM;
for(unsigned int j(0); j < m; ++j)
{
Primitive Tile;
Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));
Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jPDm ));//bottom left corner of tile
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , 180 , true, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
aLeavingSlide.push_back(Tile);
Tile.Operations.push_back( makeSRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] + Tile.getVertices()[3] )/2.0 , -180, false, iDn*jDm/2.0 , ((iPDn*jPDm)+1.0)/2.0 ) );
aEnteringSlide.push_back(Tile);
jDm += invM;
jPDm += invM;
}
iDn += invN;
iPDn += invN;
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, double T0, double T1):scale(Scale),origin(Origin)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(Vector)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
boost::shared_ptr<SRotate>
makeSRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<SRotate>(Axis, Origin, Angle, bInter, T0, T1);
}
boost::shared_ptr<SScale>
makeSScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,bool bInter, double T0, double T1)
{
return make_shared<SScale>(Scale, Origin, bInter, T0, T1);
}
boost::shared_ptr<STranslate>
makeSTranslate(const basegfx::B3DVector& Vector,bool bInter, double T0, double T1)
{
return make_shared<STranslate>(Vector, bInter, T0, T1);
}
boost::shared_ptr<SEllipseTranslate>
makeSEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
{
return make_shared<SEllipseTranslate>(dWidth, dHeight, dStartPosition, dEndPosition, bInter, T0, T1);
}
boost::shared_ptr<RotateAndScaleDepthByWidth>
makeRotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<RotateAndScaleDepthByWidth>(Axis, Origin, Angle, bInter, T0, T1);
}
boost::shared_ptr<RotateAndScaleDepthByHeight>
makeRotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle,bool bInter, double T0, double T1)
{
return make_shared<RotateAndScaleDepthByHeight>(Axis, Origin, Angle, bInter, T0, T1);
}
inline double intervalInter(double t, double T0, double T1)
{
return ( t - T0 ) / ( T1 - T0 );
}
void STranslate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*t*vector.getX(),SlideHeightScale*t*vector.getY(),t*vector.getZ());
}
void SRotate::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
glScaled(SlideWidthScale,SlideHeightScale,1);
glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
glScaled(1/SlideWidthScale,1/SlideHeightScale,1);
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
}
void SScale::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),origin.getZ());
glScaled((1-t) + t*scale.getX(),(1-t) + t*scale.getY(),(1-t) + t*scale.getZ());
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-origin.getZ());
}
void RotateAndScaleDepthByWidth::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideWidthScale*origin.getZ());
glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideWidthScale*origin.getZ());
}
void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,double SlideHeightScale) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
glTranslated(SlideWidthScale*origin.getX(),SlideHeightScale*origin.getY(),SlideHeightScale*origin.getZ());
glRotated(t*angle,axis.getX(),axis.getY(),axis.getZ());
glTranslated(-SlideWidthScale*origin.getX(),-SlideHeightScale*origin.getY(),-SlideHeightScale*origin.getZ());
}
SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
width = dWidth;
height = dHeight;
startPosition = dStartPosition;
endPosition = dEndPosition;
}
void SEllipseTranslate::interpolate(double t,double /* SlideWidthScale */,double /* SlideHeightScale */) const
{
if(t <= nT0)
return;
if(!bInterpolate || t > nT1)
t = nT1;
t = intervalInter(t,nT0,nT1);
double a1, a2, x, y;
a1 = startPosition*2*M_PI;
a2 = (startPosition + t*(endPosition - startPosition))*2*M_PI;
x = width*(cos (a2) - cos (a1))/2;
y = height*(sin (a2) - sin (a1))/2;
glTranslated(x, 0, y);
}
Primitive& Primitive::operator=(const Primitive& rvalue)
{
Primitive aTmp(rvalue);
swap(aTmp);
return *this;
}
Primitive::Primitive(const Primitive& rvalue)
: Operations(rvalue.Operations)
, Vertices(rvalue.Vertices)
, Normals(rvalue.Normals)
, TexCoords(rvalue.TexCoords)
{
}
void Primitive::swap(Primitive& rOther)
{
using std::swap;
swap(Operations, rOther.Operations);
swap(Vertices, rOther.Vertices);
swap(Normals, rOther.Normals);
swap(TexCoords, rOther.TexCoords);
}
void Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& SlideLocation1,const basegfx::B2DVector& SlideLocation2)
{
vector<basegfx::B3DVector> Verts;
vector<basegfx::B2DVector> Texs;
Verts.reserve(3);
Texs.reserve(3);
Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
//figure out if they're facing the correct way, and make them face the correct way.
basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) );
if(Normal.getZ() >= 0.0)//if the normal is facing us
{
Texs.push_back(SlideLocation0);
Texs.push_back(SlideLocation1);
Texs.push_back(SlideLocation2);
}
else // if the normal is facing away from us, make it face us
{
Texs.push_back(SlideLocation0);
Texs.push_back(SlideLocation2);
Texs.push_back(SlideLocation1);
Verts.clear();
Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.0 ));
Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.0 ));
}
Vertices.push_back(Verts[0]);
Vertices.push_back(Verts[1]);
Vertices.push_back(Verts[2]);
TexCoords.push_back(Texs[0]);
TexCoords.push_back(Texs[1]);
TexCoords.push_back(Texs[2]);
Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransformed.
}
namespace
{
class DiamondTransition : public OGLTransitionImpl
{
public:
DiamondTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void prepare_( double nTime, double SlideWidth, double SlideHeight, double DispWidth, double DispHeight );
// mmPrepare = &OGLTransitionImpl::prepareDiamond;
};
void DiamondTransition::prepare_( double nTime, double /* SlideWidth */, double /* SlideHeight */, double /* DispWidth */, double /* DispHeight */ )
{
Primitive Slide1, Slide2;
Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aEnteringSlidePrimitives;
aEnteringSlidePrimitives.push_back (Slide1);
if( nTime >= 0.5 ) {
double m = 1 - nTime;
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m));
Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1,m));
Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (nTime,1));
Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0,1));
} else {
double l = 0.5 - nTime;
double h = 0.5 + nTime;
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l));
Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0.5));
Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5));
Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5,h));
Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1));
Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0,1));
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1));
Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0.5));
}
Slide2.Operations.push_back (makeSTranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0));
Primitives_t aLeavingSlidePrimitives;
aLeavingSlidePrimitives.push_back (Slide2);
setScene(TransitionScene(aLeavingSlidePrimitives, aEnteringSlidePrimitives));
}
shared_ptr<OGLTransitionImpl>
makeDiamondTransition(const TransitionSettings& rSettings)
{
return make_shared<DiamondTransition>(TransitionScene(), rSettings);
}
}
boost::shared_ptr<OGLTransitionImpl> makeDiamond()
{
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeDiamondTransition(aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeVenetianBlinds( bool vertical, int parts )
{
static double t30 = tan( M_PI/6.0 );
double n, ln = 0;
double p = 1.0/parts;
Primitives_t aLeavingSlide;
Primitives_t aEnteringSlide;
for( int i=0; i<parts; i++ ) {
Primitive Slide;
n = (i + 1)/(double)parts;
if( vertical ) {
Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1));
Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1));
Slide.Operations.push_back(makeRotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, -t30*p), -120, true, 0.0, 1.0));
} else {
Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n));
Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n));
Slide.Operations.push_back(makeRotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, -t30*p), -120, true, 0.0, 1.0));
}
aLeavingSlide.push_back (Slide);
if( vertical ) {
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0, 0), -60, false, -1, 0));
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1, 0, 0), 180, false, -1, 0));
} else {
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n, 0), -60, false, -1, 0));
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - ln, 0), 180, false, -1, 0));
}
aEnteringSlide.push_back (Slide);
ln = n;
}
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
namespace
{
class FadeSmoothlyTransition : public OGLTransitionImpl
{
public:
FadeSmoothlyTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
};
void FadeSmoothlyTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glDisable(GL_DEPTH_TEST);
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f( 1, 1, 1, nTime );
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
glDisable(GL_BLEND);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
shared_ptr<OGLTransitionImpl>
makeFadeSmoothlyTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<FadeSmoothlyTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeFadeSmoothly()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeFadeSmoothlyTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
namespace
{
class FadeThroughBlackTransition : public OGLTransitionImpl
{
public:
FadeThroughBlackTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
};
void FadeThroughBlackTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if( nTime < 0.5 ) {
glColor4f( 1, 1, 1, 1 - nTime*2 );
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
} else {
glColor4f( 1, 1, 1, (nTime - 0.5)*2 );
displaySlide( nTime, glEnteringSlideTex, getScene().getEnteringSlide(), SlideWidthScale, SlideHeightScale );
}
glDisable(GL_BLEND);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
shared_ptr<OGLTransitionImpl>
makeFadeThroughBlackTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<FadeThroughBlackTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeFadeThroughBlack()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
return makeFadeThroughBlackTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
static const char* basicVertexShader = "\n\
varying vec2 v_texturePosition;\n\
\n\
void main( void )\n\
{\n\
gl_Position = ftransform();\n\
v_texturePosition = gl_MultiTexCoord0.xy;\n\
}\n\
";
static const char* staticFragmentShader = "\n\
uniform sampler2D leavingSlideTexture;\n\
uniform sampler2D enteringSlideTexture;\n\
uniform sampler2D permTexture;\n\
uniform float time;\n\
varying vec2 v_texturePosition;\n\
\n\
float snoise(vec2 P) {\n\
\n\
return texture2D(permTexture, P).r;\n\
}\n\
\n\
\n\
#define PART 0.5\n\
#define START 0.4\n\
#define END 0.9\n\
\n\
void main() {\n\
float sn = snoise(10.0*v_texturePosition+time*0.07);\n\
if( time < PART ) {\n\
float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));\n\
float sn2 = snoise(v_texturePosition);\n\
if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)\n\
gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
else if (time > START )\n\
gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);\n\
else\n\
gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
} else if ( time < PART ) {\n\
gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
} else if ( time > END ) {\n\
gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);\n\
} else \n\
gl_FragColor = vec4(sn, sn, sn, 1.0);\n\
}\n\
";
static const char* dissolveFragmentShader = "\n\
uniform sampler2D leavingSlideTexture;\n\
uniform sampler2D enteringSlideTexture;\n\
uniform sampler2D permTexture;\n\
uniform float time;\n\
varying vec2 v_texturePosition;\n\
\n\
float snoise(vec2 P) {\n\
\n\
return texture2D(permTexture, P).r;\n\
}\n\
\n\
void main() {\n\
float sn = snoise(10.0*v_texturePosition);\n\
if( sn < time)\n\
gl_FragColor = texture2D(enteringSlideTexture, v_texturePosition);\n\
else\n\
gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);\n\
}\n\
";
namespace
{
class ShaderTransition : public OGLTransitionImpl
{
protected:
ShaderTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: OGLTransitionImpl(rScene, rSettings)
, m_nProgramObject(0)
, m_nHelperTexture(0)
{}
private:
virtual void displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex, double SlideWidthScale, double SlideHeightScale );
virtual void prepareTransition_( ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex );
virtual void finishTransition_();
virtual GLuint makeShader_() = 0;
void impl_preparePermShader();
private:
/** GLSL program object
*/
GLuint m_nProgramObject;
/** various data */
GLuint m_nHelperTexture;
};
void ShaderTransition::displaySlides_( double nTime, ::sal_Int32 glLeavingSlideTex, ::sal_Int32 glEnteringSlideTex,
double SlideWidthScale, double SlideHeightScale )
{
applyOverallOperations( nTime, SlideWidthScale, SlideHeightScale );
#ifdef GL_VERSION_2_0
if( m_nProgramObject ) {
GLint location = OGLShaders::glGetUniformLocation( m_nProgramObject, "time" );
if( location != -1 ) {
OGLShaders::glUniform1f( location, nTime );
}
}
OGLShaders::glActiveTexture( GL_TEXTURE2 );
glBindTexture( GL_TEXTURE_2D, glEnteringSlideTex );
OGLShaders::glActiveTexture( GL_TEXTURE0 );
#endif
displaySlide( nTime, glLeavingSlideTex, getScene().getLeavingSlide(), SlideWidthScale, SlideHeightScale );
}
void ShaderTransition::prepareTransition_( ::sal_Int32 /* glLeavingSlideTex */, ::sal_Int32 /* glEnteringSlideTex */ )
{
m_nProgramObject = makeShader_();
impl_preparePermShader();
}
void ShaderTransition::finishTransition_()
{
#ifdef GL_VERSION_2_0
if( m_nProgramObject ) {
OGLShaders::glDeleteProgram( m_nProgramObject );
m_nProgramObject = 0;
}
if ( m_nHelperTexture )
{
glDeleteTextures( 1, &m_nHelperTexture );
m_nHelperTexture = 0;
}
#endif
}
int permutation256 [256]= {
215, 100, 200, 204, 233, 50, 85, 196,
71, 141, 122, 160, 93, 131, 243, 234,
162, 183, 36, 155, 4, 62, 35, 205,
40, 102, 33, 27, 255, 55, 214, 156,
75, 163, 134, 126, 249, 74, 197, 228,
72, 90, 206, 235, 17, 22, 49, 169,
227, 89, 16, 5, 117, 60, 248, 230,
217, 68, 138, 96, 194, 170, 136, 10,
112, 238, 184, 189, 176, 42, 225, 212,
84, 58, 175, 244, 150, 168, 219, 236,
101, 208, 123, 37, 164, 110, 158, 201,
78, 114, 57, 48, 70, 142, 106, 43,
232, 26, 32, 252, 239, 98, 191, 94,
59, 149, 39, 187, 203, 190, 19, 13,
133, 45, 61, 247, 23, 34, 20, 52,
118, 209, 146, 193, 222, 18, 1, 152,
46, 41, 91, 148, 115, 25, 135, 77,
254, 147, 224, 161, 9, 213, 223, 250,
231, 251, 127, 166, 63, 179, 81, 130,
139, 28, 120, 151, 241, 86, 111, 0,
88, 153, 172, 182, 159, 105, 178, 47,
51, 167, 65, 66, 92, 73, 198, 211,
245, 195, 31, 220, 140, 76, 221, 186,
154, 185, 56, 83, 38, 165, 109, 67,
124, 226, 132, 53, 229, 29, 12, 181,
121, 24, 207, 199, 177, 113, 30, 80,
3, 97, 188, 79, 216, 173, 8, 145,
87, 128, 180, 237, 240, 137, 125, 104,
15, 242, 119, 246, 103, 143, 95, 144,
2, 44, 69, 157, 192, 174, 14, 54,
218, 82, 64, 210, 11, 6, 129, 21,
116, 171, 99, 202, 7, 107, 253, 108
};
void initPermTexture(GLuint *texID)
{
glGenTextures(1, texID);
glBindTexture(GL_TEXTURE_2D, *texID);
static bool initialized = false;
static unsigned char permutation2D[256*256*4];
if( !initialized ) {
int x, y;
for( y=0; y < 256; y++ )
for( x=0; x < 256; x++ )
permutation2D[x*4 + y*1024] = permutation256[(y + permutation256[x]) & 0xff];
initialized = true;
}
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, permutation2D );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
void ShaderTransition::impl_preparePermShader()
{
#ifdef GL_VERSION_2_0
if( m_nProgramObject ) {
OGLShaders::glUseProgram( m_nProgramObject );
GLint location = OGLShaders::glGetUniformLocation( m_nProgramObject, "leavingSlideTexture" );
if( location != -1 ) {
OGLShaders::glUniform1i( location, 0 ); // texture unit 0
}
OGLShaders::glActiveTexture(GL_TEXTURE1);
if( !m_nHelperTexture )
initPermTexture( &m_nHelperTexture );
OGLShaders::glActiveTexture(GL_TEXTURE0);
location = OGLShaders::glGetUniformLocation( m_nProgramObject, "permTexture" );
if( location != -1 ) {
OGLShaders::glUniform1i( location, 1 ); // texture unit 1
}
location = OGLShaders::glGetUniformLocation( m_nProgramObject, "enteringSlideTexture" );
if( location != -1 ) {
OGLShaders::glUniform1i( location, 2 ); // texture unit 2
}
}
#endif
}
}
namespace
{
class StaticNoiseTransition : public ShaderTransition
{
public:
StaticNoiseTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: ShaderTransition(rScene, rSettings)
{}
private:
virtual GLuint makeShader_();
};
GLuint StaticNoiseTransition::makeShader_()
{
return OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader );
}
shared_ptr<OGLTransitionImpl>
makeStaticNoiseTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<StaticNoiseTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeStatic()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
aSettings.mnRequiredGLVersion = 2.0;
return makeStaticNoiseTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
namespace
{
class DissolveTransition : public ShaderTransition
{
public:
DissolveTransition(const TransitionScene& rScene, const TransitionSettings& rSettings)
: ShaderTransition(rScene, rSettings)
{}
private:
virtual GLuint makeShader_();
};
GLuint DissolveTransition::makeShader_()
{
return OGLShaders::LinkProgram( basicVertexShader, dissolveFragmentShader );
}
shared_ptr<OGLTransitionImpl>
makeDissolveTransition(
const Primitives_t& rLeavingSlidePrimitives,
const Primitives_t& rEnteringSlidePrimitives,
const TransitionSettings& rSettings)
{
return make_shared<DissolveTransition>(
TransitionScene(rLeavingSlidePrimitives, rEnteringSlidePrimitives),
rSettings)
;
}
}
boost::shared_ptr<OGLTransitionImpl> makeDissolve()
{
Primitive Slide;
Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1));
Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back (Slide);
Primitives_t aEnteringSlide;
aEnteringSlide.push_back (Slide);
TransitionSettings aSettings;
aSettings.mbUseMipMapLeaving = aSettings.mbUseMipMapEntering = false;
aSettings.mnRequiredGLVersion = 2.0;
return makeDissolveTransition(aLeavingSlide, aEnteringSlide, aSettings);
}
boost::shared_ptr<OGLTransitionImpl> makeNewsflash()
{
Primitive Slide;
Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1));
Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1));
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,true,0,0.5));
Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),true,0,0.5));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2));
Primitives_t aLeavingSlide;
aLeavingSlide.push_back(Slide);
Slide.Operations.clear();
Slide.Operations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,true,0.5,1));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1));
Slide.Operations.push_back(makeSTranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1));
Slide.Operations.push_back(makeSScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0),false,-1,1));
Slide.Operations.push_back(makeSScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),true,0.5,1));
Primitives_t aEnteringSlide;
aEnteringSlide.push_back(Slide);
Operations_t aOverallOperations;
aOverallOperations.push_back(makeSRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),1080,true,0,1));
return makeSimpleTransition(aLeavingSlide, aEnteringSlide, aOverallOperations);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */