Files
libreoffice/vcl/opengl/framebuffer.cxx
Michael Meeks b27b9084c5 tdf#93772 - handle framebuffer unbinding on GL context switch.
Also start gl tests in vcldemo:
    $ SAL_FORCEGL=1 vcldemo --gltests

Change-Id: I8f0022770d57cd60c830659e3f7fcc0721320a10
Reviewed-on: https://gerrit.libreoffice.org/18132
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Michael Meeks <michael.meeks@collabora.com>
2015-08-31 19:48:14 +00:00

88 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <sal/log.hxx>
#include <opengl/framebuffer.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>
OpenGLFramebuffer::OpenGLFramebuffer() :
mnId( 0 ),
mnWidth( 0 ),
mnHeight( 0 ),
mnAttachedTexture( 0 ),
mpPrevFramebuffer( NULL ),
mpNextFramebuffer( NULL )
{
glGenFramebuffers( 1, &mnId );
VCL_GL_INFO( "vcl.opengl", "Created framebuffer " << (int)mnId );
}
OpenGLFramebuffer::~OpenGLFramebuffer()
{
glDeleteFramebuffers( 1, &mnId );
}
void OpenGLFramebuffer::Bind()
{
VCL_GL_INFO( "vcl.opengl", "Binding framebuffer " << (int)mnId );
glBindFramebuffer( GL_FRAMEBUFFER, mnId );
CHECK_GL_ERROR();
}
void OpenGLFramebuffer::Unbind()
{
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
VCL_GL_INFO( "vcl.opengl", "Binding default framebuffer" );
CHECK_GL_ERROR();
}
bool OpenGLFramebuffer::IsFree() const
{
return !mnAttachedTexture;
}
bool OpenGLFramebuffer::IsAttached( GLuint nTexture ) const
{
return mnAttachedTexture == nTexture;
}
bool OpenGLFramebuffer::IsAttached( const OpenGLTexture& rTexture ) const
{
return mnAttachedTexture == rTexture.Id();
}
void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture )
{
if( rTexture.Id() == mnAttachedTexture )
return;
VCL_GL_INFO( "vcl.opengl", "Attaching texture " << rTexture.Id() << " to framebuffer " << (int)mnId );
mnAttachedTexture = rTexture.Id();
mnWidth = rTexture.GetWidth();
mnHeight = rTexture.GetHeight();
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mnAttachedTexture, 0 );
CHECK_GL_ERROR();
}
void OpenGLFramebuffer::DetachTexture()
{
if( mnAttachedTexture != 0 )
{
CHECK_GL_ERROR();
mnAttachedTexture = 0;
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 );
CHECK_GL_ERROR();
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */