Accept gl linkage in hope of future offscreen mesa support. Avoid linking with GLX though. Change-Id: I4e666f60e74fe34075a8da9eeba95807cf8fe38c Signed-off-by: Riccardo Magliocchetti <riccardo.magliocchetti@gmail.com> Reviewed-on: https://gerrit.libreoffice.org/13452 Reviewed-by: Michael Stahl <mstahl@redhat.com> Tested-by: Michael Stahl <mstahl@redhat.com>
1637 lines
45 KiB
C++
1637 lines
45 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include <vcl/opengl/OpenGLContext.hxx>
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#include <vcl/opengl/OpenGLHelper.hxx>
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#include <vcl/syschild.hxx>
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#include <vcl/sysdata.hxx>
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#include <boost/scoped_array.hpp>
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#include <vcl/pngwrite.hxx>
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#include <vcl/bmpacc.hxx>
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#include <vcl/graph.hxx>
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#if defined(MACOSX)
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#include <premac.h>
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#include "OpenGLWrapper.hxx"
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#include <postmac.h>
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#endif
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#if defined( WNT )
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#include <win/saldata.hxx>
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#endif
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#include "svdata.hxx"
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#include <opengl/framebuffer.hxx>
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#include <opengl/program.hxx>
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#include <opengl/texture.hxx>
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using namespace com::sun::star;
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#define MAX_FRAMEBUFFER_COUNT 30
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// TODO use rtl::Static instead of 'static'
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#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS)
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static std::vector<GLXContext> g_vShareList;
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#elif defined(WNT)
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static std::vector<HGLRC> g_vShareList;
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#endif
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GLWindow::~GLWindow()
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{
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#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS)
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XFree(vi);
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#endif
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}
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OpenGLContext::OpenGLContext():
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mpWindow(NULL),
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m_pChildWindow(NULL),
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mbInitialized(false),
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mnRefCount(1),
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mbRequestLegacyContext(false),
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mbUseDoubleBufferedRendering(true),
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mbRequestVirtualDevice(false),
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mnFramebufferCount(0),
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mpCurrentFramebuffer(NULL),
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mpFirstFramebuffer(NULL),
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mpLastFramebuffer(NULL),
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mpCurrentProgram(NULL),
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mnPainting(0),
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mpPrevContext(NULL),
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mpNextContext(NULL)
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{
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SAL_INFO("vcl.opengl", "new context: " << this);
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#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS)
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mbPixmap = false;
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#endif
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ImplSVData* pSVData = ImplGetSVData();
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if( pSVData->maGDIData.mpLastContext )
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{
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pSVData->maGDIData.mpLastContext->mpNextContext = this;
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mpPrevContext = pSVData->maGDIData.mpLastContext;
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}
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else
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pSVData->maGDIData.mpFirstContext = this;
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pSVData->maGDIData.mpLastContext = this;
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// FIXME: better hope we call 'makeCurrent' soon to preserve
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// the invariant that the last item is the current context.
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}
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OpenGLContext::~OpenGLContext()
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{
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SAL_INFO("vcl.opengl", "delete context: " << this);
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reset();
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ImplSVData* pSVData = ImplGetSVData();
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if( mpPrevContext )
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mpPrevContext->mpNextContext = mpNextContext;
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else
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pSVData->maGDIData.mpFirstContext = mpNextContext;
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if( mpNextContext )
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mpNextContext->mpPrevContext = mpPrevContext;
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else
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pSVData->maGDIData.mpLastContext = mpPrevContext;
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}
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#ifdef DBG_UTIL
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void OpenGLContext::AddRef(SalGraphicsImpl* pImpl)
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{
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assert(mnRefCount > 0);
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mnRefCount++;
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maParents.insert(pImpl);
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}
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void OpenGLContext::DeRef(SalGraphicsImpl* pImpl)
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{
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auto it = maParents.find(pImpl);
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if(it != maParents.end())
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maParents.erase(it);
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assert(mnRefCount > 0);
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if( --mnRefCount == 0 )
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delete this;
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}
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#else
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void OpenGLContext::AddRef()
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{
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assert(mnRefCount > 0);
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mnRefCount++;
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}
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void OpenGLContext::DeRef()
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{
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assert(mnRefCount > 0);
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if( --mnRefCount == 0 )
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delete this;
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}
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#endif
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void OpenGLContext::requestLegacyContext()
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{
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mbRequestLegacyContext = true;
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}
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void OpenGLContext::requestSingleBufferedRendering()
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{
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mbUseDoubleBufferedRendering = false;
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}
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void OpenGLContext::requestVirtualDevice()
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{
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mbRequestVirtualDevice = true;
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}
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#if defined( _WIN32 )
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_CREATE:
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return 0;
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case WM_CLOSE:
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PostQuitMessage(0);
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return 0;
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case WM_DESTROY:
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return 0;
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case WM_KEYDOWN:
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switch(wParam)
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{
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case VK_ESCAPE:
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PostQuitMessage(0);
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return 0;
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case VK_SPACE:
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break;
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}
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default:
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return DefWindowProc(hwnd, message, wParam, lParam);
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}
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}
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int InitTempWindow(HWND *hwnd, int width, int height, PIXELFORMATDESCRIPTOR inPfd, GLWindow glWin)
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{
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PIXELFORMATDESCRIPTOR pfd = inPfd;
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int pfmt;
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int ret;
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WNDCLASS wc;
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wc.style = 0;
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wc.lpfnWndProc = WndProc;
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wc.cbClsExtra = wc.cbWndExtra = 0;
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wc.hInstance = NULL;
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wc.hIcon = NULL;
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wc.hCursor = NULL;
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = (LPCSTR)"GLRenderer";
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RegisterClass(&wc);
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*hwnd = CreateWindow(wc.lpszClassName, NULL, WS_DISABLED, 0, 0, width, height, NULL, NULL, wc.hInstance, NULL);
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glWin.hDC = GetDC(*hwnd);
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pfmt = ChoosePixelFormat(glWin.hDC, &pfd);
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if (!pfmt)
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{
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return -1;
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}
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ret = SetPixelFormat(glWin.hDC, pfmt, &pfd);
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if(!ret)
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{
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return -1;
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}
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glWin.hRC = wglCreateContext(glWin.hDC);
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if(!(glWin.hRC))
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{
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return -1;
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}
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ret = wglMakeCurrent(glWin.hDC, glWin.hRC);
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if(!ret)
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{
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return -1;
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}
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CHECK_GL_ERROR();
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return 0;
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}
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bool WGLisExtensionSupported(const char *extension)
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{
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const size_t extlen = strlen(extension);
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const char *supported = NULL;
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// Try To Use wglGetExtensionStringARB On Current DC, If Possible
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PROC wglGetExtString = wglGetProcAddress("wglGetExtensionsStringARB");
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if (wglGetExtString)
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supported = ((char*(__stdcall*)(HDC))wglGetExtString)(wglGetCurrentDC());
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// If That Failed, Try Standard Opengl Extensions String
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if (supported == NULL)
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supported = (char*)glGetString(GL_EXTENSIONS);
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// If That Failed Too, Must Be No Extensions Supported
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if (supported == NULL)
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return false;
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// Begin Examination At Start Of String, Increment By 1 On False Match
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for (const char* p = supported; ; p++)
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{
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// Advance p Up To The Next Possible Match
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p = strstr(p, extension);
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if (p == NULL)
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return 0; // No Match
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// Make Sure That Match Is At The Start Of The String Or That
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// The Previous Char Is A Space, Or Else We Could Accidentally
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// Match "wglFunkywglExtension" With "wglExtension"
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// Also, Make Sure That The Following Character Is Space Or NULL
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// Or Else "wglExtensionTwo" Might Match "wglExtension"
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if ((p==supported || p[-1]==' ') && (p[extlen]=='\0' || p[extlen]==' '))
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return 1; // Match
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}
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}
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bool InitMultisample(PIXELFORMATDESCRIPTOR pfd, int& rPixelFormat,
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bool bUseDoubleBufferedRendering, bool bRequestVirtualDevice)
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{
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HWND hWnd = NULL;
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GLWindow glWin;
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//create a temp windwo to check whether support multi-sample, if support, get the format
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if (InitTempWindow(&hWnd, 1, 1, pfd, glWin) < 0)
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{
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SAL_WARN("vcl.opengl", "Can't create temp window to test");
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return false;
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}
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// See If The String Exists In WGL!
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if (!WGLisExtensionSupported("WGL_ARB_multisample"))
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{
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SAL_WARN("vcl.opengl", "Device doesn't support multi sample");
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return false;
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}
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// Get Our Pixel Format
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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if (!wglChoosePixelFormatARB)
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{
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return false;
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}
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// Get Our Current Device Context
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HDC hDC = GetDC(hWnd);
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int pixelFormat;
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int valid;
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UINT numFormats;
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float fAttributes[] = {0,0};
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// These Attributes Are The Bits We Want To Test For In Our Sample
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// Everything Is Pretty Standard, The Only One We Want To
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// Really Focus On Is The SAMPLE BUFFERS ARB And WGL SAMPLES
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// These Two Are Going To Do The Main Testing For Whether Or Not
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// We Support Multisampling On This Hardware.
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int iAttributes[] =
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{
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WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
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WGL_DRAW_TO_WINDOW_ARB,GL_TRUE,
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WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
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WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
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WGL_COLOR_BITS_ARB,24,
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WGL_ALPHA_BITS_ARB,8,
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WGL_DEPTH_BITS_ARB,24,
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WGL_STENCIL_BITS_ARB,0,
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WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
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WGL_SAMPLES_ARB,8,
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0,0
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};
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if (!bUseDoubleBufferedRendering)
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iAttributes[1] = GL_FALSE;
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if (bRequestVirtualDevice)
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{
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iAttributes[2] = WGL_DRAW_TO_BITMAP_ARB;
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}
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bool bArbMultisampleSupported = true;
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// First We Check To See If We Can Get A Pixel Format For 4 Samples
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valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
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// If We Returned True, And Our Format Count Is Greater Than 1
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if (valid && numFormats >= 1)
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{
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bArbMultisampleSupported = true;
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rPixelFormat = pixelFormat;
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(glWin.hRC);
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ReleaseDC(hWnd, glWin.hDC);
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DestroyWindow(hWnd);
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return bArbMultisampleSupported;
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}
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// Our Pixel Format With 4 Samples Failed, Test For 2 Samples
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iAttributes[19] = 2;
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valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
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if (valid && numFormats >= 1)
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{
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bArbMultisampleSupported = true;
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rPixelFormat = pixelFormat;
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(glWin.hRC);
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ReleaseDC(hWnd, glWin.hDC);
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DestroyWindow(hWnd);
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return bArbMultisampleSupported;
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}
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// Return The Valid Format
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(glWin.hRC);
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ReleaseDC(hWnd, glWin.hDC);
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DestroyWindow(hWnd);
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return bArbMultisampleSupported;
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}
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#endif
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#ifdef DBG_UTIL
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namespace {
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const char* getSeverityString(GLenum severity)
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{
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switch(severity)
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{
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case GL_DEBUG_SEVERITY_LOW:
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return "low";
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case GL_DEBUG_SEVERITY_MEDIUM:
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return "medium";
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case GL_DEBUG_SEVERITY_HIGH:
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return "high";
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default:
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;
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}
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return "unknown";
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}
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const char* getSourceString(GLenum source)
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{
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switch(source)
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{
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case GL_DEBUG_SOURCE_API:
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return "API";
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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return "shader compiler";
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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return "window system";
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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return "third party";
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case GL_DEBUG_SOURCE_APPLICATION:
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return "Libreoffice";
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case GL_DEBUG_SOURCE_OTHER:
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return "unknown";
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default:
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;
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}
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return "unknown";
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}
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const char* getTypeString(GLenum type)
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{
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switch(type)
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{
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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return "deprecated behavior";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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return "undefined behavior";
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case GL_DEBUG_TYPE_PERFORMANCE:
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return "performance";
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case GL_DEBUG_TYPE_PORTABILITY:
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return "portability";
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case GL_DEBUG_TYPE_MARKER:
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return "marker";
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case GL_DEBUG_TYPE_PUSH_GROUP:
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return "push group";
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case GL_DEBUG_TYPE_POP_GROUP:
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return "pop group";
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case GL_DEBUG_TYPE_OTHER:
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return "other";
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case GL_DEBUG_TYPE_ERROR:
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return "error";
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default:
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;
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}
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return "unknown";
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}
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extern "C" void
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#if defined _WIN32
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APIENTRY
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#endif
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debug_callback(GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei , const GLchar* message, GLvoid* )
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{
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// ignore Nvidia's : "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches."
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// the GLSL compiler is a bit too aggressive in optimizing the state based on the current OpenGL state
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if (id == 131218)
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return;
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SAL_WARN("vcl.opengl", "OpenGL debug message: source: " << getSourceString(source) << ", type: "
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<< getTypeString(type) << ", id: " << id << ", severity: " << getSeverityString(severity) << " with message: " << message);
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}
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|
}
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|
|
#endif
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|
|
#if defined UNX && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS)
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|
|
namespace {
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|
|
|
#ifdef DBG_UTIL
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|
int unxErrorHandler(Display* dpy, XErrorEvent* event)
|
|
{
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|
char err[256];
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|
char req[256];
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|
char minor[256];
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|
XGetErrorText(dpy, event->error_code, err, 256);
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|
XGetErrorText(dpy, event->request_code, req, 256);
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|
XGetErrorText(dpy, event->minor_code, minor, 256);
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|
SAL_WARN("vcl.opengl", "Error: " << err << ", Req: " << req << ", Minor: " << minor);
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return 0;
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|
}
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|
#endif
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|
|
typedef int (*errorHandler)(Display* /*dpy*/, XErrorEvent* /*evnt*/);
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|
|
class TempErrorHandler
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|
{
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|
private:
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|
errorHandler oldErrorHandler;
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|
Display* mdpy;
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|
|
|
public:
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|
TempErrorHandler(Display* dpy, errorHandler newErrorHandler):
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|
mdpy(dpy)
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|
{
|
|
XLockDisplay(dpy);
|
|
XSync(dpy, false);
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|
oldErrorHandler = XSetErrorHandler(newErrorHandler);
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|
}
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|
|
~TempErrorHandler()
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|
{
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|
// sync so that we possibly get an XError
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|
glXWaitGL();
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|
XSync(mdpy, false);
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|
XSetErrorHandler(oldErrorHandler);
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|
XUnlockDisplay(mdpy);
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|
}
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|
};
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|
|
static bool errorTriggered;
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|
int oglErrorHandler( Display* /*dpy*/, XErrorEvent* /*evnt*/ )
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|
{
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|
errorTriggered = true;
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|
|
return 0;
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|
}
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|
|
GLXFBConfig* getFBConfigForPixmap(Display* dpy, int& nBestFBC, bool bUseDoubleBufferedRendering, int screen)
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|
{
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|
static int visual_attribs[] =
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|
{
|
|
GLX_DOUBLEBUFFER, False,
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|
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
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|
GLX_X_RENDERABLE, True,
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GLX_RED_SIZE, 8,
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|
GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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None
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|
};
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|
|
|
if (bUseDoubleBufferedRendering)
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|
visual_attribs[1] = True;
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|
|
|
int fbCount = 0;
|
|
GLXFBConfig* pFBC = glXChooseFBConfig( dpy,
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|
screen,
|
|
visual_attribs, &fbCount );
|
|
|
|
if(!pFBC)
|
|
{
|
|
SAL_WARN("vcl.opengl", "no suitable fb format found");
|
|
return NULL;
|
|
}
|
|
|
|
int best_num_samp = -1;
|
|
for(int i = 0; i < fbCount; ++i)
|
|
{
|
|
// pick the one with the most samples per pixel
|
|
int nSampleBuf = 0;
|
|
int nSamples = 0;
|
|
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLE_BUFFERS, &nSampleBuf );
|
|
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLES , &nSamples );
|
|
|
|
if ( nBestFBC < 0 || (nSampleBuf && ( nSamples > best_num_samp )) )
|
|
{
|
|
nBestFBC = i;
|
|
best_num_samp = nSamples;
|
|
}
|
|
}
|
|
|
|
CHECK_GL_ERROR();
|
|
return pFBC;
|
|
}
|
|
|
|
GLXFBConfig* getFBConfig(Display* dpy, Window win, int& nBestFBC, bool bUseDoubleBufferedRendering, bool bWithSameVisualID)
|
|
{
|
|
if( dpy == 0 || !glXQueryExtension( dpy, NULL, NULL ) )
|
|
return NULL;
|
|
|
|
SAL_INFO("vcl.opengl", "window: " << win);
|
|
|
|
XWindowAttributes xattr;
|
|
if( !XGetWindowAttributes( dpy, win, &xattr ) )
|
|
{
|
|
SAL_WARN("vcl.opengl", "Failed to get window attributes for fbconfig " << win);
|
|
xattr.screen = 0;
|
|
xattr.visual = NULL;
|
|
}
|
|
|
|
int screen = XScreenNumberOfScreen( xattr.screen );
|
|
|
|
// TODO: moggi: Select colour channel depth based on visual attributes, not hardcoded */
|
|
static int visual_attribs[] =
|
|
{
|
|
GLX_DOUBLEBUFFER, True,
|
|
GLX_X_RENDERABLE, True,
|
|
GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
GLX_ALPHA_SIZE, 8,
|
|
GLX_DEPTH_SIZE, 24,
|
|
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
|
None
|
|
};
|
|
|
|
if (!bUseDoubleBufferedRendering)
|
|
visual_attribs[1] = False;
|
|
|
|
int fbCount = 0;
|
|
GLXFBConfig* pFBC = glXChooseFBConfig( dpy,
|
|
screen,
|
|
visual_attribs, &fbCount );
|
|
|
|
if(!pFBC)
|
|
{
|
|
SAL_WARN("vcl.opengl", "no suitable fb format found");
|
|
return NULL;
|
|
}
|
|
|
|
int best_num_samp = -1;
|
|
for(int i = 0; i < fbCount; ++i)
|
|
{
|
|
XVisualInfo* pVi = glXGetVisualFromFBConfig( dpy, pFBC[i] );
|
|
if(pVi && (!bWithSameVisualID || (xattr.visual && pVi->visualid == xattr.visual->visualid)) )
|
|
{
|
|
// pick the one with the most samples per pixel
|
|
int nSampleBuf = 0;
|
|
int nSamples = 0;
|
|
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLE_BUFFERS, &nSampleBuf );
|
|
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLES , &nSamples );
|
|
|
|
if ( nBestFBC < 0 || (nSampleBuf && ( nSamples > best_num_samp )) )
|
|
{
|
|
nBestFBC = i;
|
|
best_num_samp = nSamples;
|
|
}
|
|
}
|
|
XFree( pVi );
|
|
}
|
|
|
|
return pFBC;
|
|
}
|
|
|
|
// we need them before glew can initialize them
|
|
// glew needs an OpenGL context so we need to get the address manually
|
|
void initOpenGLFunctionPointers()
|
|
{
|
|
glXChooseFBConfig = reinterpret_cast<GLXFBConfig*(*)(Display *dpy, int screen, const int *attrib_list, int *nelements)>(glXGetProcAddressARB(reinterpret_cast<GLubyte const *>("glXChooseFBConfig")));
|
|
glXGetVisualFromFBConfig = reinterpret_cast<XVisualInfo*(*)(Display *dpy, GLXFBConfig config)>(glXGetProcAddressARB(reinterpret_cast<GLubyte const *>("glXGetVisualFromFBConfig"))); // try to find a visual for the current set of attributes
|
|
glXGetFBConfigAttrib = reinterpret_cast<int(*)(Display *dpy, GLXFBConfig config, int attribute, int* value)>(glXGetProcAddressARB(reinterpret_cast<GLubyte const *>("glXGetFBConfigAttrib")));
|
|
glXCreateContextAttribsARB = reinterpret_cast<GLXContext(*)(Display*, GLXFBConfig, GLXContext, Bool, const int*)>(glXGetProcAddressARB(reinterpret_cast<const GLubyte *>("glXCreateContextAttribsARB")));
|
|
glXCreatePixmap = reinterpret_cast<GLXPixmap(*)(Display*, GLXFBConfig, Pixmap, const int*)>(glXGetProcAddressARB(reinterpret_cast<const GLubyte *>("glXCreatePixmap")));
|
|
}
|
|
|
|
Visual* getVisual(Display* dpy, Window win)
|
|
{
|
|
initOpenGLFunctionPointers();
|
|
|
|
XWindowAttributes xattr;
|
|
if( !XGetWindowAttributes( dpy, win, &xattr ) )
|
|
{
|
|
SAL_WARN("vcl.opengl", "Failed to get window attributes for getVisual " << win);
|
|
xattr.visual = NULL;
|
|
}
|
|
SAL_INFO("vcl.opengl", "using VisualID " << xattr.visual);
|
|
return xattr.visual;
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
bool OpenGLContext::init( vcl::Window* pParent )
|
|
{
|
|
if(mbInitialized)
|
|
return true;
|
|
|
|
m_pWindow.reset(pParent ? NULL : new vcl::Window(0, WB_NOBORDER|WB_NODIALOGCONTROL));
|
|
mpWindow = pParent ? pParent : m_pWindow.get();
|
|
if(m_pWindow)
|
|
m_pWindow->setPosSizePixel(0,0,0,0);
|
|
m_pChildWindow = 0;
|
|
initWindow();
|
|
return ImplInit();
|
|
}
|
|
|
|
bool OpenGLContext::init(SystemChildWindow* pChildWindow)
|
|
{
|
|
if(mbInitialized)
|
|
return true;
|
|
|
|
if( !pChildWindow )
|
|
return false;
|
|
|
|
mpWindow = pChildWindow->GetParent();
|
|
m_pChildWindow = pChildWindow;
|
|
initWindow();
|
|
return ImplInit();
|
|
}
|
|
|
|
#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS)
|
|
bool OpenGLContext::init(Display* dpy, Window win, int screen)
|
|
{
|
|
if(mbInitialized)
|
|
return true;
|
|
|
|
if (!dpy)
|
|
return false;
|
|
|
|
m_aGLWin.dpy = dpy;
|
|
m_aGLWin.win = win;
|
|
m_aGLWin.screen = screen;
|
|
|
|
Visual* pVisual = getVisual(dpy, win);
|
|
|
|
initGLWindow(pVisual);
|
|
|
|
return ImplInit();
|
|
}
|
|
|
|
bool OpenGLContext::init(Display* dpy, Pixmap pix, unsigned int width, unsigned int height, int nScreen)
|
|
{
|
|
if(mbInitialized)
|
|
return true;
|
|
|
|
if (!dpy)
|
|
return false;
|
|
|
|
initOpenGLFunctionPointers();
|
|
|
|
SAL_INFO("vcl.opengl", "init with pixmap");
|
|
m_aGLWin.dpy = dpy;
|
|
m_aGLWin.Width = width;
|
|
m_aGLWin.Height = height;
|
|
m_aGLWin.pix = pix;
|
|
const int attrib_list[] = { GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
|
|
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
|
|
None};
|
|
int best_fbc = -1;
|
|
GLXFBConfig* config = getFBConfigForPixmap(dpy, best_fbc, mbUseDoubleBufferedRendering, nScreen);
|
|
if (best_fbc == -1)
|
|
return false;
|
|
|
|
m_aGLWin.vi = glXGetVisualFromFBConfig( dpy, config[best_fbc] );
|
|
m_aGLWin.glPix = glXCreatePixmap(dpy, config[best_fbc], pix, attrib_list);
|
|
|
|
mbPixmap = true;
|
|
|
|
return ImplInit();
|
|
}
|
|
|
|
bool OpenGLContext::ImplInit()
|
|
{
|
|
if (!m_aGLWin.dpy)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
GLXContext pSharedCtx( NULL );
|
|
#ifdef DBG_UTIL
|
|
TempErrorHandler aErrorHandler(m_aGLWin.dpy, unxErrorHandler);
|
|
#endif
|
|
|
|
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
|
|
|
|
if (!g_vShareList.empty())
|
|
pSharedCtx = g_vShareList.front();
|
|
|
|
#ifdef DBG_UTIL
|
|
if (!mbPixmap && glXCreateContextAttribsARB && !mbRequestLegacyContext)
|
|
{
|
|
int best_fbc = -1;
|
|
GLXFBConfig* pFBC = getFBConfig(m_aGLWin.dpy, m_aGLWin.win, best_fbc, mbUseDoubleBufferedRendering, true);
|
|
if (!pFBC)
|
|
return false;
|
|
|
|
if (best_fbc != -1)
|
|
{
|
|
int pContextAttribs[] =
|
|
{
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
|
|
None
|
|
};
|
|
m_aGLWin.ctx = glXCreateContextAttribsARB(m_aGLWin.dpy, pFBC[best_fbc], pSharedCtx, GL_TRUE, pContextAttribs);
|
|
SAL_INFO_IF(m_aGLWin.ctx, "vcl.opengl", "created a 3.2 core context");
|
|
}
|
|
else
|
|
SAL_WARN("vcl.opengl", "unable to find correct FBC");
|
|
|
|
}
|
|
#endif
|
|
|
|
if (!m_aGLWin.ctx)
|
|
{
|
|
if (!m_aGLWin.vi)
|
|
return false;
|
|
|
|
m_aGLWin.ctx = glXCreateContext(m_aGLWin.dpy,
|
|
m_aGLWin.vi,
|
|
pSharedCtx,
|
|
GL_TRUE);
|
|
}
|
|
|
|
if( m_aGLWin.ctx )
|
|
{
|
|
g_vShareList.push_back( m_aGLWin.ctx );
|
|
}
|
|
else
|
|
{
|
|
SAL_WARN("vcl.opengl", "unable to create GLX context");
|
|
return false;
|
|
}
|
|
|
|
if( !glXMakeCurrent( m_aGLWin.dpy, mbPixmap ? m_aGLWin.glPix : m_aGLWin.win, m_aGLWin.ctx ) )
|
|
{
|
|
SAL_WARN("vcl.opengl", "unable to select current GLX context");
|
|
return false;
|
|
}
|
|
|
|
int glxMinor, glxMajor;
|
|
double nGLXVersion = 0;
|
|
if( glXQueryVersion( m_aGLWin.dpy, &glxMajor, &glxMinor ) )
|
|
nGLXVersion = glxMajor + 0.1*glxMinor;
|
|
SAL_INFO("vcl.opengl", "available GLX version: " << nGLXVersion);
|
|
|
|
m_aGLWin.GLExtensions = glGetString( GL_EXTENSIONS );
|
|
SAL_INFO("vcl.opengl", "available GL extensions: " << m_aGLWin.GLExtensions);
|
|
|
|
XWindowAttributes xWinAttr;
|
|
if( mbPixmap )
|
|
{
|
|
m_aGLWin.Width = 0; // FIXME: correct ?
|
|
m_aGLWin.Height = 0;
|
|
}
|
|
else if( !XGetWindowAttributes( m_aGLWin.dpy, m_aGLWin.win, &xWinAttr ) )
|
|
{
|
|
SAL_WARN("vcl.opengl", "Failed to get window attributes on " << m_aGLWin.win);
|
|
m_aGLWin.Width = 0;
|
|
m_aGLWin.Height = 0;
|
|
}
|
|
else
|
|
{
|
|
m_aGLWin.Width = xWinAttr.width;
|
|
m_aGLWin.Height = xWinAttr.height;
|
|
}
|
|
|
|
if( m_aGLWin.HasGLXExtension("GLX_SGI_swap_control" ) )
|
|
{
|
|
// enable vsync
|
|
typedef GLint (*glXSwapIntervalProc)(GLint);
|
|
glXSwapIntervalProc glXSwapInterval = reinterpret_cast<glXSwapIntervalProc>(glXGetProcAddress( reinterpret_cast<const GLubyte*>("glXSwapIntervalSGI") ));
|
|
if( glXSwapInterval )
|
|
{
|
|
TempErrorHandler aLocalErrorHandler(m_aGLWin.dpy, oglErrorHandler);
|
|
|
|
errorTriggered = false;
|
|
|
|
glXSwapInterval( 1 );
|
|
|
|
if( errorTriggered )
|
|
SAL_WARN("vcl.opengl", "error when trying to set swap interval, NVIDIA or Mesa bug?");
|
|
else
|
|
SAL_INFO("vcl.opengl", "set swap interval to 1 (enable vsync)");
|
|
}
|
|
}
|
|
|
|
return InitGLEW();
|
|
}
|
|
|
|
#elif defined( _WIN32 )
|
|
|
|
bool OpenGLContext::init(HDC hDC, HWND hWnd)
|
|
{
|
|
if (mbInitialized)
|
|
return false;
|
|
|
|
m_aGLWin.hDC = hDC;
|
|
m_aGLWin.hWnd = hWnd;
|
|
return ImplInit();
|
|
}
|
|
|
|
bool OpenGLContext::ImplInit()
|
|
{
|
|
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
|
|
// PixelFormat tells Windows how we want things to be
|
|
PIXELFORMATDESCRIPTOR PixelFormatFront =
|
|
{
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
1, // Version Number
|
|
PFD_SUPPORT_OPENGL,
|
|
PFD_TYPE_RGBA, // Request An RGBA Format
|
|
(BYTE)32, // Select Our Color Depth
|
|
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
|
0, // No Alpha Buffer
|
|
0, // Shift Bit Ignored
|
|
0, // No Accumulation Buffer
|
|
0, 0, 0, 0, // Accumulation Bits Ignored
|
|
64, // 32 bit Z-BUFFER
|
|
8, // stencil buffer
|
|
0, // No Auxiliary Buffer
|
|
0, // now ignored
|
|
0, // Reserved
|
|
0, 0, 0 // Layer Masks Ignored
|
|
};
|
|
|
|
// interestingly we need this flag being set even if we use single buffer
|
|
// rendering - otherwise we get errors with virtual devices
|
|
PixelFormatFront.dwFlags |= PFD_DOUBLEBUFFER;
|
|
|
|
if (mbRequestVirtualDevice)
|
|
PixelFormatFront.dwFlags |= PFD_DRAW_TO_BITMAP;
|
|
else
|
|
PixelFormatFront.dwFlags |= PFD_DRAW_TO_WINDOW;
|
|
|
|
// we must check whether can set the MSAA
|
|
int WindowPix = 0;
|
|
bool bMultiSampleSupport = InitMultisample(PixelFormatFront, WindowPix,
|
|
mbUseDoubleBufferedRendering, mbRequestVirtualDevice);
|
|
if (bMultiSampleSupport && WindowPix != 0)
|
|
{
|
|
m_aGLWin.bMultiSampleSupported = true;
|
|
}
|
|
else
|
|
{
|
|
WindowPix = ChoosePixelFormat(m_aGLWin.hDC, &PixelFormatFront);
|
|
#if OSL_DEBUG_LEVEL > 0
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
DescribePixelFormat(m_aGLWin.hDC, WindowPix, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
|
SAL_WARN("vcl.opengl", "Render Target: Window: " << (int) ((pfd.dwFlags & PFD_DRAW_TO_WINDOW) != 0) << ", Bitmap: " << (int) ((pfd.dwFlags & PFD_DRAW_TO_BITMAP) != 0));
|
|
SAL_WARN("vcl.opengl", "Supports OpenGL: " << (int) ((pfd.dwFlags & PFD_SUPPORT_OPENGL) != 0));
|
|
#endif
|
|
}
|
|
|
|
if (WindowPix == 0)
|
|
{
|
|
SAL_WARN("vcl.opengl", "Invalid pixelformat");
|
|
return false;
|
|
}
|
|
|
|
if (!SetPixelFormat(m_aGLWin.hDC, WindowPix, &PixelFormatFront))
|
|
{
|
|
ImplWriteLastError(GetLastError(), "SetPixelFormat in OpenGLContext::ImplInit");
|
|
SAL_WARN("vcl.opengl", "SetPixelFormat failed");
|
|
return false;
|
|
}
|
|
|
|
HGLRC hTempRC = wglCreateContext(m_aGLWin.hDC);
|
|
if (hTempRC == NULL)
|
|
{
|
|
ImplWriteLastError(GetLastError(), "wglCreateContext in OpenGLContext::ImplInit");
|
|
SAL_WARN("vcl.opengl", "wglCreateContext failed");
|
|
return false;
|
|
}
|
|
|
|
if (!wglMakeCurrent(m_aGLWin.hDC, hTempRC))
|
|
{
|
|
ImplWriteLastError(GetLastError(), "wglMakeCurrent in OpenGLContext::ImplInit");
|
|
SAL_WARN("vcl.opengl", "wglMakeCurrent failed");
|
|
return false;
|
|
}
|
|
|
|
if (!InitGLEW())
|
|
return false;
|
|
|
|
HGLRC hSharedCtx = 0;
|
|
if (!g_vShareList.empty())
|
|
hSharedCtx = g_vShareList.front();
|
|
|
|
if (!wglCreateContextAttribsARB)
|
|
return false;
|
|
|
|
// now setup the shared context; this needs a temporary context already
|
|
// set up in order to work
|
|
m_aGLWin.hRC = wglCreateContextAttribsARB(m_aGLWin.hDC, hSharedCtx, NULL);
|
|
if (m_aGLWin.hRC == 0)
|
|
{
|
|
ImplWriteLastError(GetLastError(), "wglCreateContextAttribsARB in OpenGLContext::ImplInit");
|
|
SAL_WARN("vcl.opengl", "wglCreateContextAttribsARB failed");
|
|
return false;
|
|
}
|
|
|
|
wglMakeCurrent(NULL, NULL);
|
|
wglDeleteContext(hTempRC);
|
|
|
|
if (!wglMakeCurrent(m_aGLWin.hDC, m_aGLWin.hRC))
|
|
{
|
|
ImplWriteLastError(GetLastError(), "wglMakeCurrent (with shared context) in OpenGLContext::ImplInit");
|
|
SAL_WARN("vcl.opengl", "wglMakeCurrent failed");
|
|
return false;
|
|
}
|
|
|
|
g_vShareList.push_back(m_aGLWin.hRC);
|
|
|
|
RECT clientRect;
|
|
GetClientRect(WindowFromDC(m_aGLWin.hDC), &clientRect);
|
|
m_aGLWin.Width = clientRect.right - clientRect.left;
|
|
m_aGLWin.Height = clientRect.bottom - clientRect.top;
|
|
|
|
return true;
|
|
}
|
|
|
|
#elif defined( MACOSX )
|
|
|
|
bool OpenGLContext::ImplInit()
|
|
{
|
|
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
|
|
NSOpenGLView* pView = getOpenGLView();
|
|
OpenGLWrapper::makeCurrent(pView);
|
|
|
|
return InitGLEW();
|
|
}
|
|
|
|
#else
|
|
|
|
bool OpenGLContext::ImplInit()
|
|
{
|
|
SAL_INFO("vcl.opengl", "OpenGLContext not implemented for this platform");
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
bool OpenGLContext::InitGLEW()
|
|
{
|
|
static bool bGlewInit = false;
|
|
if(!bGlewInit)
|
|
{
|
|
glewExperimental = GL_TRUE;
|
|
GLenum err = glewInit();
|
|
if (err != GLEW_OK)
|
|
{
|
|
SAL_WARN("vcl.opengl", "Failed to initialize GLEW: " << glewGetErrorString(err));
|
|
return false;
|
|
}
|
|
else
|
|
bGlewInit = true;
|
|
}
|
|
|
|
#ifdef DBG_UTIL
|
|
// only enable debug output in dbgutil build
|
|
if( GLEW_ARB_debug_output)
|
|
{
|
|
if (glDebugMessageCallbackARB)
|
|
{
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
|
|
glDebugMessageCallbackARB(&debug_callback, NULL);
|
|
}
|
|
else if ( glDebugMessageCallback )
|
|
{
|
|
glEnable(GL_DEBUG_OUTPUT);
|
|
glDebugMessageCallback(&debug_callback, NULL);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end");
|
|
mbInitialized = true;
|
|
return true;
|
|
}
|
|
|
|
void OpenGLContext::setWinPosAndSize(const Point &rPos, const Size& rSize)
|
|
{
|
|
if(m_pWindow)
|
|
m_pWindow->SetPosSizePixel(rPos, rSize);
|
|
if( m_pChildWindow )
|
|
m_pChildWindow->SetPosSizePixel(rPos, rSize);
|
|
|
|
m_aGLWin.Width = rSize.Width();
|
|
m_aGLWin.Height = rSize.Height();
|
|
}
|
|
|
|
void OpenGLContext::setWinSize(const Size& rSize)
|
|
{
|
|
if(m_pWindow)
|
|
m_pWindow->SetSizePixel(rSize);
|
|
if( m_pChildWindow )
|
|
m_pChildWindow->SetSizePixel(rSize);
|
|
|
|
m_aGLWin.Width = rSize.Width();
|
|
m_aGLWin.Height = rSize.Height();
|
|
}
|
|
|
|
void OpenGLContext::renderToFile()
|
|
{
|
|
int iWidth = m_aGLWin.Width;
|
|
int iHeight = m_aGLWin.Height;
|
|
static int nIdx = 0;
|
|
OUString aName = "file:///home/moggi/Documents/work/output" + OUString::number( nIdx++ ) + ".png";
|
|
OpenGLHelper::renderToFile(iWidth, iHeight, aName);
|
|
}
|
|
|
|
#if defined( WNT )
|
|
|
|
bool OpenGLContext::initWindow()
|
|
{
|
|
if( !m_pChildWindow )
|
|
{
|
|
SystemWindowData winData = generateWinData(mpWindow, false);
|
|
m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
|
|
m_pChildWindowGC.reset(m_pChildWindow);
|
|
}
|
|
|
|
if( m_pChildWindow )
|
|
{
|
|
m_pChildWindow->SetMouseTransparent( true );
|
|
m_pChildWindow->SetParentClipMode(PARENTCLIPMODE_CLIP);
|
|
m_pChildWindow->EnableEraseBackground( false );
|
|
m_pChildWindow->SetControlForeground();
|
|
m_pChildWindow->SetControlBackground();
|
|
//m_pChildWindow->EnablePaint(false);
|
|
|
|
const SystemEnvData* sysData(m_pChildWindow->GetSystemData());
|
|
m_aGLWin.hWnd = sysData->hWnd;
|
|
}
|
|
|
|
m_aGLWin.hDC = GetDC(m_aGLWin.hWnd);
|
|
return true;
|
|
}
|
|
|
|
#elif defined( MACOSX )
|
|
|
|
bool OpenGLContext::initWindow()
|
|
{
|
|
if( !m_pChildWindow )
|
|
{
|
|
SystemWindowData winData = generateWinData(mpWindow, mbRequestLegacyContext);
|
|
m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
|
|
m_pChildWindowGC.reset(m_pChildWindow);
|
|
}
|
|
|
|
if( m_pChildWindow )
|
|
{
|
|
m_pChildWindow->SetMouseTransparent( true );
|
|
m_pChildWindow->SetParentClipMode(PARENTCLIPMODE_CLIP);
|
|
m_pChildWindow->EnableEraseBackground( false );
|
|
m_pChildWindow->SetControlForeground();
|
|
m_pChildWindow->SetControlBackground();
|
|
//m_pChildWindow->EnablePaint(false);
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#elif defined( IOS ) || defined( ANDROID ) || defined(LIBO_HEADLESS)
|
|
|
|
bool OpenGLContext::initWindow()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#elif defined( UNX )
|
|
|
|
bool OpenGLContext::initWindow()
|
|
{
|
|
const SystemEnvData* pChildSysData = 0;
|
|
SystemWindowData winData = generateWinData(mpWindow, false);
|
|
if( winData.pVisual )
|
|
{
|
|
if( !m_pChildWindow )
|
|
{
|
|
m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
|
|
m_pChildWindowGC.reset(m_pChildWindow);
|
|
}
|
|
pChildSysData = m_pChildWindow->GetSystemData();
|
|
}
|
|
|
|
if (!m_pChildWindow || !pChildSysData)
|
|
return false;
|
|
|
|
m_pChildWindow->SetMouseTransparent( true );
|
|
m_pChildWindow->SetParentClipMode( PARENTCLIPMODE_NOCLIP );
|
|
m_pChildWindow->EnableEraseBackground( false );
|
|
m_pChildWindow->SetControlForeground();
|
|
m_pChildWindow->SetControlBackground();
|
|
|
|
m_aGLWin.dpy = reinterpret_cast<Display*>(pChildSysData->pDisplay);
|
|
m_aGLWin.win = pChildSysData->aWindow;
|
|
m_aGLWin.screen = pChildSysData->nScreen;
|
|
|
|
Visual* pVisual = (Visual*)pChildSysData->pVisual;
|
|
initGLWindow(pVisual);
|
|
|
|
return true;
|
|
}
|
|
|
|
void OpenGLContext::initGLWindow(Visual* pVisual)
|
|
{
|
|
// Get visual info
|
|
{
|
|
XVisualInfo aTemplate;
|
|
aTemplate.visualid = XVisualIDFromVisual( pVisual );
|
|
int nVisuals = 0;
|
|
XVisualInfo* pInfos = XGetVisualInfo( m_aGLWin.dpy, VisualIDMask, &aTemplate, &nVisuals );
|
|
if( nVisuals != 1 )
|
|
SAL_WARN( "vcl.opengl", "match count for visual id is not 1" );
|
|
m_aGLWin.vi = pInfos;
|
|
}
|
|
|
|
// Check multi sample support
|
|
/* TODO: moggi: This is not necessarily correct in the DBG_UTIL path, as it picks
|
|
* an FBConfig instead ... */
|
|
int nSamples = 0;
|
|
glXGetConfig(m_aGLWin.dpy, m_aGLWin.vi, GLX_SAMPLES, &nSamples);
|
|
if( nSamples > 0 )
|
|
m_aGLWin.bMultiSampleSupported = true;
|
|
|
|
m_aGLWin.GLXExtensions = glXQueryExtensionsString( m_aGLWin.dpy, m_aGLWin.screen );
|
|
SAL_INFO("vcl.opengl", "available GLX extensions: " << m_aGLWin.GLXExtensions);
|
|
}
|
|
|
|
#endif
|
|
|
|
void OpenGLContext::reset()
|
|
{
|
|
if( !mbInitialized )
|
|
return;
|
|
|
|
// reset the clip region
|
|
maClipRegion.SetEmpty();
|
|
|
|
// destroy all framebuffers
|
|
if( mpLastFramebuffer )
|
|
{
|
|
OpenGLFramebuffer* pFramebuffer = mpLastFramebuffer;
|
|
|
|
makeCurrent();
|
|
while( pFramebuffer )
|
|
{
|
|
OpenGLFramebuffer* pPrevFramebuffer = pFramebuffer->mpPrevFramebuffer;
|
|
delete pFramebuffer;
|
|
pFramebuffer = pPrevFramebuffer;
|
|
}
|
|
mpFirstFramebuffer = NULL;
|
|
mpLastFramebuffer = NULL;
|
|
}
|
|
|
|
// destroy all programs
|
|
if( !maPrograms.empty() )
|
|
{
|
|
|
|
makeCurrent();
|
|
maPrograms.clear();
|
|
}
|
|
|
|
if( isCurrent() )
|
|
resetCurrent();
|
|
|
|
mbInitialized = false;
|
|
|
|
// destroy the context itself
|
|
#if defined( WNT )
|
|
if (m_aGLWin.hRC)
|
|
{
|
|
std::vector<HGLRC>::iterator itr = std::remove(g_vShareList.begin(), g_vShareList.end(), m_aGLWin.hRC);
|
|
if (itr != g_vShareList.end())
|
|
g_vShareList.erase(itr);
|
|
|
|
wglMakeCurrent( m_aGLWin.hDC, 0 );
|
|
wglDeleteContext( m_aGLWin.hRC );
|
|
ReleaseDC( m_aGLWin.hWnd, m_aGLWin.hDC );
|
|
}
|
|
#elif defined( MACOSX )
|
|
OpenGLWrapper::resetCurrent();
|
|
#elif defined( IOS ) || defined( ANDROID ) || defined(LIBO_HEADLESS)
|
|
// nothing
|
|
#elif defined( UNX )
|
|
if(m_aGLWin.ctx)
|
|
{
|
|
std::vector<GLXContext>::iterator itr = std::remove( g_vShareList.begin(), g_vShareList.end(), m_aGLWin.ctx );
|
|
if (itr != g_vShareList.end())
|
|
g_vShareList.erase(itr);
|
|
|
|
glXMakeCurrent(m_aGLWin.dpy, None, NULL);
|
|
if( glGetError() != GL_NO_ERROR )
|
|
{
|
|
SAL_WARN("vcl.opengl", "glError: " << reinterpret_cast<char const *>(gluErrorString(glGetError())));
|
|
}
|
|
glXDestroyContext(m_aGLWin.dpy, m_aGLWin.ctx);
|
|
|
|
if (mbPixmap && m_aGLWin.glPix != None)
|
|
glXDestroyPixmap(m_aGLWin.dpy, m_aGLWin.glPix);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if defined( WNT ) || defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
|
|
|
|
SystemWindowData OpenGLContext::generateWinData(vcl::Window* /*pParent*/, bool bRequestLegacyContext)
|
|
{
|
|
(void) bRequestLegacyContext;
|
|
SystemWindowData aWinData;
|
|
#if defined(MACOSX)
|
|
aWinData.bOpenGL = true;
|
|
aWinData.bLegacy = bRequestLegacyContext;
|
|
#endif
|
|
aWinData.nSize = sizeof(aWinData);
|
|
return aWinData;
|
|
}
|
|
|
|
#elif defined( UNX )
|
|
|
|
SystemWindowData OpenGLContext::generateWinData(vcl::Window* pParent, bool)
|
|
{
|
|
SystemWindowData aWinData;
|
|
aWinData.nSize = sizeof(aWinData);
|
|
aWinData.pVisual = NULL;
|
|
|
|
#if !defined(LIBO_HEADLESS)
|
|
const SystemEnvData* sysData(pParent->GetSystemData());
|
|
|
|
Display *dpy = reinterpret_cast<Display*>(sysData->pDisplay);
|
|
Window win = sysData->aWindow;
|
|
|
|
if( dpy == 0 || !glXQueryExtension( dpy, NULL, NULL ) )
|
|
return aWinData;
|
|
|
|
initOpenGLFunctionPointers();
|
|
|
|
int best_fbc = -1;
|
|
GLXFBConfig* pFBC = getFBConfig(dpy, win, best_fbc, true, false);
|
|
|
|
if (!pFBC)
|
|
return aWinData;
|
|
|
|
XVisualInfo* vi = 0;
|
|
if( best_fbc != -1 )
|
|
vi = glXGetVisualFromFBConfig( dpy, pFBC[best_fbc] );
|
|
|
|
XFree(pFBC);
|
|
|
|
if( vi )
|
|
{
|
|
SAL_INFO("vcl.opengl", "using VisualID " << vi->visualid);
|
|
aWinData.pVisual = (void*)(vi->visual);
|
|
}
|
|
#endif
|
|
|
|
return aWinData;
|
|
}
|
|
|
|
#endif
|
|
|
|
bool OpenGLContext::isCurrent()
|
|
{
|
|
#if defined( WNT )
|
|
return (wglGetCurrentContext() == m_aGLWin.hRC &&
|
|
wglGetCurrentDC() == m_aGLWin.hDC);
|
|
#elif defined( MACOSX )
|
|
return false;
|
|
#elif defined( IOS ) || defined( ANDROID ) || defined(LIBO_HEADLESS)
|
|
return false;
|
|
#elif defined( UNX )
|
|
GLXDrawable nDrawable = mbPixmap ? m_aGLWin.glPix : m_aGLWin.win;
|
|
return (glXGetCurrentContext() == m_aGLWin.ctx &&
|
|
glXGetCurrentDrawable() == nDrawable);
|
|
#endif
|
|
}
|
|
|
|
void OpenGLContext::clearCurrent()
|
|
{
|
|
ImplSVData* pSVData = ImplGetSVData();
|
|
|
|
// release all framebuffers from the old context so we can re-attach the
|
|
// texture in the new context
|
|
OpenGLContext* pCurrentCtx = pSVData->maGDIData.mpLastContext;
|
|
if( pCurrentCtx && pCurrentCtx->isCurrent() )
|
|
pCurrentCtx->ReleaseFramebuffers();
|
|
}
|
|
|
|
void OpenGLContext::makeCurrent()
|
|
{
|
|
ImplSVData* pSVData = ImplGetSVData();
|
|
|
|
if (isCurrent())
|
|
return;
|
|
|
|
clearCurrent();
|
|
|
|
#if defined( WNT )
|
|
if (!wglMakeCurrent(m_aGLWin.hDC, m_aGLWin.hRC))
|
|
{
|
|
SAL_WARN("vcl.opengl", "OpenGLContext::makeCurrent(): wglMakeCurrent failed: " << GetLastError());
|
|
return;
|
|
}
|
|
#elif defined( MACOSX )
|
|
NSOpenGLView* pView = getOpenGLView();
|
|
OpenGLWrapper::makeCurrent(pView);
|
|
#elif defined( IOS ) || defined( ANDROID ) || defined(LIBO_HEADLESS)
|
|
// nothing
|
|
#elif defined( UNX )
|
|
#ifdef DBG_UTIL
|
|
TempErrorHandler aErrorHandler(m_aGLWin.dpy, unxErrorHandler);
|
|
#endif
|
|
|
|
GLXDrawable nDrawable = mbPixmap ? m_aGLWin.glPix : m_aGLWin.win;
|
|
if (!glXMakeCurrent( m_aGLWin.dpy, nDrawable, m_aGLWin.ctx ))
|
|
{
|
|
SAL_WARN("vcl.opengl", "OpenGLContext::makeCurrent failed on drawable " << nDrawable << " pixmap? " << mbPixmap);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// move the context to the end of the contexts list
|
|
static int nSwitch = 0;
|
|
SAL_INFO("vcl.opengl", "******* CONTEXT SWITCH " << ++nSwitch << " *********");
|
|
if( mpNextContext )
|
|
{
|
|
if( mpPrevContext )
|
|
mpPrevContext->mpNextContext = mpNextContext;
|
|
else
|
|
pSVData->maGDIData.mpFirstContext = mpNextContext;
|
|
mpNextContext->mpPrevContext = mpPrevContext;
|
|
|
|
mpPrevContext = pSVData->maGDIData.mpLastContext;
|
|
mpNextContext = NULL;
|
|
pSVData->maGDIData.mpLastContext->mpNextContext = this;
|
|
pSVData->maGDIData.mpLastContext = this;
|
|
}
|
|
}
|
|
|
|
void OpenGLContext::resetCurrent()
|
|
{
|
|
clearCurrent();
|
|
|
|
#if defined( WNT )
|
|
wglMakeCurrent( m_aGLWin.hDC, 0 );
|
|
#elif defined( MACOSX )
|
|
OpenGLWrapper::resetCurrent();
|
|
#elif defined( IOS ) || defined( ANDROID ) || defined(LIBO_HEADLESS)
|
|
// nothing
|
|
#elif defined( UNX )
|
|
glXMakeCurrent(m_aGLWin.dpy, None, NULL);
|
|
#endif
|
|
}
|
|
|
|
void OpenGLContext::swapBuffers()
|
|
{
|
|
#if defined( WNT )
|
|
SwapBuffers(m_aGLWin.hDC);
|
|
#elif defined( MACOSX )
|
|
NSOpenGLView* pView = getOpenGLView();
|
|
OpenGLWrapper::swapBuffers(pView);
|
|
#elif defined( IOS ) || defined( ANDROID ) || defined(LIBO_HEADLESS)
|
|
// nothing
|
|
#elif defined( UNX )
|
|
glXSwapBuffers(m_aGLWin.dpy, mbPixmap ? m_aGLWin.glPix : m_aGLWin.win);
|
|
#endif
|
|
}
|
|
|
|
void OpenGLContext::sync()
|
|
{
|
|
#if defined( WNT )
|
|
// nothing
|
|
#elif defined( MACOSX ) || defined( IOS ) || defined( ANDROID ) || defined(LIBO_HEADLESS)
|
|
// nothing
|
|
#elif defined( UNX )
|
|
glXWaitGL();
|
|
XSync(m_aGLWin.dpy, false);
|
|
#endif
|
|
}
|
|
|
|
void OpenGLContext::show()
|
|
{
|
|
if (m_pChildWindow)
|
|
m_pChildWindow->Show();
|
|
else if (m_pWindow)
|
|
m_pWindow->Show();
|
|
}
|
|
|
|
SystemChildWindow* OpenGLContext::getChildWindow()
|
|
{
|
|
return m_pChildWindow;
|
|
}
|
|
|
|
const SystemChildWindow* OpenGLContext::getChildWindow() const
|
|
{
|
|
return m_pChildWindow;
|
|
}
|
|
|
|
bool OpenGLContext::supportMultiSampling() const
|
|
{
|
|
return m_aGLWin.bMultiSampleSupported;
|
|
}
|
|
|
|
#if defined(MACOSX)
|
|
NSOpenGLView* OpenGLContext::getOpenGLView()
|
|
{
|
|
return reinterpret_cast<NSOpenGLView*>(m_pChildWindow->GetSystemData()->mpNSView);
|
|
}
|
|
#endif
|
|
|
|
bool OpenGLContext::BindFramebuffer( OpenGLFramebuffer* pFramebuffer )
|
|
{
|
|
if( pFramebuffer != mpCurrentFramebuffer )
|
|
{
|
|
if( pFramebuffer )
|
|
pFramebuffer->Bind();
|
|
else
|
|
mpCurrentFramebuffer->Unbind();
|
|
mpCurrentFramebuffer = pFramebuffer;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OpenGLContext::AcquireDefaultFramebuffer()
|
|
{
|
|
return BindFramebuffer( NULL );
|
|
}
|
|
|
|
OpenGLFramebuffer* OpenGLContext::AcquireFramebuffer( const OpenGLTexture& rTexture )
|
|
{
|
|
OpenGLFramebuffer* pFramebuffer = NULL;
|
|
OpenGLFramebuffer* pFreeFbo = NULL;
|
|
OpenGLFramebuffer* pSameSizeFbo = NULL;
|
|
|
|
// check if there is already a framebuffer attached to that texture
|
|
pFramebuffer = mpLastFramebuffer;
|
|
while( pFramebuffer )
|
|
{
|
|
if( pFramebuffer->IsAttached( rTexture ) )
|
|
break;
|
|
if( !pFreeFbo && pFramebuffer->IsFree() )
|
|
pFreeFbo = pFramebuffer;
|
|
if( !pSameSizeFbo &&
|
|
pFramebuffer->GetWidth() == rTexture.GetWidth() &&
|
|
pFramebuffer->GetHeight() == rTexture.GetHeight() )
|
|
pSameSizeFbo = pFramebuffer;
|
|
pFramebuffer = pFramebuffer->mpPrevFramebuffer;
|
|
}
|
|
|
|
// else use any framebuffer having the same size
|
|
if( !pFramebuffer && pSameSizeFbo )
|
|
pFramebuffer = pSameSizeFbo;
|
|
|
|
// else use the first free framebuffer
|
|
if( !pFramebuffer && pFreeFbo )
|
|
pFramebuffer = pFreeFbo;
|
|
|
|
// if there isn't any free one, create a new one if the limit isn't reached
|
|
if( !pFramebuffer && mnFramebufferCount < MAX_FRAMEBUFFER_COUNT )
|
|
{
|
|
mnFramebufferCount++;
|
|
pFramebuffer = new OpenGLFramebuffer();
|
|
if( mpLastFramebuffer )
|
|
{
|
|
pFramebuffer->mpPrevFramebuffer = mpLastFramebuffer;
|
|
mpLastFramebuffer->mpNextFramebuffer = pFramebuffer;
|
|
mpLastFramebuffer = pFramebuffer;
|
|
}
|
|
else
|
|
{
|
|
mpFirstFramebuffer = pFramebuffer;
|
|
mpLastFramebuffer = pFramebuffer;
|
|
}
|
|
}
|
|
|
|
// last try, use any framebuffer
|
|
// TODO order the list of framebuffers as a LRU
|
|
if( !pFramebuffer )
|
|
pFramebuffer = mpFirstFramebuffer;
|
|
|
|
assert( pFramebuffer );
|
|
BindFramebuffer( pFramebuffer );
|
|
pFramebuffer->AttachTexture( rTexture );
|
|
glViewport( 0, 0, rTexture.GetWidth(), rTexture.GetHeight() );
|
|
|
|
return pFramebuffer;
|
|
}
|
|
|
|
void OpenGLContext::ReleaseFramebuffer( OpenGLFramebuffer* pFramebuffer )
|
|
{
|
|
if( pFramebuffer )
|
|
pFramebuffer->DetachTexture();
|
|
}
|
|
|
|
void OpenGLContext::ReleaseFramebuffer( const OpenGLTexture& rTexture )
|
|
{
|
|
OpenGLFramebuffer* pFramebuffer = mpLastFramebuffer;
|
|
|
|
while( pFramebuffer )
|
|
{
|
|
if( pFramebuffer->IsAttached( rTexture ) )
|
|
{
|
|
BindFramebuffer( pFramebuffer );
|
|
pFramebuffer->DetachTexture();
|
|
}
|
|
pFramebuffer = pFramebuffer->mpPrevFramebuffer;
|
|
}
|
|
}
|
|
|
|
void OpenGLContext::ReleaseFramebuffers()
|
|
{
|
|
OpenGLFramebuffer* pFramebuffer = mpLastFramebuffer;
|
|
while( pFramebuffer )
|
|
{
|
|
BindFramebuffer( pFramebuffer );
|
|
pFramebuffer->DetachTexture();
|
|
pFramebuffer = pFramebuffer->mpPrevFramebuffer;
|
|
}
|
|
}
|
|
|
|
OpenGLProgram* OpenGLContext::GetProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble )
|
|
{
|
|
ProgramKey aKey( rVertexShader, rFragmentShader, preamble );
|
|
|
|
boost::ptr_map<ProgramKey, OpenGLProgram>::iterator
|
|
it = maPrograms.find( aKey );
|
|
if( it != maPrograms.end() )
|
|
return it->second;
|
|
|
|
OpenGLProgram* pProgram = new OpenGLProgram;
|
|
if( !pProgram->Load( rVertexShader, rFragmentShader, preamble ) )
|
|
{
|
|
delete pProgram;
|
|
return NULL;
|
|
}
|
|
|
|
maPrograms.insert(aKey, pProgram);
|
|
return pProgram;
|
|
}
|
|
|
|
OpenGLProgram* OpenGLContext::UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble )
|
|
{
|
|
OpenGLProgram* pProgram = GetProgram( rVertexShader, rFragmentShader, preamble );
|
|
|
|
if( pProgram == mpCurrentProgram )
|
|
return pProgram;
|
|
|
|
mpCurrentProgram = pProgram;
|
|
mpCurrentProgram->Use();
|
|
|
|
return mpCurrentProgram;
|
|
}
|
|
|
|
inline
|
|
OpenGLContext::ProgramKey::ProgramKey( const OUString& v, const OUString& f, const OString& p )
|
|
: vertexShader( v ), fragmentShader( f ), preamble( p )
|
|
{
|
|
}
|
|
|
|
inline
|
|
bool OpenGLContext::ProgramKey::operator< ( const ProgramKey& other ) const
|
|
{
|
|
if( vertexShader != other.vertexShader )
|
|
return vertexShader < other.vertexShader;
|
|
if( fragmentShader != other.fragmentShader )
|
|
return fragmentShader < other.fragmentShader;
|
|
return preamble < other.preamble;
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|