Files
libreoffice/svx/source/engine3d/deflt3d.cxx
Armin Weiss 35fce8566d ITEMSET: Further ItemSet changes to allow blocking of setting items and
to allow editing or replacing the item before it is set.
2001-01-26 13:01:08 +00:00

136 lines
4.1 KiB
C++

/*************************************************************************
*
* $RCSfile: deflt3d.cxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: aw $ $Date: 2001-01-26 14:01:07 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR
#ifndef _E3D_DEFLT3D_HXX
#include "deflt3d.hxx"
#endif
#ifndef _E3D_CUBE3D_HXX
#include "cube3d.hxx"
#endif
#ifndef _SVX_SVXIDS_HRC
#include "svxids.hrc"
#endif
#ifndef _SVX_COLRITEM_HXX
#include "colritem.hxx"
#endif
#ifndef _SVXE3DITEM_HXX
#include "e3ditem.hxx"
#endif
/*************************************************************************
|*
|* Klasse zum verwalten der 3D-Default Attribute
|*
\************************************************************************/
// Konstruktor
E3dDefaultAttributes::E3dDefaultAttributes()
{
Reset();
}
void E3dDefaultAttributes::Reset()
{
// Compound-Objekt
// aDefaultFrontMaterial;
// aDefaultBackMaterial;
bDefaultCreateNormals = TRUE;
bDefaultCreateTexture = TRUE;
bDefaultUseDifferentBackMaterial = FALSE;
// Cube-Objekt
aDefaultCubePos = Vector3D(-500.0, -500.0, -500.0);
aDefaultCubeSize = Vector3D(1000.0, 1000.0, 1000.0);
nDefaultCubeSideFlags = CUBE_FULL;
bDefaultCubePosIsCenter = FALSE;
// Sphere-Objekt
aDefaultSphereCenter = Vector3D(0.0, 0.0, 0.0);
aDefaultSphereSize = Vector3D(1000.0, 1000.0, 1000.0);
// Lathe-Objekt
nDefaultLatheEndAngle = 3600;
fDefaultLatheScale = 1.0;
bDefaultLatheSmoothed = TRUE;
bDefaultLatheSmoothFrontBack = FALSE;
bDefaultLatheCharacterMode = FALSE;
bDefaultLatheCloseFront = TRUE;
bDefaultLatheCloseBack = TRUE;
// Extrude-Objekt
fDefaultExtrudeScale = 1.0;
bDefaultExtrudeSmoothed = TRUE;
bDefaultExtrudeSmoothFrontBack = FALSE;
bDefaultExtrudeCharacterMode = FALSE;
bDefaultExtrudeCloseFront = TRUE;
bDefaultExtrudeCloseBack = TRUE;
// Scene-Objekt
// aDefaultLightGroup;
bDefaultDither = TRUE;
}