Miklos Vajna bf7168bd09 gbuild-to-ide: fix VimIntegrationGenerator
Regression from commit 92c2c5f62d6e8962259e03424a40b6ac7ef32e7d
(gbuild-to-ide: moduleDict targets -> all paths replaced with relative,
2017-01-24), <https://clang.llvm.org/docs/JSONCompilationDatabase.html>
says about the "directory" key of one entry:

"All paths specified in the command or file fields must be either
absolute or relative to this directory."

So making the includes relative to the toplevel directory won't fly,
make them absolute.

Change-Id: I3f33c7a21880c1b245580b22996079ba08e3d806
Reviewed-on: https://gerrit.libreoffice.org/33694
Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk>
Tested-by: Jenkins <ci@libreoffice.org>
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LibreOffice

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LibreOffice is an integrated office suite based on copyleft licenses and compatible with most document formats and standards. Libreoffice is backed by The Document Foundation, which represents a large independent community of enterprises, developers and other volunteers moved by the common goal of bringing to the market the best software for personal productivity. LibreOffice is open source, and free to download, use and distribute.

A quick overview of the LibreOffice code structure.

Overview

You can develop for LibreOffice in one of two ways, one recommended and one much less so. First the somewhat less recommended way: it is possible to use the SDK to develop an extension, for which you can read the API docs here and here. This re-uses the (extremely generic) UNO APIs that are also used by macro scripting in StarBasic.

The best way to add a generally useful feature to LibreOffice is to work on the code base however. Overall this way makes it easier to compile and build your code, it avoids any arbitrary limitations of our scripting APIs, and in general is far more simple and intuitive - if you are a reasonably able C++ programmer.

The important bits of code

Each module should have a README file inside it which has some degree of documentation for that module; patches are most welcome to improve those. We have those turned into a web page here:

http://docs.libreoffice.org/

However, there are two hundred modules, many of them of only peripheral interest for a specialist audience. So - where is the good stuff, the code that is most useful. Here is a quick overview of the most important ones:

Module Description
sal/ this provides a simple System Abstraction Layer
tools/ this provides basic internal types: 'Rectangle', 'Color' etc.
vcl/ this is the widget toolkit library and one rendering abstraction
framework UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from /uiconfig/ files
sfx2/ legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc.
svx/ drawing model related helper code, including much of Draw/Impress

Then applications

Module Description
desktop/ this is where the 'main' for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop
sw/ Writer
sc/ Calc
sd/ Draw / Impress

There are several other libraries that are helpful from a graphical perspective:

Module Description
basegfx/ algorithms and data-types for graphics as used in the canvas
canvas/ new (UNO) canvas rendering model with various backends
cppcanvas/ C++ helper classes for using the UNO canvas
drawinglayer/ View code to render drawable objects and break them down into primitives we can render more easily.

Finding out more

Beyond this, you can read the README files, send us patches, ask on the mailing list libreoffice@lists.freedesktop.org (no subscription required) or poke people on IRC #libreoffice-dev on irc.freenode.net - we're a friendly and generally helpful mob. We know the code can be hard to get into at first, and so there are no silly questions.

Description
LibreOffice mirror (not auto-updating).
Readme 1.9 GiB
Languages
C++ 82.4%
Java 5.3%
Rich Text Format 2.3%
PostScript 1.9%
Python 1.9%
Other 5.7%