2007/08/01 14:13:53 cl 1.21.30.2: RESYNC: (1.21-1.22); FILE MERGED 2007/07/27 09:09:52 cl 1.21.30.1: fixed build issues due to pch and namespace ::rtl
530 lines
19 KiB
C++
530 lines
19 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: ximp3dscene.cxx,v $
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*
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* $Revision: 1.23 $
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*
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* last change: $Author: rt $ $Date: 2008-03-12 10:37:22 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_xmloff.hxx"
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#ifndef _XIMP3DSCENE_HXX
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#include "ximp3dscene.hxx"
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#endif
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#ifndef _XMLOFF_XMLUCONV_HXX
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#include <xmloff/xmluconv.hxx>
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#endif
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#ifndef _XEXPTRANSFORM_HXX
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#include "xexptran.hxx"
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#endif
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#ifndef _XMLOFF_XMLTOKEN_HXX
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#include <xmloff/xmltoken.hxx>
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#endif
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#ifndef _XMLOFF_XMLNMSPE_HXX
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#include "xmlnmspe.hxx"
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_DIRECTION3D_HPP_
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#include <com/sun/star/drawing/Direction3D.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_CAMERAGEOMETRY_HPP_
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#include <com/sun/star/drawing/CameraGeometry.hpp>
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#endif
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#ifndef _XMLOFF_EVENTIMP_HXX
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#include "eventimp.hxx"
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#endif
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#include "descriptionimp.hxx"
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using ::rtl::OUString;
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using ::rtl::OUStringBuffer;
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using namespace ::com::sun::star;
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using namespace ::xmloff::token;
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//////////////////////////////////////////////////////////////////////////////
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// dr3d:3dlight context
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SdXML3DLightContext::SdXML3DLightContext(
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SvXMLImport& rImport,
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sal_uInt16 nPrfx,
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const rtl::OUString& rLName,
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const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
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: SvXMLImportContext( rImport, nPrfx, rLName),
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maDiffuseColor(0x00000000),
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maDirection(0.0, 0.0, 1.0),
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mbEnabled(FALSE),
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mbSpecular(FALSE)
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{
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// read attributes for the 3DScene
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sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
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for(sal_Int16 i=0; i < nAttrCount; i++)
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{
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OUString sAttrName = xAttrList->getNameByIndex( i );
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OUString aLocalName;
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sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
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OUString sValue = xAttrList->getValueByIndex( i );
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const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
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switch(rAttrTokenMap.Get(nPrefix, aLocalName))
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{
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case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
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{
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GetImport().GetMM100UnitConverter().convertColor(maDiffuseColor, sValue);
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break;
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}
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case XML_TOK_3DLIGHT_DIRECTION:
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{
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GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue);
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break;
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}
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case XML_TOK_3DLIGHT_ENABLED:
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{
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GetImport().GetMM100UnitConverter().convertBool(mbEnabled, sValue);
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break;
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}
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case XML_TOK_3DLIGHT_SPECULAR:
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{
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GetImport().GetMM100UnitConverter().convertBool(mbSpecular, sValue);
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break;
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}
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}
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}
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}
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SdXML3DLightContext::~SdXML3DLightContext()
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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TYPEINIT1( SdXML3DSceneShapeContext, SdXMLShapeContext );
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SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
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SvXMLImport& rImport,
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USHORT nPrfx,
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const OUString& rLocalName,
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const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
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uno::Reference< drawing::XShapes >& rShapes,
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sal_Bool bTemporaryShapes)
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: SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
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{
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// create new 3DScene shape and add it to rShapes, use it
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// as base for the new 3DScene import
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AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
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if( mxShape.is() )
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{
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SetStyle();
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mxChilds = uno::Reference< drawing::XShapes >::query( mxShape );
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if( mxChilds.is() )
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GetImport().GetShapeImport()->pushGroupForSorting( mxChilds );
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SetLayer();
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// set pos, size, shear and rotate
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SetTransformation();
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}
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// read attributes for the 3DScene
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sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
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for(sal_Int16 i=0; i < nAttrCount; i++)
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{
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OUString sAttrName = xAttrList->getNameByIndex( i );
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OUString aLocalName;
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sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
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OUString sValue = xAttrList->getValueByIndex( i );
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processSceneAttribute( nPrefix, aLocalName, sValue );
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}
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// #91047# call parent function is missing here, added it
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if(mxShape.is())
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{
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// call parent
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SdXMLShapeContext::StartElement(xAttrList);
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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void SdXML3DSceneShapeContext::EndElement()
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{
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if(mxShape.is())
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{
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uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
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if(xPropSet.is())
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{
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setSceneAttributes( xPropSet );
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}
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if( mxChilds.is() )
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GetImport().GetShapeImport()->popGroupAndSort();
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// call parent
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SdXMLShapeContext::EndElement();
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( USHORT nPrefix,
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const OUString& rLocalName,
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const uno::Reference< xml::sax::XAttributeList>& xAttrList )
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{
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SvXMLImportContext* pContext = 0L;
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// #i68101#
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if( nPrefix == XML_NAMESPACE_SVG &&
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(IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) )
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{
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pContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
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}
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else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) )
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{
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pContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
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}
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// look for local light context first
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else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) )
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{
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// dr3d:light inside dr3d:scene context
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pContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
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}
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// call GroupChildContext function at common ShapeImport
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if(!pContext)
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{
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pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
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GetImport(), nPrefix, rLocalName, xAttrList, mxChilds);
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}
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// call parent when no own context was created
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if(!pContext)
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{
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pContext = SvXMLImportContext::CreateChildContext(
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nPrefix, rLocalName, xAttrList);
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}
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return pContext;
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}
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//////////////////////////////////////////////////////////////////////////////
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SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
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: mrImport( rImporter ),
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mbSetTransform( FALSE ),
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mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
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mnDistance(1000),
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mnFocalLength(1000),
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mnShadowSlant(0),
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mxShadeMode(drawing::ShadeMode_SMOOTH),
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maAmbientColor(0x00666666),
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mbLightingMode(FALSE),
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maVRP(0.0, 0.0, 1.0),
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maVPN(0.0, 0.0, 1.0),
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maVUP(0.0, 1.0, 0.0),
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mbVRPUsed(FALSE),
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mbVPNUsed(FALSE),
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mbVUPUsed(FALSE)
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{
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}
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SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
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{
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// release remembered light contexts, they are no longer needed
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while(maList.Count())
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maList.Remove(maList.Count() - 1)->ReleaseRef();
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}
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/** creates a 3d ligth context and adds it to the internal list for later processing */
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SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const rtl::OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
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{
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SvXMLImportContext* pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList);
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// remember SdXML3DLightContext for later evaluation
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if(pContext)
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{
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pContext->AddRef();
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maList.Insert((SdXML3DLightContext*)pContext, LIST_APPEND);
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}
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return pContext;
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}
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/** this should be called for each scene attribute */
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void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const ::rtl::OUString& rLocalName, const ::rtl::OUString& rValue )
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{
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if( XML_NAMESPACE_DR3D == nPrefix )
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{
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if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
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{
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SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
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if(aTransform.NeedsAction())
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mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_VRP ) )
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{
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::basegfx::B3DVector aNewVec;
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mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
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if(aNewVec != maVRP)
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{
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maVRP = aNewVec;
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mbVRPUsed = TRUE;
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}
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return;
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}
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else if( IsXMLToken( rLocalName, XML_VPN ) )
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{
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::basegfx::B3DVector aNewVec;
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mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
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if(aNewVec != maVPN)
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{
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maVPN = aNewVec;
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mbVPNUsed = TRUE;
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}
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return;
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}
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else if( IsXMLToken( rLocalName, XML_VUP ) )
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{
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::basegfx::B3DVector aNewVec;
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mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
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if(aNewVec != maVUP)
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{
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maVUP = aNewVec;
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mbVUPUsed = TRUE;
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}
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return;
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}
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else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
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{
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if( IsXMLToken( rValue, XML_PARALLEL ) )
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mxPrjMode = drawing::ProjectionMode_PARALLEL;
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else
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mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
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return;
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}
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else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
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{
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mrImport.GetMM100UnitConverter().convertMeasure(mnDistance, rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
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{
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mrImport.GetMM100UnitConverter().convertMeasure(mnFocalLength, rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
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{
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mrImport.GetMM100UnitConverter().convertNumber(mnShadowSlant, rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
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{
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if( IsXMLToken( rValue, XML_FLAT ) )
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mxShadeMode = drawing::ShadeMode_FLAT;
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else if( IsXMLToken( rValue, XML_PHONG ) )
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mxShadeMode = drawing::ShadeMode_PHONG;
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else if( IsXMLToken( rValue, XML_GOURAUD ) )
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mxShadeMode = drawing::ShadeMode_SMOOTH;
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else
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mxShadeMode = drawing::ShadeMode_DRAFT;
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return;
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}
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else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
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{
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mrImport.GetMM100UnitConverter().convertColor(maAmbientColor, rValue);
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return;
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}
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else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
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{
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mrImport.GetMM100UnitConverter().convertBool(mbLightingMode, rValue);
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return;
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}
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}
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}
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/** this sets the scene attributes at this propertyset */
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void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
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{
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uno::Any aAny;
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// world transformation
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if(mbSetTransform)
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{
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aAny <<= mxHomMat;
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")), aAny);
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}
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// distance
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aAny <<= mnDistance;
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")), aAny);
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// focalLength
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aAny <<= mnFocalLength;
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")), aAny);
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// shadowSlant
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aAny <<= (sal_Int16)mnShadowSlant;
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")), aAny);
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// shadeMode
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aAny <<= mxShadeMode;
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")), aAny);
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// ambientColor
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aAny <<= maAmbientColor.GetColor();
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), aAny);
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// lightingMode
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aAny <<= mbLightingMode;
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny);
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if(maList.Count())
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{
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uno::Any aAny2;
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uno::Any aAny3;
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// set lights
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for(sal_uInt32 a(0L); a < maList.Count(); a++)
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{
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SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList.GetObject(a);
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// set anys
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aAny <<= pCtx->GetDiffuseColor().GetColor();
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drawing::Direction3D xLightDir;
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xLightDir.DirectionX = pCtx->GetDirection().getX();
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xLightDir.DirectionY = pCtx->GetDirection().getY();
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xLightDir.DirectionZ = pCtx->GetDirection().getZ();
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aAny2 <<= xLightDir;
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aAny3 <<= pCtx->GetEnabled();
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switch(a)
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{
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case 0:
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{
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor1")), aAny);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection1")), aAny2);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn1")), aAny3);
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break;
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}
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case 1:
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{
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor2")), aAny);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection2")), aAny2);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn2")), aAny3);
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break;
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}
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case 2:
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{
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor3")), aAny);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection3")), aAny2);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn3")), aAny3);
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break;
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}
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case 3:
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{
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor4")), aAny);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection4")), aAny2);
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn4")), aAny3);
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break;
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}
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case 4:
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{
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xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor5")), aAny);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection5")), aAny2);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn5")), aAny3);
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor6")), aAny);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection6")), aAny2);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn6")), aAny3);
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor7")), aAny);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection7")), aAny2);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn7")), aAny3);
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor8")), aAny);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection8")), aAny2);
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn8")), aAny3);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// CameraGeometry and camera settings
|
|
drawing::CameraGeometry aCamGeo;
|
|
aCamGeo.vrp.PositionX = maVRP.getX();
|
|
aCamGeo.vrp.PositionY = maVRP.getY();
|
|
aCamGeo.vrp.PositionZ = maVRP.getZ();
|
|
aCamGeo.vpn.DirectionX = maVPN.getX();
|
|
aCamGeo.vpn.DirectionY = maVPN.getY();
|
|
aCamGeo.vpn.DirectionZ = maVPN.getZ();
|
|
aCamGeo.vup.DirectionX = maVUP.getX();
|
|
aCamGeo.vup.DirectionY = maVUP.getY();
|
|
aCamGeo.vup.DirectionZ = maVUP.getZ();
|
|
aAny <<= aCamGeo;
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")), aAny);
|
|
|
|
// #91047# set drawing::ProjectionMode AFTER camera geometry is set
|
|
// projection "D3DScenePerspective" drawing::ProjectionMode
|
|
aAny <<= mxPrjMode;
|
|
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny);
|
|
}
|