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libreoffice/svx/source/dialog/charmap.cxx
Rüdiger Timm 1ea391d0dc INTEGRATION: CWS fontlists02 (1.32.148); FILE MERGED
2004/06/10 08:47:18 hdu 1.32.148.1: #i26679# adjust to pImpl-ified FontCharMap
2004-07-13 08:45:11 +00:00

1465 lines
51 KiB
C++

/*************************************************************************
*
* $RCSfile: charmap.cxx,v $
*
* $Revision: 1.33 $
*
* last change: $Author: rt $ $Date: 2004-07-13 09:45:11 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
// include ---------------------------------------------------------------
#include <stdio.h>
#define _SVX_CHARMAP_CXX_
#ifndef _SHL_HXX
#include <tools/shl.hxx>
#endif
#ifndef _TOOLS_DEBUG_HXX
#include <tools/debug.hxx>
#endif
#ifndef _SV_SOUND_HXX
#include <vcl/sound.hxx>
#endif
#ifndef _SV_SVAPP_HXX
#include <vcl/svapp.hxx>
#endif
#ifndef _SV_BUTTON_HXX
#include <vcl/button.hxx>
#endif
#ifndef _SV_FIXED_HXX
#include <vcl/fixed.hxx>
#endif
#ifndef _SV_LSTBOX_HXX
#include <vcl/lstbox.hxx>
#endif
#ifndef _SV_EDIT_HXX
#include <vcl/edit.hxx>
#endif
#pragma hdrstop
#ifndef INCLUDED_SVTOOLS_COLORCFG_HXX
#include <svtools/colorcfg.hxx>
#endif
#include <rtl/textenc.h>
#include <ucsubset.hxx>
#include "dialogs.hrc"
#include "charmap.hrc"
#include "charmap.hxx"
#include "dialmgr.hxx"
#include "charmapacc.hxx"
#ifndef _COM_SUN_STAR_ACCESSIBILITY_ACCESSIBLEEVENTOBJECT_HPP_
#include <com/sun/star/accessibility/AccessibleEventObject.hpp>
#endif
#ifndef _COM_SUN_STAR_ACCESSIBILITY_ACCESSIBLEEVENTID_HPP_
#include <com/sun/star/accessibility/AccessibleEventId.hpp>
#endif
#ifndef _COM_SUN_STAR_ACCESSIBILITY_ACCESSIBLESTATETYPE_HPP_
#include <com/sun/star/accessibility/AccessibleStateType.hpp>
#endif
#ifndef _COMPHELPER_TYPES_HXX_
#include <comphelper/types.hxx>
#endif
#include "rtl/ustrbuf.hxx"
using namespace ::com::sun::star::accessibility;
using namespace ::com::sun::star::uno;
//CHINA001 // class SvxShowText =====================================================
//CHINA001
//CHINA001 class SvxShowText : public Control
//CHINA001 {
//CHINA001 public:
//CHINA001 SvxShowText( Window* pParent,
//CHINA001 const ResId& rResId,
//CHINA001 BOOL bCenter = FALSE );
//CHINA001 ~SvxShowText();
//CHINA001
//CHINA001 void SetFont( const Font& rFont );
//CHINA001 void SetText( const String& rText );
//CHINA001
//CHINA001 protected:
//CHINA001 virtual void Paint( const Rectangle& );
//CHINA001
//CHINA001 private:
//CHINA001 long mnY;
//CHINA001 BOOL mbCenter;
//CHINA001
//CHINA001 };
// class SvxCharMapData ==================================================
//CHINA001 class SvxCharMapData
//CHINA001 {
//CHINA001 public:
//CHINA001 SvxCharMapData( class SfxModalDialog* pDialog, BOOL bOne_ );
//CHINA001
//CHINA001 void SetCharFont( const Font& rFont );
//CHINA001
//CHINA001 private:
//CHINA001 friend class SvxCharacterMap;
//CHINA001 SfxModalDialog* mpDialog;
//CHINA001
//CHINA001 SvxShowCharSet aShowSet;
//CHINA001 // Edit aShowText;
//CHINA001 SvxShowText aShowText;
//CHINA001 OKButton aOKBtn;
//CHINA001 CancelButton aCancelBtn;
//CHINA001 HelpButton aHelpBtn;
//CHINA001 PushButton aDeleteBtn;
//CHINA001 FixedText aFontText;
//CHINA001 ListBox aFontLB;
//CHINA001 FixedText aSubsetText;
//CHINA001 ListBox aSubsetLB;
//CHINA001 FixedText aSymbolText;
//CHINA001 SvxShowText aShowChar;
//CHINA001 FixedText aCharCodeText;
//CHINA001
//CHINA001 Font aFont;
//CHINA001 BOOL bOne;
//CHINA001 const SubsetMap* pSubsetMap;
//CHINA001
//CHINA001 DECL_LINK( OKHdl, OKButton* );
//CHINA001 DECL_LINK( FontSelectHdl, ListBox* );
//CHINA001 DECL_LINK( SubsetSelectHdl, ListBox* );
//CHINA001 DECL_LINK( CharDoubleClickHdl, Control* pControl );
//CHINA001 DECL_LINK( CharSelectHdl, Control* pControl );
//CHINA001 DECL_LINK( CharHighlightHdl, Control* pControl );
//CHINA001 DECL_LINK( CharPreSelectHdl, Control* pControl );
//CHINA001 DECL_LINK( DeleteHdl, PushButton* pBtn );
//CHINA001 };
// -----------------------------------------------------------------------
sal_Unicode& getSelectedChar()
{
static sal_Unicode cSelectedChar = ' '; // keeps selected character over app livetime
return cSelectedChar;
}
// class SvxShowCharSet ==================================================
#define SBWIDTH 16
SvxShowCharSet::SvxShowCharSet( Window* pParent, const ResId& rResId ) :
Control( pParent, rResId )
,aVscrollSB( this, WB_VERT)
,m_pAccessible(NULL)
{
nSelectedIndex = -1; // TODO: move into init list when it is no longer static
aOrigSize = GetOutputSizePixel();
aOrigPos = GetPosPixel();
SetStyle( GetStyle() | WB_CLIPCHILDREN );
aVscrollSB.SetScrollHdl( LINK( this, SvxShowCharSet, VscrollHdl ) );
// other settings like aVscroll depend on selected font => see SetFont
bDrag = FALSE;
InitSettings( TRUE, TRUE );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::GetFocus()
{
Control::GetFocus();
SelectIndex( nSelectedIndex, TRUE );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::LoseFocus()
{
Control::LoseFocus();
SelectIndex( nSelectedIndex, FALSE );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::StateChanged( StateChangedType nType )
{
if ( nType == STATE_CHANGE_CONTROLFOREGROUND )
InitSettings( TRUE, FALSE );
else if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
InitSettings( FALSE, TRUE );
Control::StateChanged( nType );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::DataChanged( const DataChangedEvent& rDCEvt )
{
if ( ( rDCEvt.GetType() == DATACHANGED_SETTINGS )
&& ( rDCEvt.GetFlags() & SETTINGS_STYLE ) )
InitSettings( TRUE, TRUE );
else
Control::DataChanged( rDCEvt );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseButtonDown( const MouseEvent& rMEvt )
{
if ( rMEvt.IsLeft() )
{
if ( rMEvt.GetClicks() == 1 )
{
GrabFocus();
bDrag = TRUE;
CaptureMouse();
int nIndex = PixelToMapIndex( rMEvt.GetPosPixel() );
SelectIndex( nIndex );
}
if ( !(rMEvt.GetClicks() % 2) )
aDoubleClkHdl.Call( this );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseButtonUp( const MouseEvent& rMEvt )
{
if ( bDrag && rMEvt.IsLeft() )
{
// released mouse over character map
if ( Rectangle(Point(), GetOutputSize()).IsInside(rMEvt.GetPosPixel()))
aSelectHdl.Call( this );
ReleaseMouse();
bDrag = FALSE;
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::MouseMove( const MouseEvent& rMEvt )
{
if ( rMEvt.IsLeft() && bDrag )
{
Point aPos = rMEvt.GetPosPixel();
Size aSize = GetSizePixel();
if ( aPos.X() < 0 )
aPos.X() = 0;
else if ( aPos.X() > aSize.Width()-5 )
aPos.X() = aSize.Width()-5;
if ( aPos.Y() < 0 )
aPos.Y() = 0;
else if ( aPos.Y() > aSize.Height()-5 )
aPos.Y() = aSize.Height()-5;
int nIndex = PixelToMapIndex( aPos );
SelectIndex( nIndex );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::Command( const CommandEvent& rCEvt )
{
if( !HandleScrollCommand( rCEvt, 0, &aVscrollSB ) )
Control::Command( rCEvt );
}
// -----------------------------------------------------------------------------
USHORT SvxShowCharSet::GetRowPos(USHORT _nPos) const
{
return _nPos / COLUMN_COUNT ;
}
// -----------------------------------------------------------------------------
USHORT SvxShowCharSet::GetColumnPos(USHORT _nPos) const
{
return _nPos % COLUMN_COUNT ;
}
// -----------------------------------------------------------------------
int SvxShowCharSet::FirstInView( void ) const
{
int nIndex = 0;
if( aVscrollSB.IsVisible() )
nIndex += aVscrollSB.GetThumbPos() * COLUMN_COUNT;
return nIndex;
}
// -----------------------------------------------------------------------
int SvxShowCharSet::LastInView( void ) const
{
ULONG nIndex = FirstInView();
nIndex += ROW_COUNT * COLUMN_COUNT;
if( nIndex > maFontCharMap.GetCharCount() - 1 )
nIndex = maFontCharMap.GetCharCount() - 1;
return nIndex;
}
// -----------------------------------------------------------------------
inline Point SvxShowCharSet::MapIndexToPixel( int nIndex ) const
{
const int nBase = FirstInView();
int x = ((nIndex - nBase) % COLUMN_COUNT) * nX;
int y = ((nIndex - nBase) / COLUMN_COUNT) * nY;
return Point( x, y );
}
// -----------------------------------------------------------------------------
int SvxShowCharSet::PixelToMapIndex( const Point& point) const
{
int nBase = FirstInView();
return (nBase + (point.X()/nX) + (point.Y()/nY) * COLUMN_COUNT);
}
// -----------------------------------------------------------------------
void SvxShowCharSet::KeyInput( const KeyEvent& rKEvt )
{
KeyCode aCode = rKEvt.GetKeyCode();
if( aCode.GetModifier() )
{
Control::KeyInput( rKEvt );
return;
}
int tmpSelected = nSelectedIndex;
switch ( aCode.GetCode() )
{
case KEY_SPACE:
aSelectHdl.Call( this );
break;
case KEY_LEFT:
--tmpSelected;
break;
case KEY_RIGHT:
++tmpSelected;
break;
case KEY_UP:
tmpSelected -= COLUMN_COUNT;
break;
case KEY_DOWN:
tmpSelected += COLUMN_COUNT;
break;
case KEY_PAGEUP:
tmpSelected -= ROW_COUNT * COLUMN_COUNT;
break;
case KEY_PAGEDOWN:
tmpSelected += ROW_COUNT * COLUMN_COUNT;
break;
case KEY_HOME:
tmpSelected = 0;
break;
case KEY_END:
tmpSelected = maFontCharMap.GetCharCount() - 1;
break;
case KEY_TAB: // some fonts have a character at these unicode control codes
case KEY_ESCAPE:
case KEY_RETURN:
Control::KeyInput( rKEvt );
tmpSelected = - 1; // mark as invalid
break;
default:
{
sal_Unicode cChar = rKEvt.GetCharCode();
sal_Unicode cNext = maFontCharMap.GetNextChar( cChar - 1 );
tmpSelected = maFontCharMap.GetIndexFromChar( cNext );
if( tmpSelected < 0 || (cChar != cNext) )
{
Control::KeyInput( rKEvt );
tmpSelected = - 1; // mark as invalid
}
}
}
if ( tmpSelected >= 0 )
{
SelectIndex( tmpSelected, TRUE );
aPreSelectHdl.Call( this );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::Paint( const Rectangle& )
{
DrawChars_Impl( FirstInView(), LastInView() );
}
// -----------------------------------------------------------------------------
void SvxShowCharSet::DeSelect()
{
DrawChars_Impl(nSelectedIndex,nSelectedIndex);
}
// -----------------------------------------------------------------------
void SvxShowCharSet::DrawChars_Impl( int n1, int n2 )
{
if( n1 > LastInView() || n2 < FirstInView() )
return;
Size aOutputSize = GetOutputSizePixel();
if( aVscrollSB.IsVisible() )
aOutputSize.setWidth( aOutputSize.Width() - SBWIDTH );
int i;
for ( i = 1; i < COLUMN_COUNT; ++i )
DrawLine( Point( nX * i, 0 ), Point( nX * i, aOutputSize.Height() ) );
for ( i = 1; i < ROW_COUNT; ++i )
DrawLine( Point( 0, nY * i ), Point( aOutputSize.Width(), nY * i ) );
const StyleSettings& rStyleSettings = Application::GetSettings().GetStyleSettings();
svtools::ColorConfig aColorConfig;
Color aWindowTextColor( aColorConfig.GetColorValue( svtools::FONTCOLOR ).nColor );
Color aHighlightColor( rStyleSettings.GetHighlightColor() );
Color aHighlightTextColor( rStyleSettings.GetHighlightTextColor() );
Color aFaceColor( rStyleSettings.GetFaceColor() );
Color aLightColor( rStyleSettings.GetLightColor() );
Color aShadowColor( rStyleSettings.GetShadowColor() );
int nTextHeight = GetTextHeight();
Rectangle aBoundRect;
for( i = n1; i <= n2; ++i )
{
Point pix = MapIndexToPixel( i );
int x = pix.X();
int y = pix.Y();
rtl::OUStringBuffer buf;
buf.appendUtf32( maFontCharMap.GetCharFromIndex( i ) );
String aCharStr(buf.makeStringAndClear());
int nTextWidth = GetTextWidth(aCharStr);
int tx = x + (nX - nTextWidth + 1) / 2;
int ty = y + (nY - nTextHeight + 1) / 2;
Point aPointTxTy( tx, ty );
// adjust position before it gets out of bounds
if( GetTextBoundRect( aBoundRect, aCharStr ) && !aBoundRect.IsEmpty() )
{
// zero advance width => use ink width to center glyph
if( !nTextWidth )
{
aPointTxTy.X() = x - aBoundRect.Left()
+ (nX - aBoundRect.GetWidth() + 1) / 2;
}
aBoundRect += aPointTxTy;
// shift back vertically if needed
int nYLDelta = aBoundRect.Top() - y;
int nYHDelta = (y + nY) - aBoundRect.Bottom();
if( nYLDelta <= 0 )
aPointTxTy.Y() -= nYLDelta - 1;
else if( nYHDelta <= 0 )
aPointTxTy.Y() += nYHDelta - 1;
// shift back horizontally if needed
int nXLDelta = aBoundRect.Left() - x;
int nXHDelta = (x + nX) - aBoundRect.Right();
if( nXLDelta <= 0 )
aPointTxTy.X() -= nXLDelta - 1;
else if( nXHDelta <= 0 )
aPointTxTy.X() += nXHDelta - 1;
}
Color aTextCol = GetTextColor();
if ( i != nSelectedIndex )
{
SetTextColor( aWindowTextColor );
DrawText( aPointTxTy, aCharStr );
}
else
{
Color aLineCol = GetLineColor();
Color aFillCol = GetFillColor();
SetLineColor();
Point aPointUL( x + 1, y + 1 );
if( HasFocus() )
{
SetFillColor( aHighlightColor );
DrawRect( Rectangle( aPointUL, Size(nX-1,nY-1) ) );
SetTextColor( aHighlightTextColor );
DrawText( aPointTxTy, aCharStr );
}
else
{
SetFillColor( aFaceColor );
DrawRect( Rectangle( aPointUL, Size( nX-1, nY-1) ) );
SetLineColor( aLightColor );
DrawLine( aPointUL, Point( x+nX-1, y+1) );
DrawLine( aPointUL, Point( x+1, y+nY-1) );
SetLineColor( aShadowColor );
DrawLine( Point( x+1, y+nY-1), Point( x+nX-1, y+nY-1) );
DrawLine( Point( x+nX-1, y+nY-1), Point( x+nX-1, y+1) );
DrawText( aPointTxTy, aCharStr );
}
SetLineColor( aLineCol );
SetFillColor( aFillCol );
}
SetTextColor( aTextCol );
}
}
// -----------------------------------------------------------------------
void SvxShowCharSet::InitSettings( BOOL bForeground, BOOL bBackground )
{
const StyleSettings& rStyleSettings = Application::GetSettings().GetStyleSettings();
if ( bForeground )
{
svtools::ColorConfig aColorConfig;
Color aTextColor( aColorConfig.GetColorValue( svtools::FONTCOLOR ).nColor );
if ( IsControlForeground() )
aTextColor = GetControlForeground();
SetTextColor( aTextColor );
}
if ( bBackground )
{
if ( IsControlBackground() )
SetBackground( GetControlBackground() );
else
SetBackground( rStyleSettings.GetWindowColor() );
}
Invalidate();
}
// -----------------------------------------------------------------------
sal_Unicode SvxShowCharSet::GetSelectCharacter() const
{
if( nSelectedIndex >= 0 )
getSelectedChar() = maFontCharMap.GetCharFromIndex( nSelectedIndex );
return getSelectedChar();
}
// -----------------------------------------------------------------------
void SvxShowCharSet::SetFont( const Font& rFont )
{
// save last selected unicode
if( nSelectedIndex >= 0 )
getSelectedChar() = maFontCharMap.GetCharFromIndex( nSelectedIndex );
Font aFont = rFont;
aFont.SetWeight( WEIGHT_LIGHT );
aFont.SetAlign( ALIGN_TOP );
int nFontHeight = (aOrigSize.Height() - 5) * 2 / (3 * ROW_COUNT);
aFont.SetSize( PixelToLogic( Size( 0, nFontHeight ) ) );
aFont.SetTransparent( TRUE );
Control::SetFont( aFont );
GetFontCharMap( maFontCharMap );
// hide scrollbar when there is nothing to scroll
BOOL bNeedVscroll = (maFontCharMap.GetCharCount() > ROW_COUNT*COLUMN_COUNT);
nX = (aOrigSize.Width() - (bNeedVscroll ? SBWIDTH : 0)) / COLUMN_COUNT;
nY = aOrigSize.Height() / ROW_COUNT;
if( bNeedVscroll)
{
aVscrollSB.SetPosSizePixel( nX * COLUMN_COUNT, 0, SBWIDTH, nY * ROW_COUNT );
aVscrollSB.SetRangeMin( 0 );
int nLastRow = (maFontCharMap.GetCharCount() - 1 + COLUMN_COUNT) / COLUMN_COUNT;
aVscrollSB.SetRangeMax( nLastRow );
aVscrollSB.SetPageSize( ROW_COUNT-1 );
aVscrollSB.SetVisibleSize( ROW_COUNT );
}
// restore last selected unicode
int nMapIndex = maFontCharMap.GetIndexFromChar( getSelectedChar() );
SelectIndex( nMapIndex );
// rearrange CharSet element in sync with nX- and nY-multiples
Size aNewSize( nX * COLUMN_COUNT + (bNeedVscroll ? SBWIDTH : 0), nY * ROW_COUNT );
Point aNewPos = aOrigPos + Point( (aOrigSize.Width() - aNewSize.Width()) / 2, 0 );
SetPosPixel( aNewPos );
SetOutputSizePixel( aNewSize );
aVscrollSB.Show( bNeedVscroll );
Invalidate();
}
// -----------------------------------------------------------------------
void SvxShowCharSet::SelectIndex( int nNewIndex, BOOL bFocus )
{
if( nNewIndex < 0 )
{
// need to scroll see closest unicode
sal_Unicode cPrev = maFontCharMap.GetPrevChar( getSelectedChar() );
int nMapIndex = maFontCharMap.GetIndexFromChar( cPrev );
int nNewPos = nMapIndex / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nNewPos );
nSelectedIndex = bFocus ? nMapIndex+1 : -1;
Invalidate();
Update();
}
else if( nNewIndex < FirstInView() )
{
// need to scroll up to see selected item
int nOldPos = aVscrollSB.GetThumbPos();
int nDelta = (FirstInView() - nNewIndex + COLUMN_COUNT-1) / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nOldPos - nDelta );
nSelectedIndex = nNewIndex;
Invalidate();
if( nDelta )
Update();
}
else if( nNewIndex > LastInView() )
{
// need to scroll down to see selected item
int nOldPos = aVscrollSB.GetThumbPos();
int nDelta = (nNewIndex - LastInView() + COLUMN_COUNT) / COLUMN_COUNT;
aVscrollSB.SetThumbPos( nOldPos + nDelta );
if( nNewIndex < maFontCharMap.GetCharCount() )
{
nSelectedIndex = nNewIndex;
Invalidate();
}
if( nOldPos != aVscrollSB.GetThumbPos() )
{
Invalidate();
Update();
}
}
else
{
// remove highlighted view
Color aLineCol = GetLineColor();
Color aFillCol = GetFillColor();
SetLineColor();
SetFillColor( GetBackground().GetColor() );
Point aOldPixel = MapIndexToPixel( nSelectedIndex );
aOldPixel.Move( +1, +1);
DrawRect( Rectangle( aOldPixel, Size( nX-1, nY-1 ) ) );
SetLineColor( aLineCol );
SetFillColor( aFillCol );
int nOldIndex = nSelectedIndex;
nSelectedIndex = nNewIndex;
DrawChars_Impl( nOldIndex, nOldIndex );
DrawChars_Impl( nNewIndex, nNewIndex );
}
if( nSelectedIndex >= 0 )
{
getSelectedChar() = maFontCharMap.GetCharFromIndex( nSelectedIndex );
if( m_pAccessible )
{
::svx::SvxShowCharSetItem* pItem = ImplGetItem(nSelectedIndex);
m_pAccessible->fireEvent( AccessibleEventId::ACTIVE_DESCENDANT_CHANGED, Any(), makeAny(pItem->GetAccessible()) ); // this call asures that m_pItem is set
OSL_ENSURE(pItem->m_pItem,"No accessible created!");
Any aOldAny, aNewAny;
aNewAny <<= AccessibleStateType::FOCUSED;
pItem->m_pItem->fireEvent( AccessibleEventId::STATE_CHANGED, aOldAny, aNewAny );
aNewAny <<= AccessibleStateType::SELECTED;
pItem->m_pItem->fireEvent( AccessibleEventId::STATE_CHANGED, aOldAny, aNewAny );
}
}
aHighHdl.Call( this );
}
// -----------------------------------------------------------------------
void SvxShowCharSet::SelectCharacter( sal_Unicode cNew, BOOL bFocus )
{
// get next available char of current font
sal_Unicode cNext = maFontCharMap.GetNextChar( cNew - 1 );
int nMapIndex = maFontCharMap.GetIndexFromChar( cNext );
SelectIndex( nMapIndex, bFocus );
if( !bFocus )
{
// move selected item to top row if not in focus
aVscrollSB.SetThumbPos( nMapIndex / COLUMN_COUNT );
Invalidate();
}
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxShowCharSet, VscrollHdl, ScrollBar *, EMPTYARG )
{
if( nSelectedIndex < FirstInView() )
{
SelectIndex( FirstInView() + (nSelectedIndex % COLUMN_COUNT) );
}
else if( nSelectedIndex > LastInView() )
{
if( m_pAccessible )
{
::com::sun::star::uno::Any aOldAny, aNewAny;
sal_Int32 nLast = LastInView();
for ( ; nLast != nSelectedIndex; ++nLast)
{
aOldAny <<= ImplGetItem(nLast)->GetAccessible();
m_pAccessible ->fireEvent( AccessibleEventId::CHILD, aOldAny, aNewAny );
}
}
SelectIndex( (LastInView() - COLUMN_COUNT + 1) + (nSelectedIndex % COLUMN_COUNT) );
}
Invalidate();
return 0;
}
// -----------------------------------------------------------------------
SvxShowCharSet::~SvxShowCharSet()
{
if ( m_pAccessible )
ReleaseAccessible();
}
// -----------------------------------------------------------------------------
void SvxShowCharSet::ReleaseAccessible()
{
m_aItems.clear();
m_pAccessible = NULL;
m_xAccessible = NULL;
}
// -----------------------------------------------------------------------------
::com::sun::star::uno::Reference< XAccessible > SvxShowCharSet::CreateAccessible()
{
OSL_ENSURE(!m_pAccessible,"Accessible already created!");
m_pAccessible = new ::svx::SvxShowCharSetVirtualAcc(this);
m_xAccessible = m_pAccessible;
return m_xAccessible;
}
// -----------------------------------------------------------------------------
::svx::SvxShowCharSetItem* SvxShowCharSet::ImplGetItem( USHORT _nPos )
{
ItemsMap::iterator aFind = m_aItems.find(_nPos);
if ( aFind == m_aItems.end() )
{
OSL_ENSURE(m_pAccessible,"Who wants to create a child of my table without a parent?");
aFind = m_aItems.insert(ItemsMap::value_type(_nPos,new ::svx::SvxShowCharSetItem(*this,m_pAccessible->getTable(),_nPos))).first;
rtl::OUStringBuffer buf;
buf.appendUtf32( maFontCharMap.GetCharFromIndex( _nPos ) );
aFind->second->maText = buf.makeStringAndClear();
Point pix = MapIndexToPixel( _nPos );
aFind->second->maRect = Rectangle( Point( pix.X() + 1, pix.Y() + 1 ), Size(nX-1,nY-1) );
}
return aFind->second;
}
// -----------------------------------------------------------------------------
void SvxShowCharSet::ImplFireAccessibleEvent( short nEventId, const ::com::sun::star::uno::Any& rOldValue, const ::com::sun::star::uno::Any& rNewValue )
{
if( m_pAccessible )
m_pAccessible->fireEvent( nEventId, rOldValue, rNewValue );
}
// -----------------------------------------------------------------------------
ScrollBar* SvxShowCharSet::getScrollBar()
{
return &aVscrollSB;
}
// -----------------------------------------------------------------------
sal_Int32 SvxShowCharSet::getMaxCharCount() const
{
return maFontCharMap.GetCharCount();
}
// class SvxShowText =====================================================
SvxShowText::SvxShowText( Window* pParent, const ResId& rResId, BOOL bCenter )
: Control( pParent, rResId ),
mbCenter( bCenter)
{}
// -----------------------------------------------------------------------
void SvxShowText::Paint( const Rectangle& )
{
Color aTextCol = GetTextColor();
svtools::ColorConfig aColorConfig;
Color aWindowTextColor( aColorConfig.GetColorValue( svtools::FONTCOLOR ).nColor );
SetTextColor( aWindowTextColor );
const String aText = GetText();
const Size aSize = GetOutputSizePixel();
Point aPoint( 2, mnY );
// adjust position using ink boundary if possible
Rectangle aBoundRect;
if( !GetTextBoundRect( aBoundRect, aText ) || aBoundRect.IsEmpty() )
aPoint.X() = (aSize.Width() - GetTextWidth( aText )) / 2;
else
{
// adjust position before it gets out of bounds
aBoundRect += aPoint;
// shift back vertically if needed
int nYLDelta = aBoundRect.Top();
int nYHDelta = aSize.Height() - aBoundRect.Bottom();
if( nYLDelta <= 0 )
aPoint.Y() -= nYLDelta - 1;
else if( nYHDelta <= 0 )
aPoint.Y() += nYHDelta - 1;
if( mbCenter )
{
// move glyph to middle of cell
aPoint.X() = -aBoundRect.Left()
+ (aSize.Width() - aBoundRect.GetWidth()) / 2;
}
else
{
// shift back horizontally if needed
int nXLDelta = aBoundRect.Left();
int nXHDelta = aSize.Width() - aBoundRect.Right();
if( nXLDelta <= 0 )
aPoint.X() -= nXLDelta - 1;
else if( nXHDelta <= 0 )
aPoint.X() += nXHDelta - 1;
}
}
DrawText( aPoint, aText );
SetTextColor( aTextCol );
}
// -----------------------------------------------------------------------
void SvxShowText::SetFont( const Font& rFont )
{
long nWinHeight = GetOutputSizePixel().Height();
Font aFont = rFont;
aFont.SetWeight( WEIGHT_NORMAL );
aFont.SetAlign( ALIGN_TOP );
aFont.SetSize( PixelToLogic( Size( 0, nWinHeight/2 ) ) );
aFont.SetTransparent( TRUE );
Control::SetFont( aFont );
mnY = ( nWinHeight - GetTextHeight() ) / 2;
Invalidate();
}
// -----------------------------------------------------------------------
void SvxShowText::SetText( const String& rText )
{
Control::SetText( rText );
Invalidate();
}
// -----------------------------------------------------------------------
SvxShowText::~SvxShowText()
{}
//CHINA001 // class SvxCharacterMap =================================================
//CHINA001
//CHINA001 SvxCharacterMap::SvxCharacterMap( Window* pParent, BOOL bOne ) :
//CHINA001 SfxModalDialog( pParent, SVX_RES( RID_SVXDLG_CHARMAP ) ),
//CHINA001 mpCharMapData( new SvxCharMapData( this, bOne ) )
//CHINA001 {
//CHINA001 FreeResource();
//CHINA001 }
//CHINA001
//CHINA001 // -----------------------------------------------------------------------
//CHINA001
//CHINA001 SvxCharacterMap::~SvxCharacterMap()
//CHINA001 {
//CHINA001 delete mpCharMapData;
//CHINA001 }
//CHINA001
//CHINA001 // -----------------------------------------------------------------------
//CHINA001
//CHINA001 const Font& SvxCharacterMap::GetCharFont() const
//CHINA001 {
//CHINA001 return mpCharMapData->aFont;
//CHINA001 }
//CHINA001
//CHINA001 // -----------------------------------------------------------------------
//CHINA001
//CHINA001 void SvxCharacterMap::SetChar( sal_Unicode c )
//CHINA001 {
//CHINA001 mpCharMapData->aShowSet.SelectCharacter( c );
//CHINA001 }
//CHINA001
//CHINA001 // -----------------------------------------------------------------------
//CHINA001
//CHINA001 sal_Unicode SvxCharacterMap::GetChar() const
//CHINA001 {
//CHINA001 return mpCharMapData->aShowSet.GetSelectCharacter();
//CHINA001 }
//CHINA001
//CHINA001 // -----------------------------------------------------------------------
//CHINA001
//CHINA001 String SvxCharacterMap::GetCharacters() const
//CHINA001 {
//CHINA001 return mpCharMapData->aShowText.GetText();
//CHINA001 }
//CHINA001
// =======================================================================
SvxCharMapData::SvxCharMapData( SfxModalDialog* pDialog, BOOL bOne_ )
: mpDialog( pDialog ),
aShowSet ( pDialog, ResId( CT_SHOWSET ) ),
aFontText ( pDialog, ResId( FT_FONT ) ),
aFontLB ( pDialog, ResId( LB_FONT ) ),
aSubsetText ( pDialog, ResId( FT_SUBSET ) ),
aSubsetLB ( pDialog, ResId( LB_SUBSET ) ),
aSymbolText ( pDialog, ResId( FT_SYMBOLE ) ),
aShowText ( pDialog, ResId( CT_SHOWTEXT ) ),
aShowChar ( pDialog, ResId( CT_SHOWCHAR ), TRUE ),
aCharCodeText ( pDialog, ResId( FT_CHARCODE ) ),
aOKBtn ( pDialog, ResId( BTN_CHAR_OK ) ),
aCancelBtn ( pDialog, ResId( BTN_CHAR_CANCEL ) ),
aHelpBtn ( pDialog, ResId( BTN_CHAR_HELP ) ),
aDeleteBtn ( pDialog, ResId( BTN_DELETE ) ),
pSubsetMap( NULL ),
bOne( bOne_ )
{
aFont = pDialog->GetFont();
aFont.SetTransparent( TRUE );
aFont.SetFamily( FAMILY_DONTKNOW );
aFont.SetPitch( PITCH_DONTKNOW );
aFont.SetCharSet( RTL_TEXTENCODING_DONTKNOW );
if ( bOne )
{
Size aDlgSize = pDialog->GetSizePixel();
pDialog->SetSizePixel( Size( aDlgSize.Width(),
aDlgSize.Height()-aShowText.GetSizePixel().Height() ) );
aSymbolText.Hide();
aShowText.Hide();
aDeleteBtn.Hide();
}
String aDefStr( aFont.GetName() );
String aLastName;
xub_StrLen i;
xub_StrLen nCount = mpDialog->GetDevFontCount();
for ( i = 0; i < nCount; i++ )
{
String aFontName( mpDialog->GetDevFont( i ).GetName() );
if ( aFontName != aLastName )
{
aLastName = aFontName;
USHORT nPos = aFontLB.InsertEntry( aFontName );
aFontLB.SetEntryData( nPos, (void*)(ULONG)i );
}
}
// the font may not be in the list =>
// try to find a font name token in list and select found font,
// else select topmost entry
FASTBOOL bFound = (aFontLB.GetEntryPos( aDefStr ) == LISTBOX_ENTRY_NOTFOUND );
if( !bFound )
{
for ( i = 0; i < aDefStr.GetTokenCount(); ++i )
{
String aToken = aDefStr.GetToken(i);
if ( aFontLB.GetEntryPos( aToken ) != LISTBOX_ENTRY_NOTFOUND )
{
aDefStr = aToken;
bFound = TRUE;
break;
}
}
}
if ( bFound )
aFontLB.SelectEntry( aDefStr );
else if ( aFontLB.GetEntryCount() )
aFontLB.SelectEntryPos(0);
FontSelectHdl( &aFontLB );
aOKBtn.SetClickHdl( LINK( this, SvxCharMapData, OKHdl ) );
aFontLB.SetSelectHdl( LINK( this, SvxCharMapData, FontSelectHdl ) );
aSubsetLB.SetSelectHdl( LINK( this, SvxCharMapData, SubsetSelectHdl ) );
aShowSet.SetDoubleClickHdl( LINK( this, SvxCharMapData, CharDoubleClickHdl ) );
aShowSet.SetSelectHdl( LINK( this, SvxCharMapData, CharSelectHdl ) );
aShowSet.SetHighlightHdl( LINK( this, SvxCharMapData, CharHighlightHdl ) );
aShowSet.SetPreSelectHdl( LINK( this, SvxCharMapData, CharPreSelectHdl ) );
aDeleteBtn.SetClickHdl( LINK( this, SvxCharMapData, DeleteHdl ) );
aOKBtn.Disable();
// left align aShowText field
int nLeftEdge = aSymbolText.GetPosPixel().X();
nLeftEdge += aSymbolText.GetTextWidth( aSymbolText.GetText() );
Size aNewSize = aShowText.GetOutputSizePixel();
aShowText.SetPosPixel( Point( nLeftEdge+4, aShowText.GetPosPixel().Y() ) );
}
//CHINA001 // -----------------------------------------------------------------------
//CHINA001
//CHINA001 void SvxCharacterMap::DisableFontSelection()
//CHINA001 {
//CHINA001 mpCharMapData->aFontText.Disable();
//CHINA001 mpCharMapData->aFontLB.Disable();
//CHINA001 }
//CHINA001
// -----------------------------------------------------------------------
void SvxCharMapData::SetCharFont( const Font& rFont )
{
// first get the underlying info in order to get font names
// like "Times New Roman;Times" resolved
Font aTmp( mpDialog->GetFontMetric( rFont ) );
if ( aFontLB.GetEntryPos( aTmp.GetName() ) == LISTBOX_ENTRY_NOTFOUND )
return;
aFontLB.SelectEntry( aTmp.GetName() );
aFont = aTmp;
FontSelectHdl( &aFontLB );
// for compatibility reasons
mpDialog->ModalDialog::SetFont( aFont );
}
// -----------------------------------------------------------------------
//CHINA001 void SvxCharacterMap::SetCharFont( const Font& rFont )
//CHINA001 {
//CHINA001 mpCharMapData->SetCharFont( rFont );
//CHINA001 }
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, OKHdl, OKButton *, EMPTYARG )
{
String aStr = aShowText.GetText();
if ( !aStr.Len() )
{
if ( aShowSet.GetSelectCharacter() > 0 )
aStr = aShowSet.GetSelectCharacter();
aShowText.SetText( aStr );
}
mpDialog->EndDialog( TRUE );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, FontSelectHdl, ListBox *, EMPTYARG )
{
USHORT nPos = aFontLB.GetSelectEntryPos(),
nFont = (USHORT)(ULONG)aFontLB.GetEntryData( nPos );
aFont = mpDialog->GetDevFont( nFont );
// notify children using this font
aShowSet.SetFont( aFont );
aShowChar.SetFont( aFont );
aShowText.SetFont( aFont );
// right align some fields to aShowSet
int nRightEdge = aShowSet.GetPosPixel().X() + aShowSet.GetOutputSizePixel().Width();
Size aNewSize = aSubsetLB.GetOutputSizePixel();
aNewSize.setWidth( nRightEdge - aSubsetLB.GetPosPixel().X() );
aSubsetLB.SetOutputSizePixel( aNewSize );
// setup unicode subset listbar with font specific subsets,
// hide unicode subset listbar for symbol fonts
// TODO: get info from the Font once it provides it
if( pSubsetMap)
delete pSubsetMap;
pSubsetMap = NULL;
BOOL bNeedSubset = (aFont.GetCharSet() != RTL_TEXTENCODING_SYMBOL);
if( bNeedSubset )
{
FontCharMap aFontCharMap;
aShowSet.GetFontCharMap( aFontCharMap );
pSubsetMap = new SubsetMap( &aFontCharMap );
// update subset listbox for new font's unicode subsets
aSubsetLB.Clear();
// TODO: is it worth to improve the stupid linear search?
bool bFirst = true;
const Subset* s;
while( NULL != (s = pSubsetMap->GetNextSubset( bFirst )) )
{
USHORT nPos = aSubsetLB.InsertEntry( s->GetName() );
aSubsetLB.SetEntryData( nPos, (void*)s );
// NOTE: subset must live at least as long as the selected font
if( bFirst )
aSubsetLB.SelectEntryPos( nPos );
bFirst = false;
}
if( aSubsetLB.GetEntryCount() <= 1 )
bNeedSubset = FALSE;
}
aSubsetText.Show( bNeedSubset);
aSubsetLB.Show( bNeedSubset);
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, SubsetSelectHdl, ListBox *, EMPTYARG )
{
USHORT nPos = aSubsetLB.GetSelectEntryPos();
const Subset* pSubset = reinterpret_cast<const Subset*> (aSubsetLB.GetEntryData(nPos));
if( pSubset )
{
sal_Unicode cFirst = pSubset->GetRangeMin();
aShowSet.SelectCharacter( cFirst );
}
aSubsetLB.SelectEntryPos( nPos );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharDoubleClickHdl, Control *, EMPTYARG )
{
mpDialog->EndDialog( TRUE );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharSelectHdl, Control *, EMPTYARG )
{
if ( !bOne )
{
String aText = aShowText.GetText();
if ( aText.Len() == CHARMAP_MAXLEN )
Sound::Beep( SOUND_WARNING );
else
{
if ( aShowSet.GetSelectCharacter() > 0 )
aText += aShowSet.GetSelectCharacter();
aShowText.SetText( aText );
}
}
aOKBtn.Enable();
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharHighlightHdl, Control *, EMPTYARG )
{
String aTemp;
sal_Unicode c = aShowSet.GetSelectCharacter();
sal_Bool bSelect = ( c > 0 );
if ( bSelect )
{
aTemp = c;
const Subset* pSubset = NULL;
if( pSubsetMap )
pSubset = pSubsetMap->GetSubsetByUnicode( c );
if( pSubset )
aSubsetLB.SelectEntry( pSubset->GetName() );
else
aSubsetLB.SetNoSelection();
}
aShowChar.SetText( aTemp );
aShowChar.Update();
if ( bSelect )
{
// no sprintf or hex-formatter around :-(
char buf[16] = "U+0000";
sal_Unicode c_Shifted = c;
for( int i = 0; i < 4; ++i )
{
char h = c_Shifted & 0x0F;
buf[5-i] = (h > 9) ? (h - 10 + 'A') : (h + '0');
c_Shifted >>= 4;
}
if( c < 256 )
snprintf( buf+6, 10, " (%d)", c );
aTemp = String::CreateFromAscii( buf );
}
aCharCodeText.SetText( aTemp );
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, CharPreSelectHdl, Control *, EMPTYARG )
{
// adjust subset selection
if( pSubsetMap )
{
sal_Unicode cChar = aShowSet.GetSelectCharacter();
const Subset* pSubset = pSubsetMap->GetSubsetByUnicode( cChar );
if( pSubset )
aSubsetLB.SelectEntry( pSubset->GetName() );
}
aOKBtn.Enable();
return 0;
}
// -----------------------------------------------------------------------
IMPL_LINK( SvxCharMapData, DeleteHdl, PushButton *, EMPTYARG )
{
aShowText.SetText( String() );
aOKBtn.Disable();
return 0;
}
// class SubsetMap =======================================================
// TODO: should be moved into Font Attributes stuff
// we let it mature here though because it is currently the only use
SubsetMap::SubsetMap( const FontCharMap* pFontCharMap )
: Resource( ResId( SVX_RES(RID_SUBSETMAP) ) )
{
InitList();
ApplyCharMap( pFontCharMap );
FreeResource();
}
const Subset* SubsetMap::GetNextSubset( bool bFirst ) const
{
if( bFirst )
maSubsetIterator = maSubsets.begin();
if( maSubsetIterator == maSubsets.end() )
return NULL;
const Subset* s = &*(maSubsetIterator++);
return s;
}
const Subset* SubsetMap::GetSubsetByUnicode( sal_Unicode cChar ) const
{
// TODO: is it worth to avoid a linear search?
for( const Subset* s = GetNextSubset( true ); s; s = GetNextSubset( false ) )
if( (s->GetRangeMin() <= cChar) && (cChar <= s->GetRangeMax()) )
return s;
return NULL;
}
inline Subset::Subset( sal_Unicode nMin, sal_Unicode nMax, int resId)
: mnRangeMin(nMin), mnRangeMax(nMax), maRangeName( ResId(resId) )
{}
void SubsetMap::InitList()
{
static SubsetList aAllSubsets;
static bool bInit = true;
if( bInit )
{
bInit = false;
// TODO: eventually merge or split unicode subranges
// a "native writer" should decide for his subsets
aAllSubsets.push_back( Subset( 0x0020, 0x007F, RID_SUBSETSTR_BASIC_LATIN ) );
aAllSubsets.push_back( Subset( 0x0080, 0x00FF, RID_SUBSETSTR_LATIN_1 ) );
aAllSubsets.push_back( Subset( 0x0100, 0x017F, RID_SUBSETSTR_LATIN_EXTENDED_A ) );
aAllSubsets.push_back( Subset( 0x0180, 0x024F, RID_SUBSETSTR_LATIN_EXTENDED_B ) );
aAllSubsets.push_back( Subset( 0x0250, 0x02AF, RID_SUBSETSTR_IPA_EXTENSIONS ) );
aAllSubsets.push_back( Subset( 0x02B0, 0x02FF, RID_SUBSETSTR_SPACING_MODIFIERS ) );
aAllSubsets.push_back( Subset( 0x0300, 0x036F, RID_SUBSETSTR_COMB_DIACRITICAL ) );
aAllSubsets.push_back( Subset( 0x0370, 0x03FF, RID_SUBSETSTR_BASIC_GREEK ) );
// aAllSubsets.push_back( Subset( 0x03D0, 0x03F3, RID_SUBSETSTR_GREEK_SYMS_COPTIC ) );
aAllSubsets.push_back( Subset( 0x0400, 0x04FF, RID_SUBSETSTR_CYRILLIC ) );
aAllSubsets.push_back( Subset( 0x0530, 0x058F, RID_SUBSETSTR_ARMENIAN ) );
aAllSubsets.push_back( Subset( 0x0590, 0x05FF, RID_SUBSETSTR_BASIC_HEBREW ) );
// aAllSubsets.push_back( Subset( 0x0591, 0x05C4, RID_SUBSETSTR_HEBREW_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x0600, 0x065F, RID_SUBSETSTR_BASIC_ARABIC ) );
aAllSubsets.push_back( Subset( 0x0660, 0x06FF, RID_SUBSETSTR_ARABIC_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x0700, 0x074F, RID_SUBSETSTR_SYRIAC ) );
aAllSubsets.push_back( Subset( 0x0780, 0x07BF, RID_SUBSETSTR_THAANA ) );
aAllSubsets.push_back( Subset( 0x0900, 0x097F, RID_SUBSETSTR_DEVANAGARI ) );
aAllSubsets.push_back( Subset( 0x0980, 0x09FF, RID_SUBSETSTR_BENGALI ) );
aAllSubsets.push_back( Subset( 0x0A00, 0x0A7F, RID_SUBSETSTR_GURMUKHI ) );
aAllSubsets.push_back( Subset( 0x0A80, 0x0AFF, RID_SUBSETSTR_GUJARATI ) );
aAllSubsets.push_back( Subset( 0x0B00, 0x0B7F, RID_SUBSETSTR_ORIYA ) );
aAllSubsets.push_back( Subset( 0x0B80, 0x0BFF, RID_SUBSETSTR_TAMIL ) );
aAllSubsets.push_back( Subset( 0x0C00, 0x0C7F, RID_SUBSETSTR_TELUGU ) );
aAllSubsets.push_back( Subset( 0x0C80, 0x0CFF, RID_SUBSETSTR_KANNADA ) );
aAllSubsets.push_back( Subset( 0x0D00, 0x0D7F, RID_SUBSETSTR_MALAYALAM ) );
aAllSubsets.push_back( Subset( 0x0D80, 0x0DFF, RID_SUBSETSTR_SINHALA ) );
aAllSubsets.push_back( Subset( 0x0E00, 0x0E7F, RID_SUBSETSTR_THAI ) );
aAllSubsets.push_back( Subset( 0x0E80, 0x0EFF, RID_SUBSETSTR_LAO ) );
aAllSubsets.push_back( Subset( 0x0F00, 0x0FBF, RID_SUBSETSTR_TIBETAN ) );
aAllSubsets.push_back( Subset( 0x1000, 0x109F, RID_SUBSETSTR_MYANMAR ) );
aAllSubsets.push_back( Subset( 0x10A0, 0x10FF, RID_SUBSETSTR_BASIC_GEORGIAN ) );
// aAllSubsets.push_back( Subset( 0x10A0, 0x10C5, RID_SUBSETSTR_GEORGIAN_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x1100, 0x11FF, RID_SUBSETSTR_HANGUL_JAMO ) );
aAllSubsets.push_back( Subset( 0x1200, 0x137F, RID_SUBSETSTR_ETHIOPIC ) );
aAllSubsets.push_back( Subset( 0x13A0, 0x13FF, RID_SUBSETSTR_CHEROKEE ) );
aAllSubsets.push_back( Subset( 0x1400, 0x167F, RID_SUBSETSTR_CANADIAN_ABORIGINAL ) );
aAllSubsets.push_back( Subset( 0x1680, 0x169F, RID_SUBSETSTR_OGHAM ) );
aAllSubsets.push_back( Subset( 0x16A0, 0x16F0, RID_SUBSETSTR_RUNIC ) );
aAllSubsets.push_back( Subset( 0x1700, 0x171F, RID_SUBSETSTR_TAGALOG ) );
aAllSubsets.push_back( Subset( 0x1720, 0x173F, RID_SUBSETSTR_HANUNOO ) );
aAllSubsets.push_back( Subset( 0x1740, 0x175F, RID_SUBSETSTR_BUHID ) );
aAllSubsets.push_back( Subset( 0x1760, 0x177F, RID_SUBSETSTR_TAGBANWA ) );
aAllSubsets.push_back( Subset( 0x1780, 0x17FF, RID_SUBSETSTR_KHMER ) );
aAllSubsets.push_back( Subset( 0x1800, 0x18AF, RID_SUBSETSTR_MONGOLIAN ) );
aAllSubsets.push_back( Subset( 0x1E00, 0x1EFF, RID_SUBSETSTR_LATIN_EXTENDED_ADDS ) );
aAllSubsets.push_back( Subset( 0x1F00, 0x1FFF, RID_SUBSETSTR_GREEK_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x2000, 0x206F, RID_SUBSETSTR_GENERAL_PUNCTUATION ) );
aAllSubsets.push_back( Subset( 0x2070, 0x209F, RID_SUBSETSTR_SUB_SUPER_SCRIPTS ) );
aAllSubsets.push_back( Subset( 0x20A0, 0x20CF, RID_SUBSETSTR_CURRENCY_SYMBOLS ) );
aAllSubsets.push_back( Subset( 0x20D0, 0x20FF, RID_SUBSETSTR_COMB_DIACRITIC_SYMS ) );
aAllSubsets.push_back( Subset( 0x2100, 0x214F, RID_SUBSETSTR_LETTERLIKE_SYMBOLS ) );
aAllSubsets.push_back( Subset( 0x2150, 0x218F, RID_SUBSETSTR_NUMBER_FORMS ) );
aAllSubsets.push_back( Subset( 0x2190, 0x21FF, RID_SUBSETSTR_ARROWS ) );
aAllSubsets.push_back( Subset( 0x2200, 0x22FF, RID_SUBSETSTR_MATH_OPERATORS ) );
aAllSubsets.push_back( Subset( 0x2300, 0x23FF, RID_SUBSETSTR_MISC_TECHNICAL ) );
aAllSubsets.push_back( Subset( 0x2400, 0x243F, RID_SUBSETSTR_CONTROL_PICTURES ) );
aAllSubsets.push_back( Subset( 0x2440, 0x245F, RID_SUBSETSTR_OPTICAL_CHAR_REC ) );
aAllSubsets.push_back( Subset( 0x2460, 0x24FF, RID_SUBSETSTR_ENCLOSED_ALPHANUM ) );
aAllSubsets.push_back( Subset( 0x2500, 0x257F, RID_SUBSETSTR_BOX_DRAWING ) );
aAllSubsets.push_back( Subset( 0x2580, 0x259F, RID_SUBSETSTR_BLOCK_ELEMENTS ) );
aAllSubsets.push_back( Subset( 0x25A0, 0x25FF, RID_SUBSETSTR_GEOMETRIC_SHAPES ) );
aAllSubsets.push_back( Subset( 0x2600, 0x26FF, RID_SUBSETSTR_MISC_DINGBATS ) );
aAllSubsets.push_back( Subset( 0x2700, 0x27BF, RID_SUBSETSTR_DINGBATS ) );
aAllSubsets.push_back( Subset( 0x27C0, 0x27FF, RID_SUBSETSTR_MISC_MATH_SYMS_A ) );
aAllSubsets.push_back( Subset( 0x27F0, 0x27FF, RID_SUBSETSTR_SUPPL_ARROWS_A ) );
aAllSubsets.push_back( Subset( 0x2800, 0x28FF, RID_SUBSETSTR_BRAILLE_PATTERNS ) );
aAllSubsets.push_back( Subset( 0x2900, 0x297F, RID_SUBSETSTR_SUPPL_ARROWS_B ) );
aAllSubsets.push_back( Subset( 0x2980, 0x29FF, RID_SUBSETSTR_MISC_MATH_SYMS_B ) );
aAllSubsets.push_back( Subset( 0x2E80, 0x2EFF, RID_SUBSETSTR_CJK_RADICAL_SUPPL ) );
aAllSubsets.push_back( Subset( 0x2F00, 0x2FDF, RID_SUBSETSTR_KANXI_RADICALS ) );
aAllSubsets.push_back( Subset( 0x2FF0, 0x2FFF, RID_SUBSETSTR_IDEO_DESC_CHARS ) );
aAllSubsets.push_back( Subset( 0x3000, 0x303F, RID_SUBSETSTR_CJK_SYMS_PUNCTUATION ) );
aAllSubsets.push_back( Subset( 0x3040, 0x309F, RID_SUBSETSTR_HIRAGANA ) );
aAllSubsets.push_back( Subset( 0x30A0, 0x30FF, RID_SUBSETSTR_KATAKANA ) );
aAllSubsets.push_back( Subset( 0x3100, 0x312F, RID_SUBSETSTR_BOPOMOFO ) );
aAllSubsets.push_back( Subset( 0x3130, 0x318F, RID_SUBSETSTR_HANGUL_COMPAT_JAMO ) );
aAllSubsets.push_back( Subset( 0x3190, 0x319F, RID_SUBSETSTR_KANBUN ) );
aAllSubsets.push_back( Subset( 0x31A0, 0x31BF, RID_SUBSETSTR_BOPOMOFO_EXTENDED ) );
aAllSubsets.push_back( Subset( 0x31C0, 0x31FF, RID_SUBSETSTR_KATAKANA_PHONETIC ) );
aAllSubsets.push_back( Subset( 0x3200, 0x32FF, RID_SUBSETSTR_ENCLOSED_CJK_LETTERS ) );
aAllSubsets.push_back( Subset( 0x3300, 0x33FF, RID_SUBSETSTR_CJK_COMPATIBILITY ) );
aAllSubsets.push_back( Subset( 0x3400, 0x4DFF, RID_SUBSETSTR_CJK_EXT_A_UNIFIED_IDGRAPH ) );
aAllSubsets.push_back( Subset( 0x4E00, 0x9FA5, RID_SUBSETSTR_CJK_UNIFIED_IDGRAPH ) );
aAllSubsets.push_back( Subset( 0xA000, 0xA4CF, RID_SUBSETSTR_YI ) );
aAllSubsets.push_back( Subset( 0xAC00, 0xB097, RID_SUBSETSTR_HANGUL_GA ) );
aAllSubsets.push_back( Subset( 0xB098, 0xB2E3, RID_SUBSETSTR_HANGUL_NA ) );
aAllSubsets.push_back( Subset( 0xB2E4, 0xB77B, RID_SUBSETSTR_HANGUL_DA ) );
aAllSubsets.push_back( Subset( 0xB77C, 0xB9C7, RID_SUBSETSTR_HANGUL_RA ) );
aAllSubsets.push_back( Subset( 0xB9C8, 0xBC13, RID_SUBSETSTR_HANGUL_MA ) );
aAllSubsets.push_back( Subset( 0xBC14, 0xC0AB, RID_SUBSETSTR_HANGUL_BA ) );
aAllSubsets.push_back( Subset( 0xC0AC, 0xC543, RID_SUBSETSTR_HANGUL_SA ) );
aAllSubsets.push_back( Subset( 0xC544, 0xC78F, RID_SUBSETSTR_HANGUL_AH ) );
aAllSubsets.push_back( Subset( 0xC790, 0xCC27, RID_SUBSETSTR_HANGUL_JA ) );
aAllSubsets.push_back( Subset( 0xCC28, 0xCE73, RID_SUBSETSTR_HANGUL_CHA ) );
aAllSubsets.push_back( Subset( 0xCE74, 0xD0BF, RID_SUBSETSTR_HANGUL_KA ) );
aAllSubsets.push_back( Subset( 0xD0C0, 0xD30B, RID_SUBSETSTR_HANGUL_TA ) );
aAllSubsets.push_back( Subset( 0xD30C, 0xD557, RID_SUBSETSTR_HANGUL_PA ) );
aAllSubsets.push_back( Subset( 0xD558, 0xD7A3, RID_SUBSETSTR_HANGUL_HA ) );
// aAllSubsets.push_back( Subset( 0xAC00, 0xD7AF, RID_SUBSETSTR_HANGUL ) );
// aAllSubsets.push_back( Subset( 0xD800, 0xDFFF, RID_SUBSETSTR_SURROGATE ) );
aAllSubsets.push_back( Subset( 0xE000, 0xF8FF, RID_SUBSETSTR_PRIVATE_USE_AREA ) );
aAllSubsets.push_back( Subset( 0xF900, 0xFAFF, RID_SUBSETSTR_CJK_COMPAT_IDGRAPHS ) );
aAllSubsets.push_back( Subset( 0xFB00, 0xFB4F, RID_SUBSETSTR_ALPHA_PRESENTATION ) );
aAllSubsets.push_back( Subset( 0xFB50, 0xFDFF, RID_SUBSETSTR_ARABIC_PRESENT_A ) );
aAllSubsets.push_back( Subset( 0xFE20, 0xFE2F, RID_SUBSETSTR_COMBINING_HALF_MARKS ) );
aAllSubsets.push_back( Subset( 0xFE30, 0xFE4F, RID_SUBSETSTR_CJK_COMPAT_FORMS ) );
aAllSubsets.push_back( Subset( 0xFE50, 0xFE6F, RID_SUBSETSTR_SMALL_FORM_VARIANTS ) );
aAllSubsets.push_back( Subset( 0xFE70, 0xFEFF, RID_SUBSETSTR_ARABIC_PRESENT_B ) );
aAllSubsets.push_back( Subset( 0xFF00, 0xFFEF, RID_SUBSETSTR_HALFW_FULLW_FORMS ) );
aAllSubsets.push_back( Subset( 0xFFF0, 0xFFFF, RID_SUBSETSTR_SPECIALS ) );
}
maSubsets = aAllSubsets;
}
void SubsetMap::ApplyCharMap( const FontCharMap* pFontCharMap )
{
if( !pFontCharMap )
return;
// remove subsets that are not matched in any range
SubsetList::iterator it_next = maSubsets.begin();
while( it_next != maSubsets.end() )
{
SubsetList::iterator it = it_next++;
const Subset& rSubset = *it;
sal_uInt32 cMin = rSubset.GetRangeMin();
sal_uInt32 cMax = rSubset.GetRangeMax();
int nCount = pFontCharMap->CountCharsInRange( cMin, cMax );
if( nCount <= 0 )
maSubsets.erase( it );
}
}