Files
libreoffice/drawinglayer/source/attribute/sdrlightattribute3d.cxx
Tor Lillqvist 714de95ec5 Remove nonsense comments: // bitfield
Surely the actual bitfield syntax is enough to tell the code reader
that it is a bitfield.

Change-Id: Ic9552e01b19c8b34b2a17db56b9ff63e7c7de926
2016-09-13 11:09:06 +03:00

116 lines
3.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <rtl/instance.hxx>
namespace drawinglayer
{
namespace attribute
{
class ImpSdr3DLightAttribute
{
public:
// 3D light attribute definitions
basegfx::BColor maColor;
basegfx::B3DVector maDirection;
bool mbSpecular : 1;
ImpSdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular)
: maColor(rColor),
maDirection(rDirection),
mbSpecular(bSpecular)
{
}
// data read access
const basegfx::BColor& getColor() const { return maColor; }
const basegfx::B3DVector& getDirection() const { return maDirection; }
bool getSpecular() const { return mbSpecular; }
bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
{
return (getColor() == rCandidate.getColor()
&& getDirection() == rCandidate.getDirection()
&& getSpecular() == rCandidate.getSpecular());
}
};
namespace
{
struct theGlobalDefault :
public rtl::Static< Sdr3DLightAttribute::ImplType, theGlobalDefault > {};
}
Sdr3DLightAttribute::Sdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular)
: mpSdr3DLightAttribute(ImpSdr3DLightAttribute(
rColor, rDirection, bSpecular))
{
}
Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
: mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
{
}
Sdr3DLightAttribute::~Sdr3DLightAttribute()
{
}
Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate)
{
mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute;
return *this;
}
bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
{
return rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute;
}
const basegfx::BColor& Sdr3DLightAttribute::getColor() const
{
return mpSdr3DLightAttribute->getColor();
}
const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
{
return mpSdr3DLightAttribute->getDirection();
}
bool Sdr3DLightAttribute::getSpecular() const
{
return mpSdr3DLightAttribute->getSpecular();
}
} // end of namespace attribute
} // end of namespace drawinglayer
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */