Reduce potential confusion with the global tools namespace. Will hopefully make it possible to remove the annoying initial :: when referring to the global tools namespace. Unless we have even more tools subnamespaces somewhere. Thorsten said it was OK. Change-Id: Id088dfe8f4244cb79df9aa988995b31a1758c996 Reviewed-on: https://gerrit.libreoffice.org/42644 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tor Lillqvist <tml@collabora.com>
147 lines
6.3 KiB
C++
147 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
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#include <wmfemfhelper.hxx>
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//#include <basegfx/utils/canvastools.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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//#include <basegfx/color/bcolor.hxx>
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//#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
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//#include <vcl/lineinfo.hxx>
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//#include <drawinglayer/attribute/lineattribute.hxx>
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//#include <drawinglayer/attribute/strokeattribute.hxx>
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//#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
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//#include <vcl/metaact.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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//#include <basegfx/matrix/b2dhommatrixtools.hxx>
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//#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
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//#include <basegfx/polygon/b2dpolygontools.hxx>
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//#include <drawinglayer/primitive2d/discretebitmapprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
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//#include <vcl/salbtype.hxx>
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//#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
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//#include <vcl/svapp.hxx>
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//#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
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//#include <basegfx/polygon/b2dpolygonclipper.hxx>
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//#include <drawinglayer/primitive2d/invertprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/wallpaperprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/textprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
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//#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
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//#include <i18nlangtag/languagetag.hxx>
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//#include <drawinglayer/primitive2d/textlineprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/textstrikeoutprimitive2d.hxx>
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//#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
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//#include <tools/fract.hxx>
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//#include <numeric>
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//#include <emfplushelper.hxx>
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using namespace com::sun::star;
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namespace drawinglayer
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{
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namespace primitive2d
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{
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void MetafilePrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const
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{
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// Interpret the Metafile and get the content. There should be only one target, as in the start condition,
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// but iterating will be the right thing to do when some push/pop is not closed
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Primitive2DContainer xRetval(wmfemfhelper::interpretMetafile(getMetaFile(), rViewInformation));
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if(!xRetval.empty())
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{
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// get target size
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const ::tools::Rectangle aMtfTarget(getMetaFile().GetPrefMapMode().GetOrigin(), getMetaFile().GetPrefSize());
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// create transformation
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basegfx::B2DHomMatrix aAdaptedTransform;
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aAdaptedTransform.translate(-aMtfTarget.Left(), -aMtfTarget.Top());
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aAdaptedTransform.scale(
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aMtfTarget.getWidth() ? 1.0 / aMtfTarget.getWidth() : 1.0,
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aMtfTarget.getHeight() ? 1.0 / aMtfTarget.getHeight() : 1.0);
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aAdaptedTransform = getTransform() * aAdaptedTransform;
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// embed to target transformation
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const Primitive2DReference aEmbeddedTransform(
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new TransformPrimitive2D(
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aAdaptedTransform,
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xRetval));
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xRetval = Primitive2DContainer { aEmbeddedTransform };
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}
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rContainer.insert(rContainer.end(), xRetval.begin(), xRetval.end());
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}
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MetafilePrimitive2D::MetafilePrimitive2D(
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const basegfx::B2DHomMatrix& rMetaFileTransform,
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const GDIMetaFile& rMetaFile)
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: BufferedDecompositionPrimitive2D(),
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maMetaFileTransform(rMetaFileTransform),
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maMetaFile(rMetaFile)
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{
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}
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bool MetafilePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
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{
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const MetafilePrimitive2D& rCompare = static_cast<const MetafilePrimitive2D&>(rPrimitive);
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return (getTransform() == rCompare.getTransform()
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&& getMetaFile() == rCompare.getMetaFile());
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}
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return false;
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}
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basegfx::B2DRange MetafilePrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const
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{
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// use own implementation to quickly answer the getB2DRange question. The
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// MetafilePrimitive2D assumes that all geometry is inside of the shape. If
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// this is not the case (i have already seen some wrong Metafiles) it should
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// be embedded to a MaskPrimitive2D
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basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
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aRetval.transform(getTransform());
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return aRetval;
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}
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// from MetafileAccessor
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bool MetafilePrimitive2D::accessMetafile(GDIMetaFile& rTargetMetafile) const
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{
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rTargetMetafile = maMetaFile;
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return true;
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}
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// provide unique ID
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ImplPrimitive2DIDBlock(MetafilePrimitive2D, PRIMITIVE2D_ID_METAFILEPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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