so it doesn't get removed again from sal/inc/pch/precompiled_sal.hxx
(see commit 4af9612f2b
).
Also make necessary changes to some of the files that start to fail
building after running bin/update_pch.sh, so that the patch is
self-contained and leaves the tree in fully functional state.
tools namespace had to be prepended with :: to disambiguate from
drawinglayer::tools
vcl/inc/window.h includes were amended, because ExtTextInputAttr is
from vcl/commandevent.hxx, and enum class ShowTrackFlags is from
vcl/window.hxx
Change-Id: I47179622350754cba2f95d26a1bafd3dfbbc935b
Reviewed-on: https://gerrit.libreoffice.org/42559
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
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#define INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
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#include <vcl/virdev.hxx>
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// predefines
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namespace basegfx { class B2DRange; }
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// support methods for vcl direct gradient rendering
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namespace drawinglayer
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{
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class impBufferDevice
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{
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OutputDevice& mrOutDev;
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VclPtr<VirtualDevice> mpContent;
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VclPtr<VirtualDevice> mpMask;
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VclPtr<VirtualDevice> mpAlpha;
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::tools::Rectangle maDestPixel;
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public:
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impBufferDevice(
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OutputDevice& rOutDev,
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const basegfx::B2DRange& rRange);
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~impBufferDevice();
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void paint(double fTrans = 0.0);
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bool isVisible() const { return !maDestPixel.IsEmpty(); }
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VirtualDevice& getContent();
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VirtualDevice& getMask();
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VirtualDevice& getTransparence();
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};
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} // end of namespace drawinglayer
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#endif // INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLHELPERBUFFERDEVICE_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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