Files
libreoffice/svx/inc/sdr/primitive2d/sdrrectangleprimitive2d.hxx
Noel Grandin f2beebbfe7 reduce copying when decomposing drawinglayer primitives
instead of returning a Primitive2DContainer from each method which we
are then going to immediately append to another container, pass down a
single container by reference which we can append to

Change-Id: I0f28a499d2ec54f7111a7044c30099767aa079e1
Reviewed-on: https://gerrit.libreoffice.org/30258
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2016-11-08 10:40:57 +00:00

78 lines
3.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
#define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
// predefines
namespace drawinglayer
{
namespace primitive2d
{
class SdrRectanglePrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
basegfx::B2DHomMatrix maTransform;
attribute::SdrLineFillShadowTextAttribute maSdrLFSTAttribute;
double mfCornerRadiusX; // [0.0..1.0] relative to 1/2 width
double mfCornerRadiusY; // [0.0..1.0] relative to 1/2 height
// flag which decides if the HitArea should be the filled geometry
bool mbForceFillForHitTest : 1;
protected:
// local decomposition.
virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& aViewInformation) const override;
public:
SdrRectanglePrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute,
double fCornerRadiusX,
double fCornerRadiusY,
bool bForceFillForHitTest);
// data access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const attribute::SdrLineFillShadowTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }
double getCornerRadiusX() const { return mfCornerRadiusX; }
double getCornerRadiusY() const { return mfCornerRadiusY; }
bool getForceFillForHitTest() const { return mbForceFillForHitTest; }
// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
// provide unique ID
DeclPrimitive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
#endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */