174 lines
5.7 KiB
C++
174 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/color/bcolor.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace attribute
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{
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class ImpSdrShadowAttribute
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{
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public:
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// refcounter
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sal_uInt32 mnRefCount;
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// shadow definitions
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basegfx::B2DVector maOffset; // shadow offset 1/100th mm
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double mfTransparence; // [0.0 .. 1.0], 0.0==no transp.
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basegfx::BColor maColor; // color of shadow
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ImpSdrShadowAttribute(
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const basegfx::B2DVector& rOffset,
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double fTransparence,
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const basegfx::BColor& rColor)
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: mnRefCount(0),
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maOffset(rOffset),
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mfTransparence(fTransparence),
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maColor(rColor)
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{
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}
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// data read access
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const basegfx::B2DVector& getOffset() const { return maOffset; }
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double getTransparence() const { return mfTransparence; }
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const basegfx::BColor& getColor() const { return maColor; }
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bool operator==(const ImpSdrShadowAttribute& rCandidate) const
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{
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return (getOffset() == rCandidate.getOffset()
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&& getTransparence() == rCandidate.getTransparence()
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&& getColor() == rCandidate.getColor());
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}
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static ImpSdrShadowAttribute* get_global_default()
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{
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static ImpSdrShadowAttribute* pDefault = 0;
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if(!pDefault)
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{
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pDefault = new ImpSdrShadowAttribute(
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basegfx::B2DVector(),
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0.0,
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basegfx::BColor());
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// never delete; start with RefCount 1, not 0
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pDefault->mnRefCount++;
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}
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return pDefault;
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}
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};
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SdrShadowAttribute::SdrShadowAttribute(
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const basegfx::B2DVector& rOffset,
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double fTransparence,
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const basegfx::BColor& rColor)
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: mpSdrShadowAttribute(new ImpSdrShadowAttribute(
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rOffset, fTransparence, rColor))
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{
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}
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SdrShadowAttribute::SdrShadowAttribute()
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: mpSdrShadowAttribute(ImpSdrShadowAttribute::get_global_default())
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{
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mpSdrShadowAttribute->mnRefCount++;
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}
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SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate)
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: mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute)
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{
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mpSdrShadowAttribute->mnRefCount++;
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}
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SdrShadowAttribute::~SdrShadowAttribute()
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{
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if(mpSdrShadowAttribute->mnRefCount)
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{
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mpSdrShadowAttribute->mnRefCount--;
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}
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else
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{
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delete mpSdrShadowAttribute;
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}
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}
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bool SdrShadowAttribute::isDefault() const
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{
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return mpSdrShadowAttribute == ImpSdrShadowAttribute::get_global_default();
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}
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SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate)
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{
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if(rCandidate.mpSdrShadowAttribute != mpSdrShadowAttribute)
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{
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if(mpSdrShadowAttribute->mnRefCount)
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{
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mpSdrShadowAttribute->mnRefCount--;
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}
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else
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{
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delete mpSdrShadowAttribute;
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}
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mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute;
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mpSdrShadowAttribute->mnRefCount++;
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}
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return *this;
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}
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bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const
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{
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if(rCandidate.mpSdrShadowAttribute == mpSdrShadowAttribute)
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{
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return true;
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}
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if(rCandidate.isDefault() != isDefault())
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{
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return false;
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}
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return (*rCandidate.mpSdrShadowAttribute == *mpSdrShadowAttribute);
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}
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const basegfx::B2DVector& SdrShadowAttribute::getOffset() const
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{
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return mpSdrShadowAttribute->getOffset();
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}
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double SdrShadowAttribute::getTransparence() const
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{
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return mpSdrShadowAttribute->getTransparence();
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}
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const basegfx::BColor& SdrShadowAttribute::getColor() const
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{
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return mpSdrShadowAttribute->getColor();
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}
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} // end of namespace attribute
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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