Files
libreoffice/dbaccess/source/ui/control/marktree.cxx
Jens-Heiner Rechtien e63e64c336 INTEGRATION: CWS insight01 (1.11.16); FILE MERGED
2004/07/09 14:05:15 oj 1.11.16.3: resource changes
2003/08/20 08:19:40 oj 1.11.16.2: #98349# don't display dialog if conenction could not be established
2003/08/15 08:51:04 oj 1.11.16.1: #111075# ongoing new dbaapp work
2004-08-02 14:36:43 +00:00

345 lines
12 KiB
C++

/*************************************************************************
*
* $RCSfile: marktree.cxx,v $
*
* $Revision: 1.12 $
*
* last change: $Author: hr $ $Date: 2004-08-02 15:36:43 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc..
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _DBAUI_MARKTREE_HXX_
#include "marktree.hxx"
#endif
#ifndef _DBAUI_MODULE_DBU_HXX_
#include "moduledbu.hxx"
#endif
#ifndef _DBU_CONTROL_HRC_
#include "dbu_control.hrc"
#endif
#ifndef _SV_SVAPP_HXX
#include <vcl/svapp.hxx>
#endif
//.........................................................................
namespace dbaui
{
using namespace ::com::sun::star::uno;
using namespace ::com::sun::star::lang;
//.........................................................................
#define SPACEBETWEENENTRIES 4
//========================================================================
//= OMarkableTreeListBox
//========================================================================
//------------------------------------------------------------------------
OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, WinBits nWinStyle )
: DBTreeListBox(pParent,_rxORB,nWinStyle)
{
InitButtonData();
}
//------------------------------------------------------------------------
OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, const ResId& rResId)
: DBTreeListBox(pParent,_rxORB,rResId)
{
InitButtonData();
}
//------------------------------------------------------------------------
OMarkableTreeListBox::~OMarkableTreeListBox()
{
delete m_pCheckButton;
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::Paint(const Rectangle& _rRect)
{
if (!IsEnabled())
{
Font aOldFont = GetFont();
Font aNewFont(aOldFont);
StyleSettings aSystemStyle = Application::GetSettings().GetStyleSettings();
aNewFont.SetColor(aSystemStyle.GetDisableColor());
SetFont(aNewFont);
DBTreeListBox::Paint(_rRect);
SetFont(aOldFont);
}
else
DBTreeListBox::Paint(_rRect);
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::InitButtonData()
{
m_pCheckButton = new SvLBoxButtonData( this );
EnableCheckButton( m_pCheckButton );
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::KeyInput( const KeyEvent& rKEvt )
{
// nur wenn space
if (rKEvt.GetKeyCode().GetCode() == KEY_SPACE && !rKEvt.GetKeyCode().IsShift() && !rKEvt.GetKeyCode().IsMod1())
{
SvLBoxEntry* pHdlEntry = GetHdlEntry();
if(pHdlEntry)
{
SvButtonState eState = GetCheckButtonState( pHdlEntry);
if(eState == SV_BUTTON_CHECKED)
SetCheckButtonState( pHdlEntry,SV_BUTTON_UNCHECKED);
else
SetCheckButtonState( pHdlEntry,SV_BUTTON_CHECKED);
CheckButtonHdl();
}
else
DBTreeListBox::KeyInput(rKEvt);
}
else
DBTreeListBox::KeyInput(rKEvt);
}
//------------------------------------------------------------------------
SvButtonState OMarkableTreeListBox::implDetermineState(SvLBoxEntry* _pEntry)
{
SvButtonState eState = GetCheckButtonState(_pEntry);
if (!GetModel()->HasChilds(_pEntry))
// nothing to do in this bottom-up routine if there are no children ...
return eState;
#ifdef DBG_UTIL
String sEntryText =GetEntryText(_pEntry);
#endif
// loop through the children and check their states
sal_uInt16 nCheckedChildren = 0;
sal_uInt16 nChildrenOverall = 0;
SvLBoxEntry* pChildLoop = GetModel()->FirstChild(_pEntry);
while (pChildLoop)
{
#ifdef DBG_UTIL
String sChildText =GetEntryText(pChildLoop);
#endif
SvButtonState eChildState = implDetermineState(pChildLoop);
if (SV_BUTTON_TRISTATE == eChildState)
break;
if (SV_BUTTON_CHECKED == eChildState)
++nCheckedChildren;
++nChildrenOverall;
pChildLoop = GetModel()->NextSibling(pChildLoop);
}
if (pChildLoop)
{
// we did not finish the loop because at least one of the children is in tristate
eState = SV_BUTTON_TRISTATE;
// but this means that we did not finish all the siblings of pChildLoop, so their checking may be
// incorrect at the moment
// -> correct this
// 88485 - 20.06.2001 - frank.schoenheit@sun.com
while (pChildLoop)
{
implDetermineState(pChildLoop);
pChildLoop = GetModel()->NextSibling(pChildLoop);
}
}
else
// none if the children is in tristate
if (nCheckedChildren)
// we have at least one chil checked
if (nCheckedChildren != nChildrenOverall)
// not all children are checked
eState = SV_BUTTON_TRISTATE;
else
// all children are checked
eState = SV_BUTTON_CHECKED;
else
// no children are checked
eState = SV_BUTTON_UNCHECKED;
// finally set the entry to the state we just determined
SetCheckButtonState(_pEntry, eState);
// outta here
return eState;
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::CheckButtons()
{
SvLBoxEntry* pEntry = GetModel()->First();
while (pEntry)
{
implDetermineState(pEntry);
pEntry = GetModel()->NextSibling(pEntry);
}
#if 0
// Plausibilit"atspr"ufung
SvButtonState eState;
SvLBoxEntry* pEntry = GetModel()->First();
while(pEntry)
{
if(!GetModel()->HasChilds(pEntry))
{
sal_uInt16 nCheck=0;
sal_uInt16 nCount=0;
SvLBoxEntry* pChildEntry = pEntry;
while(pChildEntry)
{
if(GetCheckButtonState(pChildEntry) == SV_BUTTON_CHECKED)
nCheck++;
nCount++;
pChildEntry = GetModel()->NextSibling(pChildEntry);
}
if(nCheck && nCount != nCheck)
eState = SV_BUTTON_TRISTATE;
else if(nCheck)
eState = SV_BUTTON_CHECKED;
else
eState = SV_BUTTON_UNCHECKED;
SvLBoxEntry* pSchema = GetModel()->GetParent(pEntry);
if(pSchema)
{
pEntry = GetModel()->NextSibling(pSchema);
SetCheckButtonState(pSchema, eState);
}
else
pEntry = NULL; // wenn kein Schema dann sind bereits alle pEntry's durchlaufen worden
}
else
pEntry = GetModel()->Next(pEntry);
}
SvLBoxEntry* pCatalog = GetModel()->First();
SvLBoxEntry* pSchema = NULL;
if(GetModel()->HasChilds(pCatalog) && GetModel()->HasChilds(pSchema = GetModel()->Next(pCatalog)))
{
sal_uInt16 nCheck =0;
sal_uInt16 nTri =0;
sal_uInt16 nCount =0;
while(pSchema)
{
if((eState = GetCheckButtonState(pSchema)) == SV_BUTTON_TRISTATE)
break;
if(eState == SV_BUTTON_CHECKED)
nCheck++;
nCount++;
pSchema = GetModel()->NextSibling(pSchema);
}
if(eState != SV_BUTTON_TRISTATE)
{
if(nCheck && nCount == nCheck)
eState = SV_BUTTON_CHECKED;
else if(nCheck)
eState = SV_BUTTON_TRISTATE;
else
eState = SV_BUTTON_UNCHECKED;
}
SetCheckButtonState( pCatalog,eState);
}
#endif
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::CheckButtonHdl()
{
checkedButton_noBroadcast(GetHdlEntry());
if (m_aCheckButtonHandler.IsSet())
m_aCheckButtonHandler.Call(this);
}
//------------------------------------------------------------------------
void OMarkableTreeListBox::checkedButton_noBroadcast(SvLBoxEntry* _pEntry)
{
SvButtonState eState = GetCheckButtonState( _pEntry);
if (GetModel()->HasChilds(_pEntry)) // Falls Kinder, dann diese auch checken
{
SvLBoxEntry* pChildEntry = GetModel()->Next(_pEntry);
SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(_pEntry);
while(pChildEntry && pChildEntry != pSiblingEntry)
{
SetCheckButtonState(pChildEntry, eState);
pChildEntry = GetModel()->Next(pChildEntry);
}
}
SvLBoxEntry* pEntry = IsSelected(_pEntry) ? FirstSelected() : NULL;
while(pEntry)
{
SetCheckButtonState(pEntry,eState);
if(GetModel()->HasChilds(pEntry)) // Falls Kinder, dann diese auch checken
{
SvLBoxEntry* pChildEntry = GetModel()->Next(pEntry);
SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(pEntry);
while(pChildEntry && pChildEntry != pSiblingEntry)
{
SetCheckButtonState(pChildEntry,eState);
pChildEntry = GetModel()->Next(pChildEntry);
}
}
pEntry = NextSelected(pEntry);
}
CheckButtons();
}
//------------------------------------------------------------------------
//.........................................................................
} // namespace dbaui
//.........................................................................