2004/12/08 12:44:19 thb 1.1.2.1: #i36214# Restructured activities factory into several files, to increase maintainability (in preparation for implementing global time handling)
269 lines
10 KiB
C++
269 lines
10 KiB
C++
/*************************************************************************
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*
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* $RCSfile: simplecontinuousactivitybase.cxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: kz $ $Date: 2005-01-21 17:00:27 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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// must be first
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#include <canvas/debug.hxx>
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#include <canvas/verbosetrace.hxx>
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#include <simplecontinuousactivitybase.hxx>
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namespace presentation
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{
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namespace internal
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{
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SimpleContinuousActivityBase::SimpleContinuousActivityBase( const ActivityParameters& rParms ) :
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ActivityBase( rParms ),
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maTimer(),
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mnMinSimpleDuration( rParms.mnMinDuration ),
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mnMinNumberOfFrames( rParms.mnMinNumberOfFrames ),
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mnCurrPerformCalls( 0 )
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{
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}
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void SimpleContinuousActivityBase::start()
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{
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// init timer. We measure animation time only when we're
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// actually started.
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maTimer.reset();
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}
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bool SimpleContinuousActivityBase::perform()
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{
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// call base class, for start() calls and end handling
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if( !ActivityBase::perform() )
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return false; // done, we're ended
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// retrieve locally elapsed time
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const double nCurrElapsedTime( maTimer.getElapsedTime() );
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// log time
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VERBOSE_TRACE( "SimpleContinuousActivityBase::perform(): next step is based on time: %f", nCurrElapsedTime );
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// calc relative animation position
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// ================================
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// go to great length to ensure a proper animation
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// run. Since we don't know how often we will be called
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// here, try to spread the animator calls uniquely over
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// the [0,1] parameter range. Be aware of the fact that
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// perform will be called at least mnMinNumberOfTurns
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// times.
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// fraction of time elapsed
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const double nFractionElapsedTime( nCurrElapsedTime / mnMinSimpleDuration );
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// fraction of minimum calls performed
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const double nFractionRequiredCalls( (double)mnCurrPerformCalls / mnMinNumberOfFrames );
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// okay, so now, the decision is easy:
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//
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// If the fraction of time elapsed is smaller than the
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// number of calls required to be performed, then we calc
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// the position on the animation range according to
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// elapsed time. That is, we're so to say ahead of time.
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//
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// In contrary, if the fraction of time elapsed is larger,
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// then we're lagging, and we thus calc the position on
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// the animation time line according to the fraction of
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// calls performed. Thus, the animation is forced to slow
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// down, and take the required minimal number of steps,
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// sufficiently equally distributed across the animation
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// time line.
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double nT;
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if( nFractionElapsedTime < nFractionRequiredCalls )
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{
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VERBOSE_TRACE( "SimpleContinuousActivityBase::perform(): t=%f is based on time", nFractionElapsedTime );
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nT = nFractionElapsedTime;
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}
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else
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{
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VERBOSE_TRACE( "SimpleContinuousActivityBase::perform(): t=%f is based on number of calls", nFractionRequiredCalls );
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nT = nFractionRequiredCalls;
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}
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// one of the stop criteria reached?
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// =================================
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// will be set to true below, if one of the termination criteria
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// matched.
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bool bActivityEnding( false );
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if( maRepeats.isValid() )
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{
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// Finite duration
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// ===============
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// When we've autoreverse on, the repeat count
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// doubles
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const double nEffectiveRepeat( mbAutoReverse ?
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2.0*maRepeats.getValue() :
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maRepeats.getValue() );
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// time (or frame count) elapsed?
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if( nEffectiveRepeat <= nT )
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{
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// okee. done for now. Will not exit right here,
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// to give animation the chance to render the last
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// frame below
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bActivityEnding = true;
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// clamp animation to max permissible value
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nT = nEffectiveRepeat;
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}
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}
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// need to do auto-reverse?
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// ========================
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// TODO(Q3): Refactor this mess
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if( mbAutoReverse )
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{
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// divert active duration into repeat and
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// fractional part.
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double nRepeats;
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double nFractionalActiveDuration( modf(nT, &nRepeats) );
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// for auto-reverse, map ranges [1,2), [3,4), ...
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// to ranges [0,1), [1,2), etc.
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if( (int)nRepeats % 2 )
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{
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// we're in an odd range, reverse sweep
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nT = ((int)nRepeats / 2) + 1.0 - nFractionalActiveDuration;
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}
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else
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{
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// we're in an even range, pass on as is
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nT = ((int)nRepeats / 2) + nFractionalActiveDuration;
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}
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}
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// determine repeat
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// ================
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// calc simple time and number of repeats from nT
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// Now, that's easy, since the fractional part of
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// nT gives the relative simple time, and the
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// integer part the number of full repeats:
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double nRepeats;
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double nRelativeSimpleTime( modf(nT, &nRepeats) );
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// clamp repeats to max permissible value (maRepeats.getValue() - 1.0)
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if( maRepeats.isValid() &&
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nRepeats >= maRepeats.getValue() )
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{
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// Note that this code here only gets
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// triggered if maRepeats.getValue() is an
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// _integer_. Otherwise, nRepeats will never
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// reach nor exceed
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// maRepeats.getValue(). Thus, the code below
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// does not need to handle cases of fractional
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// repeats, and can always assume that a full
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// animation run has ended (with
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// nRelativeSimpleTime=1.0 for
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// non-autoreversed activities, and
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// nRelativeSimpleTime=0.0 for autoreversed
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// ones).
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// with modf, nRelativeSimpleTime will never
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// become 1.0 (or 0.0 for simple auto-reversed
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// effects, for that matter), since nRepeats
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// is incremented and nRelativeSimpleTime set
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// to 0.0 then.
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//
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// For the animation to reach its final value,
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// nRepeats must although become
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// maRepeats.getValue()-1.0, and
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// nRelativeSimpleTime=1.0. For auto-reversed
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// animations, nRelativeSimpleTime must become
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// 0.0
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nRelativeSimpleTime = mbAutoReverse ? 0.0 : 1.0;
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nRepeats -= 1.0;
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}
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// actually perform something
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// ==========================
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simplePerform( nRelativeSimpleTime,
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// nRepeats is already integer-valued
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static_cast<sal_uInt32>( nRepeats ) );
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// delayed end() call from end condition check below.
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// Issued after the simplePerform() call above, to give
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// animations the chance to correctly reach the animation
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// end value.
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if( bActivityEnding )
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end();
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// one more frame successfully performed
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++mnCurrPerformCalls;
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return isActive();
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}
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}
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}
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