Files
libreoffice/xmloff/source/draw/ximp3dscene.cxx
2001-10-08 14:17:31 +00:00

538 lines
19 KiB
C++

/*************************************************************************
*
* $RCSfile: ximp3dscene.cxx,v $
*
* $Revision: 1.13 $
*
* last change: $Author: cl $ $Date: 2001-10-08 15:17:31 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#pragma hdrstop
#ifndef _XIMP3DSCENE_HXX
#include "ximp3dscene.hxx"
#endif
#ifndef _XMLOFF_XMLUCONV_HXX
#include "xmluconv.hxx"
#endif
#ifndef _XEXPTRANSFORM_HXX
#include "xexptran.hxx"
#endif
#ifndef _XMLOFF_XMLTOKEN_HXX
#include "xmltoken.hxx"
#endif
#ifndef _XMLOFF_XMLNMSPE_HXX
#include "xmlnmspe.hxx"
#endif
#ifndef _COM_SUN_STAR_DRAWING_DIRECTION3D_HPP_
#include <com/sun/star/drawing/Direction3D.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_CAMERAGEOMETRY_HPP_
#include <com/sun/star/drawing/CameraGeometry.hpp>
#endif
using namespace ::rtl;
using namespace ::com::sun::star;
using namespace ::xmloff::token;
//////////////////////////////////////////////////////////////////////////////
// dr3d:3dlight context
SdXML3DLightContext::SdXML3DLightContext(
SvXMLImport& rImport,
sal_uInt16 nPrfx,
const rtl::OUString& rLName,
const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
: SvXMLImportContext( rImport, nPrfx, rLName),
maDiffuseColor(0x00000000),
maDirection(0.0, 0.0, 1.0),
mbEnabled(FALSE),
mbSpecular(FALSE)
{
// read attributes for the 3DScene
sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
for(sal_Int16 i=0; i < nAttrCount; i++)
{
OUString sAttrName = xAttrList->getNameByIndex( i );
OUString aLocalName;
sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
OUString sValue = xAttrList->getValueByIndex( i );
const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
switch(rAttrTokenMap.Get(nPrefix, aLocalName))
{
case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
{
GetImport().GetMM100UnitConverter().convertColor(maDiffuseColor, sValue);
break;
}
case XML_TOK_3DLIGHT_DIRECTION:
{
GetImport().GetMM100UnitConverter().convertVector3D(maDirection, sValue);
break;
}
case XML_TOK_3DLIGHT_ENABLED:
{
GetImport().GetMM100UnitConverter().convertBool(mbEnabled, sValue);
break;
}
case XML_TOK_3DLIGHT_SPECULAR:
{
GetImport().GetMM100UnitConverter().convertBool(mbSpecular, sValue);
break;
}
}
}
}
SdXML3DLightContext::~SdXML3DLightContext()
{
}
//////////////////////////////////////////////////////////////////////////////
TYPEINIT1( SdXML3DSceneShapeContext, SdXMLShapeContext );
SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
SvXMLImport& rImport,
USHORT nPrfx,
const OUString& rLocalName,
const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
uno::Reference< drawing::XShapes >& rShapes)
: SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes ), SdXML3DSceneAttributesHelper( rImport )
{
}
//////////////////////////////////////////////////////////////////////////////
SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
{
}
//////////////////////////////////////////////////////////////////////////////
void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
{
// create new 3DScene shape and add it to rShapes, use it
// as base for the new 3DScene import
AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
if( mxShape.is() )
{
SetStyle();
mxChilds = uno::Reference< drawing::XShapes >::query( mxShape );
if( mxChilds.is() )
GetImport().GetShapeImport()->pushGroupForSorting( mxChilds );
SetLayer();
// set pos, size, shear and rotate
SetTransformation();
}
// read attributes for the 3DScene
sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
for(sal_Int16 i=0; i < nAttrCount; i++)
{
OUString sAttrName = xAttrList->getNameByIndex( i );
OUString aLocalName;
sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
OUString sValue = xAttrList->getValueByIndex( i );
processSceneAttribute( nPrefix, aLocalName, sValue );
}
// #91047# call parent function is missing here, added it
if(mxShape.is())
{
// call parent
SdXMLShapeContext::StartElement(xAttrList);
}
}
//////////////////////////////////////////////////////////////////////////////
void SdXML3DSceneShapeContext::EndElement()
{
if(mxShape.is())
{
uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
if(xPropSet.is())
{
setSceneAttributes( xPropSet );
}
if( mxChilds.is() )
GetImport().GetShapeImport()->popGroupAndSort();
// call parent
SdXMLShapeContext::EndElement();
}
}
//////////////////////////////////////////////////////////////////////////////
SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( USHORT nPrefix,
const OUString& rLocalName,
const uno::Reference< xml::sax::XAttributeList>& xAttrList )
{
SvXMLImportContext* pContext = 0L;
// look for local light context first
if(nPrefix == XML_NAMESPACE_DR3D
&& IsXMLToken( rLocalName, XML_LIGHT ) )
{
// dr3d:light inside dr3d:scene context
pContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
}
// call GroupChildContext function at common ShapeImport
if(!pContext)
{
pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
GetImport(), nPrefix, rLocalName, xAttrList, mxChilds);
}
// call parent when no own context was created
if(!pContext)
{
pContext = SvXMLImportContext::CreateChildContext(
nPrefix, rLocalName, xAttrList);
}
return pContext;
}
//////////////////////////////////////////////////////////////////////////////
SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
: mrImport( rImporter ),
mbSetTransform( FALSE ),
mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
mnDistance(1000),
mnFocalLength(1000),
mnShadowSlant(0),
mxShadeMode(drawing::ShadeMode_SMOOTH),
maAmbientColor(0x00666666),
mbLightingMode(FALSE),
maVRP(0.0, 0.0, 1.0),
maVPN(0.0, 0.0, 1.0),
maVUP(0.0, 1.0, 0.0),
mbVRPUsed(FALSE),
mbVPNUsed(FALSE),
mbVUPUsed(FALSE)
{
}
SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
{
// release remembered light contexts, they are no longer needed
while(maList.Count())
maList.Remove(maList.Count() - 1)->ReleaseRef();
}
/** creates a 3d ligth context and adds it to the internal list for later processing */
SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const rtl::OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
{
SvXMLImportContext* pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList);
// remember SdXML3DLightContext for later evaluation
if(pContext)
{
pContext->AddRef();
maList.Insert((SdXML3DLightContext*)pContext, LIST_APPEND);
}
return pContext;
}
/** this should be called for each scene attribute */
void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const ::rtl::OUString& rLocalName, const ::rtl::OUString& rValue )
{
if( XML_NAMESPACE_DR3D == nPrefix )
{
if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
{
SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
if(aTransform.NeedsAction())
mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
return;
}
else if( IsXMLToken( rLocalName, XML_VRP ) )
{
Vector3D aNewVec;
mrImport.GetMM100UnitConverter().convertVector3D(aNewVec, rValue);
if(aNewVec != maVRP)
{
maVRP = aNewVec;
mbVRPUsed = TRUE;
}
return;
}
else if( IsXMLToken( rLocalName, XML_VPN ) )
{
Vector3D aNewVec;
mrImport.GetMM100UnitConverter().convertVector3D(aNewVec, rValue);
if(aNewVec != maVPN)
{
maVPN = aNewVec;
mbVPNUsed = TRUE;
}
return;
}
else if( IsXMLToken( rLocalName, XML_VUP ) )
{
Vector3D aNewVec;
mrImport.GetMM100UnitConverter().convertVector3D(aNewVec, rValue);
if(aNewVec != maVUP)
{
maVUP = aNewVec;
mbVUPUsed = TRUE;
}
return;
}
else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
{
if( IsXMLToken( rValue, XML_PARALLEL ) )
mxPrjMode = drawing::ProjectionMode_PARALLEL;
else
mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
return;
}
else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
{
mrImport.GetMM100UnitConverter().convertMeasure(mnDistance, rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
{
mrImport.GetMM100UnitConverter().convertMeasure(mnFocalLength, rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
{
mrImport.GetMM100UnitConverter().convertNumber(mnShadowSlant, rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
{
if( IsXMLToken( rValue, XML_FLAT ) )
mxShadeMode = drawing::ShadeMode_FLAT;
else if( IsXMLToken( rValue, XML_PHONG ) )
mxShadeMode = drawing::ShadeMode_PHONG;
else if( IsXMLToken( rValue, XML_GOURAUD ) )
mxShadeMode = drawing::ShadeMode_SMOOTH;
else
mxShadeMode = drawing::ShadeMode_DRAFT;
return;
}
else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
{
mrImport.GetMM100UnitConverter().convertColor(maAmbientColor, rValue);
return;
}
else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
{
mrImport.GetMM100UnitConverter().convertBool(mbLightingMode, rValue);
return;
}
}
}
/** this sets the scene attributes at this propertyset */
void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
{
uno::Any aAny;
// world transformation
if(mbSetTransform)
{
aAny <<= mxHomMat;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")), aAny);
}
// distance
aAny <<= mnDistance;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")), aAny);
// focalLength
aAny <<= mnFocalLength;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")), aAny);
// shadowSlant
aAny <<= (sal_Int16)mnShadowSlant;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")), aAny);
// shadeMode
aAny <<= mxShadeMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")), aAny);
// ambientColor
aAny <<= maAmbientColor.GetColor();
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), aAny);
// lightingMode
aAny <<= mbLightingMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny);
if(maList.Count())
{
uno::Any aAny2;
uno::Any aAny3;
// set lights
for(sal_uInt32 a(0L); a < maList.Count(); a++)
{
SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList.GetObject(a);
// set anys
aAny <<= pCtx->GetDiffuseColor().GetColor();
drawing::Direction3D xLightDir;
xLightDir.DirectionX = pCtx->GetDirection().X();
xLightDir.DirectionY = pCtx->GetDirection().Y();
xLightDir.DirectionZ = pCtx->GetDirection().Z();
aAny2 <<= xLightDir;
aAny3 <<= pCtx->GetEnabled();
switch(a)
{
case 0:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor1")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection1")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn1")), aAny3);
break;
}
case 1:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor2")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection2")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn2")), aAny3);
break;
}
case 2:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor3")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection3")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn3")), aAny3);
break;
}
case 3:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor4")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection4")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn4")), aAny3);
break;
}
case 4:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor5")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection5")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn5")), aAny3);
break;
}
case 5:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor6")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection6")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn6")), aAny3);
break;
}
case 6:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor7")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection7")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn7")), aAny3);
break;
}
case 7:
{
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor8")), aAny);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection8")), aAny2);
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn8")), aAny3);
break;
}
}
}
}
// CameraGeometry and camera settings
drawing::CameraGeometry aCamGeo;
aCamGeo.vrp.PositionX = maVRP.X();
aCamGeo.vrp.PositionY = maVRP.Y();
aCamGeo.vrp.PositionZ = maVRP.Z();
aCamGeo.vpn.DirectionX = maVPN.X();
aCamGeo.vpn.DirectionY = maVPN.Y();
aCamGeo.vpn.DirectionZ = maVPN.Z();
aCamGeo.vup.DirectionX = maVUP.X();
aCamGeo.vup.DirectionY = maVUP.Y();
aCamGeo.vup.DirectionZ = maVUP.Z();
aAny <<= aCamGeo;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")), aAny);
// #91047# set drawing::ProjectionMode AFTER camera geometry is set
// projection "D3DScenePerspective" drawing::ProjectionMode
aAny <<= mxPrjMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny);
}