Seems the values in the default ctor don't matter much, it'll all be overwritten by assignment later. Change-Id: Ie59546176c8bf9eecafd94d417fd8e5da2262a1a
201 lines
5.1 KiB
C++
201 lines
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <svx/camera3d.hxx>
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#include <tools/stream.hxx>
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Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
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double fFocalLen, double fBankAng) :
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aResetPos(rPos),
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aResetLookAt(rLookAt),
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fResetFocalLength(fFocalLen),
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fResetBankAngle(fBankAng),
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fBankAngle(fBankAng),
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bAutoAdjustProjection(true)
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{
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SetVPD(0);
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SetPosition(rPos);
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SetLookAt(rLookAt);
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SetFocalLength(fFocalLen);
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}
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Camera3D::Camera3D()
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: aResetPos(0.0, 0.0, 1.0)
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, fResetFocalLength(0.0)
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, fResetBankAngle(0.0)
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, fFocalLength(35.0)
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, fBankAngle(0.0)
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, bAutoAdjustProjection(false)
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{
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}
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// Set default values for reset
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void Camera3D::SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
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double fFocalLen, double fBankAng)
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{
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aResetPos = rPos;
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aResetLookAt = rLookAt;
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fResetFocalLength = fFocalLen;
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fResetBankAngle = fBankAng;
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}
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// Set ViewWindow and adjust PRP
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void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH)
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{
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Viewport3D::SetViewWindow(fX, fY, fW, fH);
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if ( bAutoAdjustProjection )
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SetFocalLength(fFocalLength);
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}
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void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos)
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{
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if ( rNewPos != aPosition )
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{
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aPosition = rNewPos;
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SetVRP(aPosition);
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SetVPN(aPosition - aLookAt);
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SetBankAngle(fBankAngle);
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}
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}
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void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt)
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{
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if ( rNewLookAt != aLookAt )
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{
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aLookAt = rNewLookAt;
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SetVPN(aPosition - aLookAt);
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SetBankAngle(fBankAngle);
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}
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}
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void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos,
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const basegfx::B3DPoint& rNewLookAt)
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{
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if ( rNewPos != aPosition || rNewLookAt != aLookAt )
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{
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aPosition = rNewPos;
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aLookAt = rNewLookAt;
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SetVRP(aPosition);
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SetVPN(aPosition - aLookAt);
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SetBankAngle(fBankAngle);
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}
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}
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void Camera3D::SetBankAngle(double fAngle)
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{
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basegfx::B3DVector aDiff(aPosition - aLookAt);
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basegfx::B3DVector aPrj(aDiff);
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fBankAngle = fAngle;
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if ( aDiff.getY() == 0 )
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{
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aPrj.setY(-1.0);
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}
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else
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{ // aPrj = Projection from aDiff on the XZ-plane
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aPrj.setY(0.0);
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if ( aDiff.getY() < 0.0 )
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{
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aPrj = -aPrj;
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}
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}
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// Calculate from aDiff to uppwards pointing View-Up-Vector
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// duplicated line is intentional!
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aPrj = aPrj.getPerpendicular(aDiff);
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aPrj = aPrj.getPerpendicular(aDiff);
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aDiff.normalize();
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// Rotate on Z axis, to rotate the BankAngle and back
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basegfx::B3DHomMatrix aTf;
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const double fV(sqrt(aDiff.getY() * aDiff.getY() + aDiff.getZ() * aDiff.getZ()));
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(aDiff.getY() / fV);
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const double fCos(aDiff.getZ() / fV);
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aTemp.set(1, 1, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(2, 1, fSin);
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aTemp.set(1, 2, -fSin);
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aTf *= aTemp;
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}
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(-aDiff.getX());
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const double fCos(fV);
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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aTf *= aTemp;
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}
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aTf.rotate(0.0, 0.0, fBankAngle);
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(aDiff.getX());
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const double fCos(fV);
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aTemp.set(0, 0, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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aTf *= aTemp;
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}
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if ( fV != 0.0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(-aDiff.getY() / fV);
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const double fCos(aDiff.getZ() / fV);
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aTemp.set(1, 1, fCos);
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aTemp.set(2, 2, fCos);
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aTemp.set(2, 1, fSin);
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aTemp.set(1, 2, -fSin);
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aTf *= aTemp;
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}
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SetVUV(aTf * aPrj);
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}
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void Camera3D::SetFocalLength(double fLen)
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{
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if ( fLen < 5 )
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fLen = 5;
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SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * aViewWin.W));
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fFocalLength = fLen;
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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