Files
libreoffice/svx/source/engine3d/float3d.src
Caolán McNamara 11d0c28601 convert RID_SVXFLOAT_3D docking window to .ui
This is an epic dialog with lots of moving parts

Change-Id: I4e53580ac5b01f4a717d2fe594a18c8e83b45a6f
2014-12-30 15:43:39 +00:00

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/dialogs.hrc>
#include "float3d.hrc"
#include <svx/svxcommands.h>
#define WIDTH 158
#define HEIGHT 209
#define BORDER 3
#define BUTTON_WIDTH 13
#define BUTTON_HEIGHT 13
#define VT_BUTTON_WIDTH 18
#define GROUP_WIDTH (WIDTH - 2 * BORDER)
#define IMG_BUTTON_HEIGHT 15
#define IMG_BUTTON_NEXT (IMG_BUTTON_HEIGHT + 2)
#define IMG_BUTTON_SIZE MAP_APPFONT( BUTTON_WIDTH, IMG_BUTTON_HEIGHT )
#define FIXED_LINE_HEIGHT 8
#define FIXED_LINE_SIZE MAP_APPFONT( GROUP_WIDTH, FIXED_LINE_HEIGHT )
#define TOP_FIXED_LINE_POS MAP_APPFONT( BORDER, 2+BORDER + IMG_BUTTON_HEIGHT )
#define FT_WIDTH_SHORT 56
#define FT_WIDTH_LONG 89
#define FT_HEIGHT 8
#define FT_OFFSET_NEXT (FT_HEIGHT + 6)
#define FT_INDENT (BORDER + 6)
#define FIRST_FT_START_Y (2+BORDER+IMG_BUTTON_HEIGHT + 13)
#define SEGMENTS_START_Y (FIRST_FT_START_Y + 3*FT_OFFSET_NEXT + 13)
#define NORMALS_START_Y (SEGMENTS_START_Y + 2*13)
#define NORMALS_BT_START_Y (SEGMENTS_START_Y + 2*13 +11)
#define SHADOW_START_Y (FIRST_FT_START_Y + 13)
#define CAMERA_START_Y (SHADOW_START_Y + FT_OFFSET_NEXT + 13)
#define SPECULAR_START_Y (FIRST_FT_START_Y + 2*FT_OFFSET_NEXT + 13)
#define MASKCOLOR MaskColor = Color { Red=0xFFFF; Green=0x0000; Blue=0xFFFF; };
Image RID_SVXIMAGE_LIGHT_ON
{
ImageBitmap = Bitmap { File = "lighton.bmp" ; };
MASKCOLOR
};
Image RID_SVXIMAGE_LIGHT_OFF
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MASKCOLOR
};
Image RID_SVXIMAGE_COLORDLG
{
ImageBitmap = Bitmap { File = "colordlg.bmp" ; };
MASKCOLOR
};
String RID_SVXFLOAT3D_FAVORITE
{
Text [ en-US ] = "Favorite";
};
String RID_SVXFLOAT3D_FIX_X
{
Text [ en-US ] = "X";
};
String RID_SVXFLOAT3D_FIX_Y
{
Text [ en-US ] = "Y";
};
String RID_SVXFLOAT3D_FIX_Z
{
Text [ en-US ] = "Z";
};
String RID_SVXFLOAT3D_FIX_R
{
Text [ en-US ] = "R:";
};
String RID_SVXFLOAT3D_FIX_G
{
Text [ en-US ] = "G:";
};
String RID_SVXFLOAT3D_FIX_B
{
Text [ en-US ] = "B:";
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */