ie. void f(void); becomes void f(); I used the following command to make the changes: git grep -lP '\(\s*void\s*\)' -- *.cxx \ | xargs perl -pi -w -e 's/(\w+)\s*\(\s*void\s*\)/$1\(\)/g;' and ran it for both .cxx and .hxx files. Change-Id: I314a1b56e9c14d10726e32841736b0ad5eef8ddd
228 lines
6.2 KiB
C++
228 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <svx/viewpt3d.hxx>
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#include <basegfx/range/b3drange.hxx>
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#include <o3tl/numeric.hxx>
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Viewport3D::Viewport3D() :
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aVRP(0, 0, 5),
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aVPN(0, 0, 1),
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aVUV(0, 1, 1),
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aPRP(0, 0, 2),
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fVPD(-3),
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fNearClipDist (0.0),
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fFarClipDist (0.0),
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eProjection(PR_PERSPECTIVE),
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eAspectMapping(AS_NO_MAPPING),
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aDeviceRect(Point(0,0), Size(-1,-1)),
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aViewPoint (0, 0, 5000),
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bTfValid(false),
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fWRatio (1.0),
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fHRatio (1.0)
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{
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aViewWin.X = -1; aViewWin.Y = -1;
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aViewWin.W = 2; aViewWin.H = 2;
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}
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// Set ViewWindow (in View coordinates)
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void Viewport3D::SetViewWindow(double fX, double fY, double fW, double fH)
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{
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aViewWin.X = fX;
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aViewWin.Y = fY;
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if ( fW > 0 ) aViewWin.W = fW;
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else aViewWin.W = 1.0;
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if ( fH > 0 ) aViewWin.H = fH;
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else aViewWin.H = 1.0;
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fWRatio = aDeviceRect.GetWidth() / aViewWin.W;
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fHRatio = aDeviceRect.GetHeight() / aViewWin.H;
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}
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// Returns observer position (PRP) in world coordinates
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const basegfx::B3DPoint& Viewport3D::GetViewPoint()
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{
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MakeTransform();
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return aViewPoint;
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}
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// Calculate View transformations matrix
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void Viewport3D::MakeTransform()
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{
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if ( !bTfValid )
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{
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double fV, fXupVp, fYupVp;
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aViewPoint = aVRP + aVPN * aPRP.getZ();
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// Reset to Identity matrix
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aViewTf.identity();
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// shift in the origin
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aViewTf.translate(-aVRP.getX(), -aVRP.getY(), -aVRP.getZ());
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// fV = Length of the projection of aVPN on the yz plane:
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fV = aVPN.getYZLength();
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if ( fV != 0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(aVPN.getY() / fV);
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const double fCos(aVPN.getZ() / fV);
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aTemp.set(2, 2, fCos);
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aTemp.set(1, 1, fCos);
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aTemp.set(2, 1, fSin);
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aTemp.set(1, 2, -fSin);
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aViewTf *= aTemp;
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}
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(-aVPN.getX());
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const double fCos(fV);
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aTemp.set(2, 2, fCos);
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aTemp.set(0, 0, fCos);
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aTemp.set(0, 2, fSin);
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aTemp.set(2, 0, -fSin);
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aViewTf *= aTemp;
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}
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// Convert X- and Y- coordinates of the view up vector to the
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// (preliminary) view coordinate system.
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fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * aVUV.getY() + aViewTf.get(0, 2) * aVUV.getZ();
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fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * aVUV.getY() + aViewTf.get(1, 2) * aVUV.getZ();
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fV = sqrt(fXupVp * fXupVp + fYupVp * fYupVp);
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if ( fV != 0 )
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{
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basegfx::B3DHomMatrix aTemp;
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const double fSin(fXupVp / fV);
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const double fCos(fYupVp / fV);
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aTemp.set(1, 1, fCos);
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aTemp.set(0, 0, fCos);
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aTemp.set(1, 0, fSin);
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aTemp.set(0, 1, -fSin);
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aViewTf *= aTemp;
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}
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bTfValid = true;
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}
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}
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void Viewport3D::SetDeviceWindow(const Rectangle& rRect)
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{
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long nNewW = rRect.GetWidth();
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long nNewH = rRect.GetHeight();
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long nOldW = aDeviceRect.GetWidth();
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long nOldH = aDeviceRect.GetHeight();
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switch ( eAspectMapping )
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{
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double fRatio, fTmp;
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// Mapping, without changing the real size of the objects in the
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// Device Window
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case AS_HOLD_SIZE:
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// When the Device is invalid (w, h = -1), adapt the View
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// with AsHoldX
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if ( nOldW > 0 && nOldH > 0 )
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{
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fRatio = (double) nNewW / nOldW;
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aViewWin.X *= fRatio;
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aViewWin.W *= fRatio;
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fRatio = (double) nNewH / nOldH;
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aViewWin.Y *= fRatio;
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aViewWin.H *= fRatio;
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break;
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}
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case AS_HOLD_X:
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if (nNewW == 0)
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throw o3tl::divide_by_zero();
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// Adapt view height to view width
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fRatio = (double) nNewH / nNewW;
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fTmp = aViewWin.H;
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aViewWin.H = aViewWin.W * fRatio;
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aViewWin.Y = aViewWin.Y * aViewWin.H / fTmp;
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break;
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case AS_HOLD_Y:
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if (nNewH == 0)
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throw o3tl::divide_by_zero();
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// Adapt view width to view height
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fRatio = (double) nNewW / nNewH;
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fTmp = aViewWin.W;
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aViewWin.W = aViewWin.H * fRatio;
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aViewWin.X = aViewWin.X * aViewWin.W / fTmp;
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break;
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default: break;
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}
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fWRatio = nNewW / aViewWin.W;
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fHRatio = nNewH / aViewWin.H;
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aDeviceRect = rRect;
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}
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// Set View Reference Point
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void Viewport3D::SetVRP(const basegfx::B3DPoint& rNewVRP)
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{
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aVRP = rNewVRP;
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bTfValid = false;
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}
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// Set View Plane Normal
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void Viewport3D::SetVPN(const basegfx::B3DVector& rNewVPN)
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{
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aVPN = rNewVPN;
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aVPN.normalize();
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bTfValid = false;
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}
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// Set View Up Vector
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void Viewport3D::SetVUV(const basegfx::B3DVector& rNewVUV)
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{
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aVUV = rNewVUV;
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bTfValid = false;
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}
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// Set Center Of Projection
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void Viewport3D::SetPRP(const basegfx::B3DPoint& rNewPRP)
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{
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aPRP = rNewPRP;
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aPRP.setX(0.0);
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aPRP.setY(0.0);
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bTfValid = false;
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}
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// Set View Plane Distance
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void Viewport3D::SetVPD(double fNewVPD)
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{
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fVPD = fNewVPD;
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bTfValid = false;
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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