The intention is that currently double-buffering is either enabled globally or not. Double-buffering is known to be working in Writer, but not in other applications, so it would be nice if double-buffering could be also half-enabled: only in the applications where it's known to work. For that, we need to differentiate between "we have a buffer" (supports double buffering) and "we want to have a buffer if possible" (double buffering requested). Change-Id: If48d6dc0ddf5841497e78b856d803cc8abf23ac9
416 lines
17 KiB
C++
416 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_INC_WINDOW_H
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#define INCLUDED_VCL_INC_WINDOW_H
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#include <sal/config.h>
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#include <com/sun/star/uno/Reference.hxx>
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#include <cppuhelper/weakref.hxx>
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#include <list>
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#include <tools/wintypes.hxx>
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#include <tools/fract.hxx>
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#include <vcl/cursor.hxx>
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#include <vcl/inputctx.hxx>
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#include <vcl/outdev.hxx>
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#include <vcl/pointr.hxx>
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#include <vcl/salnativewidgets.hxx>
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#include <vcl/timer.hxx>
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#include <vcl/idle.hxx>
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#include <vcl/vclevent.hxx>
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#include <vcl/vclptr.hxx>
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#include <vcl/rendersettings.hxx>
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#include <vector>
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struct SalPaintEvent;
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struct ImplDelData;
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struct ImplAccessibleInfos;
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namespace vcl {
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class Window;
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struct ControlLayoutData;
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}
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class FixedText;
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class VclSizeGroup;
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class VirtualDevice;
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class PhysicalFontCollection;
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class ImplFontCache;
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class VCLXWindow;
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class SalFrame;
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class SalObject;
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enum class MouseEventModifiers;
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enum class MouseNotifyEvent;
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enum class ActivateModeFlags;
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enum class DialogControlFlags;
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enum class GetFocusFlags;
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enum class ParentClipMode;
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namespace com { namespace sun { namespace star {
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namespace accessibility {
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class XAccessible;
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}
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namespace rendering {
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class XCanvas;
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}
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namespace awt {
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class XWindowPeer;
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class XWindow;
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}
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namespace uno {
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class Any;
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class XInterface;
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}
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namespace datatransfer { namespace clipboard {
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class XClipboard;
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}
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namespace dnd {
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class XDropTargetListener;
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class XDragGestureRecognizer;
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class XDragSource;
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class XDropTarget;
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}}}}}
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bool ImplWindowFrameProc( vcl::Window* pInst, SalFrame* pFrame, sal_uInt16 nEvent, const void* pEvent );
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#define WINDOW_HITTEST_INSIDE ((sal_uInt16)0x0001)
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#define WINDOW_HITTEST_TRANSPARENT ((sal_uInt16)0x0002)
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struct ImplWinData
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{
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OUString* mpExtOldText;
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sal_uInt16* mpExtOldAttrAry;
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Rectangle* mpCursorRect;
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long mnCursorExtWidth;
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bool mbVertical;
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Rectangle* mpCompositionCharRects;
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long mnCompositionCharRects;
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Rectangle* mpFocusRect;
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Rectangle* mpTrackRect;
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sal_uInt16 mnTrackFlags;
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sal_uInt16 mnIsTopWindow;
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bool mbMouseOver; //< tracks mouse over for native widget paint effect
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bool mbEnableNativeWidget; //< toggle native widget rendering
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::std::list< VclPtr<vcl::Window> >
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maTopWindowChildren;
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};
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struct ImplOverlapData
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{
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VclPtr<VirtualDevice> mpSaveBackDev; //< saved background bitmap
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vcl::Region* mpSaveBackRgn; //< saved region, which must be invalidated
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VclPtr<vcl::Window> mpNextBackWin; //< next window with saved background
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sal_uIntPtr mnSaveBackSize; //< bitmap size of saved background
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bool mbSaveBack; //< true: save background
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sal_uInt8 mnTopLevel; //< Level for Overlap-Window
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};
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struct ImplFrameData
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{
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Idle maPaintIdle; //< paint idle handler
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Idle maResizeIdle; //< resize timer
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InputContext maOldInputContext; //< last set Input Context
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VclPtr<vcl::Window> mpNextFrame; //< next frame window
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VclPtr<vcl::Window> mpFirstOverlap; //< first overlap vcl::Window
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VclPtr<vcl::Window> mpFocusWin; //< focus window (is also set, when frame doesn't have the focus)
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VclPtr<vcl::Window> mpMouseMoveWin; //< last window, where MouseMove() called
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VclPtr<vcl::Window> mpMouseDownWin; //< last window, where MouseButtonDown() called
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VclPtr<vcl::Window> mpFirstBackWin; //< first overlap-window with saved background
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::std::vector<VclPtr<vcl::Window> > maOwnerDrawList; //< List of system windows with owner draw decoration
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PhysicalFontCollection* mpFontCollection; //< Font-List for this frame
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ImplFontCache* mpFontCache; //< Font-Cache for this frame
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sal_Int32 mnDPIX; //< Original Screen Resolution
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sal_Int32 mnDPIY; //< Original Screen Resolution
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ImplMapRes maMapUnitRes; //< for LogicUnitToPixel
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sal_uIntPtr mnAllSaveBackSize; //< size of all bitmaps of saved backgrounds
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ImplSVEvent * mnFocusId; //< FocusId for PostUserLink
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ImplSVEvent * mnMouseMoveId; //< MoveId for PostUserLink
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long mnLastMouseX; //< last x mouse position
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long mnLastMouseY; //< last y mouse position
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long mnBeforeLastMouseX; //< last but one x mouse position
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long mnBeforeLastMouseY; //< last but one y mouse position
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long mnFirstMouseX; //< first x mouse position by mousebuttondown
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long mnFirstMouseY; //< first y mouse position by mousebuttondown
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long mnLastMouseWinX; //< last x mouse position, rel. to pMouseMoveWin
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long mnLastMouseWinY; //< last y mouse position, rel. to pMouseMoveWin
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sal_uInt16 mnModalMode; //< frame based modal count (app based makes no sense anymore)
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sal_uInt64 mnMouseDownTime; //< mouse button down time for double click
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sal_uInt16 mnClickCount; //< mouse click count
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sal_uInt16 mnFirstMouseCode; //< mouse code by mousebuttondown
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sal_uInt16 mnMouseCode; //< mouse code
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MouseEventModifiers mnMouseMode; //< mouse mode
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MapUnit meMapUnit; //< last MapUnit for LogicUnitToPixel
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bool mbHasFocus; //< focus
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bool mbInMouseMove; //< is MouseMove on stack
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bool mbMouseIn; //> is Mouse inside the frame
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bool mbStartDragCalled; //< is command startdrag called
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bool mbNeedSysWindow; //< set, when FrameSize <= IMPL_MIN_NEEDSYSWIN
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bool mbMinimized; //< set, when FrameSize <= 0
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bool mbStartFocusState; //< FocusState, when sending the event
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bool mbInSysObjFocusHdl; //< within a SysChildren's GetFocus handler
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bool mbInSysObjToTopHdl; //< within a SysChildren's ToTop handler
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bool mbSysObjFocus; //< does a SysChild have focus
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::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource > mxDragSource;
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::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > mxDropTarget;
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::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTargetListener > mxDropTargetListener;
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::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > mxClipboard;
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::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > mxSelection;
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bool mbInternalDragGestureRecognizer;
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VclPtr<VirtualDevice> mpBuffer; ///< Buffer for the double-buffering
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bool mbInBufferedPaint; ///< PaintHelper is in the process of painting into this buffer.
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Rectangle maBufferedRect; ///< Rectangle in the buffer that has to be painted to the screen.
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};
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struct ImplAccessibleInfos
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{
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sal_uInt16 nAccessibleRole;
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OUString* pAccessibleName;
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OUString* pAccessibleDescription;
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VclPtr<vcl::Window> pLabeledByWindow;
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VclPtr<vcl::Window> pLabelForWindow;
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VclPtr<vcl::Window> pMemberOfWindow;
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ImplAccessibleInfos();
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~ImplAccessibleInfos();
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};
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enum AlwaysInputMode { AlwaysInputNone = 0, AlwaysInputEnabled = 1, AlwaysInputDisabled =2 };
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class WindowImpl
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{
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private:
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WindowImpl(const WindowImpl&) SAL_DELETED_FUNCTION;
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WindowImpl& operator=(const WindowImpl&) SAL_DELETED_FUNCTION;
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public:
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WindowImpl( WindowType );
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~WindowImpl();
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ImplWinData* mpWinData;
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ImplOverlapData* mpOverlapData;
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ImplFrameData* mpFrameData;
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SalFrame* mpFrame;
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SalObject* mpSysObj;
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VclPtr<vcl::Window> mpFrameWindow;
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VclPtr<vcl::Window> mpOverlapWindow;
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VclPtr<vcl::Window> mpBorderWindow;
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VclPtr<vcl::Window> mpClientWindow;
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VclPtr<vcl::Window> mpParent;
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VclPtr<vcl::Window> mpRealParent;
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VclPtr<vcl::Window> mpFirstChild;
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VclPtr<vcl::Window> mpLastChild;
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VclPtr<vcl::Window> mpFirstOverlap;
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VclPtr<vcl::Window> mpLastOverlap;
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VclPtr<vcl::Window> mpPrev;
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VclPtr<vcl::Window> mpNext;
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VclPtr<vcl::Window> mpNextOverlap;
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VclPtr<vcl::Window> mpLastFocusWindow;
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VclPtr<vcl::Window> mpDlgCtrlDownWindow;
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VclEventListeners maEventListeners;
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VclEventListeners maChildEventListeners;
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// The canvas interface for this VCL window. Is persistent after the first GetCanvas() call
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::com::sun::star::uno::WeakReference< ::com::sun::star::rendering::XCanvas > mxCanvas;
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ImplDelData* mpFirstDel;
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void* mpUserData;
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vcl::Cursor* mpCursor;
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Pointer maPointer;
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Fraction maZoom;
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OUString maText;
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vcl::Font* mpControlFont;
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Color maControlForeground;
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Color maControlBackground;
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sal_Int32 mnLeftBorder;
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sal_Int32 mnTopBorder;
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sal_Int32 mnRightBorder;
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sal_Int32 mnBottomBorder;
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sal_Int32 mnWidthRequest;
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sal_Int32 mnHeightRequest;
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sal_Int32 mnOptimalWidthCache;
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sal_Int32 mnOptimalHeightCache;
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long mnX;
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long mnY;
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long mnAbsScreenX;
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Point maPos;
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OString maHelpId;
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OString maUniqId;
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OUString maHelpText;
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OUString maQuickHelpText;
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InputContext maInputContext;
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::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > mxWindowPeer;
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::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > mxAccessible;
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std::shared_ptr< VclSizeGroup > m_xSizeGroup;
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std::vector< VclPtr<FixedText> > m_aMnemonicLabels;
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ImplAccessibleInfos* mpAccessibleInfos;
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VCLXWindow* mpVCLXWindow;
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vcl::Region maWinRegion; //< region to 'shape' the VCL window (frame coordinates)
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vcl::Region maWinClipRegion; //< the (clipping) region that finally corresponds to the VCL window (frame coordinates)
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vcl::Region maInvalidateRegion; //< region that has to be redrawn (frame coordinates)
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vcl::Region* mpChildClipRegion; //< child clip region if CLIPCHILDREN is set (frame coordinates)
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vcl::Region* mpPaintRegion; //< only set during Paint() method call (window coordinates)
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WinBits mnStyle;
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WinBits mnPrevStyle;
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WinBits mnExtendedStyle;
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WinBits mnPrevExtendedStyle;
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WindowType mnType;
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ControlPart mnNativeBackground;
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sal_uInt16 mnWaitCount;
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sal_uInt16 mnPaintFlags;
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GetFocusFlags mnGetFocusFlags;
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ParentClipMode mnParentClipMode;
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ActivateModeFlags mnActivateMode;
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DialogControlFlags mnDlgCtrlFlags;
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sal_uInt16 mnLockCount;
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AlwaysInputMode meAlwaysInputMode;
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VclAlign meHalign;
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VclAlign meValign;
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VclPackType mePackType;
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sal_Int32 mnPadding;
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sal_Int32 mnGridHeight;
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sal_Int32 mnGridLeftAttach;
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sal_Int32 mnGridTopAttach;
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sal_Int32 mnGridWidth;
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sal_Int32 mnBorderWidth;
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sal_Int32 mnMarginLeft;
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sal_Int32 mnMarginRight;
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sal_Int32 mnMarginTop;
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sal_Int32 mnMarginBottom;
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bool mbFrame:1,
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mbBorderWin:1,
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mbOverlapWin:1,
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mbSysWin:1,
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mbDialog:1,
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mbDockWin:1,
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mbFloatWin:1,
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mbPushButton:1,
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mbVisible:1,
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mbDisabled:1,
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mbInputDisabled:1,
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mbDropDisabled:1,
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mbNoUpdate:1,
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mbNoParentUpdate:1,
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mbActive:1,
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mbParentActive:1,
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mbReallyVisible:1,
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mbReallyShown:1,
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mbInInitShow:1,
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mbChildNotify:1,
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mbChildPtrOverwrite:1,
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mbNoPtrVisible:1,
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mbPaintFrame:1,
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mbInPaint:1,
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mbMouseMove:1,
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mbMouseButtonDown:1,
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mbMouseButtonUp:1,
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mbKeyInput:1,
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mbKeyUp:1,
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mbCommand:1,
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mbDefPos:1,
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mbDefSize:1,
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mbCallMove:1,
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mbCallResize:1,
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mbWaitSystemResize:1,
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mbInitWinClipRegion:1,
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mbInitChildRegion:1,
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mbWinRegion:1,
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mbClipChildren:1,
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mbClipSiblings:1,
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mbChildTransparent:1,
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mbPaintTransparent:1,
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mbMouseTransparent:1,
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mbDlgCtrlStart:1,
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mbFocusVisible:1,
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mbTrackVisible:1,
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mbUseNativeFocus:1,
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mbNativeFocusVisible:1,
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mbInShowFocus:1,
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mbInHideFocus:1,
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mbControlForeground:1,
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mbControlBackground:1,
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mbAlwaysOnTop:1,
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mbCompoundControl:1,
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mbCompoundControlHasFocus:1,
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mbPaintDisabled:1,
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mbAllResize:1,
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mbInDispose:1,
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mbExtTextInput:1,
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mbInFocusHdl:1,
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mbOverlapVisible:1,
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mbCreatedWithToolkit:1,
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mbToolBox:1,
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mbSplitter:1,
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mbSuppressAccessibilityEvents:1,
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mbMenuFloatingWindow:1,
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mbDrawSelectionBackground:1,
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mbIsInTaskPaneList:1,
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mbToolbarFloatingWindow:1,
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mbCallHandlersDuringInputDisabled:1,
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mbHelpTextDynamic:1,
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mbFakeFocusSet:1,
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mbHexpand:1,
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mbVexpand:1,
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mbExpand:1,
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mbFill:1,
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mbSecondary:1,
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mbNonHomogeneous:1,
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mbDoubleBufferingRequested:1;
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vcl::RenderSettings maRenderSettings;
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::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface > mxDNDListenerContainer;
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};
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/// Sets up the buffer to have settings matching the window, and restores the original state in the dtor.
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class PaintBufferGuard
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{
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ImplFrameData* mpFrameData;
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VclPtr<vcl::Window> m_pWindow;
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bool mbBackground;
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Wallpaper maBackground;
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AllSettings maSettings;
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long mnOutOffX;
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long mnOutOffY;
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Rectangle m_aPaintRect;
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public:
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PaintBufferGuard(ImplFrameData* pFrameData, vcl::Window* pWindow);
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~PaintBufferGuard();
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/// If this is called, then the dtor will also copy rRectangle to the window from the buffer, before restoring the state.
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void SetPaintRect(const Rectangle& rRectangle);
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/// Returns either the frame's buffer or the window, in case of no buffering.
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vcl::RenderContext* GetRenderContext();
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};
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// helper methods
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bool ImplHandleMouseEvent( vcl::Window* pWindow, MouseNotifyEvent nSVEvent, bool bMouseLeave,
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long nX, long nY, sal_uInt64 nMsgTime,
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sal_uInt16 nCode, MouseEventModifiers nMode );
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void ImplHandleResize( vcl::Window* pWindow, long nNewWidth, long nNewHeight );
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#endif // INCLUDED_VCL_INC_WINDOW_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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