Files
libreoffice/svx/source/engine3d/e3dundo.cxx
Armin Weiss 35fce8566d ITEMSET: Further ItemSet changes to allow blocking of setting items and
to allow editing or replacing the item before it is set.
2001-01-26 13:01:08 +00:00

238 lines
6.9 KiB
C++

/*************************************************************************
*
* $RCSfile: e3dundo.cxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: aw $ $Date: 2001-01-26 14:01:07 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _E3D_UNDO_HXX
#include "e3dundo.hxx"
#endif
#ifndef _SVDMODEL_HXX
#include "svdmodel.hxx"
#endif
#ifndef _OUTLOBJ_HXX
#include "outlobj.hxx"
#endif
#ifndef _E3D_VIEW3D_HXX
#include "view3d.hxx"
#endif
#ifndef _E3D_SCENE3D_HXX
#include "scene3d.hxx"
#endif
/************************************************************************/
TYPEINIT1(E3dUndoAction, SfxUndoAction);
/************************************************************************\
|*
|* Destruktor der Basisklasse
|*
\************************************************************************/
E3dUndoAction::~E3dUndoAction ()
{
}
/************************************************************************\
|*
|* Repeat gibt es nicht
|*
\************************************************************************/
BOOL E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
return FALSE;
}
/************************************************************************/
TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
/************************************************************************
E3dRotateUndoAction
************************************************************************\
/************************************************************************\
|*
|* Undodestruktor fuer 3D-Rotation
|*
\************************************************************************/
E3dRotateUndoAction::~E3dRotateUndoAction ()
{
}
/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|*
\************************************************************************/
void E3dRotateUndoAction::Undo ()
{
pMy3DObj->SetTransform(aMyOldRotation);
pMy3DObj->GetScene()->CorrectSceneDimensions();
}
/************************************************************************\
|*
|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
|*
\************************************************************************/
void E3dRotateUndoAction::Redo ()
{
pMy3DObj->SetTransform(aMyNewRotation);
pMy3DObj->GetScene()->CorrectSceneDimensions();
}
/*************************************************************************
|*
|* E3dAttributesUndoAction
|*
\************************************************************************/
TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
E3dView* p3dView,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet,
BOOL bUseSubObj)
: SdrUndoAction( rModel ),
pView ( p3dView ),
pObject ( pInObject ),
aNewSet ( rNewSet ),
aOldSet ( rOldSet ),
bUseSubObjects(bUseSubObj)
{
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}
/*************************************************************************
|*
|* Undo()
|* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
|* Stelle pflegen zu muessen!
|*
\************************************************************************/
void E3dAttributesUndoAction::Undo()
{
pObject->SetItemSetAndBroadcast(aOldSet);
if(pObject->ISA(E3dObject))
{
E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
if(pScene)
pScene->CorrectSceneDimensions();
}
}
/*************************************************************************
|*
|* Redo()
|*
\************************************************************************/
void E3dAttributesUndoAction::Redo()
{
pObject->SetItemSetAndBroadcast(aNewSet);
if(pObject->ISA(E3dObject))
{
E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
if(pScene)
pScene->CorrectSceneDimensions();
}
}
/*************************************************************************
|*
|* Mehrfaches Undo nicht moeglich
|*
\************************************************************************/
BOOL E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& rView) const
{
return FALSE;
}
/*************************************************************************
|*
|* Mehrfaches Undo nicht moeglich
|*
\************************************************************************/
void E3dAttributesUndoAction::Repeat()
{
}