238 lines
6.9 KiB
C++
238 lines
6.9 KiB
C++
/*************************************************************************
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*
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* $RCSfile: e3dundo.cxx,v $
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*
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* $Revision: 1.3 $
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*
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* last change: $Author: aw $ $Date: 2001-01-26 14:01:07 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _E3D_UNDO_HXX
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#include "e3dundo.hxx"
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#endif
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#ifndef _SVDMODEL_HXX
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#include "svdmodel.hxx"
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#endif
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#ifndef _OUTLOBJ_HXX
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#include "outlobj.hxx"
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#endif
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#ifndef _E3D_VIEW3D_HXX
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#include "view3d.hxx"
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#endif
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#ifndef _E3D_SCENE3D_HXX
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#include "scene3d.hxx"
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#endif
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/************************************************************************/
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TYPEINIT1(E3dUndoAction, SfxUndoAction);
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/************************************************************************\
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|*
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|* Destruktor der Basisklasse
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|*
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\************************************************************************/
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E3dUndoAction::~E3dUndoAction ()
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{
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}
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/************************************************************************\
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|*
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|* Repeat gibt es nicht
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|*
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\************************************************************************/
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BOOL E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
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{
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return FALSE;
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}
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/************************************************************************/
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TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
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/************************************************************************
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E3dRotateUndoAction
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************************************************************************\
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/************************************************************************\
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|*
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|* Undodestruktor fuer 3D-Rotation
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|*
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\************************************************************************/
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E3dRotateUndoAction::~E3dRotateUndoAction ()
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{
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}
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/************************************************************************\
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|*
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|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
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|*
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\************************************************************************/
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void E3dRotateUndoAction::Undo ()
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{
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pMy3DObj->SetTransform(aMyOldRotation);
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pMy3DObj->GetScene()->CorrectSceneDimensions();
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}
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/************************************************************************\
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|*
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|* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
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|*
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\************************************************************************/
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void E3dRotateUndoAction::Redo ()
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{
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pMy3DObj->SetTransform(aMyNewRotation);
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pMy3DObj->GetScene()->CorrectSceneDimensions();
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}
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/*************************************************************************
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|*
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|* E3dAttributesUndoAction
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|*
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\************************************************************************/
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TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
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/*************************************************************************
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|*
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|* Konstruktor
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|*
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\************************************************************************/
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E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
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E3dView* p3dView,
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E3dObject* pInObject,
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const SfxItemSet& rNewSet,
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const SfxItemSet& rOldSet,
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BOOL bUseSubObj)
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: SdrUndoAction( rModel ),
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pView ( p3dView ),
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pObject ( pInObject ),
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aNewSet ( rNewSet ),
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aOldSet ( rOldSet ),
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bUseSubObjects(bUseSubObj)
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{
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}
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/*************************************************************************
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|*
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|* Destruktor
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|*
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\************************************************************************/
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E3dAttributesUndoAction::~E3dAttributesUndoAction()
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{
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}
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/*************************************************************************
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|*
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|* Undo()
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|* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
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|* Stelle pflegen zu muessen!
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|*
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\************************************************************************/
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void E3dAttributesUndoAction::Undo()
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{
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pObject->SetItemSetAndBroadcast(aOldSet);
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if(pObject->ISA(E3dObject))
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{
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E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
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if(pScene)
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pScene->CorrectSceneDimensions();
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}
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}
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/*************************************************************************
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|*
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|* Redo()
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|*
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\************************************************************************/
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void E3dAttributesUndoAction::Redo()
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{
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pObject->SetItemSetAndBroadcast(aNewSet);
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if(pObject->ISA(E3dObject))
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{
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E3dScene* pScene = ((E3dObject*)pObject)->GetScene();
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if(pScene)
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pScene->CorrectSceneDimensions();
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}
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}
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/*************************************************************************
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|*
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|* Mehrfaches Undo nicht moeglich
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|*
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\************************************************************************/
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BOOL E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& rView) const
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{
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return FALSE;
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}
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/*************************************************************************
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|*
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|* Mehrfaches Undo nicht moeglich
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|*
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\************************************************************************/
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void E3dAttributesUndoAction::Repeat()
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{
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}
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