libreoffice/canvas/source/opengl/ogl_spritecanvas.hxx
Thorsten Behrens e52f1bd7b3 Add opengl canvas implementation.
Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.

Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.

Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
2013-10-07 17:33:45 +02:00

119 lines
6.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef OGL_SPRITECANVAS_HXX_
#define OGL_SPRITECANVAS_HXX_
#include <rtl/ref.hxx>
#include <com/sun/star/uno/XComponentContext.hpp>
#include <com/sun/star/beans/XPropertySet.hpp>
#include <com/sun/star/lang/XServiceName.hpp>
#include <com/sun/star/awt/XWindowListener.hpp>
#include <com/sun/star/util/XUpdatable.hpp>
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include <com/sun/star/rendering/XBufferController.hpp>
#include <cppuhelper/compbase8.hxx>
#include <comphelper/uno3.hxx>
#include <canvas/base/spritecanvasbase.hxx>
#include <canvas/base/disambiguationhelper.hxx>
#include <canvas/base/bufferedgraphicdevicebase.hxx>
#include "ogl_spritedevicehelper.hxx"
#include "ogl_canvashelper.hxx"
namespace oglcanvas
{
class CanvasCustomSprite;
typedef ::cppu::WeakComponentImplHelper8< ::com::sun::star::rendering::XSpriteCanvas,
::com::sun::star::rendering::XGraphicDevice,
::com::sun::star::lang::XMultiServiceFactory,
::com::sun::star::rendering::XBufferController,
::com::sun::star::awt::XWindowListener,
::com::sun::star::util::XUpdatable,
::com::sun::star::beans::XPropertySet,
::com::sun::star::lang::XServiceName > WindowGraphicDeviceBase_Base;
typedef ::canvas::BufferedGraphicDeviceBase<
::canvas::DisambiguationHelper< WindowGraphicDeviceBase_Base >,
SpriteDeviceHelper,
::osl::MutexGuard,
::cppu::OWeakObject > SpriteCanvasDeviceBaseT;
typedef ::canvas::CanvasBase< SpriteCanvasDeviceBaseT,
CanvasHelper,
::osl::MutexGuard,
::cppu::OWeakObject > SpriteCanvasBaseT;
/** Product of this component's factory.
The SpriteCanvas object combines the actual Window canvas with
the XGraphicDevice interface. This is because there's a
one-to-one relation between them, anyway, since each window
can have exactly one canvas and one associated
XGraphicDevice. And to avoid messing around with circular
references, this is implemented as one single object.
*/
class SpriteCanvas : public SpriteCanvasBaseT
{
public:
SpriteCanvas( const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Any >& aArguments,
const ::com::sun::star::uno::Reference<
::com::sun::star::uno::XComponentContext >& rxContext );
void initialize();
/// Dispose all internal references
virtual void disposeThis();
// Forwarding the XComponent implementation to the
// cppu::ImplHelper templated base
// Classname Base doing refcounting Base implementing the XComponent interface
// | | |
// V V V
DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase );
// XBufferController (partial)
virtual ::sal_Bool SAL_CALL showBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
virtual ::sal_Bool SAL_CALL switchBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
// XSpriteCanvas
virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > SAL_CALL createSpriteFromAnimation( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > SAL_CALL createSpriteFromBitmaps( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > >& animationBitmaps, ::sal_Int8 interpolationMode ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::rendering::VolatileContentDestroyedException, ::com::sun::star::uno::RuntimeException);
virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCustomSprite > SAL_CALL createCustomSprite( const ::com::sun::star::geometry::RealSize2D& spriteSize ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
virtual ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite > SAL_CALL createClonedSprite( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original ) throw (::com::sun::star::lang::IllegalArgumentException, ::com::sun::star::uno::RuntimeException);
virtual ::sal_Bool SAL_CALL updateScreen( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
// XServiceName
virtual ::rtl::OUString SAL_CALL getServiceName( ) throw (::com::sun::star::uno::RuntimeException);
void show( const ::rtl::Reference< CanvasCustomSprite >& );
void hide( const ::rtl::Reference< CanvasCustomSprite >& );
/** Write out recorded actions
*/
bool renderRecordedActions() const;
private:
::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any > maArguments;
::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext;
};
typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */