Files
libreoffice/cppcanvas/source/mtfrenderer/textaction.hxx
Khaled Hosny 68a4f005bc tdf#155810: Pass Kashida insertion positions through canvas
This was missed in:

commit 3901e029bd
Author: Khaled Hosny <khaled@aliftype.com>
Date:   Mon Aug 8 22:08:37 2022 +0200

    tdf#104921: Cleanup Kashida insertion logic

The width adjustment passed through, but Kashida insertion positions
didn’t, leaving gaps in place of Kashidas when canvas is used
(apparently canvas is only used for slideshow).

Change-Id: I25ff30f10cc46a5c87bda2f3936df26b2fc926b1
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/153234
Tested-by: Jenkins
Reviewed-by: خالد حسني <khaled@libreoffice.org>
2023-06-18 22:01:53 +02:00

82 lines
3.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <action.hxx>
#include <cppcanvas/canvas.hxx>
#include <cppcanvas/renderer.hxx>
#include <o3tl/span.hxx>
class VirtualDevice;
class Point;
class Size;
class Color;
/* Definition of internal::TextActionFactory */
namespace cppcanvas::internal
{
struct OutDevState;
/** Creates encapsulated converters between GDIMetaFile and
XCanvas. The Canvas argument is deliberately placed at the
constructor, to force reconstruction of this object for a
new canvas. This considerably eases internal state
handling, since a lot of the internal state (e.g. fonts,
text layout) is Canvas-dependent.
*/
namespace TextActionFactory
{
/** Create text action, optionally shadow/relief effect
Note that this method accepts all coordinates in
logical coordinates.
@param pDXArray
Pointer to array of logical character offsets (or NULL)
@param bSubsettable
When this parameter is set to true, the generated
action might consume slightly more memory, but is
subsettable (Action::render( Subset ) works on
characters)
*/
std::shared_ptr<Action> createTextAction( const ::Point& rStartPoint,
const ::Size& rReliefOffset,
const ::Color& rReliefColor,
const ::Size& rShadowOffset,
const ::Color& rShadowColor,
const ::Color& rTextFillColor,
const OUString& rText,
sal_Int32 nStartPos,
sal_Int32 nLen,
KernArraySpan pDXArray,
o3tl::span<const sal_Bool> pKashidaArray,
VirtualDevice& rVDev,
const CanvasSharedPtr& rCanvas,
const OutDevState& rState,
const Renderer::Parameters& rParms,
bool bSubsettable );
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */