2006/09/21 18:15:18 aw 1.6.138.5: RESYNC: (1.9-1.10); FILE MERGED 2006/08/03 15:10:47 aw 1.6.138.4: RESYNC: (1.8-1.9); FILE MERGED 2006/07/04 12:07:22 aw 1.6.138.3: RESYNC: (1.7-1.8); FILE MERGED 2005/09/18 02:08:22 aw 1.6.138.2: RESYNC: (1.6-1.7); FILE MERGED 2005/05/19 12:31:08 aw 1.6.138.1: #i39529#
429 lines
14 KiB
C++
429 lines
14 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: connctrl.cxx,v $
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*
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* $Revision: 1.11 $
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*
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* last change: $Author: ihi $ $Date: 2006-11-14 13:14:44 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_svx.hxx"
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// include ---------------------------------------------------------------
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#include "xoutx.hxx"
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#include "svdoedge.hxx"
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#include "svdattrx.hxx"
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#ifndef _SVDMARK_HXX //autogen
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#include "svdmark.hxx"
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#endif
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#ifndef _SVDVIEW_HXX //autogen
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#include "svdview.hxx"
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#endif
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#include "svdpage.hxx" // SdrObjList
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#include "connctrl.hxx"
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#include "dialmgr.hxx"
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#include "dlgutil.hxx"
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// #110094#
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#ifndef _SDR_CONTACT_OBJECTCONTACTOFOBJLISTPAINTER_HXX
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#include <svx/sdr/contact/objectcontactofobjlistpainter.hxx>
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#endif
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// #110094#
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#ifndef _SDR_CONTACT_DISPLAYINFO_HXX
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#include <svx/sdr/contact/displayinfo.hxx>
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#endif
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#ifndef _SV_SVAPP_HXX
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#include <vcl/svapp.hxx>
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#endif
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/*************************************************************************
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|*
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|* Ctor SvxXConnectionPreview
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|*
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*************************************************************************/
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SvxXConnectionPreview::SvxXConnectionPreview( Window* pParent, const ResId& rResId,
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const SfxItemSet& rInAttrs ) :
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Control ( pParent, rResId ),
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rAttrs ( rInAttrs ),
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pEdgeObj( NULL ),
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pObjList( NULL ),
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pView ( NULL )
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{
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pExtOutDev = new XOutputDevice( this );
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SetMapMode( MAP_100TH_MM );
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SetStyles();
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}
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/*************************************************************************
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|*
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|* Dtor SvxXConnectionPreview
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|*
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*************************************************************************/
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SvxXConnectionPreview::~SvxXConnectionPreview()
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{
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delete pObjList;
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delete pExtOutDev;
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}
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/*************************************************************************
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|*
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|* Dtor SvxXConnectionPreview
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|*
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*************************************************************************/
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void SvxXConnectionPreview::Construct()
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{
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DBG_ASSERT( pView, "Keine gueltige View Uebergeben!" );
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const SdrMarkList& rMarkList = pView->GetMarkedObjectList();
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ULONG nMarkCount = rMarkList.GetMarkCount();
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if( nMarkCount >= 1 )
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{
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BOOL bFound = FALSE;
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const SdrObject* pObj = rMarkList.GetMark(0)->GetMarkedSdrObj();
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for( USHORT i = 0; i < nMarkCount && !bFound; i++ )
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{
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pObj = rMarkList.GetMark( i )->GetMarkedSdrObj();
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UINT32 nInv = pObj->GetObjInventor();
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UINT16 nId = pObj->GetObjIdentifier();
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if( nInv == SdrInventor && nId == OBJ_EDGE )
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{
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bFound = TRUE;
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SdrEdgeObj* pTmpEdgeObj = (SdrEdgeObj*) pObj;
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pEdgeObj = (SdrEdgeObj*) pTmpEdgeObj->Clone();
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SdrObjConnection& rConn1 = (SdrObjConnection&)pEdgeObj->GetConnection( TRUE );
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SdrObjConnection& rConn2 = (SdrObjConnection&)pEdgeObj->GetConnection( FALSE );
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rConn1 = pTmpEdgeObj->GetConnection( TRUE );
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rConn2 = pTmpEdgeObj->GetConnection( FALSE );
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SdrObject* pTmpObj1 = pTmpEdgeObj->GetConnectedNode( TRUE );
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SdrObject* pTmpObj2 = pTmpEdgeObj->GetConnectedNode( FALSE );
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// #110094#
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// potential memory leak here (!). Create SdrObjList only when there is
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// not yet one.
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if(!pObjList)
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{
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pObjList = new SdrObjList( pView->GetModel(), NULL );
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}
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if( pTmpObj1 )
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{
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SdrObject* pObj1 = pTmpObj1->Clone();
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pObjList->InsertObject( pObj1 );
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pEdgeObj->ConnectToNode( TRUE, pObj1 );
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}
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if( pTmpObj2 )
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{
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SdrObject* pObj2 = pTmpObj2->Clone();
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pObjList->InsertObject( pObj2 );
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pEdgeObj->ConnectToNode( FALSE, pObj2 );
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}
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pObjList->InsertObject( pEdgeObj );
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}
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}
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}
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if( !pEdgeObj )
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pEdgeObj = new SdrEdgeObj();
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// Groesse anpassen
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if( pObjList )
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{
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OutputDevice* pOD = pView->GetFirstOutputDevice(); // GetWin( 0 );
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Rectangle aRect = pObjList->GetAllObjBoundRect();
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MapMode aMapMode = GetMapMode();
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aMapMode.SetMapUnit( pOD->GetMapMode().GetMapUnit() );
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SetMapMode( aMapMode );
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MapMode aDisplayMap( aMapMode );
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Point aNewPos;
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Size aNewSize;
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const Size aWinSize = PixelToLogic( GetOutputSizePixel(), aDisplayMap );
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const long nWidth = aWinSize.Width();
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const long nHeight = aWinSize.Height();
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double fRectWH = (double) aRect.GetWidth() / aRect.GetHeight();
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double fWinWH = (double) nWidth / nHeight;
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// Bitmap an Thumbgroesse anpassen (hier nicht!)
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if ( fRectWH < fWinWH)
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{
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aNewSize.Width() = (long) ( (double) nHeight * fRectWH );
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aNewSize.Height()= nHeight;
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}
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else
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{
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aNewSize.Width() = nWidth;
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aNewSize.Height()= (long) ( (double) nWidth / fRectWH );
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}
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Fraction aFrac1( aWinSize.Width(), aRect.GetWidth() );
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Fraction aFrac2( aWinSize.Height(), aRect.GetHeight() );
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Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 );
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// MapMode umsetzen
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aDisplayMap.SetScaleX( aMinFrac );
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aDisplayMap.SetScaleY( aMinFrac );
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// Zentrierung
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aNewPos.X() = ( nWidth - aNewSize.Width() ) >> 1;
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aNewPos.Y() = ( nHeight - aNewSize.Height() ) >> 1;
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aDisplayMap.SetOrigin( LogicToLogic( aNewPos, aMapMode, aDisplayMap ) );
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SetMapMode( aDisplayMap );
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// Ursprung
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aNewPos = aDisplayMap.GetOrigin();
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aNewPos -= Point( aRect.TopLeft().X(), aRect.TopLeft().Y() );
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aDisplayMap.SetOrigin( aNewPos );
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SetMapMode( aDisplayMap );
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Point aPos;
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MouseEvent aMEvt( aPos, 1, 0, MOUSE_RIGHT );
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MouseButtonDown( aMEvt );
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/*
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Point aPt( -aRect.TopLeft().X(), -aRect.TopLeft().Y() );
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aMapMode.SetOrigin( aPt );
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// Skalierung
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Size aSize = GetOutputSize();
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Fraction aFrac1( aSize.Width(), aRect.GetWidth() );
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Fraction aFrac2( aSize.Height(), aRect.GetHeight() );
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Fraction aMaxFrac( aFrac1 > aFrac2 ? aFrac1 : aFrac2 );
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Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 );
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BOOL bChange = (BOOL) ( (double)aMinFrac > 1.0 );
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aMapMode.SetScaleX( aMinFrac );
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aMapMode.SetScaleY( aMinFrac );
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// zentrieren
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long nXXL = aSize.Width() > aRect.GetWidth() ? aSize.Width() : aRect.GetWidth();
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long nXS = aSize.Width() <= aRect.GetWidth() ? aSize.Width() : aRect.GetWidth();
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if( bChange )
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{
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long nTmp = nXXL; nXXL = nXS; nXS = nTmp;
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}
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long nX = (long) ( (double)aMinFrac * (double)nXXL );
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nX = (long) ( (double)labs( nXS - nX ) / (double)aMinFrac / 2.0 );
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long nYXL = aSize.Height() > aRect.GetHeight() ? aSize.Height() : aRect.GetHeight();
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long nYS = aSize.Height() <= aRect.GetHeight() ? aSize.Height() : aRect.GetHeight();
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if( bChange )
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{
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long nTmp = nXXL; nXXL = nXS; nXS = nTmp;
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}
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long nY = (long) ( (double)aMinFrac * (double)nYXL );
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nY = (long) ( (double)labs( nYS - nY ) / (double)aMinFrac / 2.0 );
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aPt += Point( nX, nY );
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aMapMode.SetOrigin( aPt );
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SetMapMode( aMapMode );
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*/
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}
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}
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/*************************************************************************
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|*
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|* SvxXConnectionPreview: Paint()
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|*
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*************************************************************************/
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void SvxXConnectionPreview::Paint( const Rectangle& )
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{
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SdrPaintInfoRec aInfoRec;
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//pEdgeObj->Paint( *pExtOutDev, aInfoRec );
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if( pObjList )
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{
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// #110094#
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// This will not work anymore. To not start at Adam and Eve, i will
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// ATM not try to change all this stuff to really using an own model
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// and a view. I will just try to provide a mechanism to paint such
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// objects without own model and without a page/view with the new
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// mechanism.
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//
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//pObjList->Paint( *pExtOutDev, aInfoRec );
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// New stuff: Use a ObjectContactOfObjListPainter.
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sdr::contact::SdrObjectVector aObjectVector;
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for(sal_uInt32 a(0L); a < pObjList->GetObjCount(); a++)
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{
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SdrObject* pObject = pObjList->GetObj(a);
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DBG_ASSERT(pObject,
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"SvxXConnectionPreview::Paint: Corrupt ObjectList (!)");
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aObjectVector.push_back(pObject);
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}
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sdr::contact::ObjectContactOfObjListPainter aPainter(aObjectVector);
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sdr::contact::DisplayInfo aDisplayInfo;
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aDisplayInfo.SetExtendedOutputDevice(pExtOutDev);
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aDisplayInfo.SetPaintInfoRec(&aInfoRec);
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aDisplayInfo.SetOutputDevice(pExtOutDev->GetOutDev());
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// keep draw hierarchy up-to-date
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aPainter.PreProcessDisplay(aDisplayInfo);
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// do processing
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aPainter.ProcessDisplay(aDisplayInfo);
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// prepare delete
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aPainter.PrepareDelete();
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}
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}
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/*************************************************************************
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|*
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|* SvxXConnectionPreview: SetAttributes()
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|*
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*************************************************************************/
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void SvxXConnectionPreview::SetAttributes( const SfxItemSet& rInAttrs )
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{
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//pEdgeObj->SetItemSetAndBroadcast(rInAttrs);
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pEdgeObj->SetMergedItemSetAndBroadcast(rInAttrs);
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Invalidate();
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}
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/*************************************************************************
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|*
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|* Ermittelt die Anzahl der Linienversaetze anhand des Preview-Objektes
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|*
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*************************************************************************/
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USHORT SvxXConnectionPreview::GetLineDeltaAnz()
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{
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const SfxItemSet& rSet = pEdgeObj->GetMergedItemSet();
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sal_uInt16 nCount(0);
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if(SFX_ITEM_DONTCARE != rSet.GetItemState(SDRATTR_EDGELINEDELTAANZ))
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nCount = ((const SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue();
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return nCount;
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}
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/*************************************************************************
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|*
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|* SvxXConnectionPreview: MouseButtonDown()
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|*
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*************************************************************************/
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void SvxXConnectionPreview::MouseButtonDown( const MouseEvent& rMEvt )
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{
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BOOL bZoomIn = rMEvt.IsLeft() && !rMEvt.IsShift();
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BOOL bZoomOut = rMEvt.IsRight() || rMEvt.IsShift();
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BOOL bCtrl = rMEvt.IsMod1();
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if( bZoomIn || bZoomOut )
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{
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MapMode aMapMode = GetMapMode();
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Fraction aXFrac = aMapMode.GetScaleX();
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Fraction aYFrac = aMapMode.GetScaleY();
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Fraction* pMultFrac;
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if( bZoomIn )
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{
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if( bCtrl )
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pMultFrac = new Fraction( 3, 2 );
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else
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pMultFrac = new Fraction( 11, 10 );
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}
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else
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{
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if( bCtrl )
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pMultFrac = new Fraction( 2, 3 );
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else
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pMultFrac = new Fraction( 10, 11 );
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}
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aXFrac *= *pMultFrac;
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aYFrac *= *pMultFrac;
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if( (double)aXFrac > 0.001 && (double)aXFrac < 1000.0 &&
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(double)aYFrac > 0.001 && (double)aYFrac < 1000.0 )
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{
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aMapMode.SetScaleX( aXFrac );
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aMapMode.SetScaleY( aYFrac );
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SetMapMode( aMapMode );
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Size aOutSize( GetOutputSize() );
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Point aPt( aMapMode.GetOrigin() );
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long nX = (long)( ( (double)aOutSize.Width() - ( (double)aOutSize.Width() * (double)*pMultFrac ) ) / 2.0 + 0.5 );
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long nY = (long)( ( (double)aOutSize.Height() - ( (double)aOutSize.Height() * (double)*pMultFrac ) ) / 2.0 + 0.5 );
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aPt.X() += nX;
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aPt.Y() += nY;
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aMapMode.SetOrigin( aPt );
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SetMapMode( aMapMode );
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Invalidate();
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}
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delete pMultFrac;
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}
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}
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void SvxXConnectionPreview::SetStyles()
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{
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const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
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SetDrawMode( GetDisplayBackground().GetColor().IsDark() ? OUTPUT_DRAWMODE_CONTRAST : OUTPUT_DRAWMODE_COLOR );
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SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
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}
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void SvxXConnectionPreview::DataChanged( const DataChangedEvent& rDCEvt )
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{
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Control::DataChanged( rDCEvt );
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if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
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{
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SetStyles();
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}
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}
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