228 lines
5.8 KiB
C++
228 lines
5.8 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: elapsedtime.cxx,v $
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* $Revision: 1.11 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_canvas.hxx"
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#include "osl/time.h"
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#include "osl/diagnose.h"
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#include "canvas/elapsedtime.hxx"
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#if defined(WIN) || defined(WNT)
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#if defined _MSC_VER
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#pragma warning(push,1)
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#endif
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// TEMP!!!
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// Awaiting corresponding functionality in OSL
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//
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winbase.h>
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#include <mmsystem.h>
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#endif
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#if defined _MSC_VER
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#pragma warning(pop)
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#endif
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#include <algorithm>
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#include <limits>
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namespace canvas {
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namespace tools {
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#if defined(WIN) || defined(WNT)
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// TODO(Q2): is 0 okay for the failure case here?
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double ElapsedTime::getSystemTime()
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{
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// TEMP!!!
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// Awaiting corresponding functionality in OSL
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//
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// is there a performance counter available?
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static bool bTimeSetupDone( false );
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static bool bPerfTimerAvailable( false );
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static LONGLONG nPerfCountFreq;
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// TODO(F1): This _might_ cause problems, as it prevents correct
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// time handling for very long lifetimes of this class's
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// surrounding component in memory. When the difference between
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// current sys time and nInitialCount exceeds IEEE double's
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// mantissa, time will start to run jerky.
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static LONGLONG nInitialCount;
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if( !bTimeSetupDone )
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{
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if( QueryPerformanceFrequency(
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reinterpret_cast<LARGE_INTEGER *>(&nPerfCountFreq) ) )
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{
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// read initial time:
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QueryPerformanceCounter(
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reinterpret_cast<LARGE_INTEGER *>(&nInitialCount) );
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bPerfTimerAvailable = true;
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}
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bTimeSetupDone = true;
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}
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if( bPerfTimerAvailable )
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{
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LONGLONG nCurrCount;
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QueryPerformanceCounter(
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reinterpret_cast<LARGE_INTEGER *>(&nCurrCount) );
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nCurrCount -= nInitialCount;
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return double(nCurrCount) / nPerfCountFreq;
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}
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else
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{
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LONGLONG nCurrTime = timeGetTime();
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return double(nCurrTime) / 1000.0;
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}
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}
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#else // ! WNT
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// TODO(Q2): is 0 okay for the failure case here?
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double ElapsedTime::getSystemTime()
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{
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TimeValue aTimeVal;
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if( osl_getSystemTime( &aTimeVal ) )
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return ((aTimeVal.Nanosec * 10e-10) + aTimeVal.Seconds);
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else
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return 0.0;
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}
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#endif
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ElapsedTime::ElapsedTime()
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: m_pTimeBase(),
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m_fLastQueriedTime( 0.0 ),
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m_fStartTime( getSystemTime() ),
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m_fFrozenTime( 0.0 ),
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m_bInPauseMode( false ),
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m_bInHoldMode( false )
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{
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}
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ElapsedTime::ElapsedTime(
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boost::shared_ptr<ElapsedTime> const & pTimeBase )
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: m_pTimeBase( pTimeBase ),
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m_fLastQueriedTime( 0.0 ),
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m_fStartTime( getCurrentTime() ),
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m_fFrozenTime( 0.0 ),
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m_bInPauseMode( false ),
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m_bInHoldMode( false )
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{
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}
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boost::shared_ptr<ElapsedTime> const & ElapsedTime::getTimeBase() const
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{
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return m_pTimeBase;
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}
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void ElapsedTime::reset()
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{
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m_fLastQueriedTime = 0.0;
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m_fStartTime = getCurrentTime();
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m_fFrozenTime = 0.0;
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m_bInPauseMode = false;
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m_bInHoldMode = false;
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}
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void ElapsedTime::adjustTimer( double fOffset, bool /*bLimitToLastQueriedTime*/ )
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{
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// to make getElapsedTime() become _larger_, have to reduce
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// m_fStartTime.
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m_fStartTime -= fOffset;
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// also adjust frozen time, this method must _always_ affect the
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// value returned by getElapsedTime()!
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if (m_bInHoldMode || m_bInPauseMode)
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m_fFrozenTime += fOffset;
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}
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double ElapsedTime::getCurrentTime() const
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{
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return m_pTimeBase.get() == 0
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? getSystemTime() : m_pTimeBase->getElapsedTimeImpl();
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}
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double ElapsedTime::getElapsedTime() const
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{
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m_fLastQueriedTime = getElapsedTimeImpl();
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return m_fLastQueriedTime;
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}
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double ElapsedTime::getElapsedTimeImpl() const
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{
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if (m_bInHoldMode || m_bInPauseMode)
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return m_fFrozenTime;
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return getCurrentTime() - m_fStartTime;
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}
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void ElapsedTime::pauseTimer()
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{
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m_fFrozenTime = getElapsedTimeImpl();
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m_bInPauseMode = true;
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}
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void ElapsedTime::continueTimer()
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{
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m_bInPauseMode = false;
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// stop pausing, time runs again. Note that
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// getElapsedTimeImpl() honors hold mode, i.e. a
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// continueTimer() in hold mode will preserve the latter
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const double fPauseDuration( getElapsedTimeImpl() - m_fFrozenTime );
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// adjust start time, such that subsequent getElapsedTime() calls
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// will virtually start from m_fFrozenTime.
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m_fStartTime += fPauseDuration;
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}
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void ElapsedTime::holdTimer()
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{
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// when called during hold mode (e.g. more than once per time
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// object), the original hold time will be maintained.
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m_fFrozenTime = getElapsedTimeImpl();
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m_bInHoldMode = true;
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}
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void ElapsedTime::releaseTimer()
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{
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m_bInHoldMode = false;
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}
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} // namespace tools
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} // namespace canvas
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