Change-Id: I5710ce91e804641d4c997bc3d06970a5ed0cb5b1 Reviewed-on: https://gerrit.libreoffice.org/27890 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
31 lines
865 B
GLSL
31 lines
865 B
GLSL
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/*
|
|
* This file is part of the LibreOffice project.
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
/* TODO Use textureOffset for newest version of GLSL */
|
|
|
|
#version 130
|
|
|
|
uniform sampler2D sampler;
|
|
uniform vec2 offsets[16];
|
|
uniform float kernel[16];
|
|
|
|
varying vec2 tex_coord;
|
|
|
|
void main(void)
|
|
{
|
|
vec4 sum = texture2D(sampler, tex_coord.st) * kernel[0];
|
|
for (int i = 1; i < 16; i++) {
|
|
sum += texture2D(sampler, tex_coord.st - offsets[i]) * kernel[i];
|
|
sum += texture2D(sampler, tex_coord.st + offsets[i]) * kernel[i];
|
|
}
|
|
gl_FragColor = sum;
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|