Re-work the makeSomeOpenGLContextCurrent logic into a shared function with the existing AcquireContext logic in the SalOpenGLGraphics impl. Use an OpenGLVCLContextZone placeholder to do both context and zone management - to include destructors into the zone. Fix a number of error cases around SalBitmaps where we did not have a GL context associated when allocating, and/or freeing textures.. Don't drag a (potentially) slower context around in the OpenGLSalBitmap when we're going to check / fetch a better VCL context anyway. Change-Id: Ibbb2358c47156cd078ad28b6aad4f03af36aaf23 Reviewed-on: https://gerrit.libreoffice.org/21127 Reviewed-by: Michael Meeks <michael.meeks@collabora.com> Tested-by: Michael Meeks <michael.meeks@collabora.com>
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#ifndef INCLUDED_VCL_INC_OPENGL_ZONE_H
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#define INCLUDED_VCL_INC_OPENGL_ZONE_H
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#include <sal/config.h>
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#include <sal/types.h>
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#include <vcl/dllapi.h>
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class OpenGLZoneTest;
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class OpenGLWatchdogThread;
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/**
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* We want to be able to detect if a given crash came
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* from the OpenGL code, so use this helper to track that.
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*/
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class OpenGLZone {
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friend class OpenGLZoneTest;
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friend class OpenGLWatchdogThread;
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friend class OpenGLSalGraphicsImpl;
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/// how many times have we entered a GL zone
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static volatile sal_uInt64 gnEnterCount;
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/// how many times have we left a new GL zone
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static volatile sal_uInt64 gnLeaveCount;
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static VCL_DLLPUBLIC void enter();
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static VCL_DLLPUBLIC void leave();
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public:
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OpenGLZone() { gnEnterCount++; }
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~OpenGLZone() { gnLeaveCount++; }
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static bool isInZone() { return gnEnterCount != gnLeaveCount; }
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static void hardDisable();
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};
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/// Create this to not only enter the zone, but set VCL context.
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class OpenGLVCLContextZone {
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OpenGLZone aZone;
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public:
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OpenGLVCLContextZone();
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};
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#endif // INCLUDED_VCL_INC_OPENGL_ZONE_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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