201 lines
6.0 KiB
C++
201 lines
6.0 KiB
C++
/*************************************************************************
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*
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* $RCSfile: objfac3d.cxx,v $
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*
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* $Revision: 1.1.1.1 $
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*
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* last change: $Author: hr $ $Date: 2000-09-18 17:01:15 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _SVDPAGE_HXX
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#include "svdpage.hxx"
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#endif
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#ifndef _E3D_GLOBL3D_HXX
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#include "globl3d.hxx"
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#endif
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#ifndef _E3D_POLYSC3D_HXX
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#include "polysc3d.hxx"
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#endif
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#ifndef _E3D_DLIGHT3D_HXX
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#include "dlight3d.hxx"
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#endif
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#ifndef _E3D_PLIGHT3D_HXX
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#include "plight3d.hxx"
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#endif
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#ifndef _E3D_POLYOB3D_HXX
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#include "polyob3d.hxx"
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#endif
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#ifndef _E3D_CUBE3D_HXX
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#include "cube3d.hxx"
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#endif
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#ifndef _E3D_SPHERE3D_HXX
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#include "sphere3d.hxx"
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#endif
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#ifndef _E3D_EXTRUD3D_HXX
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#include "extrud3d.hxx"
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#endif
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#ifndef _E3D_LATHE3D_HXX
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#include "lathe3d.hxx"
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#endif
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#ifndef _E3D_POLYGON3D_HXX
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#include "polygn3d.hxx"
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#endif
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#ifndef _OBJFAC3D_HXX
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#include "objfac3d.hxx"
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#endif
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#ifndef _SVDOBJ_HXX
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#include "svdobj.hxx"
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#endif
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/*************************************************************************
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|*
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|* Konstruktor
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|*
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\************************************************************************/
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E3dObjFactory::E3dObjFactory()
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{
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SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject));
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}
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/*************************************************************************
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|*
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|* Destruktor
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|*
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\************************************************************************/
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E3dObjFactory::~E3dObjFactory()
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{
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}
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/*************************************************************************
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|*
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|* Chart-interne Objekte erzeugen
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|*
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\************************************************************************/
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IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory)
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{
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if ( pObjFactory->nInventor == E3dInventor )
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{
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switch ( pObjFactory->nIdentifier )
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{
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case E3D_POLYSCENE_ID:
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pObjFactory->pNewObj = new E3dPolyScene();
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break;
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case E3D_LIGHT_ID:
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pObjFactory->pNewObj = new E3dLight();
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break;
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case E3D_DISTLIGHT_ID:
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pObjFactory->pNewObj = new E3dDistantLight();
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break;
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case E3D_POINTLIGHT_ID:
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pObjFactory->pNewObj = new E3dPointLight();
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break;
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case E3D_SPOTLIGHT_ID:
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break;
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case E3D_OBJECT_ID:
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pObjFactory->pNewObj = new E3dObject();
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break;
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case E3D_POLYOBJ_ID :
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pObjFactory->pNewObj = new E3dPolyObj();
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break;
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case E3D_POLYGONOBJ_ID :
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pObjFactory->pNewObj = new E3dPolygonObj();
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break;
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case E3D_CUBEOBJ_ID :
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pObjFactory->pNewObj = new E3dCubeObj();
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break;
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case E3D_SPHEREOBJ_ID:
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// FG: ruft den dummy constructor, da dieser Aufruf nur beim Laden von Dokumenten erfolgt.
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// die wirkliche Anzahkl Segmente wird aber erst nach dem Laden der Member festgelegt.
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// dies hat zur Folge das die erste Kugel gleich wieder zerstoert wird, obwohl sie nie
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// gebraucht worden ist.
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pObjFactory->pNewObj = new E3dSphereObj(123);
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break;
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case E3D_POINTOBJ_ID:
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pObjFactory->pNewObj = new E3dPointObj();
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break;
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case E3D_EXTRUDEOBJ_ID:
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pObjFactory->pNewObj = new E3dExtrudeObj();
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break;
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case E3D_LATHEOBJ_ID:
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pObjFactory->pNewObj = new E3dLatheObj();
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break;
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case E3D_LABELOBJ_ID:
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pObjFactory->pNewObj = new E3dLabelObj();
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break;
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case E3D_COMPOUNDOBJ_ID:
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pObjFactory->pNewObj = new E3dCompoundObject();
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break;
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}
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}
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return 0;
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}
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