Files
libreoffice/svx/source/engine3d/objfac3d.cxx
Jens-Heiner Rechtien fd069bee7e initial import
2000-09-18 16:07:07 +00:00

201 lines
6.0 KiB
C++

/*************************************************************************
*
* $RCSfile: objfac3d.cxx,v $
*
* $Revision: 1.1.1.1 $
*
* last change: $Author: hr $ $Date: 2000-09-18 17:01:15 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _SVDPAGE_HXX
#include "svdpage.hxx"
#endif
#ifndef _E3D_GLOBL3D_HXX
#include "globl3d.hxx"
#endif
#ifndef _E3D_POLYSC3D_HXX
#include "polysc3d.hxx"
#endif
#ifndef _E3D_DLIGHT3D_HXX
#include "dlight3d.hxx"
#endif
#ifndef _E3D_PLIGHT3D_HXX
#include "plight3d.hxx"
#endif
#ifndef _E3D_POLYOB3D_HXX
#include "polyob3d.hxx"
#endif
#ifndef _E3D_CUBE3D_HXX
#include "cube3d.hxx"
#endif
#ifndef _E3D_SPHERE3D_HXX
#include "sphere3d.hxx"
#endif
#ifndef _E3D_EXTRUD3D_HXX
#include "extrud3d.hxx"
#endif
#ifndef _E3D_LATHE3D_HXX
#include "lathe3d.hxx"
#endif
#ifndef _E3D_POLYGON3D_HXX
#include "polygn3d.hxx"
#endif
#ifndef _OBJFAC3D_HXX
#include "objfac3d.hxx"
#endif
#ifndef _SVDOBJ_HXX
#include "svdobj.hxx"
#endif
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dObjFactory::E3dObjFactory()
{
SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject));
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dObjFactory::~E3dObjFactory()
{
}
/*************************************************************************
|*
|* Chart-interne Objekte erzeugen
|*
\************************************************************************/
IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory)
{
if ( pObjFactory->nInventor == E3dInventor )
{
switch ( pObjFactory->nIdentifier )
{
case E3D_POLYSCENE_ID:
pObjFactory->pNewObj = new E3dPolyScene();
break;
case E3D_LIGHT_ID:
pObjFactory->pNewObj = new E3dLight();
break;
case E3D_DISTLIGHT_ID:
pObjFactory->pNewObj = new E3dDistantLight();
break;
case E3D_POINTLIGHT_ID:
pObjFactory->pNewObj = new E3dPointLight();
break;
case E3D_SPOTLIGHT_ID:
break;
case E3D_OBJECT_ID:
pObjFactory->pNewObj = new E3dObject();
break;
case E3D_POLYOBJ_ID :
pObjFactory->pNewObj = new E3dPolyObj();
break;
case E3D_POLYGONOBJ_ID :
pObjFactory->pNewObj = new E3dPolygonObj();
break;
case E3D_CUBEOBJ_ID :
pObjFactory->pNewObj = new E3dCubeObj();
break;
case E3D_SPHEREOBJ_ID:
// FG: ruft den dummy constructor, da dieser Aufruf nur beim Laden von Dokumenten erfolgt.
// die wirkliche Anzahkl Segmente wird aber erst nach dem Laden der Member festgelegt.
// dies hat zur Folge das die erste Kugel gleich wieder zerstoert wird, obwohl sie nie
// gebraucht worden ist.
pObjFactory->pNewObj = new E3dSphereObj(123);
break;
case E3D_POINTOBJ_ID:
pObjFactory->pNewObj = new E3dPointObj();
break;
case E3D_EXTRUDEOBJ_ID:
pObjFactory->pNewObj = new E3dExtrudeObj();
break;
case E3D_LATHEOBJ_ID:
pObjFactory->pNewObj = new E3dLatheObj();
break;
case E3D_LABELOBJ_ID:
pObjFactory->pNewObj = new E3dLabelObj();
break;
case E3D_COMPOUNDOBJ_ID:
pObjFactory->pNewObj = new E3dCompoundObject();
break;
}
}
return 0;
}