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libreoffice/svx/source/engine3d/string3d.src
2000-12-01 07:03:27 +00:00

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/*************************************************************************
*
* $RCSfile: string3d.src,v $
*
* $Revision: 1.3 $
*
* last change: $Author: kz $ $Date: 2000-12-01 08:03:27 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
// include ------------------------------------------------------------------
#include "dialogs.hrc"
// pragma -------------------------------------------------------------------
// Strings fuer die Draw-Dialoge --------------------------------------------
String RID_SVX_3D_CREATE_LATHE
{
Text = "Erstelle 3D-Rotationsobjekt" ;
Text [ ENGLISH ] = "Create 3D-Latheobject" ;
Text [ english_us ] = "Create 3D rotation object" ;
Text [ italian ] = "Crea oggetto di rotazione 3D" ;
Text [ spanish ] = "Crear objeto de rotaci<63>n 3D" ;
Text [ french ] = "Cr<43>er un objet de rotation 3D" ;
Text [ dutch ] = "3D-rotatieobjecten maken" ;
Text [ swedish ] = "Skapa 3D-rotationsobjekt" ;
Text [ danish ] = "Opret 3D-rotationslegeme" ;
Text [ portuguese_brazilian ] = "Erstelle 3D-Rotationsobjekt" ;
Text [ portuguese ] = "Criar objectos de rota<74><61>o 3D" ;
Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD> 3 ά<><CEAC>ת<EFBFBD><D7AA>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Utw<74>rz 3-W obiekt obrotowy";
Text[ japanese ] = "3D <20><><EFBFBD>]<5D>̵<EFBFBD>޼ު<DEBC>Ă̍쐬";
Text[ chinese_traditional ] = "<22>إ<EFBFBD> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
Text[ korean ] = "3D ȸ<><C8B8><EFBFBD><EFBFBD>ü <20>ۼ<EFBFBD>";
Text[ turkish ] = "3B d<>ner nesne olu<6C>tur";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_EXCHANGE_PASTE
{
/* ### ACHTUNG: Neuer Text in Resource? Objekt(e) einf<6E>gen : Objekt(e) einf<6E>gen */
/* ### ACHTUNG: Neuer Text in Resource? Objekt(e) einf<6E>gen : Objekt(e) einf<6E>gen */
Text = "Objekt(e) einf<6E>gen" ;
Text [ ENGLISH ] = "Paste object(s)" ;
Text [ norwegian ] = "Lim inn objekt(er)" ;
Text [ italian ] = "Incolla oggetti" ;
Text [ portuguese_brazilian ] = "Colar objeto(s)" ;
Text [ portuguese ] = "Inserir objecto(s)" ;
Text [ finnish ] = "Liit<69> objekteja" ;
Text [ danish ] = "Inds<64>t objekt(er)" ;
Text [ french ] = "Ins<6E>rer le(s) objet(s)" ;
Text [ swedish ] = "Infoga objekt" ;
Text [ dutch ] = "Object(en) invoegen" ;
Text [ spanish ] = "Insertar objeto(s)" ;
Text [ english_us ] = "Insert object(s)" ;
Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>)";
Text[ polish ] = "Wstaw obiekt (y)";
Text[ japanese ] = "<22><>޼ު<DEBC>Ă̑}<7D><>";
Text[ chinese_traditional ] = "<22><><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/-<2D><>";
Text[ korean ] = "<22><>ü <20><><EFBFBD><EFBFBD>";
Text[ turkish ] = "Nesne ekle";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_SEGMENTS
{
Text = "Anzahl Segmente" ;
Text [ ENGLISH ] = "Segment counts" ;
Text [ english_us ] = "Number of segments" ;
Text [ dutch ] = "Aantal segmenten" ;
Text [ italian ] = "Numero dei segmenti" ;
Text [ spanish ] = "N<>mero de segmentos" ;
Text [ french ] = "Nombre de segments" ;
Text [ swedish ] = "Antal segment" ;
Text [ danish ] = "Antal segmenter" ;
Text [ portuguese ] = "N<>mero de segmentos" ;
Text [ portuguese_brazilian ] = "Anzahl Segmente" ;
Text[ chinese_simplified ] = "<22>ֶ<EFBFBD><D6B6><EFBFBD>Ŀ";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Liczba segment<6E>w";
Text[ japanese ] = "<22>ؕЂ̐<D082>";
Text[ chinese_traditional ] = "<22><><EFBFBD>q<EFBFBD>ƥ<EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "<22><><EFBFBD>׸<EFBFBD>Ʈ <20><>";
Text[ turkish ] = "Par<61>a say<61>s<EFBFBD>";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_DEEPTH
{
Text = "Objekttiefe" ;
Text [ ENGLISH ] = "Objectdeepth" ;
Text [ english_us ] = "Object depth" ;
Text [ dutch ] = "Objectdiepte" ;
Text [ italian ] = "Profondit<69> oggetto" ;
Text [ spanish ] = "Profundidad del objeto" ;
Text [ french ] = "Profondeur de l'objet" ;
Text [ swedish ] = "Objektdjup" ;
Text [ danish ] = "Objektdybde" ;
Text [ portuguese ] = "Profundidade do objecto" ;
Text [ portuguese_brazilian ] = "Objekttiefe" ;
Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "G<><47>bia obiektu";
Text[ japanese ] = "<22><>޼ު<DEBC>Ẳ<C482><CC89>s<EFBFBD><73>";
Text[ chinese_traditional ] = "<22><><EFBFBD><EFBFBD><EFBFBD>`<60><>";
Text[ arabic ] = "<22><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "<22><>ü <20><><EFBFBD><EFBFBD>";
Text[ turkish ] = "Nesne derinli<6C>i";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_FOCAL
{
Text = "Kamerabrennweite" ;
Text [ ENGLISH ] = "Focal length" ;
Text [ english_us ] = "Focal length" ;
Text [ italian ] = "Ampiezza focale" ;
Text [ spanish ] = "Distancia focal" ;
Text [ french ] = "Focale de la cam<61>ra" ;
Text [ dutch ] = "Focus" ;
Text [ swedish ] = "Kamerabr<62>nnvidd" ;
Text [ danish ] = "Kamerabr<62>ndvidde" ;
Text [ portuguese ] = "Dist<73>ncia focal" ;
Text [ portuguese_brazilian ] = "Kamerabrennweite" ;
Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Ogniskowa kamery";
Text[ japanese ] = "<22><>ׂ̏œ_<C593><5F><EFBFBD><EFBFBD>";
Text[ chinese_traditional ] = "<22>Ӭ۾<D3AC><DBBE>J<EFBFBD>Z";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "ī<>޶<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD>";
Text[ turkish ] = "Kamera odak uzakl<6B><6C><EFBFBD>";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_CAMPOS
{
Text = "Kameraposition" ;
Text [ ENGLISH ] = "Cameraposition" ;
Text [ english_us ] = "Camera position" ;
Text [ dutch ] = "Camerapositie" ;
Text [ italian ] = "Posizione focale" ;
Text [ spanish ] = "Posici<63>n de la c<>mara" ;
Text [ french ] = "Position de la cam<61>ra" ;
Text [ swedish ] = "Kameraposition" ;
Text [ danish ] = "Kameraposition" ;
Text [ portuguese ] = "Posi<73><69>o da c<>mara" ;
Text [ portuguese_brazilian ] = "Kameraposition" ;
Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Pozycja kamery";
Text[ japanese ] = "<22><>׈ʒu";
Text[ chinese_traditional ] = "<22>Ӭ۾<D3AC><DBBE><EFBFBD><EFBFBD>m";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "ī<>޶<EFBFBD> <20><>ġ";
Text[ turkish ] = "Kamera konumu";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_ROTATE
{
Text = "3D-Objekt rotieren" ;
Text [ ENGLISH ] = "Rotate 3D-Object" ;
Text [ english_us ] = "Rotate 3D object" ;
Text [ dutch ] = "3D-object roteren" ;
Text [ italian ] = "Ruota oggetto 3d" ;
Text [ spanish ] = "Rodar un objeto 3D" ;
Text [ french ] = "Rotation de l'objet 3D" ;
Text [ swedish ] = "Rotera 3D-objekt" ;
Text [ danish ] = "Roter 3D-objekt" ;
Text [ portuguese ] = "Rodar objecto 3D" ;
Text [ portuguese_brazilian ] = "3D-Objekt rotieren" ;
Text[ chinese_simplified ] = "<22><>ת 3 ά<><CEAC><EFBFBD><EFBFBD>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Obr<62><72> obiekt 3-W";
Text[ japanese ] = "3D <20>̵<EFBFBD>޼ު<DEBC>Ẳ<C482><CC89>]";
Text[ chinese_traditional ] = "<22><><EFBFBD><EFBFBD> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
Text[ korean ] = "3D <20><>ü ȸ<><C8B8>";
Text[ turkish ] = "3B nesneyi d<>nd<6E>r";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_EXTRUDE
{
Text = "Extrusionsobjekt erstellen" ;
Text [ ENGLISH ] = "Create Extrusionobject" ;
Text [ english_us ] = "Create extrusion object" ;
Text [ dutch ] = "Extrusie-object maken" ;
Text [ italian ] = "Creare un oggetto di estrusione" ;
Text [ spanish ] = "Crear un objeto de extrusi<73>n" ;
Text [ french ] = "Cr<43>er un objet d'extrusion" ;
Text [ swedish ] = "Skapa extrusionsobjekt" ;
Text [ danish ] = "Opret ekstruderingsobjekt" ;
Text [ portuguese ] = "Criar objecto de extrus<75>o" ;
Text [ portuguese_brazilian ] = "Extrusionsobjekt erstellen" ;
Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD>ģѹʽ<D1B9><CABD><EFBFBD><EFBFBD>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Utw<74>rz obiekt wyt<79>aczany";
Text[ japanese ] = "<22><><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD>޼ު<DEBC>Ă̍쐬";
Text[ chinese_traditional ] = "<22>ͦ<EFBFBD><CDA6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "<22><>ü<EFBFBD><C3BC> <20><>ü <20>ۼ<EFBFBD>";
Text[ turkish ] = "Kal<61>p nesne olu<6C>tur";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_LATHE
{
/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper erstellen : Rotationsk<73>rper erstellen */
/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper erstellen : Rotationsk<73>rper erstellen */
Text = "Rotationsk<73>rper erstellen" ;
Text [ ENGLISH ] = "Create Rotationobject" ;
Text [ english_us ] = "Create rotation object" ;
Text [ dutch ] = "Rotatieobject maken" ;
Text [ italian ] = "Creare un oggetto di rotazione" ;
Text [ spanish ] = "Crear cuerpo de rotaci<63>n" ;
Text [ french ] = "Cr<43>er un corps de r<>volution" ;
Text [ swedish ] = "Skapa rotationsobjekt" ;
Text [ danish ] = "Opret rotationslegeme" ;
Text [ portuguese ] = "Criar objecto de rota<74><61>o" ;
Text [ portuguese_brazilian ] = "Rotationsk<73>rper erstellen" ;
Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Utw<74>rz obiekt obrotowy";
Text[ japanese ] = "<22><><EFBFBD>]<5D><><EFBFBD>k<EFBFBD>ު<EFBFBD>Ă̍쐬";
Text[ chinese_traditional ] = "<22><><EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ korean ] = "ȸ<><C8B8> <20><>ü <20>ۼ<EFBFBD>";
Text[ turkish ] = "D<>ner nesne olu<6C>tur";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_BREAK_LATHE
{
/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper aufbrechen : Rotationsk<73>rper aufbrechen */
/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper aufbrechen : Rotationsk<73>rper aufbrechen */
Text = "3D-Objekt aufbrechen" ;
Text [ ENGLISH ] = "Break 3-D object" ;
Text [ english_us ] = "Split 3D object" ;
Text [ portuguese ] = "Subdividir objecto 3-D" ;
Text [ portuguese_brazilian ] = "Rotationsk<73>rper aufbrechen" ;
Text [ swedish ] = "Dela upp 3D-objekt" ;
Text [ danish ] = "Opdel 3D-rotationslegeme" ;
Text [ italian ] = "Separa oggetto 3D" ;
Text [ spanish ] = "Quebrar objeto 3D" ;
Text [ french ] = "Fractionner l'objet 3D" ;
Text [ dutch ] = "3D-object opsplitsen" ;
Text[ chinese_simplified ] = "<22>ֿ<EFBFBD> 3 ά<><CEAC><EFBFBD><EFBFBD>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3-<2D>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ polish ] = "Rozdziel obiekt 3-W";
Text[ japanese ] = "3D <20>̵<EFBFBD>޼ު<DEBC>Ă̕<C482><CC95><EFBFBD>";
Text[ chinese_traditional ] = "<22><><EFBFBD>} 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
Text[ korean ] = "3D <20><>ü <20><><EFBFBD><EFBFBD>";
Text[ turkish ] = "3B nesneyi ay<61>r";
Text[ language_user1 ] = " ";
};
String RID_SVX_3D_UNDO_ATTRIBUTES
{
Text = "3D-Attribute" ;
Text [ ENGLISH ] = "3D attributes" ;
Text [ portuguese ] = "Atributos 3-D" ;
Text [ english_us ] = "3D Attributes" ;
Text [ portuguese_brazilian ] = "3D-Attribute" ;
Text [ swedish ] = "3D-attribut" ;
Text [ danish ] = "3D-attributter" ;
Text [ italian ] = "Attributi 3D" ;
Text [ spanish ] = "Atributos en 3D" ;
Text [ french ] = "Attributs 3D" ;
Text [ dutch ] = "3D-attributen" ;
Text[ chinese_simplified ] = "3 ά<><CEAC><EFBFBD><EFBFBD>";
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3-<2D>";
Text[ polish ] = "Atrybuty 3-W";
Text[ japanese ] = "3D <20>̂̑<CC82><CC91><EFBFBD>";
Text[ chinese_traditional ] = "3 <20><><EFBFBD>ݩ<EFBFBD>";
Text[ arabic ] = "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
Text[ korean ] = "3D <20>Ӽ<EFBFBD>";
Text[ turkish ] = "3B <20>znitelikler";
Text[ language_user1 ] = " ";
};
// ********************************************************************** EOF