339 lines
14 KiB
Plaintext
339 lines
14 KiB
Plaintext
/*************************************************************************
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*
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* $RCSfile: string3d.src,v $
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*
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* $Revision: 1.3 $
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*
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* last change: $Author: kz $ $Date: 2000-12-01 08:03:27 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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// include ------------------------------------------------------------------
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#include "dialogs.hrc"
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// pragma -------------------------------------------------------------------
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// Strings fuer die Draw-Dialoge --------------------------------------------
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String RID_SVX_3D_CREATE_LATHE
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{
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Text = "Erstelle 3D-Rotationsobjekt" ;
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Text [ ENGLISH ] = "Create 3D-Latheobject" ;
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Text [ english_us ] = "Create 3D rotation object" ;
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Text [ italian ] = "Crea oggetto di rotazione 3D" ;
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Text [ spanish ] = "Crear objeto de rotaci<63>n 3D" ;
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Text [ french ] = "Cr<43>er un objet de rotation 3D" ;
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Text [ dutch ] = "3D-rotatieobjecten maken" ;
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Text [ swedish ] = "Skapa 3D-rotationsobjekt" ;
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Text [ danish ] = "Opret 3D-rotationslegeme" ;
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Text [ portuguese_brazilian ] = "Erstelle 3D-Rotationsobjekt" ;
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Text [ portuguese ] = "Criar objectos de rota<74><61>o 3D" ;
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Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD> 3 ά<><CEAC>ת<EFBFBD><D7AA>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "Utw<74>rz 3-W obiekt obrotowy";
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Text[ japanese ] = "3D <20><><EFBFBD>]<5D>̵<EFBFBD>ު<DEBC>Ă̍쐬";
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Text[ chinese_traditional ] = "<22>إ<EFBFBD> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
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Text[ korean ] = "3D ȸ<><C8B8><EFBFBD><EFBFBD>ü <20>ۼ<EFBFBD>";
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Text[ turkish ] = "3B d<>ner nesne olu<6C>tur";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_EXCHANGE_PASTE
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{
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/* ### ACHTUNG: Neuer Text in Resource? Objekt(e) einf<6E>gen : Objekt(e) einf<6E>gen */
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/* ### ACHTUNG: Neuer Text in Resource? Objekt(e) einf<6E>gen : Objekt(e) einf<6E>gen */
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Text = "Objekt(e) einf<6E>gen" ;
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Text [ ENGLISH ] = "Paste object(s)" ;
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Text [ norwegian ] = "Lim inn objekt(er)" ;
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Text [ italian ] = "Incolla oggetti" ;
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Text [ portuguese_brazilian ] = "Colar objeto(s)" ;
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Text [ portuguese ] = "Inserir objecto(s)" ;
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Text [ finnish ] = "Liit<69> objekteja" ;
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Text [ danish ] = "Inds<64>t objekt(er)" ;
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Text [ french ] = "Ins<6E>rer le(s) objet(s)" ;
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Text [ swedish ] = "Infoga objekt" ;
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Text [ dutch ] = "Object(en) invoegen" ;
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Text [ spanish ] = "Insertar objeto(s)" ;
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Text [ english_us ] = "Insert object(s)" ;
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Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>)";
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Text[ polish ] = "Wstaw obiekt (y)";
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Text[ japanese ] = "<22><>ު<DEBC>Ă̑}<7D><>";
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Text[ chinese_traditional ] = "<22><><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>";
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Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/-<2D><>";
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Text[ korean ] = "<22><>ü <20><><EFBFBD><EFBFBD>";
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Text[ turkish ] = "Nesne ekle";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_SEGMENTS
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{
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Text = "Anzahl Segmente" ;
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Text [ ENGLISH ] = "Segment counts" ;
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Text [ english_us ] = "Number of segments" ;
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Text [ dutch ] = "Aantal segmenten" ;
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Text [ italian ] = "Numero dei segmenti" ;
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Text [ spanish ] = "N<>mero de segmentos" ;
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Text [ french ] = "Nombre de segments" ;
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Text [ swedish ] = "Antal segment" ;
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Text [ danish ] = "Antal segmenter" ;
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Text [ portuguese ] = "N<>mero de segmentos" ;
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Text [ portuguese_brazilian ] = "Anzahl Segmente" ;
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Text[ chinese_simplified ] = "<22>ֶ<EFBFBD><D6B6><EFBFBD>Ŀ";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "Liczba segment<6E>w";
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Text[ japanese ] = "<22>ؕЂ̐<D082>";
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Text[ chinese_traditional ] = "<22><><EFBFBD>q<EFBFBD>ƥ<EFBFBD>";
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Text[ arabic ] = "<22><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ korean ] = "<22><><EFBFBD><EFBFBD>Ʈ <20><>";
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Text[ turkish ] = "Par<61>a say<61>s<EFBFBD>";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_DEEPTH
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{
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Text = "Objekttiefe" ;
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Text [ ENGLISH ] = "Objectdeepth" ;
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Text [ english_us ] = "Object depth" ;
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Text [ dutch ] = "Objectdiepte" ;
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Text [ italian ] = "Profondit<69> oggetto" ;
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Text [ spanish ] = "Profundidad del objeto" ;
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Text [ french ] = "Profondeur de l'objet" ;
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Text [ swedish ] = "Objektdjup" ;
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Text [ danish ] = "Objektdybde" ;
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Text [ portuguese ] = "Profundidade do objecto" ;
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Text [ portuguese_brazilian ] = "Objekttiefe" ;
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Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "G<><47>bia obiektu";
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Text[ japanese ] = "<22><>ު<DEBC>Ẳ<C482><CC89>s<EFBFBD><73>";
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Text[ chinese_traditional ] = "<22><><EFBFBD><EFBFBD><EFBFBD>`<60><>";
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Text[ arabic ] = "<22><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ korean ] = "<22><>ü <20><><EFBFBD><EFBFBD>";
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Text[ turkish ] = "Nesne derinli<6C>i";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_FOCAL
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{
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Text = "Kamerabrennweite" ;
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Text [ ENGLISH ] = "Focal length" ;
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Text [ english_us ] = "Focal length" ;
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Text [ italian ] = "Ampiezza focale" ;
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Text [ spanish ] = "Distancia focal" ;
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Text [ french ] = "Focale de la cam<61>ra" ;
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Text [ dutch ] = "Focus" ;
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Text [ swedish ] = "Kamerabr<62>nnvidd" ;
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Text [ danish ] = "Kamerabr<62>ndvidde" ;
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Text [ portuguese ] = "Dist<73>ncia focal" ;
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Text [ portuguese_brazilian ] = "Kamerabrennweite" ;
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Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "Ogniskowa kamery";
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Text[ japanese ] = "<22><>ׂ̏œ_<C593><5F><EFBFBD><EFBFBD>";
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Text[ chinese_traditional ] = "<22>Ӭ۾<D3AC><DBBE>J<EFBFBD>Z";
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Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ korean ] = "ī<><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD>";
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Text[ turkish ] = "Kamera odak uzakl<6B><6C><EFBFBD>";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_CAMPOS
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{
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Text = "Kameraposition" ;
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Text [ ENGLISH ] = "Cameraposition" ;
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Text [ english_us ] = "Camera position" ;
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Text [ dutch ] = "Camerapositie" ;
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Text [ italian ] = "Posizione focale" ;
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Text [ spanish ] = "Posici<63>n de la c<>mara" ;
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Text [ french ] = "Position de la cam<61>ra" ;
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Text [ swedish ] = "Kameraposition" ;
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Text [ danish ] = "Kameraposition" ;
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Text [ portuguese ] = "Posi<73><69>o da c<>mara" ;
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Text [ portuguese_brazilian ] = "Kameraposition" ;
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Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "Pozycja kamery";
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Text[ japanese ] = "<22><>ʒu";
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Text[ chinese_traditional ] = "<22>Ӭ۾<D3AC><DBBE><EFBFBD><EFBFBD>m";
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Text[ arabic ] = "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ korean ] = "ī<><EFBFBD> <20><>ġ";
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Text[ turkish ] = "Kamera konumu";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_ROTATE
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{
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Text = "3D-Objekt rotieren" ;
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Text [ ENGLISH ] = "Rotate 3D-Object" ;
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Text [ english_us ] = "Rotate 3D object" ;
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Text [ dutch ] = "3D-object roteren" ;
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Text [ italian ] = "Ruota oggetto 3d" ;
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Text [ spanish ] = "Rodar un objeto 3D" ;
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Text [ french ] = "Rotation de l'objet 3D" ;
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Text [ swedish ] = "Rotera 3D-objekt" ;
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Text [ danish ] = "Roter 3D-objekt" ;
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Text [ portuguese ] = "Rodar objecto 3D" ;
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Text [ portuguese_brazilian ] = "3D-Objekt rotieren" ;
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Text[ chinese_simplified ] = "<22><>ת 3 ά<><CEAC><EFBFBD><EFBFBD>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "Obr<62><72> obiekt 3-W";
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Text[ japanese ] = "3D <20>̵<EFBFBD>ު<DEBC>Ẳ<C482><CC89>]";
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Text[ chinese_traditional ] = "<22><><EFBFBD><EFBFBD> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
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Text[ korean ] = "3D <20><>ü ȸ<><C8B8>";
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Text[ turkish ] = "3B nesneyi d<>nd<6E>r";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_EXTRUDE
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{
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Text = "Extrusionsobjekt erstellen" ;
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Text [ ENGLISH ] = "Create Extrusionobject" ;
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Text [ english_us ] = "Create extrusion object" ;
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Text [ dutch ] = "Extrusie-object maken" ;
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Text [ italian ] = "Creare un oggetto di estrusione" ;
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Text [ spanish ] = "Crear un objeto de extrusi<73>n" ;
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Text [ french ] = "Cr<43>er un objet d'extrusion" ;
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Text [ swedish ] = "Skapa extrusionsobjekt" ;
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Text [ danish ] = "Opret ekstruderingsobjekt" ;
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Text [ portuguese ] = "Criar objecto de extrus<75>o" ;
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Text [ portuguese_brazilian ] = "Extrusionsobjekt erstellen" ;
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Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD>ģѹʽ<D1B9><CABD><EFBFBD><EFBFBD>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "Utw<74>rz obiekt wyt<79>aczany";
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Text[ japanese ] = "<22><><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD>ު<DEBC>Ă̍쐬";
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Text[ chinese_traditional ] = "<22>ͦ<EFBFBD><CDA6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>";
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Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ korean ] = "<22><>ü<EFBFBD><C3BC> <20><>ü <20>ۼ<EFBFBD>";
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Text[ turkish ] = "Kal<61>p nesne olu<6C>tur";
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Text[ language_user1 ] = " ";
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};
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String RID_SVX_3D_UNDO_LATHE
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{
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/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper erstellen : Rotationsk<73>rper erstellen */
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/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper erstellen : Rotationsk<73>rper erstellen */
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Text = "Rotationsk<73>rper erstellen" ;
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Text [ ENGLISH ] = "Create Rotationobject" ;
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Text [ english_us ] = "Create rotation object" ;
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Text [ dutch ] = "Rotatieobject maken" ;
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Text [ italian ] = "Creare un oggetto di rotazione" ;
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Text [ spanish ] = "Crear cuerpo de rotaci<63>n" ;
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Text [ french ] = "Cr<43>er un corps de r<>volution" ;
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Text [ swedish ] = "Skapa rotationsobjekt" ;
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Text [ danish ] = "Opret rotationslegeme" ;
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Text [ portuguese ] = "Criar objecto de rota<74><61>o" ;
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Text [ portuguese_brazilian ] = "Rotationsk<73>rper erstellen" ;
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Text[ chinese_simplified ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>";
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Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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Text[ polish ] = "Utw<74>rz obiekt obrotowy";
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Text[ japanese ] = "<22><><EFBFBD>]<5D><><EFBFBD>k<EFBFBD>ު<EFBFBD>Ă̍쐬";
|
||
Text[ chinese_traditional ] = "<22><><EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||
Text[ korean ] = "ȸ<><C8B8> <20><>ü <20>ۼ<EFBFBD>";
|
||
Text[ turkish ] = "D<>ner nesne olu<6C>tur";
|
||
Text[ language_user1 ] = " ";
|
||
};
|
||
String RID_SVX_3D_UNDO_BREAK_LATHE
|
||
{
|
||
/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper aufbrechen : Rotationsk<73>rper aufbrechen */
|
||
/* ### ACHTUNG: Neuer Text in Resource? Rotationsk<73>rper aufbrechen : Rotationsk<73>rper aufbrechen */
|
||
Text = "3D-Objekt aufbrechen" ;
|
||
Text [ ENGLISH ] = "Break 3-D object" ;
|
||
Text [ english_us ] = "Split 3D object" ;
|
||
Text [ portuguese ] = "Subdividir objecto 3-D" ;
|
||
Text [ portuguese_brazilian ] = "Rotationsk<73>rper aufbrechen" ;
|
||
Text [ swedish ] = "Dela upp 3D-objekt" ;
|
||
Text [ danish ] = "Opdel 3D-rotationslegeme" ;
|
||
Text [ italian ] = "Separa oggetto 3D" ;
|
||
Text [ spanish ] = "Quebrar objeto 3D" ;
|
||
Text [ french ] = "Fractionner l'objet 3D" ;
|
||
Text [ dutch ] = "3D-object opsplitsen" ;
|
||
Text[ chinese_simplified ] = "<22>ֿ<EFBFBD> 3 ά<><CEAC><EFBFBD><EFBFBD>";
|
||
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3-<2D>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||
Text[ polish ] = "Rozdziel obiekt 3-W";
|
||
Text[ japanese ] = "3D <20>̵<EFBFBD>ު<DEBC>Ă̕<C482><CC95><EFBFBD>";
|
||
Text[ chinese_traditional ] = "<22><><EFBFBD>} 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||
Text[ arabic ] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
|
||
Text[ korean ] = "3D <20><>ü <20><><EFBFBD><EFBFBD>";
|
||
Text[ turkish ] = "3B nesneyi ay<61>r";
|
||
Text[ language_user1 ] = " ";
|
||
};
|
||
String RID_SVX_3D_UNDO_ATTRIBUTES
|
||
{
|
||
Text = "3D-Attribute" ;
|
||
Text [ ENGLISH ] = "3D attributes" ;
|
||
Text [ portuguese ] = "Atributos 3-D" ;
|
||
Text [ english_us ] = "3D Attributes" ;
|
||
Text [ portuguese_brazilian ] = "3D-Attribute" ;
|
||
Text [ swedish ] = "3D-attribut" ;
|
||
Text [ danish ] = "3D-attributter" ;
|
||
Text [ italian ] = "Attributi 3D" ;
|
||
Text [ spanish ] = "Atributos en 3D" ;
|
||
Text [ french ] = "Attributs 3D" ;
|
||
Text [ dutch ] = "3D-attributen" ;
|
||
Text[ chinese_simplified ] = "3 ά<><CEAC><EFBFBD><EFBFBD>";
|
||
Text[ russian ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3-<2D>";
|
||
Text[ polish ] = "Atrybuty 3-W";
|
||
Text[ japanese ] = "3D <20>̂̑<CC82><CC91><EFBFBD>";
|
||
Text[ chinese_traditional ] = "3 <20><><EFBFBD>ݩ<EFBFBD>";
|
||
Text[ arabic ] = "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
|
||
Text[ greek ] = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3<>";
|
||
Text[ korean ] = "3D <20>Ӽ<EFBFBD>";
|
||
Text[ turkish ] = "3B <20>znitelikler";
|
||
Text[ language_user1 ] = " ";
|
||
};
|
||
// ********************************************************************** EOF
|