Noel Grandin ff339c89b5 loplugin:constantparam part2
Change-Id: I7ec4c946be52a6b56aee908426f95ecacc7b0746
Reviewed-on: https://gerrit.libreoffice.org/36072
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2017-04-05 06:42:40 +00:00

370 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svtools/scrwin.hxx>
#include <vcl/settings.hxx>
ScrollableWindow::ScrollableWindow( vcl::Window* pParent ) :
Window( pParent, WB_CLIPCHILDREN ),
aVScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_VSCROLL | WB_DRAG)) ),
aHScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_HSCROLL | WB_DRAG)) ),
aCornerWin( VclPtr<ScrollBarBox>::Create(this) )
{
bHandleDragging = true;
bVCenter = true;
bHCenter = true;
bScrolling = false;
// set the handlers for the scrollbars
aVScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
aHScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
aVScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
aHScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
}
ScrollableWindow::~ScrollableWindow()
{
disposeOnce();
}
void ScrollableWindow::dispose()
{
aVScroll.disposeAndClear();
aHScroll.disposeAndClear();
aCornerWin.disposeAndClear();
Window::dispose();
}
void ScrollableWindow::Command( const CommandEvent& rCEvt )
{
if ( (rCEvt.GetCommand() == CommandEventId::Wheel) ||
(rCEvt.GetCommand() == CommandEventId::StartAutoScroll) ||
(rCEvt.GetCommand() == CommandEventId::AutoScroll) )
{
ScrollBar* pHScrBar;
ScrollBar* pVScrBar;
if ( aHScroll->IsVisible() )
pHScrBar = aHScroll.get();
else
pHScrBar = nullptr;
if ( aVScroll->IsVisible() )
pVScrBar = aVScroll.get();
else
pVScrBar = nullptr;
if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
return;
}
Window::Command( rCEvt );
}
void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
{
if ( (rDCEvt.GetType() == DataChangedEventType::SETTINGS) &&
(rDCEvt.GetFlags() & AllSettingsFlags::STYLE) )
{
Resize();
Invalidate();
}
Window::DataChanged( rDCEvt );
}
Size ScrollableWindow::GetOutputSizePixel() const
{
Size aSz( Window::GetOutputSizePixel() );
long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
if ( aHScroll->IsVisible() )
aSz.Height() -= nTmp;
if ( aVScroll->IsVisible() )
aSz.Width() -= nTmp;
return aSz;
}
IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, pScroll, void )
{
// notify the start of scrolling, if not already scrolling
if ( !bScrolling )
bScrolling = true;
// get the delta in logic coordinates
Size aDelta( PixelToLogic( Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) );
// scroll the window, if this is not already done
if ( !bHandleDragging )
{
if ( pScroll == aHScroll.get() )
Scroll( aDelta.Width(), 0 );
else
Scroll( 0, aDelta.Height() );
}
// notify the end of scrolling
bScrolling = false;
}
IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll, void )
{
// notify the start of scrolling, if not already scrolling
if ( !bScrolling )
bScrolling = true;
if ( bHandleDragging )
{
// get the delta in logic coordinates
Size aDelta( PixelToLogic(
Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) );
if ( pScroll == aHScroll.get() )
Scroll( aDelta.Width(), 0 );
else
Scroll( 0, aDelta.Height() );
}
}
void ScrollableWindow::Resize()
{
// get the new output-size in pixel
Size aOutPixSz = Window::GetOutputSizePixel();
// determine the size of the output-area and if we need scrollbars
const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
bool bVVisible = false; // by default no vertical-ScrollBar
bool bHVisible = false; // by default no horizontal-ScrollBar
bool bChanged; // determines if a visiblility was changed
do
{
bChanged = false;
// does we need a vertical ScrollBar
if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
{
bHVisible = true;
aOutPixSz.Height() -= nScrSize;
bChanged = true;
}
// does we need a horizontal ScrollBar
if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
{
bVVisible = true;
aOutPixSz.Width() -= nScrSize;
bChanged = true;
}
}
while ( bChanged ); // until no visibility has changed
// store the old offset and map-mode
MapMode aMap( GetMapMode() );
Point aOldPixOffset( aPixOffset );
// justify (right/bottom borders should never exceed the virtual window)
Size aPixDelta;
if ( aPixOffset.X() < 0 &&
aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
aPixDelta.Width() =
aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() );
if ( aPixOffset.Y() < 0 &&
aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
aPixDelta.Height() =
aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() );
if ( aPixDelta.Width() || aPixDelta.Height() )
{
aPixOffset.X() += aPixDelta.Width();
aPixOffset.Y() += aPixDelta.Height();
}
// for axis without scrollbar restore the origin
if ( !bVVisible || !bHVisible )
{
aPixOffset = Point(
bHVisible
? aPixOffset.X()
: ( bHCenter
? (aOutPixSz.Width()-aTotPixSz.Width()) / 2
: 0 ),
bVVisible
? aPixOffset.Y()
: ( bVCenter
? (aOutPixSz.Height()-aTotPixSz.Height()) / 2
: 0 ) );
}
if ( bHVisible && !aHScroll->IsVisible() )
aPixOffset.X() = 0;
if ( bVVisible && !aVScroll->IsVisible() )
aPixOffset.Y() = 0;
// select the shifted map-mode
if ( aPixOffset != aOldPixOffset )
{
Window::SetMapMode( MapMode( MapUnit::MapPixel ) );
Window::Scroll(
aPixOffset.X() - aOldPixOffset.X(),
aPixOffset.Y() - aOldPixOffset.Y() );
SetMapMode( aMap );
}
// show or hide scrollbars
aVScroll->Show( bVVisible );
aHScroll->Show( bHVisible );
// disable painting in the corner between the scrollbars
if ( bVVisible && bHVisible )
{
aCornerWin->SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()),
Size(nScrSize, nScrSize) );
aCornerWin->Show();
}
else
aCornerWin->Hide();
// resize scrollbars and set their ranges
if ( bHVisible )
{
aHScroll->SetPosSizePixel(
Point( 0, aOutPixSz.Height() ),
Size( aOutPixSz.Width(), nScrSize ) );
aHScroll->SetRange( Range( 0, aTotPixSz.Width() ) );
aHScroll->SetPageSize( aOutPixSz.Width() );
aHScroll->SetVisibleSize( aOutPixSz.Width() );
aHScroll->SetLineSize( nColumnPixW );
aHScroll->SetThumbPos( -aPixOffset.X() );
}
if ( bVVisible )
{
aVScroll->SetPosSizePixel(
Point( aOutPixSz.Width(), 0 ),
Size( nScrSize,aOutPixSz.Height() ) );
aVScroll->SetRange( Range( 0, aTotPixSz.Height() ) );
aVScroll->SetPageSize( aOutPixSz.Height() );
aVScroll->SetVisibleSize( aOutPixSz.Height() );
aVScroll->SetLineSize( nLinePixH );
aVScroll->SetThumbPos( -aPixOffset.Y() );
}
}
void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
{
MapMode aMap( rNewMapMode );
aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
Window::SetMapMode( aMap );
}
MapMode ScrollableWindow::GetMapMode() const
{
MapMode aMap( Window::GetMapMode() );
aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
return aMap;
}
void ScrollableWindow::SetTotalSize( const Size& rNewSize )
{
aTotPixSz = LogicToPixel( rNewSize );
ScrollableWindow::Resize();
}
void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, ScrollFlags )
{
// get the delta in pixel
Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
Size aOutPixSz( GetOutputSizePixel() );
MapMode aMap( GetMapMode() );
Point aNewPixOffset( aPixOffset );
// scrolling horizontally?
if ( nDeltaX != 0 )
{
aNewPixOffset.X() -= aDeltaPix.Width();
if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
aNewPixOffset.X() = - ( aTotPixSz.Width() - aOutPixSz.Width() );
else if ( aNewPixOffset.X() > 0 )
aNewPixOffset.X() = 0;
}
// scrolling vertically?
if ( nDeltaY != 0 )
{
aNewPixOffset.Y() -= aDeltaPix.Height();
if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
aNewPixOffset.Y() = - ( aTotPixSz.Height() - aOutPixSz.Height() );
else if ( aNewPixOffset.Y() > 0 )
aNewPixOffset.Y() = 0;
}
// recompute the logical scroll units
aDeltaPix.Width() = aPixOffset.X() - aNewPixOffset.X();
aDeltaPix.Height() = aPixOffset.Y() - aNewPixOffset.Y();
Size aDelta( PixelToLogic(aDeltaPix) );
nDeltaX = aDelta.Width();
nDeltaY = aDelta.Height();
aPixOffset = aNewPixOffset;
// scrolling?
if ( nDeltaX != 0 || nDeltaY != 0 )
{
Update();
// does the new area overlap the old one?
if ( std::abs( (int)aDeltaPix.Height() ) < aOutPixSz.Height() ||
std::abs( (int)aDeltaPix.Width() ) < aOutPixSz.Width() )
{
// scroll the overlapping area
SetMapMode( aMap );
// never scroll the scrollbars itself!
Window::Scroll(-nDeltaX, -nDeltaY,
PixelToLogic( tools::Rectangle( Point(0, 0), aOutPixSz ) ) );
}
else
{
// repaint all
SetMapMode( aMap );
Invalidate();
}
Update();
}
if ( !bScrolling )
{
if ( nDeltaX )
aHScroll->SetThumbPos( -aPixOffset.X() );
if ( nDeltaY )
aVScroll->SetThumbPos( -aPixOffset.Y() );
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */