Change-Id: I7ec4c946be52a6b56aee908426f95ecacc7b0746 Reviewed-on: https://gerrit.libreoffice.org/36072 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
370 lines
11 KiB
C++
370 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <svtools/scrwin.hxx>
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#include <vcl/settings.hxx>
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ScrollableWindow::ScrollableWindow( vcl::Window* pParent ) :
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Window( pParent, WB_CLIPCHILDREN ),
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aVScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_VSCROLL | WB_DRAG)) ),
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aHScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_HSCROLL | WB_DRAG)) ),
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aCornerWin( VclPtr<ScrollBarBox>::Create(this) )
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{
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bHandleDragging = true;
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bVCenter = true;
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bHCenter = true;
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bScrolling = false;
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// set the handlers for the scrollbars
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aVScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
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aHScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
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aVScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
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aHScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
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nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
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}
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ScrollableWindow::~ScrollableWindow()
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{
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disposeOnce();
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}
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void ScrollableWindow::dispose()
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{
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aVScroll.disposeAndClear();
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aHScroll.disposeAndClear();
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aCornerWin.disposeAndClear();
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Window::dispose();
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}
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void ScrollableWindow::Command( const CommandEvent& rCEvt )
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{
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if ( (rCEvt.GetCommand() == CommandEventId::Wheel) ||
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(rCEvt.GetCommand() == CommandEventId::StartAutoScroll) ||
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(rCEvt.GetCommand() == CommandEventId::AutoScroll) )
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{
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ScrollBar* pHScrBar;
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ScrollBar* pVScrBar;
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if ( aHScroll->IsVisible() )
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pHScrBar = aHScroll.get();
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else
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pHScrBar = nullptr;
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if ( aVScroll->IsVisible() )
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pVScrBar = aVScroll.get();
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else
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pVScrBar = nullptr;
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if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
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return;
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}
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Window::Command( rCEvt );
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}
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void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
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{
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if ( (rDCEvt.GetType() == DataChangedEventType::SETTINGS) &&
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(rDCEvt.GetFlags() & AllSettingsFlags::STYLE) )
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{
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Resize();
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Invalidate();
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}
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Window::DataChanged( rDCEvt );
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}
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Size ScrollableWindow::GetOutputSizePixel() const
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{
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Size aSz( Window::GetOutputSizePixel() );
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long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
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if ( aHScroll->IsVisible() )
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aSz.Height() -= nTmp;
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if ( aVScroll->IsVisible() )
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aSz.Width() -= nTmp;
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return aSz;
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}
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IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, pScroll, void )
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{
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// notify the start of scrolling, if not already scrolling
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if ( !bScrolling )
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bScrolling = true;
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// get the delta in logic coordinates
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Size aDelta( PixelToLogic( Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) );
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// scroll the window, if this is not already done
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if ( !bHandleDragging )
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{
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if ( pScroll == aHScroll.get() )
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Scroll( aDelta.Width(), 0 );
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else
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Scroll( 0, aDelta.Height() );
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}
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// notify the end of scrolling
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bScrolling = false;
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}
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IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll, void )
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{
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// notify the start of scrolling, if not already scrolling
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if ( !bScrolling )
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bScrolling = true;
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if ( bHandleDragging )
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{
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// get the delta in logic coordinates
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Size aDelta( PixelToLogic(
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Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) );
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if ( pScroll == aHScroll.get() )
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Scroll( aDelta.Width(), 0 );
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else
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Scroll( 0, aDelta.Height() );
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}
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}
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void ScrollableWindow::Resize()
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{
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// get the new output-size in pixel
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Size aOutPixSz = Window::GetOutputSizePixel();
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// determine the size of the output-area and if we need scrollbars
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const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
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bool bVVisible = false; // by default no vertical-ScrollBar
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bool bHVisible = false; // by default no horizontal-ScrollBar
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bool bChanged; // determines if a visiblility was changed
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do
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{
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bChanged = false;
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// does we need a vertical ScrollBar
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if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
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{
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bHVisible = true;
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aOutPixSz.Height() -= nScrSize;
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bChanged = true;
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}
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// does we need a horizontal ScrollBar
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if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
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{
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bVVisible = true;
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aOutPixSz.Width() -= nScrSize;
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bChanged = true;
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}
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}
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while ( bChanged ); // until no visibility has changed
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// store the old offset and map-mode
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MapMode aMap( GetMapMode() );
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Point aOldPixOffset( aPixOffset );
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// justify (right/bottom borders should never exceed the virtual window)
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Size aPixDelta;
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if ( aPixOffset.X() < 0 &&
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aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
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aPixDelta.Width() =
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aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() );
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if ( aPixOffset.Y() < 0 &&
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aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
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aPixDelta.Height() =
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aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() );
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if ( aPixDelta.Width() || aPixDelta.Height() )
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{
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aPixOffset.X() += aPixDelta.Width();
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aPixOffset.Y() += aPixDelta.Height();
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}
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// for axis without scrollbar restore the origin
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if ( !bVVisible || !bHVisible )
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{
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aPixOffset = Point(
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bHVisible
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? aPixOffset.X()
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: ( bHCenter
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? (aOutPixSz.Width()-aTotPixSz.Width()) / 2
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: 0 ),
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bVVisible
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? aPixOffset.Y()
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: ( bVCenter
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? (aOutPixSz.Height()-aTotPixSz.Height()) / 2
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: 0 ) );
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}
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if ( bHVisible && !aHScroll->IsVisible() )
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aPixOffset.X() = 0;
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if ( bVVisible && !aVScroll->IsVisible() )
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aPixOffset.Y() = 0;
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// select the shifted map-mode
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if ( aPixOffset != aOldPixOffset )
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{
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Window::SetMapMode( MapMode( MapUnit::MapPixel ) );
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Window::Scroll(
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aPixOffset.X() - aOldPixOffset.X(),
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aPixOffset.Y() - aOldPixOffset.Y() );
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SetMapMode( aMap );
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}
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// show or hide scrollbars
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aVScroll->Show( bVVisible );
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aHScroll->Show( bHVisible );
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// disable painting in the corner between the scrollbars
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if ( bVVisible && bHVisible )
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{
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aCornerWin->SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()),
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Size(nScrSize, nScrSize) );
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aCornerWin->Show();
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}
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else
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aCornerWin->Hide();
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// resize scrollbars and set their ranges
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if ( bHVisible )
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{
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aHScroll->SetPosSizePixel(
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Point( 0, aOutPixSz.Height() ),
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Size( aOutPixSz.Width(), nScrSize ) );
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aHScroll->SetRange( Range( 0, aTotPixSz.Width() ) );
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aHScroll->SetPageSize( aOutPixSz.Width() );
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aHScroll->SetVisibleSize( aOutPixSz.Width() );
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aHScroll->SetLineSize( nColumnPixW );
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aHScroll->SetThumbPos( -aPixOffset.X() );
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}
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if ( bVVisible )
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{
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aVScroll->SetPosSizePixel(
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Point( aOutPixSz.Width(), 0 ),
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Size( nScrSize,aOutPixSz.Height() ) );
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aVScroll->SetRange( Range( 0, aTotPixSz.Height() ) );
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aVScroll->SetPageSize( aOutPixSz.Height() );
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aVScroll->SetVisibleSize( aOutPixSz.Height() );
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aVScroll->SetLineSize( nLinePixH );
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aVScroll->SetThumbPos( -aPixOffset.Y() );
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}
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}
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void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
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{
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MapMode aMap( rNewMapMode );
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aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
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Window::SetMapMode( aMap );
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}
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MapMode ScrollableWindow::GetMapMode() const
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{
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MapMode aMap( Window::GetMapMode() );
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aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
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return aMap;
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}
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void ScrollableWindow::SetTotalSize( const Size& rNewSize )
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{
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aTotPixSz = LogicToPixel( rNewSize );
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ScrollableWindow::Resize();
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}
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void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, ScrollFlags )
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{
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// get the delta in pixel
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Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
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Size aOutPixSz( GetOutputSizePixel() );
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MapMode aMap( GetMapMode() );
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Point aNewPixOffset( aPixOffset );
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// scrolling horizontally?
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if ( nDeltaX != 0 )
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{
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aNewPixOffset.X() -= aDeltaPix.Width();
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if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
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aNewPixOffset.X() = - ( aTotPixSz.Width() - aOutPixSz.Width() );
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else if ( aNewPixOffset.X() > 0 )
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aNewPixOffset.X() = 0;
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}
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// scrolling vertically?
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if ( nDeltaY != 0 )
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{
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aNewPixOffset.Y() -= aDeltaPix.Height();
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if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
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aNewPixOffset.Y() = - ( aTotPixSz.Height() - aOutPixSz.Height() );
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else if ( aNewPixOffset.Y() > 0 )
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aNewPixOffset.Y() = 0;
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}
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// recompute the logical scroll units
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aDeltaPix.Width() = aPixOffset.X() - aNewPixOffset.X();
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aDeltaPix.Height() = aPixOffset.Y() - aNewPixOffset.Y();
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Size aDelta( PixelToLogic(aDeltaPix) );
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nDeltaX = aDelta.Width();
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nDeltaY = aDelta.Height();
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aPixOffset = aNewPixOffset;
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// scrolling?
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if ( nDeltaX != 0 || nDeltaY != 0 )
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{
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Update();
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// does the new area overlap the old one?
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if ( std::abs( (int)aDeltaPix.Height() ) < aOutPixSz.Height() ||
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std::abs( (int)aDeltaPix.Width() ) < aOutPixSz.Width() )
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{
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// scroll the overlapping area
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SetMapMode( aMap );
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// never scroll the scrollbars itself!
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Window::Scroll(-nDeltaX, -nDeltaY,
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PixelToLogic( tools::Rectangle( Point(0, 0), aOutPixSz ) ) );
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}
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else
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{
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// repaint all
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SetMapMode( aMap );
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Invalidate();
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}
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Update();
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}
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if ( !bScrolling )
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{
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if ( nDeltaX )
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aHScroll->SetThumbPos( -aPixOffset.X() );
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if ( nDeltaY )
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aVScroll->SetThumbPos( -aPixOffset.Y() );
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}
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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