Files
libreoffice/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
Vladimir Glazounov 8cb613c6d0 CWS-TOOLING: integrate CWS aw061
2009-01-13 19:18:08 +0100 aw  r266250 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox
2009-01-13 19:15:37 +0100 aw  r266249 : #i96669# changed initialisation order in Embedded3DPrimitive2D::Embedded3DPrimitive2D due to TinderBox
2009-01-12 11:53:37 +0100 aw  r266141 : #i97874# corrected include for TinderBox build
2009-01-08 17:48:23 +0100 aw  r266029 : #i97874# extended SdrTextObj::ImpConvertAddText to copy needed attributes from original object
2009-01-08 14:59:08 +0100 aw  r266015 : #i96350# added fallback to solid fill in shadow TabPage when no fill is defined to get a reasonable shadow preview
2009-01-08 12:40:49 +0100 aw  r265995 : #i94832# remuved not needed E3DModifySceneSnapRectUpdater usages
2009-01-08 01:53:46 +0100 thb  r265982 : #i94860# Blacklisting another ATI card/driver that causes blank screens
2009-01-08 01:46:38 +0100 thb  r265981 : #i97853# Changed all gradient texture methods to use basegfx gradienttools. consolidated quite some code
2009-01-08 01:45:09 +0100 thb  r265980 : #i97853# Added lerp methods, slight changes to have everything necessary contained in the ODFGradientInfo struct
2009-01-08 00:01:54 +0100 thb  r265979 : #i97853# First part of the move - duplicated the stuff to basegfx
2009-01-06 16:23:09 +0100 aw  r265930 : #i97197# Changed SwDrawVirtObj to work well with changed aOutRect and bBoundRectValid functionality
2009-01-06 12:41:24 +0100 aw  r265909 : #i97784# corrected regression with connectors
2009-01-05 17:30:31 +0100 aw  r265881 : #i97772# added missing usage of reduce factor for BitmapPrimitive creation
2009-01-05 12:24:01 +0100 aw  r265863 : #i97321# added direct handling of HatchTexturePrimitive3D to not use it's decomposition for HitTest
2008-12-23 13:57:27 +0100 aw  r265782 : #i96669# changed SW's FlyFrame paint fallback with primitives to use createLocalDecomposition since get2Decomposition does not have to stay virtual on the long run
2008-12-23 13:47:59 +0100 aw  r265781 : #i96669# optimized impCreateTextPortionPrimitive to only create TextDecoratedPortionPrimitive2D when needed
2008-12-23 13:44:45 +0100 aw  r265780 : #i96669# added B2DRange buffering to some primitive implementations where it is most necessary
2008-12-19 15:45:45 +0100 aw  r265729 : #i96669# prepared TextPrimitives to work without DXarray, too. Had to rework impSplitSingleWords which gets active when a text portion has some word-wise decorations. Tested before committing
2008-12-19 15:44:16 +0100 aw  r265728 : #i96669# corrected error in createPolygonFromUnitEllipseSegment which popped up when investigating
2008-12-18 17:45:58 +0100 aw  r265708 : #i97149# added ActionChanged() call when visualisation object is modified
2008-12-18 15:34:42 +0100 aw  r265695 : #i96598# corrected SdrPageObj's usage of aOutRect
2008-12-17 16:59:37 +0100 aw  r265647 : #i96537# exchanged the marker for point number in string with correct one
2008-12-16 17:50:33 +0100 aw  r265566 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
2008-12-16 17:50:17 +0100 aw  r265565 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
2008-12-16 17:50:00 +0100 aw  r265564 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
2008-12-16 17:49:48 +0100 aw  r265563 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
2008-12-16 17:49:35 +0100 aw  r265562 : #i93170# added a bool to EndDrawLayer() and corresponding mechanisms to allow to end without drawing FormLayer
2009-01-20 09:49:16 +00:00

177 lines
7.4 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: embedded3dprimitive2d.cxx,v $
*
* $Revision: 1.8 $
*
* last change: $Author: aw $ $Date: 2008-06-24 15:31:08 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/color/bcolor.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <drawinglayer/processor3d/shadow3dextractor.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
osl::MutexGuard aGuard( m_aMutex );
// create on demand
if(!mbShadow3DChecked && getChildren3D().hasElements())
{
// create shadow extraction processor
processor3d::Shadow3DExtractingProcessor aShadowProcessor(
getViewInformation3D(),
getObjectTransformation(),
getLightNormal(),
getShadowSlant(),
getScene3DRange());
// process local primitives
aShadowProcessor.process(getChildren3D());
// fetch result and set checked flag
const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
}
// return if there are shadow primitives
return maShadowPrimitives.hasElements();
}
Primitive2DSequence Embedded3DPrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D& rViewInformation) const
{
// use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
const basegfx::BColor aYellow(1.0, 1.0, 0.0);
const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
return Primitive2DSequence(&xRef, 1L);
}
Embedded3DPrimitive2D::Embedded3DPrimitive2D(
const primitive3d::Primitive3DSequence& rxChildren3D,
const basegfx::B2DHomMatrix& rObjectTransformation,
const geometry::ViewInformation3D& rViewInformation3D,
const basegfx::B3DVector& rLightNormal,
double fShadowSlant,
const basegfx::B3DRange& rScene3DRange)
: BasePrimitive2D(),
mxChildren3D(rxChildren3D),
maObjectTransformation(rObjectTransformation),
maViewInformation3D(rViewInformation3D),
maLightNormal(rLightNormal),
mfShadowSlant(fShadowSlant),
maScene3DRange(rScene3DRange),
maShadowPrimitives(),
maB2DRange(),
mbShadow3DChecked(false)
{
maLightNormal.normalize();
}
bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BasePrimitive2D::operator==(rPrimitive))
{
const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive);
return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
&& getObjectTransformation() == rCompare.getObjectTransformation()
&& getViewInformation3D() == rCompare.getViewInformation3D()
&& getLightNormal() == rCompare.getLightNormal()
&& getShadowSlant() == rCompare.getShadowSlant()
&& getScene3DRange() == rCompare.getScene3DRange());
}
return false;
}
basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
if(maB2DRange.isEmpty())
{
// use the 3d transformation stack to create a projection of the 3D range
basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
a3DRange.transform(getViewInformation3D().getObjectToView());
// create 2d range from projected 3d and transform with scene's object transformation
basegfx::B2DRange aNewRange;
aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
aNewRange.transform(getObjectTransformation());
// cehck for 3D shadows and their 2D projections. If those exist, they need to be
// taken into account
if(impGetShadow3D(rViewInformation))
{
const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
if(!aShadow2DRange.isEmpty())
{
aNewRange.expand(aShadow2DRange);
}
}
// assign to buffered value
const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
}
return maB2DRange;
}
// provide unique ID
ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof