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examples: Add game example

References:

  * PR: https://github.com/yagop/node-telegram-bot-api/pull/342
  * PR-by: @MCSH
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GochoMugo 2017-06-26 12:10:18 +03:00
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commit a3268164f5
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* This example demonstrates setting up a webook, and receiving
* updates in your express app
*/
/* eslint-disable no-console */
const TOKEN = process.env.TELEGRAM_TOKEN || 'YOUR_TELEGRAM_BOT_TOKEN';
const url = 'https://<PUBLIC-URL>';

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examples/game/game.html Normal file
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<!-- Game example taken from w3schools (https://www.w3schools.com/graphics/game_intro.asp) -->
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
body {
font-family: 'Courier ';
text-align: center;
}
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<p><button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.05)">ACCELERATE</button></p>
<p>Use the ACCELERATE button to stay in the air</p>
<p>How long can you stay alive?</p>
<script>
var myGamePiece;
var myObstacles = [];
var myScore;
function startGame() {
myGamePiece = new component(30, 30, "red", 10, 120);
myGamePiece.gravity = 0.05;
myScore = new component("30px", "Consolas", "black", 280, 40, "text");
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
this.score = 0;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.gravity = 0;
this.gravitySpeed = 0;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.gravitySpeed += this.gravity;
this.x += this.speedX;
this.y += this.speedY + this.gravitySpeed;
this.hitBottom();
}
this.hitBottom = function() {
var rockbottom = myGameArea.canvas.height - this.height;
if (this.y > rockbottom) {
this.y = rockbottom;
this.gravitySpeed = 0;
}
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
var x, height, gap, minHeight, maxHeight, minGap, maxGap;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
return;
}
}
myGameArea.clear();
myGameArea.frameNo += 1;
if (myGameArea.frameNo == 1 || everyinterval(150)) {
x = myGameArea.canvas.width;
minHeight = 20;
maxHeight = 200;
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
minGap = 50;
maxGap = 200;
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
myObstacles.push(new component(10, height, "green", x, 0));
myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
}
for (i = 0; i < myObstacles.length; i += 1) {
myObstacles[i].x += -1;
myObstacles[i].update();
}
myScore.text="SCORE: " + myGameArea.frameNo;
myScore.update();
myGamePiece.newPos();
myGamePiece.update();
}
function everyinterval(n) {
if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
return false;
}
function accelerate(n) {
myGamePiece.gravity = n;
}
</script>
</body>
</html>

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/**
* This example demonstrates using HTML5 games with Telegram.
*/
/* eslint-disable no-console */
const TOKEN = process.env.TELEGRAM_TOKEN || 'YOUR_TELEGRAM_BOT_TOKEN';
const gameName = process.env.TELEGRAM_GAMENAME || 'YOUR_TELEGRAM_GAMENAME';
// Specify '0' to use ngrok i.e. localhost tunneling
let url = process.env.URL || 'https://<PUBLIC-URL>';
const port = process.env.PORT || 8080;
const TelegramBot = require('../..');
const express = require('express');
const path = require('path');
const bot = new TelegramBot(TOKEN, { polling: true });
const app = express();
// Basic configurations
app.set('view engine', 'ejs');
// Tunnel to localhost.
// This is just for demo purposes.
// In your application, you will be using a static URL, probably that
// you paid for. :)
if (url === '0') {
const ngrok = require('ngrok');
ngrok.connect(port, function onConnect(error, u) {
if (error) throw error;
url = u;
console.log(`Game tunneled at ${url}`);
});
}
// Matches /start
bot.onText(/\/start/, function onPhotoText(msg) {
bot.sendGame(msg.chat.id, gameName);
});
// Handle callback queries
bot.on('callback_query', function onCallbackQuery(callbackQuery) {
bot.answerCallbackQuery(callbackQuery.id, url, true, { url });
});
// Render the HTML game
app.get('/', function requestListener(req, res) {
res.sendFile(path.join(__dirname, 'game.html'));
});
// Bind server to port
app.listen(port, function listen() {
console.log(`Server is listening at http://localhost:${port}`);
});