2010-01-26 22:37:48 +00:00
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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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2010-08-12 20:53:27 +00:00
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using System.Globalization;
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using System.Text;
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2010-01-26 22:37:48 +00:00
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namespace OpenHardwareMonitor.Hardware.Nvidia {
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2010-08-08 13:57:26 +00:00
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internal class NvidiaGPU : Hardware, IHardware {
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2010-01-26 22:37:48 +00:00
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private string name;
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private int adapterIndex;
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private NvPhysicalGpuHandle handle;
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private NvDisplayHandle? displayHandle;
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2010-01-26 22:37:48 +00:00
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private Sensor[] temperatures;
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2010-02-09 19:42:33 +00:00
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private Sensor fan = null;
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2010-06-27 10:24:27 +00:00
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private Sensor[] clocks;
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private Sensor[] loads;
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private Sensor control;
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private Sensor memoryLoad;
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public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle,
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NvDisplayHandle? displayHandle, ISettings settings)
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{
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2010-02-20 19:51:10 +00:00
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string gpuName;
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if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK) {
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this.name = "NVIDIA " + gpuName.Trim();
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} else {
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this.name = "NVIDIA";
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}
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this.adapterIndex = adapterIndex;
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this.handle = handle;
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this.displayHandle = displayHandle;
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NvGPUThermalSettings thermalSettings = GetThermalSettings();
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temperatures = new Sensor[thermalSettings.Count];
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for (int i = 0; i < temperatures.Length; i++) {
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NvSensor sensor = thermalSettings.Sensor[i];
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string name;
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switch (sensor.Target) {
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case NvThermalTarget.BOARD: name = "GPU Board"; break;
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case NvThermalTarget.GPU: name = "GPU Core"; break;
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case NvThermalTarget.MEMORY: name = "GPU Memory"; break;
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case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break;
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case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break;
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default: name = "GPU"; break;
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}
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temperatures[i] = new Sensor(name, i, SensorType.Temperature, this,
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new ParameterDescription[0], settings);
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ActivateSensor(temperatures[i]);
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}
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2010-02-20 19:51:10 +00:00
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int value;
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if (NVAPI.NvAPI_GPU_GetTachReading != null &&
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NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) {
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if (value > 0) {
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fan = new Sensor("GPU", 0, SensorType.Fan, this, settings);
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ActivateSensor(fan);
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2010-01-26 22:37:48 +00:00
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}
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}
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2010-06-27 10:24:27 +00:00
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clocks = new Sensor[3];
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clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings);
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clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings);
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clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings);
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for (int i = 0; i < clocks.Length; i++)
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ActivateSensor(clocks[i]);
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loads = new Sensor[3];
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2010-08-08 13:57:26 +00:00
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loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings);
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loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings);
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loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings);
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memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings);
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2010-08-08 13:57:26 +00:00
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control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings);
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}
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2010-05-09 16:22:13 +00:00
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public override string Name {
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get { return name; }
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}
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2010-05-09 16:22:13 +00:00
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public override Identifier Identifier {
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get {
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return new Identifier("nvidiagpu",
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adapterIndex.ToString(CultureInfo.InvariantCulture));
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}
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2010-01-26 22:37:48 +00:00
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}
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public override HardwareType HardwareType {
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get { return HardwareType.GPU; }
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}
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private NvGPUThermalSettings GetThermalSettings() {
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NvGPUThermalSettings settings = new NvGPUThermalSettings();
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settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER;
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settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU;
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settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU];
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if (NVAPI.NvAPI_GPU_GetThermalSettings != null &&
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NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL,
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ref settings) != NvStatus.OK) {
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settings.Count = 0;
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}
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return settings;
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}
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private uint[] GetClocks() {
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NvClocks allClocks = new NvClocks();
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allClocks.Version = NVAPI.GPU_CLOCKS_VER;
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allClocks.Clock = new uint[NVAPI.MAX_CLOCKS_PER_GPU];
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if (NVAPI.NvAPI_GPU_GetAllClocks != null &&
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NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks) == NvStatus.OK) {
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return allClocks.Clock;
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}
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return null;
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}
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public override void Update() {
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NvGPUThermalSettings settings = GetThermalSettings();
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foreach (Sensor sensor in temperatures)
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sensor.Value = settings.Sensor[sensor.Index].CurrentTemp;
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2010-02-09 19:42:33 +00:00
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if (fan != null) {
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int value = 0;
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NVAPI.NvAPI_GPU_GetTachReading(handle, out value);
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fan.Value = value;
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}
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uint[] values = GetClocks();
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if (values != null) {
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clocks[0].Value = 0.001f * values[0];
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clocks[1].Value = 0.001f * values[8];
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clocks[2].Value = 0.001f * values[14];
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if (values[30] != 0) {
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clocks[0].Value = 0.0005f * values[30];
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clocks[2].Value = 0.001f * values[30];
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}
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}
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NvPStates states = new NvPStates();
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states.Version = NVAPI.GPU_PSTATES_VER;
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states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU];
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if (NVAPI.NvAPI_GPU_GetPStates != null &&
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NVAPI.NvAPI_GPU_GetPStates(handle, ref states) == NvStatus.OK) {
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for (int i = 0; i < 3; i++)
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if (states.PStates[i].Present) {
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loads[i].Value = states.PStates[i].Percentage;
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ActivateSensor(loads[i]);
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}
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} else {
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NvUsages usages = new NvUsages();
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usages.Version = NVAPI.GPU_USAGES_VER;
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usages.Usage = new uint[NVAPI.MAX_USAGES_PER_GPU];
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if (NVAPI.NvAPI_GPU_GetUsages != null &&
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NVAPI.NvAPI_GPU_GetUsages(handle, ref usages) == NvStatus.OK) {
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loads[0].Value = usages.Usage[2];
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loads[1].Value = usages.Usage[6];
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loads[2].Value = usages.Usage[10];
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for (int i = 0; i < 3; i++)
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ActivateSensor(loads[i]);
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}
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}
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NvGPUCoolerSettings coolerSettings = new NvGPUCoolerSettings();
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coolerSettings.Version = NVAPI.GPU_COOLER_SETTINGS_VER;
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coolerSettings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU];
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if (NVAPI.NvAPI_GPU_GetCoolerSettings != null &&
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NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref coolerSettings) ==
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NvStatus.OK && coolerSettings.Count > 0) {
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control.Value = coolerSettings.Cooler[0].CurrentLevel;
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ActivateSensor(control);
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}
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NvMemoryInfo memoryInfo = new NvMemoryInfo();
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memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER;
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memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU];
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if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue &&
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NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value, ref memoryInfo) ==
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NvStatus.OK)
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{
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uint totalMemory = memoryInfo.Values[0];
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uint freeMemory = memoryInfo.Values[4];
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float usedMemory = Math.Max(totalMemory - freeMemory, 0);
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memoryLoad.Value = 100f * usedMemory / totalMemory;
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ActivateSensor(memoryLoad);
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}
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}
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public override string GetReport() {
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StringBuilder r = new StringBuilder();
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r.AppendLine("Nvidia GPU");
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r.AppendLine();
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r.AppendFormat("Name: {0}{1}", name, Environment.NewLine);
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r.AppendFormat("Index: {0}{1}", adapterIndex, Environment.NewLine);
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if (displayHandle.HasValue && NVAPI.NvAPI_GetDisplayDriverVersion != null)
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{
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NvDisplayDriverVersion driverVersion = new NvDisplayDriverVersion();
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driverVersion.Version = NVAPI.DISPLAY_DRIVER_VERSION_VER;
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if (NVAPI.NvAPI_GetDisplayDriverVersion(displayHandle.Value,
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ref driverVersion) == NvStatus.OK) {
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r.Append("Driver Version: ");
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r.Append(driverVersion.DriverVersion / 100);
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r.Append(".");
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r.Append((driverVersion.DriverVersion % 100).ToString("00",
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CultureInfo.InvariantCulture));
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r.AppendLine();
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r.Append("Driver Branch: ");
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r.AppendLine(driverVersion.BuildBranch);
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}
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}
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r.AppendLine();
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if (NVAPI.NvAPI_GPU_GetThermalSettings != null) {
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NvGPUThermalSettings settings = new NvGPUThermalSettings();
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settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER;
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settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU;
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settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU];
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NvStatus status = NVAPI.NvAPI_GPU_GetThermalSettings(handle,
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(int)NvThermalTarget.ALL, ref settings);
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r.AppendLine("Thermal Settings");
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r.AppendLine();
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if (status == NvStatus.OK) {
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for (int i = 0; i < settings.Count; i++) {
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r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i,
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settings.Sensor[i].Controller, Environment.NewLine);
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r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i,
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settings.Sensor[i].DefaultMinTemp, Environment.NewLine);
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r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i,
|
|
|
|
|
settings.Sensor[i].DefaultMaxTemp, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i,
|
|
|
|
|
settings.Sensor[i].CurrentTemp, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i,
|
|
|
|
|
settings.Sensor[i].Target, Environment.NewLine);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
r.Append(" Status: ");
|
|
|
|
|
r.AppendLine(status.ToString());
|
|
|
|
|
}
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (NVAPI.NvAPI_GPU_GetAllClocks != null) {
|
2010-08-12 20:53:27 +00:00
|
|
|
|
NvClocks allClocks = new NvClocks();
|
|
|
|
|
allClocks.Version = NVAPI.GPU_CLOCKS_VER;
|
|
|
|
|
allClocks.Clock = new uint[NVAPI.MAX_CLOCKS_PER_GPU];
|
|
|
|
|
NvStatus status = NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks);
|
2010-06-27 10:24:27 +00:00
|
|
|
|
|
|
|
|
|
r.AppendLine("Clocks");
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
if (status == NvStatus.OK) {
|
2010-08-12 20:53:27 +00:00
|
|
|
|
for (int i = 0; i < allClocks.Clock.Length; i++)
|
|
|
|
|
if (allClocks.Clock[i] > 0) {
|
|
|
|
|
r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i],
|
2010-06-27 10:24:27 +00:00
|
|
|
|
Environment.NewLine);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
r.Append(" Status: ");
|
|
|
|
|
r.AppendLine(status.ToString());
|
|
|
|
|
}
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (NVAPI.NvAPI_GPU_GetTachReading != null) {
|
|
|
|
|
int tachValue;
|
|
|
|
|
NvStatus status = NVAPI.NvAPI_GPU_GetTachReading(handle, out tachValue);
|
|
|
|
|
|
|
|
|
|
r.AppendLine("Tachometer");
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
if (status == NvStatus.OK) {
|
|
|
|
|
r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine);
|
|
|
|
|
} else {
|
|
|
|
|
r.Append(" Status: ");
|
|
|
|
|
r.AppendLine(status.ToString());
|
|
|
|
|
}
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (NVAPI.NvAPI_GPU_GetPStates != null) {
|
|
|
|
|
NvPStates states = new NvPStates();
|
|
|
|
|
states.Version = NVAPI.GPU_PSTATES_VER;
|
|
|
|
|
states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU];
|
|
|
|
|
NvStatus status = NVAPI.NvAPI_GPU_GetPStates(handle, ref states);
|
|
|
|
|
|
|
|
|
|
r.AppendLine("P-States");
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
if (status == NvStatus.OK) {
|
|
|
|
|
for (int i = 0; i < states.PStates.Length; i++)
|
|
|
|
|
if (states.PStates[i].Present)
|
|
|
|
|
r.AppendFormat(" Percentage[{0}]: {1}{2}", i,
|
|
|
|
|
states.PStates[i].Percentage, Environment.NewLine);
|
|
|
|
|
} else {
|
|
|
|
|
r.Append(" Status: ");
|
|
|
|
|
r.AppendLine(status.ToString());
|
|
|
|
|
}
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (NVAPI.NvAPI_GPU_GetUsages != null) {
|
|
|
|
|
NvUsages usages = new NvUsages();
|
|
|
|
|
usages.Version = NVAPI.GPU_USAGES_VER;
|
|
|
|
|
usages.Usage = new uint[NVAPI.MAX_USAGES_PER_GPU];
|
|
|
|
|
NvStatus status = NVAPI.NvAPI_GPU_GetUsages(handle, ref usages);
|
|
|
|
|
|
|
|
|
|
r.AppendLine("Usages");
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
if (status == NvStatus.OK) {
|
|
|
|
|
for (int i = 0; i < usages.Usage.Length; i++)
|
|
|
|
|
if (usages.Usage[i] > 0)
|
|
|
|
|
r.AppendFormat(" Usage[{0}]: {1}{2}", i,
|
|
|
|
|
usages.Usage[i], Environment.NewLine);
|
|
|
|
|
} else {
|
|
|
|
|
r.Append(" Status: ");
|
|
|
|
|
r.AppendLine(status.ToString());
|
|
|
|
|
}
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (NVAPI.NvAPI_GPU_GetCoolerSettings != null) {
|
|
|
|
|
NvGPUCoolerSettings settings = new NvGPUCoolerSettings();
|
|
|
|
|
settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER;
|
|
|
|
|
settings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU];
|
|
|
|
|
NvStatus status =
|
|
|
|
|
NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings);
|
|
|
|
|
|
|
|
|
|
r.AppendLine("Cooler Settings");
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
if (status == NvStatus.OK) {
|
|
|
|
|
for (int i = 0; i < settings.Count; i++) {
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].Type, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].Controller, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].DefaultMin, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].DefaultMax, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].CurrentMin, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].CurrentMax, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].CurrentLevel, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].DefaultPolicy, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].CurrentPolicy, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].Target, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].ControlType, Environment.NewLine);
|
|
|
|
|
r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i,
|
|
|
|
|
settings.Cooler[i].Active, Environment.NewLine);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
r.Append(" Status: ");
|
|
|
|
|
r.AppendLine(status.ToString());
|
|
|
|
|
}
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue) {
|
|
|
|
|
NvMemoryInfo memoryInfo = new NvMemoryInfo();
|
|
|
|
|
memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER;
|
|
|
|
|
memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU];
|
|
|
|
|
NvStatus status = NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value,
|
|
|
|
|
ref memoryInfo);
|
|
|
|
|
|
|
|
|
|
r.AppendLine("Memory Info");
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
if (status == NvStatus.OK) {
|
|
|
|
|
for (int i = 0; i < memoryInfo.Values.Length; i++)
|
|
|
|
|
r.AppendFormat(" Value[{0}]: {1}{2}", i,
|
|
|
|
|
memoryInfo.Values[i], Environment.NewLine);
|
|
|
|
|
} else {
|
|
|
|
|
r.Append(" Status: ");
|
|
|
|
|
r.AppendLine(status.ToString());
|
|
|
|
|
}
|
|
|
|
|
r.AppendLine();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return r.ToString();
|
2010-02-09 19:42:33 +00:00
|
|
|
|
}
|
2010-01-26 22:37:48 +00:00
|
|
|
|
}
|
|
|
|
|
}
|